683 lines
21 KiB
C++
683 lines
21 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the LWO importer class */
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// internal headers
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#include "LWOLoader.h"
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#include "MaterialSystem.h"
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#include "StringComparison.h"
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#include "ByteSwap.h"
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// public assimp headers
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#include "../include/IOStream.h"
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#include "../include/IOSystem.h"
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#include "../include/aiScene.h"
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#include "../include/aiAssert.h"
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#include "../include/DefaultLogger.h"
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#include "../include/assimp.hpp"
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// boost headers
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#include <boost/scoped_ptr.hpp>
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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LWOImporter::LWOImporter()
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{
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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LWOImporter::~LWOImporter()
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{
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool LWOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
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{
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// simple check of file extension is enough for the moment
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std::string::size_type pos = pFile.find_last_of('.');
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// no file extension - can't read
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if( pos == std::string::npos)return false;
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std::string extension = pFile.substr( pos);
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if (extension.length() < 4)return false;
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if (extension[0] != '.')return false;
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if (extension[1] != 'l' && extension[1] != 'L')return false;
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if (extension[2] != 'w' && extension[2] != 'W')return false;
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if (extension[3] != 'o' && extension[3] != 'O')return false;
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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// Setup configuration properties
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void LWOImporter::SetupProperties(const Importer* pImp)
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{
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this->configGradientResX = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWO_GRADIENT_RESX,512);
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this->configGradientResY = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWO_GRADIENT_RESY,512);
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void LWOImporter::InternReadFile( const std::string& pFile,
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aiScene* pScene,
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IOSystem* pIOHandler)
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{
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
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// Check whether we can read from the file
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if( file.get() == NULL)
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throw new ImportErrorException( "Failed to open LWO file " + pFile + ".");
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if((this->fileSize = (unsigned int)file->FileSize()) < 12)
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throw new ImportErrorException("LWO: The file is too small to contain the IFF header");
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// allocate storage and copy the contents of the file to a memory buffer
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std::vector< uint8_t > mBuffer(fileSize);
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file->Read( &mBuffer[0], 1, fileSize);
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this->pScene = pScene;
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// determine the type of the file
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uint32_t fileType;
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const char* sz = IFF::ReadHeader(&mBuffer[0],fileType);
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if (sz)throw new ImportErrorException(sz);
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mFileBuffer = &mBuffer[0] + 12;
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fileSize -= 12;
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// create temporary storage on the stack but store pointers to it in the class
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// instance. Therefore everything will be destructed properly if an exception
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// is thrown and we needn't take care of that.
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LayerList _mLayers;
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mLayers = &_mLayers;
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TagList _mTags;
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mTags = &_mTags;
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TagMappingTable _mMapping;
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mMapping = &_mMapping;
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SurfaceList _mSurfaces;
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mSurfaces = &_mSurfaces;
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// allocate a default layer
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mLayers->push_back(Layer());
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mCurLayer = &mLayers->back();
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mCurLayer->mName = "<LWODefault>";
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// old lightwave file format (prior to v6)
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if (AI_LWO_FOURCC_LWOB == fileType)
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{
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mIsLWO2 = false;
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this->LoadLWOBFile();
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}
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// new lightwave format
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else if (AI_LWO_FOURCC_LWO2 == fileType)
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{
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throw new ImportErrorException("LWO2 is under development and currently disabled.");
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mIsLWO2 = true;
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this->LoadLWO2File();
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}
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// we don't know this format
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else
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{
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char szBuff[5];
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szBuff[0] = (char)(fileType >> 24u);
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szBuff[1] = (char)(fileType >> 16u);
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szBuff[2] = (char)(fileType >> 8u);
