920 lines
30 KiB
C++
920 lines
30 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2016, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file SIBImporter.cpp
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* @brief Implementation of the SIB importer class
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*
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* The Nevercenter Silo SIB format is undocumented.
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* All details here have been reverse engineered from
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* studying the binary files output by Silo.
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*
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* Nevertheless, this implementation is reasonably complete.
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*/
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#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER
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// internal headers
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#include "SIBImporter.h"
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#include "ByteSwapper.h"
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#include "StreamReader.h"
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#include "TinyFormatter.h"
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#include "../contrib/ConvertUTF/ConvertUTF.h"
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#include "../include/assimp/IOSystem.hpp"
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#include "../include/assimp/DefaultLogger.hpp"
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#include "../include/assimp/scene.h"
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using namespace Assimp;
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static const aiImporterDesc desc = {
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"Silo SIB Importer",
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"Richard Mitton (http://www.codersnotes.com/about)",
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"",
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"Does not apply subdivision.",
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aiImporterFlags_SupportBinaryFlavour,
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0, 0,
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0, 0,
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"sib"
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};
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struct SIBChunk
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{
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uint32_t Tag;
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uint32_t Size;
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} PACK_STRUCT;
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enum { POS, NRM, UV, N };
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typedef std::pair<uint32_t, uint32_t> SIBPair;
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static SIBPair makePair(uint32_t a, uint32_t b) { return (a<b) ? SIBPair(a, b) : SIBPair(b, a); }
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struct SIBEdge
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{
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uint32_t faceA, faceB;
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bool creased;
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};
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struct SIBMesh
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{
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aiMatrix4x4 axis;
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uint32_t numPts;
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std::vector<aiVector3D> pos, nrm, uv;
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std::vector<uint32_t> idx;
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std::vector<uint32_t> faceStart;
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std::vector<uint32_t> mtls;
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std::vector<SIBEdge> edges;
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std::map<SIBPair, uint32_t> edgeMap;
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};
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struct SIBObject
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{
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aiString name;
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aiMatrix4x4 axis;
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size_t meshIdx, meshCount;
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};
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struct SIB
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{
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std::vector<aiMaterial*> mtls;
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std::vector<aiMesh*> meshes;
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std::vector<aiLight*> lights;
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std::vector<SIBObject> objs, insts;
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};
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// ------------------------------------------------------------------------------------------------
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static SIBEdge& GetEdge(SIBMesh* mesh, uint32_t posA, uint32_t posB)
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{
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SIBPair pair = (posA < posB) ? SIBPair(posA, posB) : SIBPair(posB, posA);
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std::map<SIBPair, uint32_t>::iterator it = mesh->edgeMap.find(pair);
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if (it != mesh->edgeMap.end())
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return mesh->edges[it->second];
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SIBEdge edge;
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edge.creased = false;
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edge.faceA = edge.faceB = 0xffffffff;
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mesh->edgeMap[pair] = mesh->edges.size();
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mesh->edges.push_back(edge);
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return mesh->edges.back();
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}
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// ------------------------------------------------------------------------------------------------
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// Helpers for reading chunked data.
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#define TAG(A,B,C,D) ((A << 24) | (B << 16) | (C << 8) | D)
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static SIBChunk ReadChunk(StreamReaderLE* stream)
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{
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SIBChunk chunk;
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chunk.Tag = stream->GetU4();
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chunk.Size = stream->GetU4();
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if (chunk.Size > stream->GetRemainingSizeToLimit())
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DefaultLogger::get()->error("SIB: Chunk overflow");
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ByteSwap::Swap4(&chunk.Tag);
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return chunk;
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}
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static aiColor3D ReadColor(StreamReaderLE* stream)
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{
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float r = stream->GetF4();
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float g = stream->GetF4();
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float b = stream->GetF4();
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stream->GetU4(); // Colors have an unused(?) 4th component.
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return aiColor3D(r, g, b);
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}
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static void UnknownChunk(StreamReaderLE* stream, const SIBChunk& chunk)
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{
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char temp[5] = { (chunk.Tag>>24)&0xff, (chunk.Tag>>16)&0xff, (chunk.Tag>>8)&0xff, chunk.Tag&0xff, '\0' };
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DefaultLogger::get()->warn((Formatter::format(), "SIB: Skipping unknown '",temp,"' chunk."));
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}
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// Reads a UTF-16LE string and returns it at UTF-8.
