The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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aramis_acg 50264941dd [2972343] LightWave/modo patch. See http://sourceforge.net/tracker/index.php?func=detail&aid=2972343&group_id=226462&atid=1067634
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@618 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-03-18 17:20:49 +00:00
code [2972343] LightWave/modo patch. See http://sourceforge.net/tracker/index.php?func=detail&aid=2972343&group_id=226462&atid=1067634 2010-03-18 17:20:49 +00:00
contrib [2972343] LightWave/modo patch. See http://sourceforge.net/tracker/index.php?func=detail&aid=2972343&group_id=226462&atid=1067634 2010-03-18 17:20:49 +00:00
doc Revamp exception handling. ImportErrorException renamed to DeadlyImportError to avoid silent regressions. Exceptions now thrown by value, and caught by reference. Put guards in all C++ and C API functions to avoid unwanted exception propagation across module and language boundaries. 2010-03-18 17:00:12 +00:00
include Add preliminary animation support to MS3D. Very much WIP. Animations involving translation keys only are fine, rotations are messed up. 2010-03-16 21:58:10 +00:00
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samples - FEATURE : Add improved OpenGL sample sent by Brad Grantham, many thanks for your work! 2009-10-24 11:10:42 +00:00
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test Revamp exception handling. ImportErrorException renamed to DeadlyImportError to avoid silent regressions. Exceptions now thrown by value, and caught by reference. Put guards in all C++ and C API functions to avoid unwanted exception propagation across module and language boundaries. 2010-03-18 17:00:12 +00:00
tools - Update XML output written by assimp dump. cameras & lights missing, document scheme as well. No guarantees that I won't change it in future without further notice (currently WIP, format to be freezed with our next release). 2010-03-13 00:04:21 +00:00
workspaces Revamp exception handling. ImportErrorException renamed to DeadlyImportError to avoid silent regressions. Exceptions now thrown by value, and caught by reference. Put guards in all C++ and C API functions to avoid unwanted exception propagation across module and language boundaries. 2010-03-18 17:00:12 +00:00
CMakeLists.txt Only use bin/ and lib/ as output directories if doing an in-source build. 2010-03-03 22:55:02 +00:00
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revision.h Revamp exception handling. ImportErrorException renamed to DeadlyImportError to avoid silent regressions. Exceptions now thrown by value, and caught by reference. Put guards in all C++ and C API functions to avoid unwanted exception propagation across module and language boundaries. 2010-03-18 17:00:12 +00:00

README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License


1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	- Collada
	- LWO
	- Ogre XML
	- partly LWS
	- .. maybe some more ...

1.2 File structure

Open Asset Import Library is implemented in C++ and provides a c-interface. The directories 
are:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml-file)
	/include		Public headers.
	/lib			Static libraries.
	/obj			Object files.
	/port			Ports to other languages.  The Java port is not yet finished, but
                        the Java part of the interface is fixed. So: you can't use it, but
                        you can see how it will look like.
	/test			Unit- and regression tests.
	/tools			Tools.
	/workspaces		Build enviroments.


2. Build the Asset Import Library

Take a look into the INSTALL file.


3. Help

For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look 
into the /doc-directory.


4. License

The license of the Asset Import Library is based on the BSD-License.