758 lines
20 KiB
C++
758 lines
20 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2016, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file BlenderScene.h
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* @brief Intermediate representation of a BLEND scene.
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*/
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#ifndef INCLUDED_AI_BLEND_SCENE_H
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#define INCLUDED_AI_BLEND_SCENE_H
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#include "BlenderDNA.h"
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namespace Assimp {
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namespace Blender {
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// Minor parts of this file are extracts from blender data structures,
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// declared in the ./source/blender/makesdna directory.
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// Stuff that is not used by Assimp is commented.
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// NOTE
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// this file serves as input data to the `./scripts/genblenddna.py`
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// script. This script generates the actual binding code to read a
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// blender file with a possibly different DNA into our structures.
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// Only `struct` declarations are considered and the following
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// rules must be obeyed in order for the script to work properly:
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//
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// * C++ style comments only
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//
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// * Structures may include the primitive types char, int, short,
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// float, double. Signedness specifiers are not allowed on
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// integers. Enum types are allowed, but they must have been
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// defined in this header.
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//
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// * Structures may aggregate other structures, unless not defined
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// in this header.
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//
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// * Pointers to other structures or primitive types are allowed.
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// No references or double pointers or arrays of pointers.
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// A pointer to a T is normally written as std::shared_ptr, while a
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// pointer to an array of elements is written as boost::
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// shared_array. To avoid cyclic pointers, use raw pointers in
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// one direction.
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//
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// * Arrays can have maximally two-dimensions. Any non-pointer
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// type can form them.
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//
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// * Multiple fields can be declare in a single line (i.e `int a,b;`)
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// provided they are neither pointers nor arrays.
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//
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// * One of WARN, FAIL can be appended to the declaration (
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// prior to the semiolon to specifiy the error handling policy if
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// this field is missing in the input DNA). If none of those
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// is specified the default policy is to subtitute a default
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// value for the field.
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//
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#define WARN // warn if field is missing, substitute default value
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#define FAIL // fail the import if the field does not exist
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struct Object;
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struct MTex;
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struct Image;
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#include <memory>
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#define AI_BLEND_MESH_MAX_VERTS 2000000000L
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// -------------------------------------------------------------------------------
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struct ID : ElemBase {
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char name[1024] WARN;
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short flag;
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};
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// -------------------------------------------------------------------------------
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struct ListBase : ElemBase {
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std::shared_ptr<ElemBase> first;
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std::shared_ptr<ElemBase> last;
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};
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// -------------------------------------------------------------------------------
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struct PackedFile : ElemBase {
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int size WARN;
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int seek WARN;
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std::shared_ptr< FileOffset > data WARN;
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};
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// -------------------------------------------------------------------------------
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struct GroupObject : ElemBase {
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std::shared_ptr<GroupObject> prev,next FAIL;
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std::shared_ptr<Object> ob;
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};
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// -------------------------------------------------------------------------------
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struct Group : ElemBase {
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ID id FAIL;
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int layer;
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std::shared_ptr<GroupObject> gobject;
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};
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// -------------------------------------------------------------------------------
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struct World : ElemBase {
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ID id FAIL;
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};
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// -------------------------------------------------------------------------------
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struct MVert : ElemBase {
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float co[3] FAIL;
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float no[3] FAIL;
