1249 lines
42 KiB
C++
1249 lines
42 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file COBLoader.cpp
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* @brief Implementation of the TrueSpace COB/SCN importer class.
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*/
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#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
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#include "COBLoader.h"
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#include "COBScene.h"
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#include "ConvertToLHProcess.h"
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#include <assimp/StreamReader.h>
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#include <assimp/ParsingUtils.h>
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#include <assimp/fast_atof.h>
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#include <assimp/LineSplitter.h>
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#include <assimp/TinyFormatter.h>
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#include <memory>
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#include <assimp/IOSystem.hpp>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/scene.h>
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#include <assimp/importerdesc.h>
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using namespace Assimp;
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using namespace Assimp::COB;
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using namespace Assimp::Formatter;
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static const float units[] = {
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1000.f,
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100.f,
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1.f,
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0.001f,
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1.f/0.0254f,
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1.f/0.3048f,
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1.f/0.9144f,
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1.f/1609.344f
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};
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static const aiImporterDesc desc = {
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"TrueSpace Object Importer",
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"",
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"",
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"little-endian files only",
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aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour,
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0,
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0,
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0,
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0,
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"cob scn"
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};
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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COBImporter::COBImporter()
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{}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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COBImporter::~COBImporter()
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{}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool COBImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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{
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const std::string& extension = GetExtension(pFile);
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if (extension == "cob" || extension == "scn" || extension == "COB" || extension == "SCN") {
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return true;
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}
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else if ((!extension.length() || checkSig) && pIOHandler) {
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const char* tokens[] = {"Caligary"};
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return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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// Loader meta information
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const aiImporterDesc* COBImporter::GetInfo () const
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{
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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// Setup configuration properties for the loader
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void COBImporter::SetupProperties(const Importer* /*pImp*/)
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{
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// nothing to be done for the moment
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}
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// ------------------------------------------------------------------------------------------------
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/*static*/ AI_WONT_RETURN void COBImporter::ThrowException(const std::string& msg)
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{
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throw DeadlyImportError("COB: "+msg);
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
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COB::Scene scene;
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std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE( pIOHandler->Open(pFile,"rb")) );
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// check header
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char head[32];
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stream->CopyAndAdvance(head,32);
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if (strncmp(head,"Caligari ",9) != 0) {
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ThrowException("Could not found magic id: `Caligari`");
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}
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ASSIMP_LOG_INFO_F("File format tag: ",std::string(head+9,6));
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if (head[16]!='L') {
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ThrowException("File is big-endian, which is not supported");
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}
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// load data into intermediate structures
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if (head[15]=='A') {
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ReadAsciiFile(scene, stream.get());
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}
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else {
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ReadBinaryFile(scene, stream.get());
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}
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if(scene.nodes.empty()) {
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ThrowException("No nodes loaded");
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}
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// sort faces by material indices
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for(std::shared_ptr< Node >& n : scene.nodes) {
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if (n->type == Node::TYPE_MESH) {
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Mesh& mesh = (Mesh&)(*n.get());
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for(Face& f : mesh.faces) {
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mesh.temp_map[f.material].push_back(&f);
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}
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}
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}
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// count meshes
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for(std::shared_ptr< Node >& n : scene.nodes) {
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if (n->type == Node::TYPE_MESH) {
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Mesh& mesh = (Mesh&)(*n.get());
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if (mesh.vertex_positions.size() && mesh.texture_coords.size()) {
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pScene->mNumMeshes += static_cast<unsigned int>(mesh.temp_map.size());
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}
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}
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}
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pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]();
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pScene->mMaterials = new aiMaterial*[pScene->mNumMeshes]();
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pScene->mNumMeshes = 0;
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// count lights and cameras
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for(std::shared_ptr< Node >& n : scene.nodes) {
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if (n->type == Node::TYPE_LIGHT) {
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++pScene->mNumLights;
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}
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else if (n->type == Node::TYPE_CAMERA) {
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++pScene->mNumCameras;
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}
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}
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if (pScene->mNumLights) {
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pScene->mLights = new aiLight*[pScene->mNumLights]();
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}
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if (pScene->mNumCameras) {
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pScene->mCameras = new aiCamera*[pScene->mNumCameras]();
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}
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pScene->mNumLights = pScene->mNumCameras = 0;
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// resolve parents by their IDs and build the output graph
