296 lines
11 KiB
C++
296 lines
11 KiB
C++
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (ASSIMP)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file Implementation of the MDR importer class */
|
|
|
|
#include "AssimpPCH.h"
|
|
#include "MDRLoader.h"
|
|
|
|
using namespace Assimp;
|
|
using namespace Assimp::MDR;
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Constructor to be privately used by Importer
|
|
MDRImporter::MDRImporter()
|
|
{
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Destructor, private as well
|
|
MDRImporter::~MDRImporter()
|
|
{
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Returns whether the class can handle the format of the given file.
|
|
bool MDRImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
|
|
{
|
|
// simple check of file extension is enough for the moment
|
|
std::string::size_type pos = pFile.find_last_of('.');
|
|
// no file extension - can't read
|
|
if( pos == std::string::npos)
|
|
return false;
|
|
std::string extension = pFile.substr( pos);
|
|
|
|
return !(extension.length() != 4 || extension[0] != '.' ||
|
|
extension[1] != 'm' && extension[1] != 'M' ||
|
|
extension[2] != 'd' && extension[2] != 'D' ||
|
|
extension[3] != 'r' && extension[3] != 'R');
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Validate the header of the given MDR file
|
|
void MDRImporter::ValidateHeader()
|
|
{
|
|
if (pcHeader->ident != AI_MDR_MAGIC_NUMBER_BE &&
|
|
pcHeader->ident != AI_MDR_MAGIC_NUMBER_LE)
|
|
{
|
|
char szBuffer[5];
|
|
szBuffer[0] = ((char*)&pcHeader->ident)[0];
|
|
szBuffer[1] = ((char*)&pcHeader->ident)[1];
|
|
szBuffer[2] = ((char*)&pcHeader->ident)[2];
|
|
szBuffer[3] = ((char*)&pcHeader->ident)[3];
|
|
szBuffer[4] = '\0';
|
|
|
|
throw new ImportErrorException("Invalid MDR magic word: should be 5MDR, the "
|
|
"magic word found is " + std::string( szBuffer ));
|
|
}
|
|
|
|
if (pcHeader->version != AI_MDR_VERSION)
|
|
DefaultLogger::get()->warn("Unsupported MDR file version (2 (AI_MDR_VERSION) was expected)");
|
|
|
|
if (!pcHeader->numBones)
|
|
DefaultLogger::get()->warn("MDR: At least one bone must be there");
|
|
|
|
// validate all LODs
|
|
if (pcHeader->ofsLODs > fileSize)
|
|
|
|
// validate all frames
|
|
if (pcHeader->ofsFrames + sizeof(MDR::Frame) * (pcHeader->numBones-1) *
|
|
sizeof(MDR::Bone) * pcHeader->numFrames > fileSize)
|
|
{
|
|
throw new ImportErrorException("MDR: header is invalid - frame out of range");
|
|
}
|
|
|
|
// check whether the requested frame is existing
|
|
if (this->configFrameID >= pcHeader->numFrames)
|
|
throw new ImportErrorException("The requested frame is not available");
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Validate the header of a given MDR file LOD
|
|
void MDRImporter::ValidateLODHeader(BE_NCONST MDR::LOD* pcLOD)
|
|
{
|
|
AI_SWAP4(pcLOD->ofsSurfaces);
|
|
AI_SWAP4(pcLOD->numSurfaces);
|
|
AI_SWAP4(pcLOD->ofsEnd);
|
|
|
|
const unsigned int iMax = this->fileSize - (unsigned int)((int8_t*)pcLOD-(int8_t*)pcHeader);
|
|
|
|
if (!pcLOD->numSurfaces)
|
|
throw new ImportErrorException("MDR: LOD has zero surfaces assigned");
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Validate the header of a given MDR file surface
|
|
void MDRImporter::ValidateSurfaceHeader(BE_NCONST MDR::Surface* pcSurf)
|
|
{
|
|
AI_SWAP4(pcSurf->ident);
|
|
AI_SWAP4(pcSurf->numBoneReferences);
|
|
AI_SWAP4(pcSurf->numTriangles);
|
|
AI_SWAP4(pcSurf->numVerts);
|
|
AI_SWAP4(pcSurf->ofsBoneReferences);
|
|
AI_SWAP4(pcSurf->ofsEnd);
|
|
AI_SWAP4(pcSurf->ofsTriangles);
|
|
AI_SWAP4(pcSurf->ofsVerts);
|
|
AI_SWAP4(pcSurf->shaderIndex);
|
|
|
|
const unsigned int iMax = this->fileSize - (unsigned int)((int8_t*)pcSurf-(int8_t*)pcHeader);
|
|
|
|
// not exact - there could be extra data in the vertices.
