88 lines
3.5 KiB
Plaintext
88 lines
3.5 KiB
Plaintext
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CHANGELOG
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----------------------------------------------------------------------
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2.0 (2010-11-21)
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FEATURES:
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- Add support for static Blender (*.blend) scenes
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- Add support for Q3BSP scenes
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- Add a windows-based OpenGL sample featuring texturing & basic materials
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- Add an experimental progress feedback interface.
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- Vastly improved performance (up to 500%, depending on mesh size and
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spatial structure) in some expensive postprocessing steps
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- AssimpView now uses a reworked layout which leaves more space
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to the scene hierarchy window
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- Add C# bindings ('Assimp.NET')
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- Keep BSD-licensed and otherwise free test files in separate
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folders (./test/models and ./test/models-nonbsd).
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FIXES:
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- Many Collada bugfixes, improve faul tolerance
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- Fix possible crashes in the Obj loader
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- Improve the Ogre XML loader
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- OpenGL-sample now works with MinGW
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- Fix Importer::FindLoader failing on uppercase file extensions
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- Fix flawed path handling when locating external files
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- Limit the maximum number of vertices, faces, face indices and
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weights that Assimp is able to handle. This is to avoid
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crashes due to overflowing counters.
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- Updated XCode project files
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- Further CMAKE build improvements
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API CHANGES:
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- Add data structures for vertex-based animations (These are not
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currently used, however ...)
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- Some Assimp::Importer methods are const now.
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1.1 (2010-04-17)
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This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
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FEATURES:
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- Vastly improved Collada support
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- Add MS3D (Milkshape 3D) support
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- Add support for Ogre XML static meshes
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- Add experimental COB (TrueSpace) support
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- Automatic test suite to quickly locate regressions
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- D bindings (`dAssimp`)
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- Python 2.n bindings (`PyAssimp`)
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- Add basic support for Unicode input files (utf8, utf16 and utf32)
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- Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
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- Switch to a CMAKE-based build system including an install target for unix'es
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- Automatic evaluation of subdivision surfaces for some formats.
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- Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
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- Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
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- Move noboost files away from the public include directory
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- Many, many bugfixes and improvements in existing loaders and postprocessing steps
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- Documentation improved and clarified in many places.
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- Add a sample on using Assimp in conjunction with OpenGL
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- Distribution/packaging: comfortable SDK installer for Windows
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- Distribution/packaging: improved release packages for other architectures
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CRITICAL FIXES:
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- Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
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- Fix automatic detection of file type if no file extension is given
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- Improved exception safety and robustness, prevent leaking of exceptions through the C interface
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- Fix possible heap corruption due to material properties pulled in incorrectly
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- Avoid leaking in certain error scenarios
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- Fix 64 bit compatibility problems in some loaders (i.e. MDL)
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BREAKING API CHANGES:
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- None -
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MINOR API BEHAVIOUR CHANGES:
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- Change quaternion orientation to suit to the more common convention (-w).
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- aiString is utf8 now. Not yet consistent, however. |