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std::unique_ptr<Node> root(new Group());
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for(size_t n = 0; n < scene.nodes.size(); ++n) {
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const Node& nn = *scene.nodes[n].get();
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if(nn.parent_id==0) {
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root->temp_children.push_back(&nn);
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}
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for(size_t m = n; m < scene.nodes.size(); ++m) {
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const Node& mm = *scene.nodes[m].get();
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if (mm.parent_id == nn.id) {
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nn.temp_children.push_back(&mm);
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}
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}
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}
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pScene->mRootNode = BuildNodes(*root.get(),scene,pScene);
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//flip normals after import
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FlipWindingOrderProcess flip;
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flip.Execute( pScene );
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}
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// ------------------------------------------------------------------------------------------------
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void ConvertTexture(std::shared_ptr< Texture > tex, aiMaterial* out, aiTextureType type)
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{
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const aiString path( tex->path );
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out->AddProperty(&path,AI_MATKEY_TEXTURE(type,0));
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out->AddProperty(&tex->transform,1,AI_MATKEY_UVTRANSFORM(type,0));
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}
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// ------------------------------------------------------------------------------------------------
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aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill)
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{
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aiNode* nd = new aiNode();
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nd->mName.Set(root.name);
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nd->mTransformation = root.transform;
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// Note to everybody believing Voodoo is appropriate here:
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// I know polymorphism, run as fast as you can ;-)
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if (Node::TYPE_MESH == root.type) {
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const Mesh& ndmesh = (const Mesh&)(root);
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if (ndmesh.vertex_positions.size() && ndmesh.texture_coords.size()) {
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typedef std::pair<unsigned int,Mesh::FaceRefList> Entry;
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for(const Entry& reflist : ndmesh.temp_map) {
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{ // create mesh
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size_t n = 0;
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for(Face* f : reflist.second) {
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n += f->indices.size();
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}
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if (!n) {
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continue;
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}
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aiMesh* outmesh = fill->mMeshes[fill->mNumMeshes++] = new aiMesh();
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++nd->mNumMeshes;
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outmesh->mVertices = new aiVector3D[n];
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outmesh->mTextureCoords[0] = new aiVector3D[n];
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outmesh->mFaces = new aiFace[reflist.second.size()]();
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for(Face* f : reflist.second) {
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if (f->indices.empty()) {
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continue;
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}
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aiFace& fout = outmesh->mFaces[outmesh->mNumFaces++];
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fout.mIndices = new unsigned int[f->indices.size()];
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for(VertexIndex& v : f->indices) {
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if (v.pos_idx >= ndmesh.vertex_positions.size()) {
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ThrowException("Position index out of range");
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}
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if (v.uv_idx >= ndmesh.texture_coords.size()) {
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ThrowException("UV index out of range");
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}
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outmesh->mVertices[outmesh->mNumVertices] = ndmesh.vertex_positions[ v.pos_idx ];
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outmesh->mTextureCoords[0][outmesh->mNumVertices] = aiVector3D(
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ndmesh.texture_coords[ v.uv_idx ].x,
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ndmesh.texture_coords[ v.uv_idx ].y,
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0.f
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);
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fout.mIndices[fout.mNumIndices++] = outmesh->mNumVertices++;
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}
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}
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outmesh->mMaterialIndex = fill->mNumMaterials;
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}{ // create material
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const Material* min = NULL;
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for(const Material& m : scin.materials) {
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if (m.parent_id == ndmesh.id && m.matnum == reflist.first) {
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min = &m;
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break;
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}
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}
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std::unique_ptr<const Material> defmat;
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if(!min) {
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ASSIMP_LOG_DEBUG(format()<<"Could not resolve material index "
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<<reflist.first<<" - creating default material for this slot");
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defmat.reset(min=new Material());
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}
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aiMaterial* mat = new aiMaterial();
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fill->mMaterials[fill->mNumMaterials++] = mat;
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const aiString s(format("#mat_")<<fill->mNumMeshes<<"_"<<min->matnum);
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mat->AddProperty(&s,AI_MATKEY_NAME);
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if(int tmp = ndmesh.draw_flags & Mesh::WIRED ? 1 : 0) {
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mat->AddProperty(&tmp,1,AI_MATKEY_ENABLE_WIREFRAME);
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}
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{ int shader;
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switch(min->shader)
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{
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case Material::FLAT:
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shader = aiShadingMode_Gouraud;
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break;
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case Material::PHONG:
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shader = aiShadingMode_Phong;
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break;
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case Material::METAL:
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shader = aiShadingMode_CookTorrance;
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break;
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default:
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ai_assert(false); // shouldn't be here
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}
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mat->AddProperty(&shader,1,AI_MATKEY_SHADING_MODEL);
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if(shader != aiShadingMode_Gouraud) {
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mat->AddProperty(&min->exp,1,AI_MATKEY_SHININESS);
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}
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}
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mat->AddProperty(&min->ior,1,AI_MATKEY_REFRACTI);
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mat->AddProperty(&min->rgb,1,AI_MATKEY_COLOR_DIFFUSE);
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aiColor3D c = aiColor3D(min->rgb)*min->ks;
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mat->AddProperty(&c,1,AI_MATKEY_COLOR_SPECULAR);
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c = aiColor3D(min->rgb)*min->ka;
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mat->AddProperty(&c,1,AI_MATKEY_COLOR_AMBIENT);
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// convert textures if some exist.
