124 lines
4.6 KiB
C++
124 lines
4.6 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include <assimp/cexport.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#include <assimp/postprocess.h>
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#ifndef ASSIMP_BUILD_NO_EXPORT
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class ColladaExportLight : public ::testing::Test {
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public:
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virtual void SetUp()
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{
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ex = new Assimp::Exporter();
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im = new Assimp::Importer();
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}
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virtual void TearDown()
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{
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delete ex;
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delete im;
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}
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protected:
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Assimp::Exporter* ex;
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Assimp::Importer* im;
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};
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// ------------------------------------------------------------------------------------------------
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TEST_F(ColladaExportLight, testExportLight)
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{
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const char* file = "lightsExp.dae";
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const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/lights.dae", aiProcess_ValidateDataStructure);
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ASSERT_TRUE(pTest!=NULL);
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ASSERT_TRUE(pTest->HasLights());
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const unsigned int origNumLights( pTest->mNumLights );
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std::unique_ptr<aiLight[]> origLights( new aiLight[ origNumLights ] );
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std::vector<std::string> origNames;
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for (size_t i = 0; i < origNumLights; i++) {
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origNames.push_back( pTest->mLights[ i ]->mName.C_Str() );
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origLights[ i ] = *(pTest->mLights[ i ]);
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}
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EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada",file));
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const aiScene* imported = im->ReadFile(file, aiProcess_ValidateDataStructure);
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ASSERT_TRUE(imported!=NULL);
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EXPECT_TRUE(imported->HasLights());
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EXPECT_EQ( origNumLights,imported->mNumLights );
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for(size_t i=0; i< origNumLights; i++) {
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const aiLight *orig = &origLights[ i ];
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const aiLight *read = imported->mLights[i];
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EXPECT_EQ( 0,strncmp(origNames[ i ].c_str(),read->mName.C_Str(), origNames[ i ].size() ) );
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EXPECT_EQ( orig->mType,read->mType);
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EXPECT_FLOAT_EQ(orig->mAttenuationConstant,read->mAttenuationConstant);
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EXPECT_FLOAT_EQ(orig->mAttenuationLinear,read->mAttenuationLinear);
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EXPECT_NEAR(orig->mAttenuationQuadratic,read->mAttenuationQuadratic, 0.001f);
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EXPECT_FLOAT_EQ(orig->mColorAmbient.r,read->mColorAmbient.r);
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EXPECT_FLOAT_EQ(orig->mColorAmbient.g,read->mColorAmbient.g);
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EXPECT_FLOAT_EQ(orig->mColorAmbient.b,read->mColorAmbient.b);
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EXPECT_FLOAT_EQ(orig->mColorDiffuse.r,read->mColorDiffuse.r);
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EXPECT_FLOAT_EQ(orig->mColorDiffuse.g,read->mColorDiffuse.g);
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EXPECT_FLOAT_EQ(orig->mColorDiffuse.b,read->mColorDiffuse.b);
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EXPECT_FLOAT_EQ(orig->mColorSpecular.r,read->mColorSpecular.r);
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EXPECT_FLOAT_EQ(orig->mColorSpecular.g,read->mColorSpecular.g);
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EXPECT_FLOAT_EQ(orig->mColorSpecular.b,read->mColorSpecular.b);
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EXPECT_NEAR(orig->mAngleInnerCone,read->mAngleInnerCone,0.001);
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EXPECT_NEAR(orig->mAngleOuterCone,read->mAngleOuterCone,0.001);
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}
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}
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#endif // ASSIMP_BUILD_NO_EXPORT
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