5717ea466f
There's a code path where an input scene only has a single mesh. In this case, if ProcessMesh returns 2, we delete the mesh and move on with the postprocessing. UpdateMeshReferences is not called and so the deleted mesh is left dangling in nodes. In a later step (SplitMesh in my testing), it then tries to deference a null pointer and we explode. With `out = true`, we can now hit the DeadlyImportError instead of a segfault. |
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AssetLib | ||
CApi | ||
Common | ||
Material | ||
PostProcessing | ||
res | ||
.editorconfig | ||
CMakeLists.txt |