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if(min->tex_color) {
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ConvertTexture(min->tex_color,mat,aiTextureType_DIFFUSE);
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}
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if(min->tex_env) {
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ConvertTexture(min->tex_env ,mat,aiTextureType_UNKNOWN);
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}
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if(min->tex_bump) {
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ConvertTexture(min->tex_bump ,mat,aiTextureType_HEIGHT);
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}
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}
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}
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}
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}
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else if (Node::TYPE_LIGHT == root.type) {
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const Light& ndlight = (const Light&)(root);
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aiLight* outlight = fill->mLights[fill->mNumLights++] = new aiLight();
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outlight->mName.Set(ndlight.name);
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outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color;
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outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle);
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outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle);
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// XXX
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outlight->mType = ndlight.ltype==Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL;
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}
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else if (Node::TYPE_CAMERA == root.type) {
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const Camera& ndcam = (const Camera&)(root);
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aiCamera* outcam = fill->mCameras[fill->mNumCameras++] = new aiCamera();
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outcam->mName.Set(ndcam.name);
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}
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// add meshes
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if (nd->mNumMeshes) { // mMeshes must be NULL if count is 0
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nd->mMeshes = new unsigned int[nd->mNumMeshes];
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for(unsigned int i = 0; i < nd->mNumMeshes;++i) {
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nd->mMeshes[i] = fill->mNumMeshes-i-1;
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}
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}
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// add children recursively
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nd->mChildren = new aiNode*[root.temp_children.size()]();
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for(const Node* n : root.temp_children) {
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(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n,scin,fill))->mParent = nd;
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}
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return nd;
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}
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// ------------------------------------------------------------------------------------------------
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// Read an ASCII file into the given scene data structure
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void COBImporter::ReadAsciiFile(Scene& out, StreamReaderLE* stream)
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{
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ChunkInfo ci;
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for(LineSplitter splitter(*stream);splitter;++splitter) {
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// add all chunks to be recognized here. /else ../ omitted intentionally.
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if (splitter.match_start("PolH ")) {
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ReadChunkInfo_Ascii(ci,splitter);
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ReadPolH_Ascii(out,splitter,ci);
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}
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if (splitter.match_start("BitM ")) {
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ReadChunkInfo_Ascii(ci,splitter);
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ReadBitM_Ascii(out,splitter,ci);
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}
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if (splitter.match_start("Mat1 ")) {
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ReadChunkInfo_Ascii(ci,splitter);
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ReadMat1_Ascii(out,splitter,ci);
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}
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if (splitter.match_start("Grou ")) {
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ReadChunkInfo_Ascii(ci,splitter);
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ReadGrou_Ascii(out,splitter,ci);
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}
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if (splitter.match_start("Lght ")) {
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ReadChunkInfo_Ascii(ci,splitter);
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ReadLght_Ascii(out,splitter,ci);
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}
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if (splitter.match_start("Came ")) {
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ReadChunkInfo_Ascii(ci,splitter);
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ReadCame_Ascii(out,splitter,ci);
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}
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if (splitter.match_start("Bone ")) {
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ReadChunkInfo_Ascii(ci,splitter);
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ReadBone_Ascii(out,splitter,ci);
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}
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if (splitter.match_start("Chan ")) {
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ReadChunkInfo_Ascii(ci,splitter);
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ReadChan_Ascii(out,splitter,ci);
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}
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if (splitter.match_start("Unit ")) {
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ReadChunkInfo_Ascii(ci,splitter);
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ReadUnit_Ascii(out,splitter,ci);
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}
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if (splitter.match_start("END ")) {
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// we don't need this, but I guess there is a reason this
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// chunk has been implemented into COB for.
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return;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void COBImporter::ReadChunkInfo_Ascii(ChunkInfo& out, const LineSplitter& splitter)
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{
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const char* all_tokens[8];
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splitter.get_tokens(all_tokens);
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out.version = (all_tokens[1][1]-'0')*100+(all_tokens[1][3]-'0')*10+(all_tokens[1][4]-'0');
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out.id = strtoul10(all_tokens[3]);
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out.parent_id = strtoul10(all_tokens[5]);
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out.size = strtol10(all_tokens[7]);
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}
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// ------------------------------------------------------------------------------------------------
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void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo& nfo, const char* name)
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{
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const std::string error = format("Encountered unsupported chunk: ") << name <<
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" [version: "<<nfo.version<<", size: "<<nfo.size<<"]";
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// we can recover if the chunk size was specified.
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if(nfo.size != static_cast<unsigned int>(-1)) {
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ASSIMP_LOG_ERROR(error);
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// (HACK) - our current position in the stream is the beginning of the
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// head line of the next chunk. That's fine, but the caller is going
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// to call ++ on `splitter`, which we need to swallow to avoid
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// missing the next line.
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splitter.get_stream().IncPtr(nfo.size);
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splitter.swallow_next_increment();
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}
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else ThrowException(error);
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}
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// ------------------------------------------------------------------------------------------------
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void COBImporter::ReadBasicNodeInfo_Ascii(Node& msh, LineSplitter& splitter, const ChunkInfo& /*nfo*/)
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{
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for(;splitter;++splitter) {
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if (splitter.match_start("Name")) {
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msh.name = std::string(splitter[1]);
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// make nice names by merging the dupe count
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std::replace(msh.name.begin(),msh.name.end(),
|
|
',','_');
|
|
}
|
|
else if (splitter.match_start("Transform")) {
|
|
for(unsigned int y = 0; y < 4 && ++splitter; ++y) {
|
|
const char* s = splitter->c_str();
|
|
for(unsigned int x = 0; x < 4; ++x) {
|
|
SkipSpaces(&s);
|
|
msh.transform[y][x] = fast_atof(&s);
|
|
}
|
|
}
|
|
// we need the transform chunk, so we won't return until we have it.