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static aiString ReadString(StreamReaderLE* stream, uint32_t numWChars)
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{
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// Allocate buffers (max expansion is 1 byte -> 4 bytes for UTF-8)
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UTF16* temp = new UTF16[numWChars];
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UTF8* str = new UTF8[numWChars * 4 + 1];
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for (uint32_t n=0;n<numWChars;n++)
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temp[n] = stream->GetU2();
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// Convert it and NUL-terminate.
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const UTF16 *start = temp, *end = temp + numWChars;
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UTF8 *dest = str, *limit = str + numWChars*4;
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ConvertUTF16toUTF8(&start, end, &dest, limit, lenientConversion);
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*dest = '\0';
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// Return the final string.
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aiString result = aiString((const char *)str);
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delete[] str;
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delete[] temp;
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return result;
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}
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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SIBImporter::SIBImporter()
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{}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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SIBImporter::~SIBImporter()
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{}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool SIBImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
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{
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return SimpleExtensionCheck(pFile, "sib");
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}
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// ------------------------------------------------------------------------------------------------
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const aiImporterDesc* SIBImporter::GetInfo () const
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{
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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static void ReadVerts(SIBMesh* mesh, StreamReaderLE* stream, uint32_t count)
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{
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mesh->pos.resize(count);
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for (uint32_t n=0;n<count;n++) {
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mesh->pos[n].x = stream->GetF4();
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mesh->pos[n].y = stream->GetF4();
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mesh->pos[n].z = stream->GetF4();
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}
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}
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// ------------------------------------------------------------------------------------------------
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static void ReadFaces(SIBMesh* mesh, StreamReaderLE* stream)
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{
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uint32_t ptIdx = 0;
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while (stream->GetRemainingSizeToLimit() > 0)
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{
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uint32_t numPoints = stream->GetU4();
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// Store room for the N index channels, plus the point count.
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size_t pos = mesh->idx.size() + 1;
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mesh->idx.resize(pos + numPoints*N);
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mesh->idx[pos-1] = numPoints;
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uint32_t *idx = &mesh->idx[pos];
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mesh->faceStart.push_back(pos-1);
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mesh->mtls.push_back(0);
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// Read all the position data.
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// UV/normals will be supplied later.
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// Positions are supplied indexed already, so we preserve that
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// mapping. UVs are supplied uniquely, so we allocate unique indices.
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for (uint32_t n=0;n<numPoints;n++,idx+=N,ptIdx++)
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{
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uint32_t p = stream->GetU4();
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if (p >= mesh->pos.size())
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throw DeadlyImportError("Vertex index is out of range.");
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idx[POS] = p;
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idx[NRM] = ptIdx;
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idx[UV] = ptIdx;
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}
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}
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// Allocate data channels for normals/UVs.
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mesh->nrm.resize(ptIdx, aiVector3D(0,0,0));
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mesh->uv.resize(ptIdx, aiVector3D(0,0,0));
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mesh->numPts = ptIdx;
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}
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// ------------------------------------------------------------------------------------------------
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static void ReadUVs(SIBMesh* mesh, StreamReaderLE* stream)
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{
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while (stream->GetRemainingSizeToLimit() > 0)
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{
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uint32_t faceIdx = stream->GetU4();
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uint32_t numPoints = stream->GetU4();
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if (faceIdx >= mesh->faceStart.size())
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throw DeadlyImportError("Invalid face index.");
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uint32_t pos = mesh->faceStart[faceIdx];
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uint32_t *idx = &mesh->idx[pos + 1];
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for (uint32_t n=0;n<numPoints;n++,idx+=N)
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{
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uint32_t id = idx[UV];
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mesh->uv[id].x = stream->GetF4();
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mesh->uv[id].y = stream->GetF4();
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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static void ReadMtls(SIBMesh* mesh, StreamReaderLE* stream)
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{
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// Material assignments are stored run-length encoded.
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// Also, we add 1 to each material so that we can use mtl #0
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// as the default material.