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char flag;
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int mat_nr WARN;
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int bweight;
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};
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// -------------------------------------------------------------------------------
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struct MEdge : ElemBase {
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int v1, v2 FAIL;
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char crease, bweight;
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short flag;
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};
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// -------------------------------------------------------------------------------
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struct MLoop : ElemBase {
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int v, e;
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};
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// -------------------------------------------------------------------------------
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struct MLoopUV : ElemBase {
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float uv[2];
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int flag;
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};
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// -------------------------------------------------------------------------------
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// Note that red and blue are not swapped, as with MCol
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struct MLoopCol : ElemBase {
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char r, g, b, a;
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};
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// -------------------------------------------------------------------------------
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struct MPoly : ElemBase {
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int loopstart;
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int totloop;
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short mat_nr;
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char flag;
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};
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// -------------------------------------------------------------------------------
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struct MTexPoly : ElemBase {
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Image* tpage;
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char flag, transp;
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short mode, tile, pad;
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};
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// -------------------------------------------------------------------------------
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struct MCol : ElemBase {
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char r,g,b,a FAIL;
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};
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// -------------------------------------------------------------------------------
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struct MFace : ElemBase {
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int v1,v2,v3,v4 FAIL;
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int mat_nr FAIL;
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char flag;
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};
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// -------------------------------------------------------------------------------
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struct TFace : ElemBase {
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float uv[4][2] FAIL;
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int col[4] FAIL;
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char flag;
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short mode;
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short tile;
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short unwrap;
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};
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// -------------------------------------------------------------------------------
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struct MTFace : ElemBase {
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float uv[4][2] FAIL;
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char flag;
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short mode;
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short tile;
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short unwrap;
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// std::shared_ptr<Image> tpage;
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};
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// -------------------------------------------------------------------------------
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struct MDeformWeight : ElemBase {
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int def_nr FAIL;
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float weight FAIL;
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};
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// -------------------------------------------------------------------------------
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struct MDeformVert : ElemBase {
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vector<MDeformWeight> dw WARN;
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int totweight;
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};
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// -------------------------------------------------------------------------------
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#define MA_RAYMIRROR 0x40000
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struct Material : ElemBase {
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ID id FAIL;
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float r,g,b WARN;
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float specr,specg,specb WARN;
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short har;
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float ambr,ambg,ambb WARN;
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float mirr,mirg,mirb;
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float emit WARN;
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float ray_mirror;
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float alpha WARN;
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float ref;
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float translucency;
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int mode;
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float roughness;
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float darkness;
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float refrac;
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std::shared_ptr<Group> group;
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short diff_shader WARN;
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short spec_shader WARN;
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std::shared_ptr<MTex> mtex[18];
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};
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// -------------------------------------------------------------------------------
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struct Mesh : ElemBase {
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ID id FAIL;
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int totface FAIL;