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template <typename T>
|
|
void COBImporter::ReadFloat3Tuple_Ascii(T& fill, const char** in)
|
|
{
|
|
const char* rgb = *in;
|
|
for(unsigned int i = 0; i < 3; ++i) {
|
|
SkipSpaces(&rgb);
|
|
if (*rgb == ',')++rgb;
|
|
SkipSpaces(&rgb);
|
|
|
|
fill[i] = fast_atof(&rgb);
|
|
}
|
|
*in = rgb;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 8) {
|
|
return UnsupportedChunk_Ascii(splitter,nfo,"Mat1");
|
|
}
|
|
|
|
++splitter;
|
|
if (!splitter.match_start("mat# ")) {
|
|
ASSIMP_LOG_WARN_F( "Expected `mat#` line in `Mat1` chunk ", nfo.id );
|
|
return;
|
|
}
|
|
|
|
out.materials.push_back(Material());
|
|
Material& mat = out.materials.back();
|
|
mat = nfo;
|
|
|
|
mat.matnum = strtoul10(splitter[1]);
|
|
++splitter;
|
|
|
|
if (!splitter.match_start("shader: ")) {
|
|
ASSIMP_LOG_WARN_F( "Expected `mat#` line in `Mat1` chunk ", nfo.id);
|
|
return;
|
|
}
|
|
std::string shader = std::string(splitter[1]);
|
|
shader = shader.substr(0,shader.find_first_of(" \t"));
|
|
|
|
if (shader == "metal") {
|
|
mat.shader = Material::METAL;
|
|
}
|
|
else if (shader == "phong") {
|
|
mat.shader = Material::PHONG;
|
|
}
|
|
else if (shader != "flat") {
|
|
ASSIMP_LOG_WARN_F( "Unknown value for `shader` in `Mat1` chunk ", nfo.id );
|
|
}
|
|
|
|
++splitter;
|
|
if (!splitter.match_start("rgb ")) {
|
|
ASSIMP_LOG_WARN_F( "Expected `rgb` line in `Mat1` chunk ", nfo.id);
|
|
}
|
|
|
|
const char* rgb = splitter[1];
|
|
ReadFloat3Tuple_Ascii(mat.rgb,&rgb);
|
|
|
|
++splitter;
|
|
if (!splitter.match_start("alpha ")) {
|
|
ASSIMP_LOG_WARN_F( "Expected `alpha` line in `Mat1` chunk ", nfo.id);
|
|
}
|
|
|
|
const char* tokens[10];
|
|
splitter.get_tokens(tokens);
|
|
|
|
mat.alpha = fast_atof( tokens[1] );
|
|
mat.ka = fast_atof( tokens[3] );
|
|
mat.ks = fast_atof( tokens[5] );
|
|
mat.exp = fast_atof( tokens[7] );
|
|
mat.ior = fast_atof( tokens[9] );
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 1) {
|
|
return UnsupportedChunk_Ascii(splitter,nfo,"Unit");
|
|
}
|
|
++splitter;
|
|
if (!splitter.match_start("Units ")) {
|
|
ASSIMP_LOG_WARN_F( "Expected `Units` line in `Unit` chunk ", nfo.id);
|
|
return;
|
|
}
|
|
|
|
// parent chunks preceede their childs, so we should have the
|
|
// corresponding chunk already.
|
|
for(std::shared_ptr< Node >& nd : out.nodes) {
|
|
if (nd->id == nfo.parent_id) {
|
|
const unsigned int t=strtoul10(splitter[1]);
|
|
|
|
nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
|
|
ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id)
|
|
,1.f):units[t];
|
|
return;
|
|
}
|
|
}
|
|
ASSIMP_LOG_WARN_F( "`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadChan_Ascii(Scene& /*out*/, LineSplitter& splitter, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 8) {
|
|
return UnsupportedChunk_Ascii(splitter,nfo,"Chan");
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 8) {
|
|
return UnsupportedChunk_Ascii(splitter,nfo,"Lght");
|
|
}
|
|
|
|
out.nodes.push_back(std::shared_ptr<Light>(new Light()));
|
|
Light& msh = (Light&)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
|
|
|
|
if (splitter.match_start("Infinite ")) {
|
|
msh.ltype = Light::INFINITE;
|
|
}
|
|
else if (splitter.match_start("Local ")) {
|
|
msh.ltype = Light::LOCAL;
|
|
}
|
|
else if (splitter.match_start("Spot ")) {
|
|
msh.ltype = Light::SPOT;
|
|
}
|
|
else {
|
|
ASSIMP_LOG_WARN_F( "Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter );
|
|
msh.ltype = Light::SPOT;
|
|
}
|
|
|
|
++splitter;
|
|
if (!splitter.match_start("color ")) {
|
|
ASSIMP_LOG_WARN_F( "Expected `color` line in `Lght` chunk ", nfo.id );
|
|
}
|
|
|
|
const char* rgb = splitter[1];
|
|
ReadFloat3Tuple_Ascii(msh.color ,&rgb);
|
|
|
|
SkipSpaces(&rgb);
|
|
if (strncmp(rgb,"cone angle",10) != 0) {
|
|
ASSIMP_LOG_WARN_F( "Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id );
|
|
}
|
|
SkipSpaces(rgb+10,&rgb);
|
|
msh.angle = fast_atof(&rgb);
|
|
|
|
SkipSpaces(&rgb);
|
|
if (strncmp(rgb,"inner angle",11) != 0) {
|
|
ASSIMP_LOG_WARN_F( "Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
|
}
|
|
SkipSpaces(rgb+11,&rgb);
|
|
msh.inner_angle = fast_atof(&rgb);
|
|
|
|
// skip the rest for we can't handle this kind of physically-based lighting information.
