156 lines
4.0 KiB
D
156 lines
4.0 KiB
D
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (ASSIMP)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2009, ASSIMP Development Team
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
|
|
/**
|
|
* Mathematical structures in which the imported data is stored.
|
|
*/
|
|
module assimp.math;
|
|
|
|
extern( C ) {
|
|
/**
|
|
* Represents a two-dimensional vector.
|
|
*/
|
|
struct aiVector2D {
|
|
align ( 1 ):
|
|
float x, y;
|
|
}
|
|
|
|
/**
|
|
* Represents a three-dimensional vector.
|
|
*/
|
|
struct aiVector3D {
|
|
align ( 1 ):
|
|
float x, y, z;
|
|
}
|
|
|
|
/**
|
|
* Represents a quaternion.
|
|
*/
|
|
struct aiQuaternion {
|
|
float w, x, y, z;
|
|
}
|
|
|
|
/**
|
|
* Represents a row-major 3x3 matrix
|
|
*
|
|
* There is much confusion about matrix layouts (colum vs. row order). This
|
|
* is <em>always</em> a row-major matrix, even when using the
|
|
* <code>ConvertToLeftHanded</code> post processing step.
|
|
*/
|
|
struct aiMatrix3x3 {
|
|
float a1, a2, a3;
|
|
float b1, b2, b3;
|
|
float c1, c2, c3;
|
|
}
|
|
|
|
/**
|
|
* Represents a row-major 3x3 matrix
|
|
*
|
|
* There is much confusion about matrix layouts (colum vs. row order). This
|
|
* is <em>always</em> a row-major matrix, even when using the
|
|
* <code>ConvertToLeftHanded</code> post processing step.
|
|
*/
|
|
struct aiMatrix4x4 {
|
|
align ( 1 ):
|
|
float a1, a2, a3, a4;
|
|
float b1, b2, b3, b4;
|
|
float c1, c2, c3, c4;
|
|
float d1, d2, d3, d4;
|
|
}
|
|
|
|
/**
|
|
* Represents a plane in a three-dimensional, euclidean space
|
|
*/
|
|
struct aiPlane {
|
|
align ( 1 ):
|
|
/**
|
|
* Coefficients of the plane equation (<code>ax + by + cz = d</code>).
|
|
*/
|
|
float a;
|
|
float b; /// ditto
|
|
float c; /// ditto
|
|
float d; /// ditto
|
|
}
|
|
|
|
/**
|
|
* Represents a ray.
|
|
*/
|
|
struct aiRay {
|
|
align ( 1 ):
|
|
/**
|
|
* Origin of the ray.
|
|
*/
|
|
aiVector3D pos;
|
|
|
|
/**
|
|
* Direction of the ray.
|
|
*/
|
|
aiVector3D dir;
|
|
}
|
|
|
|
/**
|
|
* Represents a color in RGB space.
|
|
*/
|
|
struct aiColor3D {
|
|
align ( 1 ):
|
|
/**
|
|
* Red, green and blue values.
|
|
*/
|
|
float r;
|
|
float g; /// ditto
|
|
float b; /// ditto
|
|
}
|
|
|
|
/**
|
|
* Represents a color in RGB space including an alpha component.
|
|
*/
|
|
struct aiColor4D {
|
|
align ( 1 ):
|
|
/**
|
|
* Red, green, blue and alpha values.
|
|
*/
|
|
float r;
|
|
float g; /// ditto
|
|
float b; /// ditto
|
|
float a; /// ditto
|
|
}
|
|
}
|