159 lines
4.5 KiB
C++
159 lines
4.5 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2010, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file MS3DLoader.h
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* @brief Declaration of the MS3D importer class.
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*/
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#ifndef AI_MS3DLOADER_H_INCLUDED
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#define AI_MS3DLOADER_H_INCLUDED
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#include "BaseImporter.h"
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namespace Assimp {
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// ----------------------------------------------------------------------------------------------
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/** Milkshape 3D importer implementation */
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// ----------------------------------------------------------------------------------------------
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class MS3DImporter
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: public BaseImporter
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{
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friend class Importer;
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protected:
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MS3DImporter();
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~MS3DImporter();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details. */
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool checkSig) const;
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protected:
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// -------------------------------------------------------------------
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/** Called by Importer::GetExtensionList() for each loaded importer.
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* See BaseImporter::GetExtensionList() for details */
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void GetExtensionList(std::set<std::string>& extensions);
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details */
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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private:
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struct TempJoint;
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void CollectChildJoints(const std::vector<TempJoint>& joints, std::vector<bool>& hadit, aiNode* nd,const aiMatrix4x4& absTrafo);
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void CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd);
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template<typename T> void ReadComments(StreamReaderLE& stream, std::vector<T>& outp);
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private:
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aiScene* mScene;
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private:
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struct TempVertex
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{
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aiVector3D pos;
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unsigned int bone_id[4], ref_cnt;
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float weights[4];
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};
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struct TempTriangle
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{
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unsigned int indices[3];
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aiVector3D normals[3];
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aiVector2D uv[3];
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unsigned int sg, group;
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};
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struct TempGroup
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{
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char name[33]; // +0
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std::vector<unsigned int> triangles;
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unsigned int mat; // 0xff is no material
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std::string comment;
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};
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struct TempMaterial
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{
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// again, add an extra 0 character to all strings -
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char name[33];
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char texture[129];
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char alphamap[129];
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aiColor4D diffuse,specular,ambient,emissive;
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float shininess,transparency;
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std::string comment;
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};
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struct TempKeyFrame
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{
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float time;
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aiVector3D value;
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};
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struct TempJoint
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{
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char name[33];
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char parentName[33];
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aiVector3D rotation, position;
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std::vector<TempKeyFrame> rotFrames;
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std::vector<TempKeyFrame> posFrames;
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std::string comment;
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};
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//struct TempModel {
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// std::string comment;
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//};
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};
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}
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#endif
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