175 lines
5.7 KiB
C++
175 lines
5.7 KiB
C++
/*
|
|
Open Asset Import Library (ASSIMP)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file PLYLoader.h
|
|
* @brief Declaration of the .ply importer class.
|
|
*/
|
|
#ifndef AI_PLYLOADER_H_INCLUDED
|
|
#define AI_PLYLOADER_H_INCLUDED
|
|
|
|
#include "BaseImporter.h"
|
|
#include "../include/aiTypes.h"
|
|
|
|
struct aiNode;
|
|
|
|
#include "PlyParser.h"
|
|
|
|
namespace Assimp {
|
|
class MaterialHelper;
|
|
|
|
using namespace PLY;
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Importer class to load the stanford PLY file format
|
|
*/
|
|
class PLYImporter : public BaseImporter
|
|
{
|
|
friend class Importer;
|
|
|
|
protected:
|
|
/** Constructor to be privately used by Importer */
|
|
PLYImporter();
|
|
|
|
/** Destructor, private as well */
|
|
~PLYImporter();
|
|
|
|
public:
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Returns whether the class can handle the format of the given file.
|
|
* See BaseImporter::CanRead() for details.
|
|
*/
|
|
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
|
bool checkSig) const;
|
|
|
|
protected:
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Called by Importer::GetExtensionList() for each loaded importer.
|
|
* See BaseImporter::GetExtensionList() for details
|
|
*/
|
|
void GetExtensionList(std::set<std::string>& extensions);
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Imports the given file into the given scene structure.
|
|
* See BaseImporter::InternReadFile() for details
|
|
*/
|
|
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
|
IOSystem* pIOHandler);
|
|
|
|
protected:
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Extract vertices from the DOM
|
|
*/
|
|
void LoadVertices(std::vector<aiVector3D>* pvOut,
|
|
bool p_bNormals = false);
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Extract vertex color channels from the DOM
|
|
*/
|
|
void LoadVertexColor(std::vector<aiColor4D>* pvOut);
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Extract texture coordinate channels from the DOM
|
|
*/
|
|
void LoadTextureCoordinates(std::vector<aiVector2D>* pvOut);
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Extract a face list from the DOM
|
|
*/
|
|
void LoadFaces(std::vector<PLY::Face>* pvOut);
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Extract a material list from the DOM
|
|
*/
|
|
void LoadMaterial(std::vector<MaterialHelper*>* pvOut);
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Validate material indices, replace default material identifiers
|
|
*/
|
|
void ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces,
|
|
std::vector<MaterialHelper*>* avMaterials);
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Convert all meshes into our ourer representation
|
|
*/
|
|
void ConvertMeshes(std::vector<PLY::Face>* avFaces,
|
|
const std::vector<aiVector3D>* avPositions,
|
|
const std::vector<aiVector3D>* avNormals,
|
|
const std::vector<aiColor4D>* avColors,
|
|
const std::vector<aiVector2D>* avTexCoords,
|
|
const std::vector<MaterialHelper*>* avMaterials,
|
|
std::vector<aiMesh*>* avOut);
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Static helper to parse a color from four single channels in
|
|
*/
|
|
static void GetMaterialColor(
|
|
const std::vector<PLY::PropertyInstance>& avList,
|
|
unsigned int aiPositions[4],
|
|
PLY::EDataType aiTypes[4],
|
|
aiColor4D* clrOut);
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Static helper to parse a color channel value. The input value
|
|
* is normalized to 0-1.
|
|
*/
|
|
static float NormalizeColorValue (
|
|
PLY::PropertyInstance::ValueUnion val,
|
|
PLY::EDataType eType);
|
|
|
|
|
|
/** Buffer to hold the loaded file */
|
|
unsigned char* mBuffer;
|
|
|
|
/** Document object model representation extracted from the file */
|
|
PLY::DOM* pcDOM;
|
|
};
|
|
|
|
} // end of namespace Assimp
|
|
|
|
#endif // AI_3DSIMPORTER_H_INC
|