88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2021, assimp team
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
#ifndef AI_GLTF2IMPORTER_H_INC
|
|
#define AI_GLTF2IMPORTER_H_INC
|
|
|
|
#include <assimp/BaseImporter.h>
|
|
|
|
struct aiNode;
|
|
|
|
namespace glTF2 {
|
|
class Asset;
|
|
}
|
|
|
|
namespace Assimp {
|
|
|
|
/**
|
|
* Load the glTF2 format.
|
|
* https://github.com/KhronosGroup/glTF/tree/master/specification
|
|
*/
|
|
class glTF2Importer : public BaseImporter {
|
|
public:
|
|
glTF2Importer();
|
|
~glTF2Importer() override;
|
|
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
|
|
|
protected:
|
|
const aiImporterDesc *GetInfo() const override;
|
|
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
|
|
|
private:
|
|
void ImportEmbeddedTextures(glTF2::Asset &a);
|
|
void ImportMaterials(glTF2::Asset &a);
|
|
void ImportMeshes(glTF2::Asset &a);
|
|
void ImportCameras(glTF2::Asset &a);
|
|
void ImportLights(glTF2::Asset &a);
|
|
void ImportNodes(glTF2::Asset &a);
|
|
void ImportAnimations(glTF2::Asset &a);
|
|
void ImportCommonMetadata(glTF2::Asset &a);
|
|
|
|
private:
|
|
std::vector<unsigned int> meshOffsets;
|
|
std::vector<int> embeddedTexIdxs;
|
|
aiScene *mScene;
|
|
};
|
|
|
|
} // namespace Assimp
|
|
|
|
#endif // AI_GLTF2IMPORTER_H_INC
|