86 lines
3.6 KiB
C++
86 lines
3.6 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#include <assimp/types.h>
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#include <assimp/mesh.h>
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/// @brief This helper class supports some basic geometry algorithms.
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// ---------------------------------------------------------------------------
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class ASSIMP_API GeometryUtils {
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public:
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/// @brief Will calculate the area of a triangle.
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/// @param a The first vertex of the triangle.
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/// @param b The first vertex of the triangle.
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/// @param c The first vertex of the triangle.
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static ai_real heron( ai_real a, ai_real b, ai_real c );
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/// @brief Will compute the distance between 2 3D-vectors
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/// @param vA Vector a.
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/// @param vB Vector b.
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/// @return The distance.
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static ai_real distance3D( const aiVector3D &vA, const aiVector3D &vB );
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/// @brief Will calculate the area of a triangle described by a aiFace.
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/// @param face The face
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/// @param mesh The mesh containing the face
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/// @return The area.
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static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh );
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/// @brief Will calculate the intersection between a ray and a plane
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/// @param ray The ray to test for
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/// @param planePos A point on the plane
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/// @param planeNormal The plane normal to describe its orientation
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/// @param pos The position of the intersection.
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/// @return true is an intersection was detected, false if not.
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static bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, const aiVector3D& planeNormal, aiVector3D& pos);
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/// @brief Will normalize an array of vectors.
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/// @param vectorArrayIn The incoming arra of vectors.
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/// @param vectorArrayOut The normalized vectors.
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/// @param numVectors The array size.
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static void normalizeVectorArray(aiVector3D *vectorArrayIn, aiVector3D *vectorArrayOut, size_t numVectors);
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};
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} // namespace Assimp
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