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uint32_t prevFace = stream->GetU4();
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uint32_t prevMtl = stream->GetU4() + 1;
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while (stream->GetRemainingSizeToLimit() > 0)
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{
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uint32_t face = stream->GetU4();
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uint32_t mtl = stream->GetU4() + 1;
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while (prevFace < face)
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{
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if (prevFace >= mesh->mtls.size())
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throw DeadlyImportError("Invalid face index.");
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mesh->mtls[prevFace++] = prevMtl;
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}
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prevFace = face;
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prevMtl = mtl;
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}
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while (prevFace < mesh->mtls.size())
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mesh->mtls[prevFace++] = prevMtl;
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}
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// ------------------------------------------------------------------------------------------------
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static void ReadAxis(aiMatrix4x4& axis, StreamReaderLE* stream)
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{
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axis.a4 = stream->GetF4();
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axis.b4 = stream->GetF4();
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axis.c4 = stream->GetF4();
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axis.d4 = 1;
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axis.a1 = stream->GetF4();
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axis.b1 = stream->GetF4();
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axis.c1 = stream->GetF4();
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axis.d1 = 0;
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axis.a2 = stream->GetF4();
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axis.b2 = stream->GetF4();
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axis.c2 = stream->GetF4();
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axis.d2 = 0;
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axis.a3 = stream->GetF4();
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axis.b3 = stream->GetF4();
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axis.c3 = stream->GetF4();
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axis.d3 = 0;
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}
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// ------------------------------------------------------------------------------------------------
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static void ReadEdges(SIBMesh* mesh, StreamReaderLE* stream)
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{
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while (stream->GetRemainingSizeToLimit() > 0)
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{
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uint32_t posA = stream->GetU4();
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uint32_t posB = stream->GetU4();
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GetEdge(mesh, posA, posB);
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}
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}
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// ------------------------------------------------------------------------------------------------
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static void ReadCreases(SIBMesh* mesh, StreamReaderLE* stream)
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{
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while (stream->GetRemainingSizeToLimit() > 0)
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{
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uint32_t edge = stream->GetU4();
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if (edge >= mesh->edges.size())
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throw DeadlyImportError("SIB: Invalid edge index.");
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mesh->edges[edge].creased = true;
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}
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}
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// ------------------------------------------------------------------------------------------------
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static void ConnectFaces(SIBMesh* mesh)
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{
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// Find faces connected to each edge.
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size_t numFaces = mesh->faceStart.size();
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for (size_t faceIdx=0;faceIdx<numFaces;faceIdx++)
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{
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uint32_t *idx = &mesh->idx[mesh->faceStart[faceIdx]];
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uint32_t numPoints = *idx++;
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uint32_t prev = idx[(numPoints-1)*N+POS];
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for (uint32_t i=0;i<numPoints;i++,idx+=N)
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{
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uint32_t next = idx[POS];
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// Find this edge.
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SIBEdge& edge = GetEdge(mesh, prev, next);
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// Link this face onto it.
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// This gives potentially undesirable normals when used
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// with non-2-manifold surfaces, but then so does Silo to begin with.
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if (edge.faceA == 0xffffffff)
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edge.faceA = faceIdx;
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else
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edge.faceB = faceIdx;
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prev = next;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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static aiVector3D CalculateVertexNormal(SIBMesh* mesh, uint32_t faceIdx, uint32_t pos,
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const std::vector<aiVector3D>& faceNormals)
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{
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// Creased edges complicate this. We need to find the start/end range of the
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// ring of faces that touch this position.
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// We do this in two passes. The first pass is to find the end of the range,
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// the second is to work backwards to the start and calculate the final normal.
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aiVector3D vtxNormal;
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for (int pass=0;pass<2;pass++)
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{
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vtxNormal = aiVector3D(0, 0, 0);
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uint32_t startFaceIdx = faceIdx;
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uint32_t prevFaceIdx = faceIdx;
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// Process each connected face.
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while (true)
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{
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// Accumulate the face normal.
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vtxNormal += faceNormals[faceIdx];
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uint32_t nextFaceIdx = 0xffffffff;
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// Move to the next edge sharing this position.
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uint32_t* idx = &mesh->idx[mesh->faceStart[faceIdx]];
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uint32_t numPoints = *idx++;
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uint32_t posA = idx[(numPoints-1)*N+POS];
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for (uint32_t n=0;n<numPoints;n++,idx+=N)
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{
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uint32_t posB = idx[POS];
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// Test if this edge shares our target position.
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if (posA == pos || posB == pos)
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{
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SIBEdge& edge = GetEdge(mesh, posA, posB);
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// Move to whichever side we didn't just come from.