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadCame_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 2) {
|
|
return UnsupportedChunk_Ascii(splitter,nfo,"Came");
|
|
}
|
|
|
|
out.nodes.push_back(std::shared_ptr<Camera>(new Camera()));
|
|
Camera& msh = (Camera&)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
|
|
|
|
// skip the next line, we don't know this differenciation between a
|
|
// standard camera and a panoramic camera.
|
|
++splitter;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadBone_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 5) {
|
|
return UnsupportedChunk_Ascii(splitter,nfo,"Bone");
|
|
}
|
|
|
|
out.nodes.push_back(std::shared_ptr<Bone>(new Bone()));
|
|
Bone& msh = (Bone&)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
|
|
|
|
// TODO
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadGrou_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 1) {
|
|
return UnsupportedChunk_Ascii(splitter,nfo,"Grou");
|
|
}
|
|
|
|
out.nodes.push_back(std::shared_ptr<Group>(new Group()));
|
|
Group& msh = (Group&)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadPolH_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 8) {
|
|
return UnsupportedChunk_Ascii(splitter,nfo,"PolH");
|
|
}
|
|
|
|
out.nodes.push_back(std::shared_ptr<Mesh>(new Mesh()));
|
|
Mesh& msh = (Mesh&)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Ascii(msh,++splitter,nfo);
|
|
|
|
// the chunk has a fixed order of components, but some are not interesting of us so
|
|
// we're just looking for keywords in arbitrary order. The end of the chunk is
|
|
// either the last `Face` or the `DrawFlags` attribute, depending on the format ver.
|
|
for(;splitter;++splitter) {
|
|
if (splitter.match_start("World Vertices")) {
|
|
const unsigned int cnt = strtoul10(splitter[2]);
|
|
msh.vertex_positions.resize(cnt);
|
|
|
|
for(unsigned int cur = 0;cur < cnt && ++splitter;++cur) {
|
|
const char* s = splitter->c_str();
|
|
|
|
aiVector3D& v = msh.vertex_positions[cur];
|
|
|
|
SkipSpaces(&s);
|
|
v.x = fast_atof(&s);
|
|
SkipSpaces(&s);
|
|
v.y = fast_atof(&s);
|
|
SkipSpaces(&s);
|
|
v.z = fast_atof(&s);
|
|
}
|
|
}
|
|
else if (splitter.match_start("Texture Vertices")) {
|
|
const unsigned int cnt = strtoul10(splitter[2]);
|
|
msh.texture_coords.resize(cnt);
|
|
|
|
for(unsigned int cur = 0;cur < cnt && ++splitter;++cur) {
|
|
const char* s = splitter->c_str();
|
|
|
|
aiVector2D& v = msh.texture_coords[cur];
|
|
|
|
SkipSpaces(&s);
|
|
v.x = fast_atof(&s);
|
|
SkipSpaces(&s);
|
|
v.y = fast_atof(&s);
|
|
}
|
|
}
|
|
else if (splitter.match_start("Faces")) {
|
|
const unsigned int cnt = strtoul10(splitter[1]);
|
|
msh.faces.reserve(cnt);
|
|
|
|
for(unsigned int cur = 0; cur < cnt && ++splitter ;++cur) {
|
|
if (splitter.match_start("Hole")) {
|
|
ASSIMP_LOG_WARN( "Skipping unsupported `Hole` line" );
|
|
continue;
|
|
}
|
|
|
|
if (!splitter.match_start("Face")) {
|
|
ThrowException("Expected Face line");
|
|
}
|
|
|
|
msh.faces.push_back(Face());
|
|
Face& face = msh.faces.back();
|
|
|
|
face.indices.resize(strtoul10(splitter[2]));
|
|
face.flags = strtoul10(splitter[4]);
|
|
face.material = strtoul10(splitter[6]);
|
|
|
|
const char* s = (++splitter)->c_str();
|
|
for(size_t i = 0; i < face.indices.size(); ++i) {
|
|
if(!SkipSpaces(&s)) {
|
|
ThrowException("Expected EOL token in Face entry");
|
|
}
|
|
if ('<' != *s++) {
|
|
ThrowException("Expected < token in Face entry");
|
|
}
|
|
face.indices[i].pos_idx = strtoul10(s,&s);
|
|
if (',' != *s++) {
|
|
ThrowException("Expected , token in Face entry");
|
|
}
|
|
face.indices[i].uv_idx = strtoul10(s,&s);
|
|
if ('>' != *s++) {
|
|
ThrowException("Expected < token in Face entry");
|
|
}
|
|
}
|
|
}
|
|
if (nfo.version <= 4) {
|
|
break;
|
|
}
|
|
}
|
|
else if (splitter.match_start("DrawFlags")) {
|
|
