a5210b2765
* Material's shininess would not be set if strength wasn't defined too; * Two-sided culling was working the opposite way, GL_CULL_FACE actually removes back faces when enabled; * GL_COLOR_MATERIAL should not be enabled for mesh->mColors since it replaces other materials, it now sets vertex color only. Also, it now uses glColor4fv directly. Thanks to Ricardo Costa for the patch (http://sourceforge.net/projects/assimp/forums/forum/817653/topic/4502991). - some doc and formatting fixes in the very same sample. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@973 67173fc5-114c-0410-ac8e-9d2fd5bffc1f |
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.. | ||
CMakeLists.txt | ||
Sample_SimpleOpenGL.c | ||
SimpleOpenGL.sln | ||
SimpleOpenGL.vcproj | ||
makefile |