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szBuff[3] = (char)(fileType);
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throw new ImportErrorException(std::string("Unknown LWO sub format: ") + szBuff);
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}
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ResolveTags();
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// now process all layers and build meshes and nodes
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std::vector<aiMesh*> apcMeshes;
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std::vector<aiNode*> apcNodes;
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apcNodes.reserve(mLayers->size());
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apcMeshes.reserve(mLayers->size()*std::min(((unsigned int)mSurfaces->size()/2u), 1u));
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// the RemoveRedundantMaterials step will clean this up later
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = (unsigned int)mSurfaces->size()];
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for (unsigned int mat = 0; mat < pScene->mNumMaterials;++mat)
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{
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MaterialHelper* pcMat = new MaterialHelper();
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pScene->mMaterials[mat] = pcMat;
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ConvertMaterial((*mSurfaces)[mat],pcMat);
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}
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unsigned int iDefaultSurface = 0xffffffff; // index of the default surface
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for (LayerList::const_iterator lit = mLayers->begin(), lend = mLayers->end();
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lit != lend;++lit)
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{
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const LWO::Layer& layer = *lit;
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// I don't know whether there could be dummy layers, but it would be possible
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const unsigned int meshStart = (unsigned int)apcMeshes.size();
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if (!layer.mFaces.empty() && !layer.mTempPoints.empty())
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{
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// now sort all faces by the surfaces assigned to them
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typedef std::vector<unsigned int> SortedRep;
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std::vector<SortedRep> pSorted(mSurfaces->size()+1);
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unsigned int i = 0;
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for (FaceList::const_iterator it = layer.mFaces.begin(), end = layer.mFaces.end();
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it != end;++it,++i)
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{
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unsigned int idx = (*it).surfaceIndex;
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if (idx >= mTags->size())
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{
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DefaultLogger::get()->warn("LWO: Invalid face surface index");
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idx = (unsigned int)mTags->size()-1;
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}
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if(0xffffffff == (idx = _mMapping[idx]))
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{
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if (0xffffffff == iDefaultSurface)
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{
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iDefaultSurface = (unsigned int)mSurfaces->size();
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mSurfaces->push_back(LWO::Surface());
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LWO::Surface& surf = mSurfaces->back();
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surf.mColor.r = surf.mColor.g = surf.mColor.b = 0.6f;
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}
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idx = iDefaultSurface;
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}
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pSorted[idx].push_back(i);
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}
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if (0xffffffff == iDefaultSurface)pSorted.erase(pSorted.end()-1);
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// now generate output meshes
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for (unsigned int p = 0; p < mSurfaces->size();++p)
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if (!pSorted[p].empty())pScene->mNumMeshes++;
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if (!pScene->mNumMeshes)
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throw new ImportErrorException("LWO: There are no meshes");
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pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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for (unsigned int p = 0,i = 0;i < mSurfaces->size();++i)
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{
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SortedRep& sorted = pSorted[i];
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if (sorted.empty())continue;
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// generate the mesh
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aiMesh* mesh = new aiMesh();
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apcMeshes.push_back(mesh);
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mesh->mNumFaces = (unsigned int)sorted.size();
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for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
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it != end;++it)
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{
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mesh->mNumVertices += layer.mFaces[*it].mNumIndices;
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}
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aiVector3D* pv = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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aiFace* pf = mesh->mFaces = new aiFace[mesh->mNumFaces];
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mesh->mMaterialIndex = i;
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// now convert all faces
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unsigned int vert = 0;
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for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
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it != end;++it)
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{
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const LWO::Face& face = layer.mFaces[*it];
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// copy all vertices
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for (unsigned int q = 0; q < face.mNumIndices;++q)
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{
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*pv++ = layer.mTempPoints[face.mIndices[q]];
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face.mIndices[q] = vert++;
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}
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pf->mIndices = face.mIndices;
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pf->mNumIndices = face.mNumIndices;
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const_cast<unsigned int*>(face.mIndices) = NULL; // make sure it won't be deleted
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pf++;
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}
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++p;
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}