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int totedge FAIL;
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int totvert FAIL;
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int totloop;
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int totpoly;
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short subdiv;
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short subdivr;
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short subsurftype;
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short smoothresh;
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vector<MFace> mface FAIL;
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vector<MTFace> mtface;
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vector<TFace> tface;
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vector<MVert> mvert FAIL;
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vector<MEdge> medge WARN;
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vector<MLoop> mloop;
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vector<MLoopUV> mloopuv;
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vector<MLoopCol> mloopcol;
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vector<MPoly> mpoly;
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vector<MTexPoly> mtpoly;
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vector<MDeformVert> dvert;
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vector<MCol> mcol;
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vector< std::shared_ptr<Material> > mat FAIL;
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};
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// -------------------------------------------------------------------------------
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struct Library : ElemBase {
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ID id FAIL;
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char name[240] WARN;
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char filename[240] FAIL;
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std::shared_ptr<Library> parent WARN;
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};
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// -------------------------------------------------------------------------------
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struct Camera : ElemBase {
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enum Type {
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Type_PERSP = 0
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,Type_ORTHO = 1
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};
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ID id FAIL;
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Type type,flag WARN;
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float lens WARN;
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float sensor_x WARN;
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float clipsta, clipend;
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};
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// -------------------------------------------------------------------------------
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struct Lamp : ElemBase {
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enum FalloffType {
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FalloffType_Constant = 0x0
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,FalloffType_InvLinear = 0x1
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,FalloffType_InvSquare = 0x2
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//,FalloffType_Curve = 0x3
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//,FalloffType_Sliders = 0x4
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};
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enum Type {
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Type_Local = 0x0
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,Type_Sun = 0x1
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,Type_Spot = 0x2
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,Type_Hemi = 0x3
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,Type_Area = 0x4
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//,Type_YFPhoton = 0x5
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};
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ID id FAIL;
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//AnimData *adt;
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Type type FAIL;
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short flags;
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//int mode;
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short colormodel, totex;
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float r,g,b,k WARN;
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//float shdwr, shdwg, shdwb;
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float energy, dist, spotsize, spotblend;
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//float haint;
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float att1, att2;
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//struct CurveMapping *curfalloff;
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FalloffType falloff_type;
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//float clipsta, clipend, shadspotsize;
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//float bias, soft, compressthresh;
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//short bufsize, samp, buffers, filtertype;
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//char bufflag, buftype;
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//short ray_samp, ray_sampy, ray_sampz;
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//short ray_samp_type;
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//short area_shape;
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//float area_size, area_sizey, area_sizez;
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//float adapt_thresh;
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//short ray_samp_method;
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//short texact, shadhalostep;
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//short sun_effect_type;
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//short skyblendtype;
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//float horizon_brightness;
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//float spread;
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float sun_brightness;
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//float sun_size;
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//float backscattered_light;
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//float sun_intensity;
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//float atm_turbidity;
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//float atm_inscattering_factor;
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//float atm_extinction_factor;
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//float atm_distance_factor;
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//float skyblendfac;
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//float sky_exposure;
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//short sky_colorspace;
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// int YF_numphotons, YF_numsearch;
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// short YF_phdepth, YF_useqmc, YF_bufsize, YF_pad;
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// float YF_causticblur, YF_ltradius;
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// float YF_glowint, YF_glowofs;
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// short YF_glowtype, YF_pad2;
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//struct Ipo *ipo;
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//struct MTex *mtex[18];
