131 lines
3.5 KiB
C++
131 lines
3.5 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2015, assimp team
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file Definition of the .b3d importer class. */
|
|
|
|
#ifndef AI_B3DIMPORTER_H_INC
|
|
#define AI_B3DIMPORTER_H_INC
|
|
|
|
#include "../include/assimp/types.h"
|
|
#include "../include/assimp/mesh.h"
|
|
#include "../include/assimp/material.h"
|
|
#include "BaseImporter.h"
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
struct aiNodeAnim;
|
|
struct aiNode;
|
|
struct aiAnimation;
|
|
|
|
namespace Assimp{
|
|
|
|
class B3DImporter : public BaseImporter{
|
|
public:
|
|
|
|
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
|
|
|
|
protected:
|
|
|
|
virtual const aiImporterDesc* GetInfo () const;
|
|
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
|
|
|
private:
|
|
|
|
int ReadByte();
|
|
int ReadInt();
|
|
float ReadFloat();
|
|
aiVector2D ReadVec2();
|
|
aiVector3D ReadVec3();
|
|
aiQuaternion ReadQuat();
|
|
std::string ReadString();
|
|
std::string ReadChunk();
|
|
void ExitChunk();
|
|
unsigned ChunkSize();
|
|
|
|
template<class T>
|
|
T *to_array( const std::vector<T> &v );
|
|
|
|
struct Vertex{
|
|
aiVector3D vertex;
|
|
aiVector3D normal;
|
|
aiVector3D texcoords;
|
|
unsigned char bones[4];
|
|
float weights[4];
|
|
};
|
|
|
|
AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX;
|
|
AI_WONT_RETURN void Fail( std::string str ) AI_WONT_RETURN_SUFFIX;
|
|
|
|
void ReadTEXS();
|
|
void ReadBRUS();
|
|
|
|
void ReadVRTS();
|
|
void ReadTRIS( int v0 );
|
|
void ReadMESH();
|
|
void ReadBONE( int id );
|
|
void ReadKEYS( aiNodeAnim *nodeAnim );
|
|
void ReadANIM();
|
|
|
|
aiNode *ReadNODE( aiNode *parent );
|
|
|
|
void ReadBB3D( aiScene *scene );
|
|
|
|
unsigned _pos;
|
|
// unsigned _size;
|
|
std::vector<unsigned char> _buf;
|
|
std::vector<unsigned> _stack;
|
|
|
|
std::vector<std::string> _textures;
|
|
std::vector<aiMaterial*> _materials;
|
|
|
|
int _vflags,_tcsets,_tcsize;
|
|
std::vector<Vertex> _vertices;
|
|
|
|
std::vector<aiNode*> _nodes;
|
|
std::vector<aiMesh*> _meshes;
|
|
std::vector<aiNodeAnim*> _nodeAnims;
|
|
std::vector<aiAnimation*> _animations;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|