138 lines
5.0 KiB
C++
138 lines
5.0 KiB
C++
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (assimp)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2020, assimp team
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
#include "UnitTestPCH.h"
|
|
|
|
#include "Material/MaterialSystem.h"
|
|
#include <assimp/scene.h>
|
|
|
|
using namespace ::std;
|
|
using namespace ::Assimp;
|
|
|
|
class MaterialSystemTest : public ::testing::Test {
|
|
public:
|
|
virtual void SetUp() { this->pcMat = new aiMaterial(); }
|
|
virtual void TearDown() { delete this->pcMat; }
|
|
|
|
protected:
|
|
aiMaterial *pcMat;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
TEST_F(MaterialSystemTest, testFloatProperty) {
|
|
float pf = 150392.63f;
|
|
this->pcMat->AddProperty(&pf, 1, "testKey1");
|
|
pf = 0.0f;
|
|
|
|
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey1", 0, 0, pf));
|
|
EXPECT_EQ(150392.63f, pf);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
TEST_F(MaterialSystemTest, testFloatArrayProperty) {
|
|
float pf[] = { 0.0f, 1.0f, 2.0f, 3.0f };
|
|
unsigned int pMax = sizeof(pf) / sizeof(float);
|
|
this->pcMat->AddProperty(pf, pMax, "testKey2");
|
|
pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
|
|
|
|
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2", 0, 0, pf, &pMax));
|
|
EXPECT_EQ(sizeof(pf) / sizeof(float), pMax);
|
|
EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3]);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
TEST_F(MaterialSystemTest, testIntProperty) {
|
|
int pf = 15039263;
|
|
this->pcMat->AddProperty(&pf, 1, "testKey3");
|
|
pf = 12;
|
|
|
|
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey3", 0, 0, pf));
|
|
EXPECT_EQ(15039263, pf);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
TEST_F(MaterialSystemTest, testIntArrayProperty) {
|
|
int pf[] = { 0, 1, 2, 3 };
|
|
unsigned int pMax = sizeof(pf) / sizeof(int);
|
|
this->pcMat->AddProperty(pf, pMax, "testKey4");
|
|
pf[0] = pf[1] = pf[2] = pf[3] = 12;
|
|
|
|
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey4", 0, 0, pf, &pMax));
|
|
EXPECT_EQ(sizeof(pf) / sizeof(int), pMax);
|
|
EXPECT_TRUE(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3]);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
TEST_F(MaterialSystemTest, testColorProperty) {
|
|
aiColor4D clr;
|
|
clr.r = 2.0f;
|
|
clr.g = 3.0f;
|
|
clr.b = 4.0f;
|
|
clr.a = 5.0f;
|
|
this->pcMat->AddProperty(&clr, 1, "testKey5");
|
|
clr.b = 1.0f;
|
|
clr.a = clr.g = clr.r = 0.0f;
|
|
|
|
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey5", 0, 0, clr));
|
|
EXPECT_TRUE(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
TEST_F(MaterialSystemTest, testStringProperty) {
|
|
aiString s;
|
|
s.Set("Hello, this is a small test");
|
|
this->pcMat->AddProperty(&s, "testKey6");
|
|
s.Set("358358");
|
|
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey6", 0, 0, s));
|
|
EXPECT_STREQ("Hello, this is a small test", s.data);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
TEST_F(MaterialSystemTest, testMaterialNameAccess) {
|
|
aiMaterial *mat = new aiMaterial();
|
|
EXPECT_NE(nullptr, mat);
|
|
|
|
aiString name = mat->GetName();
|
|
const int retValue(strncmp(name.C_Str(), AI_DEFAULT_MATERIAL_NAME, name.length));
|
|
EXPECT_EQ(0, retValue);
|
|
|
|
delete mat;
|
|
}
|