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// short pr_texture;
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//struct PreviewImage *preview;
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};
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// -------------------------------------------------------------------------------
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struct ModifierData : ElemBase {
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enum ModifierType {
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eModifierType_None = 0,
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eModifierType_Subsurf,
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eModifierType_Lattice,
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eModifierType_Curve,
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eModifierType_Build,
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eModifierType_Mirror,
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eModifierType_Decimate,
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eModifierType_Wave,
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eModifierType_Armature,
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eModifierType_Hook,
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eModifierType_Softbody,
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eModifierType_Boolean,
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eModifierType_Array,
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eModifierType_EdgeSplit,
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eModifierType_Displace,
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eModifierType_UVProject,
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eModifierType_Smooth,
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eModifierType_Cast,
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eModifierType_MeshDeform,
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eModifierType_ParticleSystem,
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eModifierType_ParticleInstance,
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eModifierType_Explode,
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eModifierType_Cloth,
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eModifierType_Collision,
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eModifierType_Bevel,
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eModifierType_Shrinkwrap,
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eModifierType_Fluidsim,
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eModifierType_Mask,
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eModifierType_SimpleDeform,
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eModifierType_Multires,
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eModifierType_Surface,
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eModifierType_Smoke,
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eModifierType_ShapeKey
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};
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std::shared_ptr<ElemBase> next WARN;
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std::shared_ptr<ElemBase> prev WARN;
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int type, mode;
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char name[32];
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};
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// -------------------------------------------------------------------------------
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struct SubsurfModifierData : ElemBase {
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enum Type {
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TYPE_CatmullClarke = 0x0,
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TYPE_Simple = 0x1
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};
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enum Flags {
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// some omitted
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FLAGS_SubsurfUV =1<<3
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};
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ModifierData modifier FAIL;
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short subdivType WARN;
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short levels FAIL;
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short renderLevels ;
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short flags;
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};
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// -------------------------------------------------------------------------------
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struct MirrorModifierData : ElemBase {
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enum Flags {
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Flags_CLIPPING =1<<0,
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Flags_MIRROR_U =1<<1,
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Flags_MIRROR_V =1<<2,
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Flags_AXIS_X =1<<3,
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Flags_AXIS_Y =1<<4,
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Flags_AXIS_Z =1<<5,
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Flags_VGROUP =1<<6
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};
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ModifierData modifier FAIL;
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short axis, flag;
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float tolerance;
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std::shared_ptr<Object> mirror_ob;
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};
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// -------------------------------------------------------------------------------
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struct Object : ElemBase {
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ID id FAIL;
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enum Type {
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Type_EMPTY = 0
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,Type_MESH = 1
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,Type_CURVE = 2
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,Type_SURF = 3
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,Type_FONT = 4
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,Type_MBALL = 5
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,Type_LAMP = 10
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,Type_CAMERA = 11
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,Type_WAVE = 21
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,Type_LATTICE = 22
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};
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Type type FAIL;
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float obmat[4][4] WARN;
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float parentinv[4][4] WARN;
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char parsubstr[32] WARN;
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Object* parent WARN;
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std::shared_ptr<Object> track WARN;
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std::shared_ptr<Object> proxy,proxy_from,proxy_group WARN;
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std::shared_ptr<Group> dup_group WARN;
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std::shared_ptr<ElemBase> data FAIL;
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ListBase modifiers;
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};
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// -------------------------------------------------------------------------------
