0baec5f0bd | ||
---|---|---|
.. | ||
README.md | ||
WusonBlitz0.m3d | ||
WusonBlitz1.m3d | ||
WusonBlitz2.m3d | ||
aliveai_character.m3d | ||
cube_normals.m3d | ||
cube_usemtl.m3d | ||
cube_with_vertexcolors.a3d | ||
cube_with_vertexcolors.m3d | ||
mobs_dwarves_character.m3d | ||
suzanne.m3d |
README.md
Model 3D Samples
aliveai_character.m3d - from Minetest aliveai mod (textures, animations, original 47k, m3d 2.5k) cube.m3d - smallest possible example, 119 bytes only cube_normals.m3d - cube with normal vectors, 159 bytes cube_usemtl.m3d - converted from Assimp sample OBJ by the same name, cube with materials cube_with_vertexcolors.m3d - converted from Assimp sample OBJ by the same name, cube with vertex colors cube_with_vertexcolors.a3d - same, but saved in ASCII variant with Windows line endings (\r\n) mobs_dwarves_character.m3d - from Minetest mobs_dwarves mod (with Assimp artifacts converted perfectly too...) suzanne.m3d - exported from Blender (monkey face, with normals and texture UVs and materials) WusonBlitz0.m3d - from Assimp sample by the same name (was 87k, triangle mesh) with int8 coordinates, minor quality degradation WusonBlitz1.m3d - same, but uses int16 coordinates (no noticable difference to the original, but just 35k) WusonBlitz2.m3d - same, but with 32 bit floating point numbers (same precision as the original, half the file size, 42k)