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if (!edge.creased) {
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if (edge.faceA != prevFaceIdx && edge.faceA != faceIdx)
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nextFaceIdx = edge.faceA;
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else if (edge.faceB != prevFaceIdx && edge.faceB != faceIdx)
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nextFaceIdx = edge.faceB;
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}
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}
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posA = posB;
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}
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// Stop once we hit either an creased/unconnected edge, or we
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// wrapped around and hit our start point.
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if (nextFaceIdx == 0xffffffff || nextFaceIdx == startFaceIdx)
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break;
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prevFaceIdx = faceIdx;
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faceIdx = nextFaceIdx;
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}
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}
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// Normalize it.
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float len = vtxNormal.Length();
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if (len > 0.000000001f)
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vtxNormal /= len;
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return vtxNormal;
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}
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// ------------------------------------------------------------------------------------------------
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static void CalculateNormals(SIBMesh* mesh)
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{
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size_t numFaces = mesh->faceStart.size();
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// Calculate face normals.
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std::vector<aiVector3D> faceNormals(numFaces);
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for (size_t faceIdx=0;faceIdx<numFaces;faceIdx++)
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{
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uint32_t* idx = &mesh->idx[mesh->faceStart[faceIdx]];
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uint32_t numPoints = *idx++;
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aiVector3D faceNormal(0, 0, 0);
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uint32_t *prev = &idx[(numPoints-1)*N];
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for (uint32_t i=0;i<numPoints;i++)
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{
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uint32_t *next = &idx[i*N];
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faceNormal += mesh->pos[prev[POS]] ^ mesh->pos[next[POS]];
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prev = next;
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}
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faceNormals[faceIdx] = faceNormal;
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}
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// Calculate vertex normals.
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for (size_t faceIdx=0;faceIdx<numFaces;faceIdx++)
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{
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uint32_t* idx = &mesh->idx[mesh->faceStart[faceIdx]];
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uint32_t numPoints = *idx++;
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for (uint32_t i=0;i<numPoints;i++)
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{
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uint32_t pos = idx[i*N+POS];
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uint32_t nrm = idx[i*N+NRM];
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aiVector3D vtxNorm = CalculateVertexNormal(mesh, faceIdx, pos, faceNormals);
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mesh->nrm[nrm] = vtxNorm;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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struct TempMesh
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{
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std::vector<aiVector3D> vtx;
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std::vector<aiVector3D> nrm;
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std::vector<aiVector3D> uv;
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std::vector<aiFace> faces;
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};
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static void ReadShape(SIB* sib, StreamReaderLE* stream)
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{
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SIBMesh smesh;
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aiString name;
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while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk))
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{
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SIBChunk chunk = ReadChunk(stream);
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unsigned oldLimit = stream->SetReadLimit(stream->GetCurrentPos() + chunk.Size);
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switch (chunk.Tag)
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{
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case TAG('M','I','R','P'): break; // mirror plane maybe?
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case TAG('I','M','R','P'): break; // instance mirror? (not supported here yet)
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case TAG('D','I','N','F'): break; // display info, not needed
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case TAG('P','I','N','F'): break; // ?
|
|
case TAG('V','M','I','R'): break; // ?
|
|
case TAG('F','M','I','R'): break; // ?
|
|
case TAG('T','X','S','M'): break; // ?
|
|
case TAG('F','A','H','S'): break; // ?
|
|
case TAG('V','R','T','S'): ReadVerts(&smesh, stream, chunk.Size/12); break;
|
|
case TAG('F','A','C','S'): ReadFaces(&smesh, stream); break;
|
|
case TAG('F','T','V','S'): ReadUVs(&smesh, stream); break;
|
|
case TAG('S','N','A','M'): name = ReadString(stream, chunk.Size/2); break;
|
|
case TAG('F','A','M','A'): ReadMtls(&smesh, stream); break;
|
|
case TAG('A','X','I','S'): ReadAxis(smesh.axis, stream); break;
|
|
case TAG('E','D','G','S'): ReadEdges(&smesh, stream); break;
|
|
case TAG('E','C','R','S'): ReadCreases(&smesh, stream); break;
|
|
default: UnknownChunk(stream, chunk); break;
|
|
}
|
|
|
|
stream->SetCurrentPos(stream->GetReadLimit());
|
|
stream->SetReadLimit(oldLimit);
|
|
}
|
|
|
|
assert(smesh.faceStart.size() == smesh.mtls.size()); // sanity check
|
|
|
|
// Silo doesn't store any normals in the file - we need to compute
|
|
// them ourselves. We can't let AssImp handle it as AssImp doesn't
|
|
// know about our creased edges.
