assimp/test/models/M3D
bzt 0baec5f0bd Added M3D format support 2019-10-29 14:14:00 +01:00
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README.md Added M3D format support 2019-10-29 14:14:00 +01:00
WusonBlitz0.m3d Added M3D format support 2019-10-29 14:14:00 +01:00
WusonBlitz1.m3d Added M3D format support 2019-10-29 14:14:00 +01:00
WusonBlitz2.m3d Added M3D format support 2019-10-29 14:14:00 +01:00
aliveai_character.m3d Added M3D format support 2019-10-29 14:14:00 +01:00
cube_normals.m3d Added M3D format support 2019-10-29 14:14:00 +01:00
cube_usemtl.m3d Added M3D format support 2019-10-29 14:14:00 +01:00
cube_with_vertexcolors.a3d Added M3D format support 2019-10-29 14:14:00 +01:00
cube_with_vertexcolors.m3d Added M3D format support 2019-10-29 14:14:00 +01:00
mobs_dwarves_character.m3d Added M3D format support 2019-10-29 14:14:00 +01:00
suzanne.m3d Added M3D format support 2019-10-29 14:14:00 +01:00

README.md

Model 3D Samples

aliveai_character.m3d - from Minetest aliveai mod (textures, animations, original 47k, m3d 2.5k) cube.m3d - smallest possible example, 119 bytes only cube_normals.m3d - cube with normal vectors, 159 bytes cube_usemtl.m3d - converted from Assimp sample OBJ by the same name, cube with materials cube_with_vertexcolors.m3d - converted from Assimp sample OBJ by the same name, cube with vertex colors cube_with_vertexcolors.a3d - same, but saved in ASCII variant with Windows line endings (\r\n) mobs_dwarves_character.m3d - from Minetest mobs_dwarves mod (with Assimp artifacts converted perfectly too...) suzanne.m3d - exported from Blender (monkey face, with normals and texture UVs and materials) WusonBlitz0.m3d - from Assimp sample by the same name (was 87k, triangle mesh) with int8 coordinates, minor quality degradation WusonBlitz1.m3d - same, but uses int16 coordinates (no noticable difference to the original, but just 35k) WusonBlitz2.m3d - same, but with 32 bit floating point numbers (same precision as the original, half the file size, 42k)