msh.draw_flags = strtoul10(splitter[1]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadBitM_Ascii(Scene& /*out*/, LineSplitter& splitter, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 1) {
|
|
return UnsupportedChunk_Ascii(splitter,nfo,"BitM");
|
|
}
|
|
/*
|
|
"\nThumbNailHdrSize %ld"
|
|
"\nThumbHeader: %02hx 02hx %02hx "
|
|
"\nColorBufSize %ld"
|
|
"\nColorBufZipSize %ld"
|
|
"\nZippedThumbnail: %02hx 02hx %02hx "
|
|
*/
|
|
|
|
const unsigned int head = strtoul10((++splitter)[1]);
|
|
if (head != sizeof(Bitmap::BitmapHeader)) {
|
|
ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
|
|
return;
|
|
}
|
|
|
|
/*union {
|
|
Bitmap::BitmapHeader data;
|
|
char opaq[sizeof Bitmap::BitmapHeader()];
|
|
};*/
|
|
// ReadHexOctets(opaq,head,(++splitter)[1]);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadString_Binary(std::string& out, StreamReaderLE& reader)
|
|
{
|
|
out.resize( reader.GetI2());
|
|
for(char& c : out) {
|
|
c = reader.GetI1();
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadBasicNodeInfo_Binary(Node& msh, StreamReaderLE& reader, const ChunkInfo& /*nfo*/)
|
|
{
|
|
const unsigned int dupes = reader.GetI2();
|
|
ReadString_Binary(msh.name,reader);
|
|
|
|
msh.name = format(msh.name)<<'_'<<dupes;
|
|
|
|
// skip local axes for the moment
|
|
reader.IncPtr(48);
|
|
|
|
msh.transform = aiMatrix4x4();
|
|
for(unsigned int y = 0; y < 3; ++y) {
|
|
for(unsigned int x =0; x < 4; ++x) {
|
|
msh.transform[y][x] = reader.GetF4();
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::UnsupportedChunk_Binary( StreamReaderLE& reader, const ChunkInfo& nfo, const char* name)
|
|
{
|
|
const std::string error = format("Encountered unsupported chunk: ") << name <<
|
|
" [version: "<<nfo.version<<", size: "<<nfo.size<<"]";
|
|
|
|
// we can recover if the chunk size was specified.
|
|
if(nfo.size != static_cast<unsigned int>(-1)) {
|
|
ASSIMP_LOG_ERROR(error);
|
|
reader.IncPtr(nfo.size);
|
|
}
|
|
else ThrowException(error);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// tiny utility guard to aid me at staying within chunk boundaries.
|
|
class chunk_guard {
|
|
public:
|
|
chunk_guard(const COB::ChunkInfo& nfo, StreamReaderLE& reader)
|
|
: nfo(nfo)
|
|
, reader(reader)
|
|
, cur(reader.GetCurrentPos()) {
|
|
}
|
|
|
|
~chunk_guard() {
|
|
// don't do anything if the size is not given
|
|
if(nfo.size != static_cast<unsigned int>(-1)) {
|
|
try {
|
|
reader.IncPtr( static_cast< int >( nfo.size ) - reader.GetCurrentPos() + cur );
|
|
} catch (const DeadlyImportError& e ) {
|
|
// out of limit so correct the value
|
|
reader.IncPtr( reader.GetReadLimit() );
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
|
|
const COB::ChunkInfo& nfo;
|
|
StreamReaderLE& reader;
|
|
long cur;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadBinaryFile(Scene& out, StreamReaderLE* reader)
|
|
{
|
|
while(1) {
|
|
std::string type;
|
|
type += reader -> GetI1()
|
|
,type += reader -> GetI1()
|
|
,type += reader -> GetI1()
|
|
,type += reader -> GetI1()
|
|
;
|
|
|
|
ChunkInfo nfo;
|
|
nfo.version = reader -> GetI2()*10;
|
|
nfo.version += reader -> GetI2();
|
|
|
|
nfo.id = reader->GetI4();
|
|
nfo.parent_id = reader->GetI4();
|
|
nfo.size = reader->GetI4();
|
|
|
|
if (type == "PolH") {
|
|
ReadPolH_Binary(out,*reader,nfo);
|
|
}
|
|
else if (type == "BitM") {
|
|
ReadBitM_Binary(out,*reader,nfo);
|
|
}
|
|
else if (type == "Grou") {
|
|
ReadGrou_Binary(out,*reader,nfo);
|
|
}
|
|
else if (type == "Lght") {
|
|
ReadLght_Binary(out,*reader,nfo);
|
|
}
|
|
else if (type == "Came") {
|
|
ReadCame_Binary(out,*reader,nfo);
|
|
}
|
|
else if (type == "Mat1") {
|
|
ReadMat1_Binary(out,*reader,nfo);
|
|
}
|
|
/* else if (type == "Bone") {
|
|
ReadBone_Binary(out,*reader,nfo);
|
|
}
|
|
else if (type == "Chan") {
|
|
ReadChan_Binary(out,*reader,nfo);
|
|
}*/
|
|
else if (type == "Unit") {
|
|
ReadUnit_Binary(out,*reader,nfo);
|
|
}
|
|
else if (type == "OLay") {
|
|
// ignore layer index silently.
