156 lines
7.8 KiB
C++
156 lines
7.8 KiB
C++
/*
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Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#pragma once
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#ifndef O3DGC_ADJACENCY_INFO_H
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#define O3DGC_ADJACENCY_INFO_H
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#include "o3dgcCommon.h"
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namespace o3dgc
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{
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const long O3DGC_MIN_NEIGHBORS_SIZE = 128;
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const long O3DGC_MIN_NUM_NEIGHBORS_SIZE = 16;
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//!
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class AdjacencyInfo
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{
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public:
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//! Constructor.
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AdjacencyInfo(long numNeighborsSize = O3DGC_MIN_NUM_NEIGHBORS_SIZE,
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long neighborsSize = O3DGC_MIN_NUM_NEIGHBORS_SIZE)
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{
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m_numElements = 0;
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m_neighborsSize = neighborsSize;
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m_numNeighborsSize = numNeighborsSize;
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m_numNeighbors = new long [m_numNeighborsSize];
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m_neighbors = new long [m_neighborsSize ];
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};
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//! Destructor.
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~AdjacencyInfo(void)
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{
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delete [] m_neighbors;
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delete [] m_numNeighbors;
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};
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O3DGCErrorCode Allocate(long numNeighborsSize, long neighborsSize)
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{
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m_numElements = numNeighborsSize;
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if (neighborsSize > m_neighborsSize)
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{
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delete [] m_numNeighbors;
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m_neighborsSize = neighborsSize;
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m_numNeighbors = new long [m_numNeighborsSize];
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}
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if (numNeighborsSize > m_numNeighborsSize)
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{
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delete [] m_neighbors;
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m_numNeighborsSize = numNeighborsSize;
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m_neighbors = new long [m_neighborsSize];
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}
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return O3DGC_OK;
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}
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O3DGCErrorCode AllocateNumNeighborsArray(long numElements)
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{
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if (numElements > m_numNeighborsSize)
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{
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delete [] m_numNeighbors;
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m_numNeighborsSize = numElements;
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m_numNeighbors = new long [m_numNeighborsSize];
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}
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m_numElements = numElements;
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return O3DGC_OK;
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}
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O3DGCErrorCode AllocateNeighborsArray()
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{
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for(long i = 1; i < m_numElements; ++i)
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{
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m_numNeighbors[i] += m_numNeighbors[i-1];
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}
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if (m_numNeighbors[m_numElements-1] > m_neighborsSize)
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{
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delete [] m_neighbors;
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m_neighborsSize = m_numNeighbors[m_numElements-1];
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m_neighbors = new long [m_neighborsSize];
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}
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return O3DGC_OK;
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}
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O3DGCErrorCode ClearNumNeighborsArray()
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{
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memset(m_numNeighbors, 0x00, sizeof(long) * m_numElements);
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return O3DGC_OK;
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}
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O3DGCErrorCode ClearNeighborsArray()
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{
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memset(m_neighbors, 0xFF, sizeof(long) * m_neighborsSize);
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return O3DGC_OK;
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}
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O3DGCErrorCode AddNeighbor(long element, long neighbor)
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{
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assert(m_numNeighbors[element] <= m_numNeighbors[m_numElements-1]);
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long p0 = Begin(element);
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long p1 = End(element);
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for(long p = p0; p < p1; p++)
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{
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if (m_neighbors[p] == -1)
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{
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m_neighbors[p] = neighbor;
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return O3DGC_OK;
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}
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}
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return O3DGC_ERROR_BUFFER_FULL;
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}
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long Begin(long element) const
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{
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assert(element < m_numElements);
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assert(element >= 0);
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return (element>0)?m_numNeighbors[element-1]:0;
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}
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long End(long element) const
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{
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assert(element < m_numElements);
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assert(element >= 0);
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return m_numNeighbors[element];
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}
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long GetNeighbor(long element) const
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{
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assert(element < m_neighborsSize);
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assert(element >= 0);
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return m_neighbors[element];
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}
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long GetNumNeighbors(long element) const
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{
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return End(element) - Begin(element);
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}
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long * const GetNumNeighborsBuffer() { return m_numNeighbors;}
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long * const GetNeighborsBuffer() { return m_neighbors;}
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private:
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long m_neighborsSize; // actual allocated size for m_neighbors
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long m_numNeighborsSize; // actual allocated size for m_numNeighbors
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long m_numElements; // number of elements
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long * m_neighbors; //
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long * m_numNeighbors; //
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};
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}
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#endif // O3DGC_ADJACENCY_INFO_H
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