|
|
ConnectFaces(&smesh);
|
|
CalculateNormals(&smesh);
|
|
|
|
// Construct the transforms.
|
|
aiMatrix4x4 worldToLocal = smesh.axis;
|
|
worldToLocal.Inverse();
|
|
aiMatrix4x4 worldToLocalN = worldToLocal;
|
|
worldToLocalN.a4 = worldToLocalN.b4 = worldToLocalN.c4 = 0.0f;
|
|
worldToLocalN.Inverse().Transpose();
|
|
|
|
// Allocate final mesh data.
|
|
// We'll allocate one mesh for each material. (we'll strip unused ones after)
|
|
std::vector<TempMesh> meshes(sib->mtls.size());
|
|
|
|
// Un-index the source data and apply to each vertex.
|
|
for (unsigned fi=0;fi<smesh.faceStart.size();fi++)
|
|
{
|
|
uint32_t start = smesh.faceStart[fi];
|
|
uint32_t mtl = smesh.mtls[fi];
|
|
uint32_t *idx = &smesh.idx[start];
|
|
|
|
if (mtl >= meshes.size())
|
|
{
|
|
DefaultLogger::get()->error("SIB: Face material index is invalid.");
|
|
mtl = 0;
|
|
}
|
|
|
|
TempMesh& dest = meshes[mtl];
|
|
|
|
aiFace face;
|
|
face.mNumIndices = *idx++;
|
|
face.mIndices = new unsigned[face.mNumIndices];
|
|
for (unsigned pt=0;pt<face.mNumIndices;pt++,idx+=N)
|
|
{
|
|
size_t vtxIdx = dest.vtx.size();
|
|
face.mIndices[pt] = vtxIdx;
|
|
|
|
// De-index it. We don't need to validate here as
|
|
// we did it when creating the data.
|
|
aiVector3D pos = smesh.pos[idx[POS]];
|
|
aiVector3D nrm = smesh.nrm[idx[NRM]];
|
|
aiVector3D uv = smesh.uv[idx[UV]];
|
|
|
|
// The verts are supplied in world-space, so let's
|
|
// transform them back into the local space of this mesh:
|
|
pos = worldToLocal * pos;
|
|
nrm = worldToLocalN * nrm;
|
|
|
|
dest.vtx.push_back(pos);
|
|
dest.nrm.push_back(nrm);
|
|
dest.uv.push_back(uv);
|
|
}
|
|
dest.faces.push_back(face);
|
|
}
|
|
|
|
SIBObject obj;
|
|
obj.name = name;
|
|
obj.axis = smesh.axis;
|
|
obj.meshIdx = sib->meshes.size();
|
|
|
|
// Now that we know the size of everything,
|
|
// we can build the final one-material-per-mesh data.
