113 lines
3.6 KiB
C++
113 lines
3.6 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#if (!defined AV_RO_H_INCLUDED)
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#define AV_RO_H_INCLUDED
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//-------------------------------------------------------------------------------
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/** \brief Class to manage render options. One global instance
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*/
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//-------------------------------------------------------------------------------
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class RenderOptions
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{
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public:
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// enumerates different drawing modi. POINT is currently
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// not supported and probably will never be.
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enum DrawMode {NORMAL, WIREFRAME, POINT};
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inline RenderOptions (void) :
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bMultiSample (true),
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bSuperSample (false),
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bRenderMats (true),
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bRenderNormals (false),
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b3Lights (false),
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bLightRotate (false),
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bRotate (true),
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bLowQuality (false),
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bNoSpecular (false),
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bStereoView (false),
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bNoAlphaBlending(false),
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eDrawMode (NORMAL),
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bCulling (false),
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bSkeleton (false)
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{}
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bool bMultiSample;
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// SuperSampling has not yet been implemented
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bool bSuperSample;
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// Display the real material of the object
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bool bRenderMats;
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// Render the normals
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bool bRenderNormals;
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// Use 2 directional light sources
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bool b3Lights;
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// Automatically rotate the light source(s)
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bool bLightRotate;
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// Automatically rotate the asset around its origin
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bool bRotate;
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// use standard lambertian lighting
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bool bLowQuality;
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// disable specular lighting got all elements in the scene
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bool bNoSpecular;
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// enable stereo view
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bool bStereoView;
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bool bNoAlphaBlending;
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// wireframe or solid rendering?
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DrawMode eDrawMode;
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bool bCulling,bSkeleton;
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};
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#endif // !! IG
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