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}
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// generate nodes to render the mesh. Store the parent index
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// in the mParent member of the nodes
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aiNode* pcNode = new aiNode();
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apcNodes.push_back(pcNode);
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pcNode->mName.Set(layer.mName);
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pcNode->mParent = reinterpret_cast<aiNode*>(layer.mParent);
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pcNode->mNumMeshes = (unsigned int)apcMeshes.size() - meshStart;
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pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
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for (unsigned int p = 0; p < pcNode->mNumMeshes;++p)
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pcNode->mMeshes[p] = p + meshStart;
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}
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// generate the final node graph
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GenerateNodeGraph(apcNodes);
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// copy the meshes to the output structure
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if (apcMeshes.size()) // shouldn't occur, just to be sure we don't crash
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{
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pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = (unsigned int)apcMeshes.size() ];
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::memcpy(pScene->mMeshes,&apcMeshes[0],pScene->mNumMeshes*sizeof(void*));
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::GenerateNodeGraph(std::vector<aiNode*>& apcNodes)
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{
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// now generate the final nodegraph
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uint16_t curIndex = 0;
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while (curIndex < (uint16_t)apcNodes.size())
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{
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aiNode* node;
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uint16_t iCurParent = curIndex-1;
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node = curIndex ? apcNodes[iCurParent] : new aiNode("<dummy_root>");
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unsigned int numChilds = 0;
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for (unsigned int i = 0; i < apcNodes.size();++i)
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{
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if (i == iCurParent)continue;
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if ( reinterpret_cast<uint16_t>(apcNodes[i]->mParent) == iCurParent)++numChilds;
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}
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if (numChilds)
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{
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if (!pScene->mRootNode)
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{
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pScene->mRootNode = node;
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}
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node->mChildren = new aiNode* [ node->mNumChildren = numChilds ];
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for (unsigned int i = 0, p = 0; i < apcNodes.size();++i)
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{
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if (i == iCurParent)continue;
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uint16_t parent = reinterpret_cast<uint16_t>(apcNodes[i]->mParent);
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if (parent == iCurParent)
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{
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node->mChildren[p++] = apcNodes[i];
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apcNodes[i]->mParent = node;
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apcNodes[i] = NULL;
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}
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}
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}
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else if (!curIndex)delete node;
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++curIndex;
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}
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// remove a single root node
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// TODO: implement directly in the above loop, no need to deallocate here
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if (1 == pScene->mRootNode->mNumChildren)
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{
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aiNode* pc = pScene->mRootNode->mChildren[0];
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pc->mParent = pScene->mRootNode->mChildren[0] = NULL;
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delete pScene->mRootNode;
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pScene->mRootNode = pc;
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}
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// add unreferenced nodes to a dummy root
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unsigned int m = 0;
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for (std::vector<aiNode*>::iterator it = apcNodes.begin(), end = apcNodes.end();
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it != end;++it)
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{
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aiNode* p = *it;
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if (p)++m;
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}
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if (m)
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{
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aiNode* pc = new aiNode();
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pc->mName.Set("<dummy_root>");
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aiNode** cc = pc->mChildren = new aiNode*[ pc->mNumChildren = m+1 ];
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for (std::vector<aiNode*>::iterator it = apcNodes.begin(), end = apcNodes.end();
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it != end;++it)
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{
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aiNode* p = *it;
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if (p)*cc++ = p;
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}
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if (pScene->mRootNode)
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{
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*cc = pScene->mRootNode;
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pScene->mRootNode->mParent = pc;
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}
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else --pc->mNumChildren;
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pScene->mRootNode = pc;
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}
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if (!pScene->mRootNode)throw new ImportErrorException("LWO: Unable to build a valid node graph");
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::CountVertsAndFaces(unsigned int& verts, unsigned int& faces,
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LE_NCONST uint16_t*& cursor, const uint16_t* const end, unsigned int max)
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{
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while (cursor < end && max--)
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{