|
|
if(nfo.size != static_cast<unsigned int>(-1) ) {
|
|
reader->IncPtr(nfo.size);
|
|
}
|
|
else return UnsupportedChunk_Binary(*reader,nfo,type.c_str());
|
|
}
|
|
else if (type == "END ") {
|
|
return;
|
|
}
|
|
else UnsupportedChunk_Binary(*reader,nfo,type.c_str());
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 8) {
|
|
return UnsupportedChunk_Binary(reader,nfo,"PolH");
|
|
}
|
|
const chunk_guard cn(nfo,reader);
|
|
|
|
out.nodes.push_back(std::shared_ptr<Mesh>(new Mesh()));
|
|
Mesh& msh = (Mesh&)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Binary(msh,reader,nfo);
|
|
|
|
msh.vertex_positions.resize(reader.GetI4());
|
|
for(aiVector3D& v : msh.vertex_positions) {
|
|
v.x = reader.GetF4();
|
|
v.y = reader.GetF4();
|
|
v.z = reader.GetF4();
|
|
}
|
|
|
|
msh.texture_coords.resize(reader.GetI4());
|
|
for(aiVector2D& v : msh.texture_coords) {
|
|
v.x = reader.GetF4();
|
|
v.y = reader.GetF4();
|
|
}
|
|
|
|
const size_t numf = reader.GetI4();
|
|
msh.faces.reserve(numf);
|
|
for(size_t i = 0; i < numf; ++i) {
|
|
// XXX backface culling flag is 0x10 in flags
|
|
|
|
// hole?
|
|
bool hole;
|
|
if ((hole = (reader.GetI1() & 0x08) != 0)) {
|
|
// XXX Basically this should just work fine - then triangulator
|
|
// should output properly triangulated data even for polygons
|
|
// with holes. Test data specific to COB is needed to confirm it.
|
|
if (msh.faces.empty()) {
|
|
ThrowException(format("A hole is the first entity in the `PolH` chunk with id ") << nfo.id);
|
|
}
|
|
}
|
|
else msh.faces.push_back(Face());
|
|
Face& f = msh.faces.back();
|
|
|
|
const size_t num = reader.GetI2();
|
|
f.indices.reserve(f.indices.size() + num);
|
|
|
|
if(!hole) {
|
|
f.material = reader.GetI2();
|
|
f.flags = 0;
|
|
}
|
|
|
|
for(size_t x = 0; x < num; ++x) {
|
|
f.indices.push_back(VertexIndex());
|
|
|
|
VertexIndex& v = f.indices.back();
|
|
v.pos_idx = reader.GetI4();
|
|
v.uv_idx = reader.GetI4();
|
|
}
|
|
|
|
if(hole) {
|
|
std::reverse(f.indices.rbegin(),f.indices.rbegin()+num);
|
|
}
|
|
}
|
|
if (nfo.version>4) {
|
|
msh.draw_flags = reader.GetI4();
|
|
}
|
|
nfo.version>5 && nfo.version<8 ? reader.GetI4() : 0;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadBitM_Binary(COB::Scene& /*out*/, StreamReaderLE& reader, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 1) {
|
|
return UnsupportedChunk_Binary(reader,nfo,"BitM");
|
|
}
|
|
|
|
const chunk_guard cn(nfo,reader);
|
|
|
|
const uint32_t len = reader.GetI4();
|
|
reader.IncPtr(len);
|
|
|
|
reader.GetI4();
|
|
reader.IncPtr(reader.GetI4());
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 8) {
|
|
return UnsupportedChunk_Binary(reader,nfo,"Mat1");
|
|
}
|
|
|
|
const chunk_guard cn(nfo,reader);
|
|
|
|
out.materials.push_back(Material());
|
|
Material& mat = out.materials.back();
|
|
mat = nfo;
|
|
|
|
mat.matnum = reader.GetI2();
|
|
switch(reader.GetI1()) {
|
|
case 'f':
|
|
mat.type = Material::FLAT;
|
|
break;
|
|
case 'p':
|
|
mat.type = Material::PHONG;
|
|
break;
|
|
case 'm':
|
|
mat.type = Material::METAL;
|
|
break;
|
|
default:
|
|
ASSIMP_LOG_ERROR_F( "Unrecognized shader type in `Mat1` chunk with id ", nfo.id );
|
|
mat.type = Material::FLAT;
|
|
}
|
|
|
|
switch(reader.GetI1()) {
|
|
case 'f':
|
|
mat.autofacet = Material::FACETED;
|
|
break;
|
|
case 'a':
|
|
mat.autofacet = Material::AUTOFACETED;
|
|
break;
|
|
case 's':
|
|
mat.autofacet = Material::SMOOTH;
|
|
break;
|
|
default:
|
|
ASSIMP_LOG_ERROR_F( "Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id );
|
|
mat.autofacet = Material::FACETED;
|
|
}
|
|
mat.autofacet_angle = static_cast<float>(reader.GetI1());
|
|
|
|
mat.rgb.r = reader.GetF4();
|
|
