The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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aramis_acg 4b45802736 Add note on quaternion change to 'Datastructures' page. Rebuild the CHM.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@528 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-01-13 16:37:57 +00:00
code Bugfix: Collada loader now translates bone names to proper node names so that users should be able to associate the correct nodes to bones, equal what addressing scheme was used in the Collada file 2010-01-10 10:38:52 +00:00
contrib FIX: Scons workspace was missing a reference to contrib/ConvertUTF. 2009-12-14 17:17:41 +00:00
doc Add note on quaternion change to 'Datastructures' page. Rebuild the CHM. 2010-01-13 16:37:57 +00:00
include Bugfix: moved ai_assert condition evaluation out of the assert function to avoid constructing two expensive strings on every single call. 2010-01-06 22:04:31 +00:00
mkutil BREAKING CHANGE: aiQuaternion + / aiQuaternion to aiMatrix conversion does now conform to the 'usual' quaternion conventions. See the discussion at https://sourceforge.net/projects/assimp/forums/forum/817653/topic/3442128 for all the details. 2009-11-19 23:22:53 +00:00
port implementing more public properties 2009-12-09 07:42:45 +00:00
samples - FEATURE : Add improved OpenGL sample sent by Brad Grantham, many thanks for your work! 2009-10-24 11:10:42 +00:00
scripts - Uv coords are no flipped so that they are correct now 2009-09-05 15:49:23 +00:00
test FIX: ColladaLoader now ignores missing 'meter' attribute in Collada files produced by C4D. Adding a c4ddae test file. Thanks to Tobias Rittig to point it out. 2009-09-26 21:54:56 +00:00
tools FIX: Scons workspace was missing a reference to contrib/ConvertUTF. 2009-12-14 17:17:41 +00:00
workspaces Move info.txt for xcode workspace one folder up in the hierarchy. Otherwise, most users won't read it. 2010-01-13 15:30:11 +00:00
CMakeLists.txt -WORKAROUND: Fix linux build for cmake users. 2009-10-11 12:58:21 +00:00
CREDITS - UPDATE : Add group loading support to Obj-Loader. Many thanks to Robert Ramirez for this Patch. 2009-11-27 14:33:29 +00:00
INSTALL Add 'noboost=1' and 'shared=1' parameter to SConstruct. Update INSTALL AND README. 2009-12-14 18:32:06 +00:00
LICENSE Added exception to the LICENSE file which applies to test models. 2009-01-07 15:08:36 +00:00
README Add 'noboost=1' and 'shared=1' parameter to SConstruct. Update INSTALL AND README. 2009-12-14 18:32:06 +00:00

README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License


1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	- Collada
	- LWO
	- Ogre XML
	- partly LWS
	- .. maybe some more ...

1.2 File structure

Open Asset Import Library is implemented in C++ and provides a c-interface. The directories 
are:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml-file)
	/include		Public headers.
	/lib			Static libraries.
	/obj			Object files.
	/port			Ports to other languages.  The Java port is not yet finished, but
                        the Java part of the interface is fixed. So: you can't use it, but
                        you can see how it will look like.
	/test			Unit- and regression tests.
	/tools			Tools.
	/workspaces		Build enviroments.


2. Build the Asset Import Library

Take a look into the INSTALL file.


3. Help

For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look 
into the /doc-directory.


4. License

The license of the Asset Import Library is based on the BSD-License.