|
|
if (pcSurf->ofsTriangles + pcSurf->numTriangles*sizeof(MDR::Triangle) > iMax ||
|
|
pcSurf->ofsVerts + pcSurf->numVerts*sizeof(MDR::Vertex) > iMax)
|
|
{
|
|
throw new ImportErrorException("MDR: Surface header is invalid");
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Setup configuration properties
|
|
void MDRImporter::SetupProperties(const Importer* pImp)
|
|
{
|
|
// The AI_CONFIG_IMPORT_MDR_KEYFRAME option overrides the
|
|
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
|
|
if(0xffffffff == (this->configFrameID = pImp->GetPropertyInteger(
|
|
AI_CONFIG_IMPORT_MDR_KEYFRAME,0xffffffff)))
|
|
{
|
|
this->configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Imports the given file into the given scene structure.
|
|
void MDRImporter::InternReadFile( const std::string& pFile,
|
|
aiScene* pScene, IOSystem* pIOHandler)
|
|
{
|
|
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
|
|
|
|
// Check whether we can read from the file
|
|
if( file.get() == NULL)
|
|
throw new ImportErrorException( "Failed to open MDR file " + pFile + ".");
|
|
|
|
// check whether the mdr file is large enough to contain the file header
|
|
fileSize = (unsigned int)file->FileSize();
|
|
if( fileSize < sizeof(MDR::Header))
|
|
throw new ImportErrorException( "MDR File is too small.");
|
|
|
|
std::vector<unsigned char> mBuffer2(fileSize);
|
|
file->Read( &mBuffer2[0], 1, fileSize);
|
|
mBuffer = &mBuffer2[0];
|
|
|
|
// validate the file header and do BigEndian byte swapping for all sub headers
|
|
this->pcHeader = (BE_NCONST MDR::Header*)this->mBuffer;
|
|
this->ValidateHeader();
|
|
|
|
// go to the first LOD
|
|
LE_NCONST MDR::LOD* lod = (LE_NCONST MDR::LOD*)((uint8_t*)this->pcHeader+pcHeader->ofsLODs);
|
|
std::vector<aiMesh*> outMeshes;
|
|
outMeshes.reserve(lod->numSurfaces);
|
|
|
|
// get a pointer to the first surface
|
|
LE_NCONST MDR::Surface* surf = (LE_NCONST MDR::Surface*)((uint8_t*)lod+lod->ofsSurfaces);
|
|
for (uint32_t i = 0; i < lod->numSurfaces; ++i)
|
|
{
|
|
if (surf->numTriangles && surf->numVerts && surf->numBoneReferences)
|
|
{
|
|
outMeshes.push_back(new aiMesh());
|
|
aiMesh* mesh = outMeshes.back();
|
|
|
|
mesh->mNumFaces = surf->numTriangles;
|
|
mesh->mNumVertices = mesh->mNumFaces*3;
|
|
mesh->mNumBones = surf->numBoneReferences;
|
|
|
|
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
|
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
|
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
|
mesh->mBones = new aiBone*[mesh->mNumBones];
|
|
|
|
// allocate output bones
|
|
for (unsigned int p = 0; p < mesh->mNumBones;++p)