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struct Base : ElemBase {
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Base* prev WARN;
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std::shared_ptr<Base> next WARN;
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std::shared_ptr<Object> object WARN;
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};
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// -------------------------------------------------------------------------------
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struct Scene : ElemBase {
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ID id FAIL;
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std::shared_ptr<Object> camera WARN;
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std::shared_ptr<World> world WARN;
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std::shared_ptr<Base> basact WARN;
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ListBase base;
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};
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// -------------------------------------------------------------------------------
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struct Image : ElemBase {
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ID id FAIL;
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char name[240] WARN;
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//struct anim *anim;
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short ok, flag;
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short source, type, pad, pad1;
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int lastframe;
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short tpageflag, totbind;
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short xrep, yrep;
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short twsta, twend;
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//unsigned int bindcode;
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//unsigned int *repbind;
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std::shared_ptr<PackedFile> packedfile;
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//struct PreviewImage * preview;
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float lastupdate;
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int lastused;
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short animspeed;
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short gen_x, gen_y, gen_type;
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};
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// -------------------------------------------------------------------------------
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struct Tex : ElemBase {
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// actually, the only texture type we support is Type_IMAGE
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enum Type {
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Type_CLOUDS = 1
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,Type_WOOD = 2
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,Type_MARBLE = 3
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,Type_MAGIC = 4
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,Type_BLEND = 5
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,Type_STUCCI = 6
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,Type_NOISE = 7
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,Type_IMAGE = 8
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,Type_PLUGIN = 9
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,Type_ENVMAP = 10
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,Type_MUSGRAVE = 11
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,Type_VORONOI = 12
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,Type_DISTNOISE = 13
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,Type_POINTDENSITY = 14
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,Type_VOXELDATA = 15
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};
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enum ImageFlags {
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ImageFlags_INTERPOL = 1
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,ImageFlags_USEALPHA = 2
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,ImageFlags_MIPMAP = 4
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,ImageFlags_IMAROT = 16
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,ImageFlags_CALCALPHA = 32
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,ImageFlags_NORMALMAP = 2048
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,ImageFlags_GAUSS_MIP = 4096
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,ImageFlags_FILTER_MIN = 8192
|
|
,ImageFlags_DERIVATIVEMAP = 16384
|
|
};
|
|
|
|
ID id FAIL;
|
|
// AnimData *adt;
|
|
|
|
//float noisesize, turbul;
|
|
//float bright, contrast, rfac, gfac, bfac;
|
|
//float filtersize;
|
|
|
|
//float mg_H, mg_lacunarity, mg_octaves, mg_offset, mg_gain;
|
|
//float dist_amount, ns_outscale;
|
|
|
|
//float vn_w1;
|
|
//float vn_w2;
|
|
//float vn_w3;
|
|
//float vn_w4;
|
|
//float vn_mexp;
|
|
//short vn_distm, vn_coltype;
|
|
|
|
//short noisedepth, noisetype;
|
|
//short noisebasis, noisebasis2;
|
|
|
|
//short flag;
|
|
ImageFlags imaflag;
|
|
Type type FAIL;
|
|
//short stype;
|
|
|
|
//float cropxmin, cropymin, cropxmax, cropymax;
|
|
//int texfilter;
|
|
//int afmax;
|
|
//short xrepeat, yrepeat;
|
|
//short extend;
|
|
|
|
//short fie_ima;
|
|
//int len;
|
|
//int frames, offset, sfra;
|
|
|
|
//float checkerdist, nabla;
|
|
//float norfac;
|
|
|
|
//ImageUser iuser;
|
|
|
|
//bNodeTree *nodetree;
|
|
//Ipo *ipo;
|
|
std::shared_ptr<Image> ima WARN;
|
|
//PluginTex *plugin;
|
|
//ColorBand *coba;
|
|
//EnvMap *env;
|
|
//PreviewImage * preview;
|
|
//PointDensity *pd;
|
|
//VoxelData *vd;
|
|
|
|
//char use_nodes;
|
|
};
|
|
|
|
// -------------------------------------------------------------------------------
|
|
struct MTex : ElemBase {
|
|
|
|
enum Projection {
|
|
Proj_N = 0
|
|
,Proj_X = 1
|
|
,Proj_Y = 2
|
|
,Proj_Z = 3
|
|
};
|
|
|
|
enum Flag {
|
|
Flag_RGBTOINT = 0x1
|
|
,Flag_STENCIL = 0x2
|
|
,Flag_NEGATIVE = 0x4
|
|
,Flag_ALPHAMIX = 0x8
|
|
,Flag_VIEWSPACE = 0x10
|
|
};
|
|
|
|
enum BlendType {
|
|
BlendType_BLEND = 0
|
|
,BlendType_MUL = 1
|
|
,BlendType_ADD = 2
|
|
,BlendType_SUB = 3
|
|
,BlendType_DIV = 4
|
|
,BlendType_DARK = 5
|
|
,BlendType_DIFF = 6
|
|
,BlendType_LIGHT = 7
|
|
,BlendType_SCREEN = 8
|
|
,BlendType_OVERLAY = 9
|
|
,BlendType_BLEND_HUE = 10
|
|
,BlendType_BLEND_SAT = 11
|
|
,BlendType_BLEND_VAL = 12
|
|
,BlendType_BLEND_COLOR = 13
|
|
};
|
|
|
|
enum MapType {
|
|
MapType_COL = 1
|
|
,MapType_NORM = 2
|
|
,MapType_COLSPEC = 4
|
|
,MapType_COLMIR = 8
|
|
,MapType_REF = 16
|
|
,MapType_SPEC = 32
|
|
,MapType_EMIT = 64
|
|
,MapType_ALPHA = 128
|
|
,MapType_HAR = 256
|
|
,MapType_RAYMIRR = 512
|
|
,MapType_TRANSLU = 1024
|
|
,MapType_AMB = 2048
|
|
,MapType_DISPLACE = 4096
|
|
,MapType_WARP = 8192
|
|
};
|
|
|
|
// short texco, maptoneg;
|
|
MapType mapto;
|
|
|
|
BlendType blendtype;
|
|
std::shared_ptr<Object> object;
|
|
std::shared_ptr<Tex> tex;
|
|
char uvname[32];
|
|
|
|
Projection projx,projy,projz;
|
|
char mapping;
|
|
float ofs[3], size[3], rot;
|
|
|
|
int texflag;
|
|
short colormodel, pmapto, pmaptoneg;
|
|
//short normapspace, which_output;
|
|
//char brush_map_mode;
|
|
float r,g,b,k WARN;
|
|
//float def_var, rt;
|
|
|
|
//float colfac, varfac;
|
|
|
|
float norfac;
|
|
//float dispfac, warpfac;
|
|
float colspecfac, mirrfac, alphafac;
|
|
float difffac, specfac, emitfac, hardfac;
|
|
//float raymirrfac, translfac, ambfac;
|
|
//float colemitfac, colreflfac, coltransfac;
|
|
//float densfac, scatterfac, reflfac;
|
|
|
|
//float timefac, lengthfac, clumpfac;
|
|
//float kinkfac, roughfac, padensfac;
|
|
//float lifefac, sizefac, ivelfac, pvelfac;
|
|
//float shadowfac;
|
|
//float zenupfac, zendownfac, blendfac;
|
|
};
|
|
|
|
|
|
}
|
|
}
|
|
#endif
|