219 lines
5.9 KiB
C++
219 lines
5.9 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2010, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Defines the helper data structures for importing MD4 files */
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#ifndef AI_MD4FILEHELPER_H_INC
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#define AI_MD4FILEHELPER_H_INC
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#include <string>
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#include <vector>
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#include <sstream>
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#include "../include/assimp/types.h"
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#include "../include/assimp/mesh.h"
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#include "../include/assimp/anim.h"
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#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
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# pragma pack(push,1)
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# define PACK_STRUCT
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#elif defined( __GNUC__ )
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# define PACK_STRUCT __attribute__((packed))
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#else
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# error Compiler not supported
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#endif
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namespace Assimp
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{
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// http://gongo.quakedev.com/md4.html
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namespace MD4
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{
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#define AI_MD4_MAGIC_NUMBER_BE 'IDP4'
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#define AI_MD4_MAGIC_NUMBER_LE '4PDI'
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// common limitations
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#define AI_MD4_VERSION 4
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#define AI_MD4_MAXQPATH 64
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#define AI_MD4_MAX_FRAMES 2028
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#define AI_MD4_MAX_SURFACES 32
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#define AI_MD4_MAX_BONES 256
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#define AI_MD4_MAX_VERTS 4096
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#define AI_MD4_MAX_TRIANGLES 8192
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// ---------------------------------------------------------------------------
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/** \brief Data structure for the MD4 main header
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*/
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// ---------------------------------------------------------------------------
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struct Header
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{
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//! magic number
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int32_t magic;
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//! file format version
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int32_t version;
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//! original name in .pak archive
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unsigned char name[ AI_MD4_MAXQPATH ];
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//! number of frames in the file
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int32_t NUM_FRAMES;
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//! number of bones in the file
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int32_t NUM_BONES;
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//! number of surfaces in the file
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int32_t NUM_SURFACES;
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//! offset of the first frame
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int32_t OFS_FRAMES;
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//! offset of the first bone
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int32_t OFS_BONES;
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//! offset of the first surface
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int32_t OFS_SURFACES;
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//! end of file
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int32_t OFS_EOF;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Stores the local transformation matrix of a bone
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*/
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// ---------------------------------------------------------------------------
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struct BoneFrame
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{
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float matrix[3][4];
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Stores the name / parent index / flag of a node
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*/
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// ---------------------------------------------------------------------------
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struct BoneName
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{
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char name[32] ;
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int parent ;
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int flags ;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a surface in a MD4 file
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*/
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// ---------------------------------------------------------------------------
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struct Surface
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{
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int32_t ident;
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char name[64];
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char shader[64];
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int32_t shaderIndex;
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int32_t lodBias;
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int32_t minLod;
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int32_t ofsHeader;
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int32_t numVerts;
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int32_t ofsVerts;
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int32_t numTris;
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int32_t ofsTris;
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int32_t numBoneRefs;
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int32_t ofsBoneRefs;
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int32_t ofsCollapseMap;
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int32_t ofsEnd;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD4 vertex' weight
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*/
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// ---------------------------------------------------------------------------
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struct Weight
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{
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int32_t boneIndex;
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float boneWeight;
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float offset[3];
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a vertex in a MD4 file
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*/
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// ---------------------------------------------------------------------------
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struct Vertex
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{
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float vertex[3];
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float normal[3];
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float texCoords[2];
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int32_t numWeights;
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Weight weights[1];
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a triangle in a MD4 file
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*/
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// ---------------------------------------------------------------------------
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struct Triangle
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{
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int32_t indexes[3];
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD4 frame
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*/
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// ---------------------------------------------------------------------------
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struct Frame
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{
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float bounds[3][2];
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float localOrigin[3];
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float radius;
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BoneFrame bones[1];
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} PACK_STRUCT;
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// reset packing to the original value
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#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
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# pragma pack( pop )
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#endif
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#undef PACK_STRUCT
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};
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};
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#endif // !! AI_MD4FILEHELPER_H_INC
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