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uint16_t numIndices = *cursor++;
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verts += numIndices;faces++;
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cursor += numIndices;
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int16_t surface = *cursor++;
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if (surface < 0)
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{
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// there are detail polygons
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numIndices = *cursor++;
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CountVertsAndFaces(verts,faces,cursor,end,numIndices);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::CopyFaceIndices(FaceList::iterator& it,
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LE_NCONST uint16_t*& cursor,
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const uint16_t* const end,
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unsigned int max)
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{
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while (cursor < end && max--)
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{
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LWO::Face& face = *it;++it;
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if(face.mNumIndices = *cursor++)
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{
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if (cursor + face.mNumIndices >= end)break;
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face.mIndices = new unsigned int[face.mNumIndices];
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for (unsigned int i = 0; i < face.mNumIndices;++i)
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{
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unsigned int & mi = face.mIndices[i] = *cursor++;
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if (mi > mCurLayer->mTempPoints.size())
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{
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DefaultLogger::get()->warn("LWO: face index is out of range");
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mi = (unsigned int)mCurLayer->mTempPoints.size()-1;
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}
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}
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}
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else DefaultLogger::get()->warn("LWO: Face has 0 indices");
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int16_t surface = *cursor++;
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if (surface < 0)
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{
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surface = -surface;
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// there are detail polygons
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uint16_t numPolygons = *cursor++;
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if (cursor < end)CopyFaceIndices(it,cursor,end,numPolygons);
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}
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face.surfaceIndex = surface-1;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::ResolveTags()
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{
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mMapping->resize(mTags->size(),0xffffffff);
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for (unsigned int a = 0; a < mTags->size();++a)
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{
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for (unsigned int i = 0; i < mSurfaces->size();++i)
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{
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const std::string& c = (*mTags)[a];
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const std::string& d = (*mSurfaces)[i].mName;
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if (!ASSIMP_stricmp(c,d))
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{
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(*mMapping)[a] = i;
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break;
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::ParseString(std::string& out,unsigned int max)
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{
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unsigned int iCursor = 0;
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const char* in = (const char*)mFileBuffer,*sz = in;
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while (*in)
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{
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if (++iCursor > max)
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{
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DefaultLogger::get()->warn("LWOB: Invalid file, string is is too long");
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break;
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}
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++in;
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}
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unsigned int len = (unsigned int) (in-sz);
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out = std::string(sz,len);
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::AdjustTexturePath(std::string& out)
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{
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if (::strstr(out.c_str(), "(sequence)"))
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{
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// remove the (sequence) and append 000
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DefaultLogger::get()->info("LWO: Sequence of animated texture found. It will be ignored");
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out = out.substr(0,out.length()-10) + "000";
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWOTags(unsigned int size)
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{
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const char* szCur = (const char*)mFileBuffer, *szLast = szCur;
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const char* const szEnd = szLast+size;
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while (szCur < szEnd)
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{
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if (!(*szCur))
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{
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const unsigned int len = (unsigned int)(szCur-szLast);
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mTags->push_back(std::string(szLast,len));
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szCur += len & 1;
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szLast = szCur;
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}
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szCur++;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWOPoints(unsigned int length)
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{
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mCurLayer->mTempPoints.resize( length / 12 );
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// perform endianess conversions
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#ifndef AI_BUILD_BIG_ENDIAN
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for (unsigned int i = 0; i < length>>2;++i)
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ByteSwap::Swap4( mFileBuffer + (i << 2));
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#endif
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::memcpy(&mCurLayer->mTempPoints[0],mFileBuffer,length);
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWOPolygons(unsigned int length)
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{
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// first find out how many faces and vertices we'll finally need
