174 lines
5.6 KiB
C++
174 lines
5.6 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file PLYLoader.h
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* @brief Declaration of the .ply importer class.
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*/
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#ifndef AI_PLYLOADER_H_INCLUDED
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#define AI_PLYLOADER_H_INCLUDED
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#include "BaseImporter.h"
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#include <assimp/types.h>
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#include "PlyParser.h"
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#include <vector>
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struct aiNode;
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struct aiMaterial;
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struct aiMesh;
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namespace Assimp {
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using namespace PLY;
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// ---------------------------------------------------------------------------
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/** Importer class to load the stanford PLY file format
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*/
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class PLYImporter : public BaseImporter
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{
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public:
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PLYImporter();
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~PLYImporter();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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*/
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool checkSig) const;
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protected:
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// -------------------------------------------------------------------
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/** Return importer meta information.
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* See #BaseImporter::GetInfo for the details
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*/
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const aiImporterDesc* GetInfo () const;
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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protected:
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// -------------------------------------------------------------------
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/** Extract vertices from the DOM
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*/
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void LoadVertices(std::vector<aiVector3D>* pvOut,
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bool p_bNormals = false);
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// -------------------------------------------------------------------
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/** Extract vertex color channels from the DOM
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*/
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void LoadVertexColor(std::vector<aiColor4D>* pvOut);
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// -------------------------------------------------------------------
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/** Extract texture coordinate channels from the DOM
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*/
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void LoadTextureCoordinates(std::vector<aiVector2D>* pvOut);
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// -------------------------------------------------------------------
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/** Extract a face list from the DOM
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*/
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void LoadFaces(std::vector<PLY::Face>* pvOut);
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// -------------------------------------------------------------------
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/** Extract a material list from the DOM
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*/
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void LoadMaterial(std::vector<aiMaterial*>* pvOut);
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// -------------------------------------------------------------------
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/** Validate material indices, replace default material identifiers
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*/
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void ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces,
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std::vector<aiMaterial*>* avMaterials);
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// -------------------------------------------------------------------
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/** Convert all meshes into our ourer representation
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*/
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void ConvertMeshes(std::vector<PLY::Face>* avFaces,
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const std::vector<aiVector3D>* avPositions,
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const std::vector<aiVector3D>* avNormals,
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const std::vector<aiColor4D>* avColors,
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const std::vector<aiVector2D>* avTexCoords,
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const std::vector<aiMaterial*>* avMaterials,
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std::vector<aiMesh*>* avOut);
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// -------------------------------------------------------------------
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/** Static helper to parse a color from four single channels in
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*/
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static void GetMaterialColor(
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const std::vector<PLY::PropertyInstance>& avList,
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unsigned int aiPositions[4],
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PLY::EDataType aiTypes[4],
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aiColor4D* clrOut);
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// -------------------------------------------------------------------
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/** Static helper to parse a color channel value. The input value
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* is normalized to 0-1.
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*/
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static ai_real NormalizeColorValue (
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PLY::PropertyInstance::ValueUnion val,
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PLY::EDataType eType);
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/** Buffer to hold the loaded file */
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unsigned char* mBuffer;
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/** Document object model representation extracted from the file */
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PLY::DOM* pcDOM;
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};
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} // end of namespace Assimp
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#endif // AI_3DSIMPORTER_H_INC
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