126 lines
4.0 KiB
Java
126 lines
4.0 KiB
Java
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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package assimp;
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// ---------------------------------------------------------------------------
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/** Enumerates components of the <code>Scene</code> and <code>Mesh</code>
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* classes that can be excluded from the import with the RemoveComponent step.
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*
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* See the documentation for the postprocessing step for more details.
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* @author Aramis (Alexander Gessler)
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* @version 1.0
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*/
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public class Component
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{
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/** Normal vectors are removed from all meshes
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*/
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public static final int NORMALS = 0x2;
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/** Tangents an bitangents are removed from all meshes
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*
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* Tangents and bitangents below together in every case.
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*/
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public static final int TANGENTS_AND_BITANGENTS = 0x4;
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/** All vertex color sets are removed
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*
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* Use <code>COLORn(N)</code> to specifiy the N'th set
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*/
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public static final int COLORS = 0x8;
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/** All texture UV sets are removed
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*
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* Use <code>TEXCOORDn(N)</code> to specifiy the N'th set
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*/
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public static final int TEXCOORDS = 0x10;
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/** Removes all bone weights from all meshes.
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*
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* The scenegraph nodes corresponding to the
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* bones are removed
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*/
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public static final int BONEWEIGHTS = 0x20;
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/** Removes all bone animations
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*/
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public static final int ANIMATIONS = 0x40;
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/** Removes all embedded textures
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*/
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public static final int TEXTURES = 0x80;
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/** Removes all light sources
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*
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* The scenegraph nodes corresponding to the
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* light sources are removed.
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*/
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public static final int LIGHTS = 0x100;
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/** Removes all light sources
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*
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* The scenegraph nodes corresponding to the
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* cameras are removed.
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*/
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public static final int CAMERAS = 0x200;
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/** Removes all meshes (aiScene::mMeshes).
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*/
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public static final int MESHES = 0x400;
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/** Removes all materials. One default material will
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* be generated, so aiScene::mNumMaterials will be 1.
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* This makes no real sense without the <code>TEXTURES</code> flag.
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* */
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public static final int MATERIALS = 0x800;
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public static final int COLORSn(int n)
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{
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return (1 << (n + 20));
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}
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public static final int TEXCOORDSn(int n)
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{
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return (1 << (n + 25));
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}
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};
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