|
|
for (size_t n=0;n<meshes.size();n++)
|
|
{
|
|
TempMesh& src = meshes[n];
|
|
if (src.faces.empty())
|
|
continue;
|
|
|
|
aiMesh* mesh = new aiMesh;
|
|
mesh->mName = name;
|
|
mesh->mNumFaces = src.faces.size();
|
|
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
|
mesh->mNumVertices = src.vtx.size();
|
|
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
|
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
|
|
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
|
mesh->mNumUVComponents[0] = 2;
|
|
mesh->mMaterialIndex = n;
|
|
|
|
for (unsigned i=0;i<mesh->mNumVertices;i++)
|
|
{
|
|
mesh->mVertices[i] = src.vtx[i];
|
|
mesh->mNormals[i] = src.nrm[i];
|
|
mesh->mTextureCoords[0][i] = src.uv[i];
|
|
}
|
|
for (unsigned i=0;i<mesh->mNumFaces;i++)
|
|
{
|
|
mesh->mFaces[i] = src.faces[i];
|
|
}
|
|
|
|
sib->meshes.push_back(mesh);
|
|
}
|
|
|
|
obj.meshCount = sib->meshes.size() - obj.meshIdx;
|
|
sib->objs.push_back(obj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
static void ReadMaterial(SIB* sib, StreamReaderLE* stream)
|
|
{
|
|
aiColor3D diff = ReadColor(stream);
|
|
aiColor3D ambi = ReadColor(stream);
|
|
aiColor3D spec = ReadColor(stream);
|
|
aiColor3D emis = ReadColor(stream);
|
|
float shiny = (float)stream->GetU4();
|
|
|
|
uint32_t nameLen = stream->GetU4();
|
|
aiString name = ReadString(stream, nameLen/2);
|
|
uint32_t texLen = stream->GetU4();
|
|
aiString tex = ReadString(stream, texLen/2);
|
|
|
|
aiMaterial* mtl = new aiMaterial();
|
|
mtl->AddProperty(&diff, 1, AI_MATKEY_COLOR_DIFFUSE);
|
|
mtl->AddProperty(&ambi, 1, AI_MATKEY_COLOR_AMBIENT);
|
|
mtl->AddProperty(&spec, 1, AI_MATKEY_COLOR_SPECULAR);
|
|
mtl->AddProperty(&emis, 1, AI_MATKEY_COLOR_EMISSIVE);
|
|
mtl->AddProperty(&shiny, 1, AI_MATKEY_SHININESS);
|
|
mtl->AddProperty(&name, AI_MATKEY_NAME);
|
|
if (tex.length > 0) {
|
|
mtl->AddProperty(&tex, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
|
mtl->AddProperty(&tex, AI_MATKEY_TEXTURE_AMBIENT(0));
|
|
}
|
|
|
|
sib->mtls.push_back(mtl);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
static void ReadLightInfo(aiLight* light, StreamReaderLE* stream)
|
|
{
|
|
uint32_t type = stream->GetU4();
|
|
switch (type) {
|
|
case 0: light->mType = aiLightSource_POINT; break;
|
|
case 1: light->mType = aiLightSource_SPOT; break;
|
|
case 2: light->mType = aiLightSource_DIRECTIONAL; break;
|
|
default: light->mType = aiLightSource_UNDEFINED; break;
|
|
}
|
|
|
|
light->mPosition.x = stream->GetF4();
|
|
light->mPosition.y = stream->GetF4();
|
|
light->mPosition.z = stream->GetF4();
|
|
light->mDirection.x = stream->GetF4();
|
|
light->mDirection.y = stream->GetF4();
|
|
light->mDirection.z = stream->GetF4();
|
|
light->mColorDiffuse = ReadColor(stream);
|
|
light->mColorAmbient = ReadColor(stream);
|
|
light->mColorSpecular = ReadColor(stream);
|
|
float spotExponent = stream->GetF4();
|
|
float spotCutoff = stream->GetF4();
|
|
light->mAttenuationConstant = stream->GetF4();
|
|
light->mAttenuationLinear = stream->GetF4();
|
|
light->mAttenuationQuadratic = stream->GetF4();
|
|
|
|
// Silo uses the OpenGL default lighting model for it's
|
|
// spot cutoff/exponent. AssImp unfortunately, does not.
|
|
// Let's try and approximate it by solving for the
|
|
// 99% and 1% percentiles.
|
|
// OpenGL: I = cos(angle)^E
|
|
// Solving: angle = acos(I^(1/E))
|
|
float E = 1.0f / std::max(spotExponent, 0.00001f);
|
|
float inner = acosf(powf(0.99f, E));
|
|
float outer = acosf(powf(0.01f, E));
|
|
|
|
// Apply the cutoff.