|
|
{
|
|
aiBone* bone = mesh->mBones[p] = new aiBone();
|
|
bone->mName.length = ::sprintf( bone->mName.data, "B_%i",p);
|
|
}
|
|
|
|
std::vector<BoneWeightInfo> mWeights;
|
|
mWeights.reserve(surf->numVerts << 1);
|
|
|
|
std::vector<VertexInfo> mVertices(surf->numVerts);
|
|
|
|
// get a pointer to the first vertex
|
|
LE_NCONST MDR::Vertex* v = (LE_NCONST MDR::Vertex*)((uint8_t*)surf+surf->ofsVerts);
|
|
for (unsigned int m = 0; m < surf->numVerts; ++m)
|
|
{
|
|
// get a pointer to the next vertex
|
|
v = (LE_NCONST MDR::Vertex*)((uint8_t*)(v+1) + v->numWeights*sizeof(MDR::Weight));
|
|
|
|
#ifndef AI_BUILD_BIG_ENDIAN
|
|
AI_SWAP4(v->numWeights);
|
|
AI_SWAP4(v->normal.x);AI_SWAP4(v->normal.y);AI_SWAP4(v->normal.z);
|
|
AI_SWAP4(v->texCoords.x);AI_SWAP4(v->texCoords.y);
|
|
#endif
|
|
|
|
VertexInfo& vert = mVertices[m];
|
|
vert.uv.x = v->texCoords.x; vert.uv.y = v->texCoords.y;
|
|
vert.normal = v->normal;
|
|
vert.start = (unsigned int)mWeights.size();
|
|
vert.num = v->numWeights;
|
|
|
|
for (unsigned int l = 0; l < vert.num; ++l)
|
|
{
|
|
}
|
|
}
|
|
|
|
// find out how large the output weight buffers must be
|
|
LE_NCONST MDR::Triangle* tri = (LE_NCONST MDR::Triangle*)((uint8_t*)surf+surf->ofsTriangles);
|
|
LE_NCONST MDR::Triangle* const triEnd = tri + surf->numTriangles;
|
|
for (; tri != triEnd; ++tri)
|
|
{
|
|
for (unsigned int o = 0; o < 3;++o)
|
|
{
|
|
#ifndef AI_BUILD_BIG_ENDIAN
|
|
AI_SWAP4(tri->indexes[o]);
|
|
#endif
|
|
register unsigned int temp = tri->indexes[o];
|
|
if (temp >= surf->numVerts)
|
|
throw new ImportErrorException("MDR: Vertex index is out of range");
|
|
|
|
VertexInfo& vert = mVertices[temp];
|
|
for (unsigned int l = vert.start; l < vert.start + vert.num; ++l)
|
|
{
|
|
if (mWeights[l].first >= surf->numBoneReferences)
|
|
throw new ImportErrorException("MDR: Bone index is out of range");
|
|
|
|
++mesh->mBones[mWeights[l].first]->mNumWeights;
|
|
}
|
|
}
|
|
}
|
|
|
|
// allocate storage for output bone weights
|
|
for (unsigned int p = 0; p < mesh->mNumBones;++p)
|
|
{
|
|
aiBone* bone = mesh->mBones[p];
|
|
ai_assert(0 != bone->mNumWeights);
|
|
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
|
|
}
|
|
|
|
// and build the final output buffers
|
|
}
|
|
|
|
// get a pointer to the next surface
|
|
surf = (LE_NCONST MDR::Surface*)((uint8_t*)surf + surf->ofsEnd);
|
|
}
|
|
|
|
pScene->mNumMeshes = (unsigned int) outMeshes.size();
|
|
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
|
::memcpy(pScene->mMeshes,&outMeshes[0],sizeof(void*)*pScene->mNumMeshes);
|
|
}
|