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LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)(mFileBuffer+length);
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LE_NCONST uint16_t* cursor = (LE_NCONST uint16_t*)mFileBuffer;
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// perform endianess conversions
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#ifndef AI_BUILD_BIG_ENDIAN
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while (cursor < end)ByteSwap::Swap2(cursor++);
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cursor = (LE_NCONST uint16_t*)mFileBuffer;
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#endif
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unsigned int iNumFaces = 0,iNumVertices = 0;
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CountVertsAndFaces(iNumVertices,iNumFaces,cursor,end);
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// allocate the output array and copy face indices
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if (iNumFaces)
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{
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cursor = (LE_NCONST uint16_t*)mFileBuffer;
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// this->mTempPoints->resize(iNumVertices);
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mCurLayer->mFaces.resize(iNumFaces);
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FaceList::iterator it = mCurLayer->mFaces.begin();
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CopyFaceIndices(it,cursor,end);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWOBFile()
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{
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LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
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while (true)
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{
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if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
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LE_NCONST IFF::ChunkHeader* const head = (LE_NCONST IFF::ChunkHeader*)mFileBuffer;
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AI_LSWAP4(head->length);
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AI_LSWAP4(head->type);
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mFileBuffer += sizeof(IFF::ChunkHeader);
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if (mFileBuffer + head->length > end)
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{
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throw new ImportErrorException("LWOB: Invalid file, the size attribute of "
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"a chunk points behind the end of the file");
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break;
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}
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LE_NCONST uint8_t* const next = mFileBuffer+head->length;
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switch (head->type)
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{
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// vertex list
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case AI_LWO_PNTS:
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{
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if (!mCurLayer->mTempPoints.empty())
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DefaultLogger::get()->warn("LWO: PNTS chunk encountered twice");
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else LoadLWOPoints(head->length);
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break;
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}
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// face list
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case AI_LWO_POLS:
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{
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if (!mCurLayer->mFaces.empty())
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DefaultLogger::get()->warn("LWO: POLS chunk encountered twice");
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else LoadLWOPolygons(head->length);
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break;
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}
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// list of tags
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case AI_LWO_SRFS:
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{
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if (!mTags->empty())
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DefaultLogger::get()->warn("LWO: SRFS chunk encountered twice");
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else LoadLWOTags(head->length);
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break;
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}
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|
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// surface chunk
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case AI_LWO_SURF:
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{
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if (!mSurfaces->empty())
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DefaultLogger::get()->warn("LWO: SURF chunk encountered twice");
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else LoadLWOBSurface(head->length);
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break;
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}
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}
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mFileBuffer = next;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWO2File()
|
|
{
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|
LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
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|
while (true)
|
|
{
|
|
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
|
|
LE_NCONST IFF::ChunkHeader* const head = (LE_NCONST IFF::ChunkHeader*)mFileBuffer;
|
|
AI_LSWAP4(head->length);
|
|
AI_LSWAP4(head->type);
|
|
mFileBuffer += sizeof(IFF::ChunkHeader);
|
|
if (mFileBuffer + head->length > end)
|
|
{
|
|
throw new ImportErrorException("LWOB: Invalid file, the size attribute of "
|
|
"a chunk points behind the end of the file");
|
|
break;
|
|
}
|
|
LE_NCONST uint8_t* const next = mFileBuffer+head->length;
|
|
unsigned int iUnnamed = 0;
|
|
switch (head->type)
|
|
{
|
|
// new layer
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|
case AI_LWO_LAYR:
|
|
{
|
|
// add a new layer to the list ....
|
|
mLayers->push_back ( LWO::Layer() );
|
|
LWO::Layer& layer = mLayers->back();
|
|
mCurLayer = &layer;
|
|
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LAYR,16);
|
|
|
|
// and parse its properties
|
|
mFileBuffer += 16;
|
|
ParseString(layer.mName,head->length-16);
|
|
|
|
// if the name is empty, generate a default name
|
|
if (layer.mName.empty())
|
|
{
|
|
char buffer[128]; // should be sufficiently large
|
|
::sprintf(buffer,"Layer_%i", iUnnamed++);
|
|
layer.mName = buffer;
|
|
}
|
|
|
|
if (mFileBuffer + 2 <= next)
|
|
layer.mParent = *((uint16_t*)mFileBuffer);
|
|
|
|
break;
|
|
}
|
|
|
|
// vertex list
|
|
case AI_LWO_PNTS:
|
|
{
|
|
if (!mCurLayer->mTempPoints.empty())
|
|
DefaultLogger::get()->warn("LWO: PNTS chunk encountered twice");
|
|
else LoadLWOPoints(head->length);
|
|
break;
|
|
}
|
|
// face list
|
|
case AI_LWO_POLS:
|
|
{
|
|
if (!mCurLayer->mFaces.empty())
|
|
DefaultLogger::get()->warn("LWO: POLS chunk encountered twice");
|
|
else LoadLWOPolygons(head->length);
|
|
break;
|
|
}
|
|
// list of tags
|
|
case AI_LWO_SRFS:
|
|
{
|
|
if (!mTags->empty())
|
|
DefaultLogger::get()->warn("LWO: SRFS chunk encountered twice");
|
|
else LoadLWOTags(head->length);
|
|
break;
|
|
}
|
|
|
|
// surface chunk
|
|
case AI_LWO_SURF:
|
|
{
|
|
if (!mSurfaces->empty())
|
|
DefaultLogger::get()->warn("LWO: SURF chunk encountered twice");
|
|
else LoadLWOBSurface(head->length);
|
|
break;
|
|
}
|
|
}
|
|
mFileBuffer = next;
|
|
}
|
|
} |