|
|
outer = std::min(outer, AI_DEG_TO_RAD(spotCutoff));
|
|
|
|
light->mAngleInnerCone = std::min(inner, outer);
|
|
light->mAngleOuterCone = outer;
|
|
}
|
|
|
|
static void ReadLight(SIB* sib, StreamReaderLE* stream)
|
|
{
|
|
aiLight* light = new aiLight();
|
|
|
|
while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk))
|
|
{
|
|
SIBChunk chunk = ReadChunk(stream);
|
|
unsigned oldLimit = stream->SetReadLimit(stream->GetCurrentPos() + chunk.Size);
|
|
|
|
switch (chunk.Tag)
|
|
{
|
|
case TAG('L','N','F','O'): ReadLightInfo(light, stream); break;
|
|
case TAG('S','N','A','M'): light->mName = ReadString(stream, chunk.Size/2); break;
|
|
default: UnknownChunk(stream, chunk); break;
|
|
}
|
|
|
|
stream->SetCurrentPos(stream->GetReadLimit());
|
|
stream->SetReadLimit(oldLimit);
|
|
}
|
|
|
|
sib->lights.push_back(light);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
static void ReadScale(aiMatrix4x4& axis, StreamReaderLE* stream)
|
|
{
|
|
aiMatrix4x4 scale;
|
|
scale.a1 = stream->GetF4();
|
|
scale.b1 = stream->GetF4();
|
|
scale.c1 = stream->GetF4();
|
|
scale.d1 = stream->GetF4();
|
|
scale.a2 = stream->GetF4();
|
|
scale.b2 = stream->GetF4();
|
|
scale.c2 = stream->GetF4();
|
|
scale.d2 = stream->GetF4();
|
|
scale.a3 = stream->GetF4();
|
|
scale.b3 = stream->GetF4();
|
|
scale.c3 = stream->GetF4();
|
|
scale.d3 = stream->GetF4();
|
|
scale.a4 = stream->GetF4();
|
|
scale.b4 = stream->GetF4();
|
|
scale.c4 = stream->GetF4();
|
|
scale.d4 = stream->GetF4();
|
|
|
|
axis = axis * scale;
|
|
}
|
|
|
|
static void ReadInstance(SIB* sib, StreamReaderLE* stream)
|
|
{
|
|
SIBObject inst;
|
|
uint32_t shapeIndex = 0;
|
|
|
|
while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk))
|
|
{
|
|
SIBChunk chunk = ReadChunk(stream);
|
|
unsigned oldLimit = stream->SetReadLimit(stream->GetCurrentPos() + chunk.Size);
|
|
|
|
switch (chunk.Tag)
|
|
{
|
|
case TAG('D','I','N','F'): break; // display info, not needed
|
|
case TAG('P','I','N','F'): break; // ?
|
|
case TAG('A','X','I','S'): ReadAxis(inst.axis, stream); break;
|
|
case TAG('I','N','S','I'): shapeIndex = stream->GetU4(); break;
|
|
case TAG('S','M','T','X'): ReadScale(inst.axis, stream); break;
|
|
case TAG('S','N','A','M'): inst.name = ReadString(stream, chunk.Size/2); break;
|
|
default: UnknownChunk(stream, chunk); break;
|
|
}
|
|
|
|
stream->SetCurrentPos(stream->GetReadLimit());
|
|
stream->SetReadLimit(oldLimit);
|
|
}
|
|
|
|
if (shapeIndex >= sib->objs.size())
|
|
throw DeadlyImportError("SIB: Invalid shape index.");
|
|
|
|
const SIBObject& src = sib->objs[shapeIndex];
|
|
inst.meshIdx = src.meshIdx;
|
|
inst.meshCount = src.meshCount;
|
|
sib->insts.push_back(inst);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
static void CheckVersion(StreamReaderLE* stream)
|
|
{
|
|
uint32_t version = stream->GetU4();
|
|
if (version != 1)
|
|
throw DeadlyImportError("SIB: Unsupported file version.");
|
|
}
|
|
|
|
static void ReadScene(SIB* sib, StreamReaderLE* stream)
|
|
{
|
|
// Parse each chunk in turn.
|
|
while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk))
|
|
{
|
|
SIBChunk chunk = ReadChunk(stream);
|
|
unsigned oldLimit = stream->SetReadLimit(stream->GetCurrentPos() + chunk.Size);
|
|
|
|
switch (chunk.Tag)
|
|
{
|
|
case TAG('H','E','A','D'): CheckVersion(stream); break;
|
|
case TAG('S','H','A','P'): ReadShape(sib, stream); break;
|
|
case TAG('G','R','P','S'): break; // group assignment, we don't import this
|
|
case TAG('T','E','X','P'): break; // ?
|
|
case TAG('I','N','S','T'): ReadInstance(sib, stream); break;
|
|
case TAG('M','A','T','R'): ReadMaterial(sib, stream); break;
|
|
case TAG('L','G','H','T'): ReadLight(sib, stream); break;
|
|
default: UnknownChunk(stream, chunk); break;
|
|
}
|
|
|
|
stream->SetCurrentPos(stream->GetReadLimit());
|
|
stream->SetReadLimit(oldLimit);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Imports the given file into the given scene structure.
