137 lines
4.7 KiB
Markdown
137 lines
4.7 KiB
Markdown
Open Asset Import Library (assimp)
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========
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Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
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APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
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Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
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This is the development trunk containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories.
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The current build status is:
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Linux [![Linux Build Status](https://travis-ci.org/assimp/assimp.png)](https://travis-ci.org/assimp/assimp)
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Windows [![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
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Coverity<a href="https://scan.coverity.com/projects/5607">
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<img alt="Coverity Scan Build Status"
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src="https://scan.coverity.com/projects/5607/badge.svg"/>
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</a>
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__[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.__
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#### Supported file formats ####
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A full list [is here](http://assimp.sourceforge.net/main_features_formats.html).
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__Importers__:
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- 3DS
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- BLEND (Blender)
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- DAE/Collada
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- FBX
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- IFC-STEP
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- ASE
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- DXF
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- HMP
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- MD2
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- MD3
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- MD5
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- MDC
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- MDL
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- NFF
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- PLY
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- STL
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- X
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- OBJ
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- OpenGEX
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- SMD
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- LWO
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- LXO
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- LWS
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- TER
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- AC3D
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- MS3D
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- COB
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- Q3BSP
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- XGL
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- CSM
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- BVH
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- B3D
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- NDO
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- Ogre Binary
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- Ogre XML
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- Q3D
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- ASSBIN (Assimp custom format)
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- glTF
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Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
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- C4D (https://github.com/acgessler/assimp-cinema4d)
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__Exporters__:
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- DAE (Collada)
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- STL
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- OBJ
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- PLY
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- X
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- 3DS
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- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
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- ASSBIN
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- glTF
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### Building ###
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Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
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#### Repository structure ####
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Open Asset Import Library is implemented in C++. The directory structure is:
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/code Source code
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/contrib Third-party libraries
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/doc Documentation (doxysource and pre-compiled docs)
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/include Public header C and C++ header files
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/scripts Scripts used to generate the loading code for some formats
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/port Ports to other languages and scripts to maintain those.
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/test Unit- and regression tests, test suite of models
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/tools Tools (old assimp viewer, command line `assimp`)
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/samples A small number of samples to illustrate possible
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use cases for Assimp
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/workspaces Build enviroments for vc,xcode,... (deprecated,
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CMake has superseeded all legacy build options!)
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### Where to get help ###
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For more information, visit [our website](http://assimp.sourceforge.net/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
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(CHMs for Windows are included in some release packages and should be located right here in the root folder).
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If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
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For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
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[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
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And we also have an IRC-channel at freenode: #assetimporterlib . You can easily join us via: [KiwiIRC/freenote](https://kiwiirc.com/client/irc.freenode.net), choose your nickname and type
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> /join #assetimporterlib
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### Contributing ###
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Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
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a pull request with your changes against the main repository's `master` branch.
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### License ###
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Our license is based on the modified, __3-clause BSD__-License.
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An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
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and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
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For the legal details, see the `LICENSE` file.
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### Why this name ###
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Sorry, we're germans :-), no english native speakers ...
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