297 lines
8.9 KiB
C++
297 lines
8.9 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file ImporterRegistry.cpp
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Central registry for all importers available. Do not edit this file
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directly (unless you are adding new loaders), instead use the
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corresponding preprocessor flag to selectively disable formats.
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*/
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#include "AssimpPCH.h"
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// ------------------------------------------------------------------------------------------------
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// Importers
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// (include_new_importers_here)
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// ------------------------------------------------------------------------------------------------
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#ifndef ASSIMP_BUILD_NO_X_IMPORTER
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# include "XFileImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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# include "3DSLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
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# include "MD3Loader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
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# include "MDLLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
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# include "MD2Loader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
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# include "PlyLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
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# include "ASELoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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# include "ObjFileImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
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# include "HMPLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
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# include "SMDLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
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# include "MDCLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
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# include "MD5Loader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_STL_IMPORTER
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# include "STLLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
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# include "LWOLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
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# include "DXFLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
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# include "NFFLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
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# include "RawLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
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# include "OFFLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_AC_IMPORTER
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# include "ACLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
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# include "BVHLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
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# include "IRRMeshLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
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# include "IRRLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
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# include "Q3DLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
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# include "B3DImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
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# include "ColladaLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
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# include "TerragenLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
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# include "CSMLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
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# include "UnrealLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
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# include "LWSLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
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# include "OgreImporter.hpp"
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#endif
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#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
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# include "MS3DLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
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# include "COBLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
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# include "BlenderLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
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# include "Q3BSPFileImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
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# include "NDOLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
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# include "IFCLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
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# include "XGLLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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# include "FBXImporter.h"
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#endif
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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void GetImporterInstanceList(std::vector< BaseImporter* >& out)
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{
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// ----------------------------------------------------------------------------
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// Add an instance of each worker class here
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// (register_new_importers_here)
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// ----------------------------------------------------------------------------
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out.reserve(64);
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#if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
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out.push_back( new XFileImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER)
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out.push_back( new ObjFileImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
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out.push_back( new Discreet3DSImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
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out.push_back( new MD3Importer());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER)
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out.push_back( new MD2Importer());
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#endif
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#if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER)
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out.push_back( new PLYImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER)
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out.push_back( new MDLImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
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out.push_back( new ASEImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
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out.push_back( new HMPImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER)
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out.push_back( new SMDImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER)
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out.push_back( new MDCImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER)
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out.push_back( new MD5Importer());
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#endif
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#if (!defined ASSIMP_BUILD_NO_STL_IMPORTER)
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out.push_back( new STLImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER)
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out.push_back( new LWOImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER)
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out.push_back( new DXFImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER)
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out.push_back( new NFFImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER)
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out.push_back( new RAWImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER)
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out.push_back( new OFFImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_AC_IMPORTER)
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out.push_back( new AC3DImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER)
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out.push_back( new BVHLoader());
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#endif
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#if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER)
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out.push_back( new IRRMeshImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER)
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out.push_back( new IRRImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER)
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out.push_back( new Q3DImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER)
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out.push_back( new B3DImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER)
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out.push_back( new ColladaLoader());
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#endif
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#if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER)
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out.push_back( new TerragenImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER)
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out.push_back( new CSMImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_3D_IMPORTER)
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out.push_back( new UnrealImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
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out.push_back( new LWSImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER)
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out.push_back( new Ogre::OgreImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER)
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out.push_back( new MS3DImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_COB_IMPORTER)
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out.push_back( new COBImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER)
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out.push_back( new BlenderImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER)
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out.push_back( new Q3BSPFileImporter() );
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#endif
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#if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER)
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out.push_back( new NDOImporter() );
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#endif
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#if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER)
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out.push_back( new IFCImporter() );
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#endif
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#if ( !defined ASSIMP_BUILD_NO_XGL_IMPORTER )
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out.push_back( new XGLImporter() );
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#endif
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#if ( !defined ASSIMP_BUILD_NO_FBX_IMPORTER )
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out.push_back( new FBXImporter() );
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#endif
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}
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}
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