|
|
void SIBImporter::InternReadFile(const std::string& pFile,
|
|
aiScene* pScene, IOSystem* pIOHandler)
|
|
{
|
|
StreamReaderLE stream(pIOHandler->Open(pFile, "rb"));
|
|
|
|
// We should have at least one chunk
|
|
if (stream.GetRemainingSize() < 16)
|
|
throw DeadlyImportError("SIB file is either empty or corrupt: " + pFile);
|
|
|
|
SIB sib;
|
|
|
|
// Default material.
|
|
aiMaterial* defmtl = new aiMaterial;
|
|
aiString defname = aiString(AI_DEFAULT_MATERIAL_NAME);
|
|
defmtl->AddProperty(&defname, AI_MATKEY_NAME);
|
|
sib.mtls.push_back(defmtl);
|
|
|
|
// Read it all.
|
|
ReadScene(&sib, &stream);
|
|
|
|
// Join the instances and objects together.
|
|
size_t firstInst = sib.objs.size();
|
|
sib.objs.insert(sib.objs.end(), sib.insts.begin(), sib.insts.end());
|
|
sib.insts.clear();
|
|
|
|
// Transfer to the aiScene.
|
|
pScene->mNumMaterials = sib.mtls.size();
|
|
pScene->mNumMeshes = sib.meshes.size();
|
|
pScene->mNumLights = sib.lights.size();
|
|
pScene->mMaterials = new aiMaterial* [pScene->mNumMaterials];
|
|
pScene->mMeshes = new aiMesh* [pScene->mNumMeshes];
|
|
pScene->mLights = new aiLight* [pScene->mNumLights];
|
|
if (pScene->mNumMaterials)
|
|
memcpy(pScene->mMaterials, &sib.mtls[0], sizeof(aiMaterial*) * pScene->mNumMaterials);
|
|
if (pScene->mNumMeshes)
|
|
memcpy(pScene->mMeshes, &sib.meshes[0], sizeof(aiMesh*) * pScene->mNumMeshes);
|
|
if (pScene->mNumLights)
|
|
memcpy(pScene->mLights, &sib.lights[0], sizeof(aiLight*) * pScene->mNumLights);
|
|
|
|
// Construct the root node.
|
|
size_t childIdx = 0;
|
|
aiNode *root = new aiNode();
|
|
root->mName.Set("<SIBRoot>");
|
|
root->mNumChildren = sib.objs.size() + sib.lights.size();
|
|
root->mChildren = new aiNode* [root->mNumChildren];
|
|
pScene->mRootNode = root;
|
|
|
|
// Add nodes for each object.
|
|
for (size_t n=0;n<sib.objs.size();n++)
|
|
{
|
|
SIBObject& obj = sib.objs[n];
|
|
aiNode* node = new aiNode;
|
|
root->mChildren[childIdx++] = node;
|
|
node->mName = obj.name;
|
|
node->mParent = root;
|
|
node->mTransformation = obj.axis;
|
|
|
|
node->mNumMeshes = obj.meshCount;
|
|
node->mMeshes = new unsigned[node->mNumMeshes];
|
|
for (unsigned i=0;i<node->mNumMeshes;i++)
|
|
node->mMeshes[i] = obj.meshIdx + i;
|
|
|
|
// Mark instanced objects as being so.
|
|
if (n >= firstInst)
|
|
{
|
|
node->mMetaData = new aiMetadata;
|
|
node->mMetaData->mNumProperties = 1;
|
|
node->mMetaData->mKeys = new aiString[1];
|
|
node->mMetaData->mValues = new aiMetadataEntry[1];
|
|
node->mMetaData->Set(0, "IsInstance", true);
|
|
}
|
|
}
|
|
|
|
// Add nodes for each light.
|
|
// (no transformation as the light is already in world space)
|
|
for (size_t n=0;n<sib.lights.size();n++)
|
|
{
|
|
aiLight* light = sib.lights[n];
|
|
aiNode* node = new aiNode;
|
|
root->mChildren[childIdx++] = node;
|
|
node->mName = light->mName;
|
|
node->mParent = root;
|
|
}
|
|
}
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_SIB_IMPORTER
|