assimp/include/assimp/pbrmaterial.h

90 lines
4.0 KiB
C

/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
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following disclaimer.
* Redistributions in binary form must reproduce the above
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following disclaimer in the documentation and/or other
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* Neither the name of the assimp team, nor the names of its
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derived from this software without specific prior
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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*/
/** @file pbrmaterial.h
* @brief Deprecated GLTF_PBR macros
*/
#pragma once
#ifndef AI_PBRMATERIAL_H_INC
#define AI_PBRMATERIAL_H_INC
#ifdef __GNUC__
# pragma GCC system_header
# warning pbrmaterial.h is deprecated. Please update to PBR materials in materials.h and glTF-specific items in GltfMaterial.h
#else if defined(_MSC_VER)
# pragma message("pbrmaterial.h is deprecated. Please update to PBR materials in materials.h and glTF-specific items in GltfMaterial.h")
#endif
#include <assimp/material.h>
#include <assimp/GltfMaterial.h>
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR AI_MATKEY_BASE_COLOR
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE AI_MATKEY_BASE_COLOR_TEXTURE
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR AI_MATKEY_METALLIC_FACTOR
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR AI_MATKEY_ROUGHNESS_FACTOR
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS AI_MATKEY_GLOSSINESS_FACTOR
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR AI_MATKEY_GLOSSINESS_FACTOR
// Use AI_MATKEY_SHADING_MODEL == aiShadingMode_Unlit instead
#define AI_MATKEY_GLTF_UNLIT "$mat.gltf.unlit", 0, 0
//AI_MATKEY_GLTF_MATERIAL_SHEEN
#define AI_MATKEY_GLTF_MATERIAL_SHEEN_COLOR_FACTOR AI_MATKEY_SHEEN_COLOR_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_SHEEN_ROUGHNESS_FACTOR AI_MATKEY_SHEEN_ROUGHNESS_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_SHEEN_COLOR_TEXTURE AI_MATKEY_SHEEN_COLOR_TEXTURE
#define AI_MATKEY_GLTF_MATERIAL_SHEEN_ROUGHNESS_TEXTURE AI_MATKEY_SHEEN_ROUGHNESS_TEXTURE
//AI_MATKEY_GLTF_MATERIAL_CLEARCOAT
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_FACTOR AI_MATKEY_CLEARCOAT_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_ROUGHNESS_FACTOR AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_TEXTURE AI_MATKEY_CLEARCOAT_TEXTURE
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_ROUGHNESS_TEXTURE AI_MATKEY_CLEARCOAT_ROUGHNESS_TEXTURE
#define AI_MATKEY_GLTF_MATERIAL_CLEARCOAT_NORMAL_TEXTURE AI_MATKEY_CLEARCOAT_NORMAL_TEXTURE
//AI_MATKEY_GLTF_MATERIAL_TRANSMISSION
#define AI_MATKEY_GLTF_MATERIAL_TRANSMISSION_FACTOR AI_MATKEY_TRANSMISSION_FACTOR
#define AI_MATKEY_GLTF_MATERIAL_TRANSMISSION_TEXTURE AI_MATKEY_TRANSMISSION_TEXTURE
#define AI_MATKEY_GLTF_TEXTURE_TEXCOORD(type, N) AI_MATKEY_UVWSRC(type, N)
#endif //!!AI_PBRMATERIAL_H_INC