317 lines
26 KiB
XML
317 lines
26 KiB
XML
<?xml version="1.0"?>
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<irr_scene>
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<attributes>
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<string name="Name" value="root" />
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<int name="Id" value="-1" />
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<colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
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</attributes>
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<node type="camera">
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<attributes>
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<string name="Name" value="" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
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<vector3d name="Rotation" value="3705.066406, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="-1" />
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<bool name="IsDebugObject" value="false" />
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<vector3d name="Target" value="0.000000, 0.000000, 100.000000" />
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<vector3d name="UpVector" value="0.000000, 1.000000, 0.000000" />
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<float name="Fovy" value="1.256637" />
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<float name="Aspect" value="1.333333" />
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<float name="ZNear" value="1.000000" />
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<float name="ZFar" value="3000.000000" />
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</attributes>
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<animators>
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<attributes>
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<string name="Type" value="rotation" />
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<vector3d name="Rotation" value="0.200000, 0.000000, 0.000000" />
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</attributes>
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</animators>
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</node>
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<node type="light">
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<attributes>
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<string name="Name" value="SpotLightAnim" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
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<vector3d name="Rotation" value="4998.946777, 10296.946289, 8238.594727" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="-1" />
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<bool name="IsDebugObject" value="false" />
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<colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
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<colorf name="DiffuseColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
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<colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
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<float name="Radius" value="100.000000" />
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<bool name="CastShadows" value="true" />
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<enum name="LightType" value="Spot" />
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</attributes>
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<animators>
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<attributes>
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<string name="Type" value="rotation" />
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<vector3d name="Rotation" value="0.200000, 0.500000, 0.400000" />
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</attributes>
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</animators>
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</node>
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<node type="light">
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<attributes>
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<string name="Name" value="PointLight" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="-1" />
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<bool name="IsDebugObject" value="false" />
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<colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
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<colorf name="DiffuseColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
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<colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
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<float name="Radius" value="100.000000" />
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<bool name="CastShadows" value="true" />
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<enum name="LightType" value="Point" />
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</attributes>
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</node>
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<node type="empty">
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<attributes>
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<string name="Name" value="ChildOfRoot" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="18.573780, 14.000406, -10.178408" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="false" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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</attributes>
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<node type="sphere">
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<attributes>
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<string name="Name" value="Sphere_ChildOfDummy" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="18.530607, 4.001936, -9.986843" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<float name="Radius" value="5.000000" />
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<int name="PolyCountX" value="16" />
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<int name="PolyCountY" value="16" />
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</attributes>
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<materials>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffffffff" />
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<color name="Emissive" value="00000000" />
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<color name="Specular" value="ffffffff" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="textures/editor_defaults/default_billboard.png" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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</materials>
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<node type="empty">
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<attributes>
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<string name="Name" value="ChildOfSphere" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="18.573780, 14.000406, -10.178408" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="false" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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</attributes>
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</node>
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</node>
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</node>
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<node type="animatedMesh">
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<attributes>
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<string name="Name" value="" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="18.573780, 14.000406, -10.178408" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="meshes/dwarf.x" />
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<bool name="Looping" value="true" />
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<bool name="ReadOnlyMaterials" value="false" />
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<float name="FramesPerSecond" value="0.025000" />
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</attributes>
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<materials>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffcccccc" />
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<color name="Emissive" value="ff5d5d5d" />
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<color name="Specular" value="ff000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="meshes/axe.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffcccccc" />
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<color name="Emissive" value="ff4d4d4d" />
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<color name="Specular" value="ff000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="meshes/dwarf.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffcccccc" />
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<color name="Emissive" value="ff505050" />
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<color name="Specular" value="ff000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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</materials>
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</node>
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</irr_scene>
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