mat.rgb.g = reader.GetF4();
|
|
mat.rgb.b = reader.GetF4();
|
|
|
|
mat.alpha = reader.GetF4();
|
|
mat.ka = reader.GetF4();
|
|
mat.ks = reader.GetF4();
|
|
mat.exp = reader.GetF4();
|
|
mat.ior = reader.GetF4();
|
|
|
|
char id[2];
|
|
id[0] = reader.GetI1(),id[1] = reader.GetI1();
|
|
|
|
if (id[0] == 'e' && id[1] == ':') {
|
|
mat.tex_env.reset(new Texture());
|
|
|
|
reader.GetI1();
|
|
ReadString_Binary(mat.tex_env->path,reader);
|
|
|
|
// advance to next texture-id
|
|
id[0] = reader.GetI1(),id[1] = reader.GetI1();
|
|
}
|
|
|
|
if (id[0] == 't' && id[1] == ':') {
|
|
mat.tex_color.reset(new Texture());
|
|
|
|
reader.GetI1();
|
|
ReadString_Binary(mat.tex_color->path,reader);
|
|
|
|
mat.tex_color->transform.mTranslation.x = reader.GetF4();
|
|
mat.tex_color->transform.mTranslation.y = reader.GetF4();
|
|
|
|
mat.tex_color->transform.mScaling.x = reader.GetF4();
|
|
mat.tex_color->transform.mScaling.y = reader.GetF4();
|
|
|
|
// advance to next texture-id
|
|
id[0] = reader.GetI1(),id[1] = reader.GetI1();
|
|
}
|
|
|
|
if (id[0] == 'b' && id[1] == ':') {
|
|
mat.tex_bump.reset(new Texture());
|
|
|
|
reader.GetI1();
|
|
ReadString_Binary(mat.tex_bump->path,reader);
|
|
|
|
mat.tex_bump->transform.mTranslation.x = reader.GetF4();
|
|
mat.tex_bump->transform.mTranslation.y = reader.GetF4();
|
|
|
|
mat.tex_bump->transform.mScaling.x = reader.GetF4();
|
|
mat.tex_bump->transform.mScaling.y = reader.GetF4();
|
|
|
|
// skip amplitude for I don't know its purpose.
|
|
reader.GetF4();
|
|
}
|
|
reader.IncPtr(-2);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadCame_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 2) {
|
|
return UnsupportedChunk_Binary(reader,nfo,"Came");
|
|
}
|
|
|
|
const chunk_guard cn(nfo,reader);
|
|
|
|
out.nodes.push_back(std::shared_ptr<Camera>(new Camera()));
|
|
Camera& msh = (Camera&)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Binary(msh,reader,nfo);
|
|
|
|
// the rest is not interesting for us, so we skip over it.
|
|
if(nfo.version > 1) {
|
|
if (reader.GetI2()==512) {
|
|
reader.IncPtr(42);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadLght_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 2) {
|
|
return UnsupportedChunk_Binary(reader,nfo,"Lght");
|
|
}
|
|
|
|
const chunk_guard cn(nfo,reader);
|
|
|
|
out.nodes.push_back(std::shared_ptr<Light>(new Light()));
|
|
Light& msh = (Light&)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Binary(msh,reader,nfo);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadGrou_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 2) {
|
|
return UnsupportedChunk_Binary(reader,nfo,"Grou");
|
|
}
|
|
|
|
const chunk_guard cn(nfo,reader);
|
|
|
|
out.nodes.push_back(std::make_shared<Group>());
|
|
Group& msh = (Group&)(*out.nodes.back().get());
|
|
msh = nfo;
|
|
|
|
ReadBasicNodeInfo_Binary(msh,reader,nfo);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void COBImporter::ReadUnit_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
|
|
{
|
|
if(nfo.version > 1) {
|
|
return UnsupportedChunk_Binary(reader,nfo,"Unit");
|
|
}
|
|
|
|
const chunk_guard cn(nfo,reader);
|
|
|
|
// parent chunks preceede their childs, so we should have the
|
|
// corresponding chunk already.
|
|
for(std::shared_ptr< Node >& nd : out.nodes) {
|
|
if (nd->id == nfo.parent_id) {
|
|
const unsigned int t=reader.GetI2();
|
|
nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
|
|
ASSIMP_LOG_WARN_F(t," is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id)
|
|
,1.f):units[t];
|
|
|
|
return;
|
|
}
|
|
}
|
|
ASSIMP_LOG_WARN_F( "`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
|
}
|
|
|
|
#endif // ASSIMP_BUILD_NO_COB_IMPORTER
|