250 lines
9.4 KiB
C++
250 lines
9.4 KiB
C++
/// \file X3DImporter_Light.cpp
|
|
/// \brief Parsing data from nodes of "Lighting" set of X3D.
|
|
/// \date 2015-2016
|
|
/// \author smal.root@gmail.com
|
|
|
|
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
|
|
|
|
#include "X3DImporter.hpp"
|
|
#include "X3DImporter_Macro.hpp"
|
|
|
|
namespace Assimp
|
|
{
|
|
|
|
// <DirectionalLight
|
|
// DEF="" ID
|
|
// USE="" IDREF
|
|
// ambientIntensity="0" SFFloat [inputOutput]
|
|
// color="1 1 1" SFColor [inputOutput]
|
|
// direction="0 0 -1" SFVec3f [inputOutput]
|
|
// global="false" SFBool [inputOutput]
|
|
// intensity="1" SFFloat [inputOutput]
|
|
// on="true" SFBool [inputOutput]
|
|
// />
|
|
void X3DImporter::ParseNode_Lighting_DirectionalLight()
|
|
{
|
|
std::string def, use;
|
|
float ambientIntensity = 0;
|
|
aiColor3D color(1, 1, 1);
|
|
aiVector3D direction(0, 0, -1);
|
|
bool global = false;
|
|
float intensity = 1;
|
|
bool on = true;
|
|
CX3DImporter_NodeElement* ne;
|
|
|
|
MACRO_ATTRREAD_LOOPBEG;
|
|
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
|
MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
|
|
MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
|
|
MACRO_ATTRREAD_CHECK_REF("direction", direction, XML_ReadNode_GetAttrVal_AsVec3f);
|
|
MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
|
|
MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
|
|
MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
|
|
MACRO_ATTRREAD_LOOPEND;
|
|
|
|
// if "USE" defined then find already defined element.
|
|
if(!use.empty())
|
|
{
|
|
MACRO_USE_CHECKANDAPPLY(def, use, ENET_DirectionalLight, ne);
|
|
}
|
|
else
|
|
{
|
|
if(on)
|
|
{
|
|
// create and if needed - define new geometry object.
|
|
ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_DirectionalLight, NodeElement_Cur);
|
|
if(!def.empty())
|
|
ne->ID = def;
|
|
else
|
|
ne->ID = "DirectionalLight_" + std::to_string((size_t)ne);// make random name
|
|
|
|
((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Color = color;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Direction = direction;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Global = global;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
|
|
// Assimp want a node with name similar to a light. "Why? I don't no." )
|
|
ParseHelper_Group_Begin(false);
|
|
|
|
NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
|
|
ParseHelper_Node_Exit();
|
|
// check for child nodes
|
|
if(!mReader->isEmptyElement())
|
|
ParseNode_Metadata(ne, "DirectionalLight");
|
|
else
|
|
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
|
|
|
|
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
|
|
}// if(on)
|
|
}// if(!use.empty()) else
|
|
}
|
|
|
|
// <PointLight
|
|
// DEF="" ID
|
|
// USE="" IDREF
|
|
// ambientIntensity="0" SFFloat [inputOutput]
|
|
// attenuation="1 0 0" SFVec3f [inputOutput]
|
|
// color="1 1 1" SFColor [inputOutput]
|
|
// global="true" SFBool [inputOutput]
|
|
// intensity="1" SFFloat [inputOutput]
|
|
// location="0 0 0" SFVec3f [inputOutput]
|
|
// on="true" SFBool [inputOutput]
|
|
// radius="100" SFFloat [inputOutput]
|
|
// />
|
|
void X3DImporter::ParseNode_Lighting_PointLight()
|
|
{
|
|
std::string def, use;
|
|
float ambientIntensity = 0;
|
|
aiVector3D attenuation(1, 0, 0);
|
|
aiColor3D color(1, 1, 1);
|
|
bool global = true;
|
|
float intensity = 1;
|
|
aiVector3D location(0, 0, 0);
|
|
bool on = true;
|
|
float radius = 100;
|
|
CX3DImporter_NodeElement* ne;
|
|
|
|
MACRO_ATTRREAD_LOOPBEG;
|
|
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
|
MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
|
|
MACRO_ATTRREAD_CHECK_REF("attenuation", attenuation, XML_ReadNode_GetAttrVal_AsVec3f);
|
|
MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
|
|
MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
|
|
MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
|
|
MACRO_ATTRREAD_CHECK_REF("location", location, XML_ReadNode_GetAttrVal_AsVec3f);
|
|
MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
|
|
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
|
|
MACRO_ATTRREAD_LOOPEND;
|
|
|
|
// if "USE" defined then find already defined element.
|
|
if(!use.empty())
|
|
{
|
|
MACRO_USE_CHECKANDAPPLY(def, use, ENET_PointLight, ne);
|
|
}
|
|
else
|
|
{
|
|
if(on)
|
|
{
|
|
// create and if needed - define new geometry object.
|
|
ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_PointLight, NodeElement_Cur);
|
|
if(!def.empty()) ne->ID = def;
|
|
|
|
((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Attenuation = attenuation;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Color = color;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Global = global;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Location = location;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Radius = radius;
|
|
// Assimp want a node with name similar to a light. "Why? I don't no." )
|
|
ParseHelper_Group_Begin(false);
|
|
// make random name
|
|
if(ne->ID.empty()) ne->ID = "PointLight_" + std::to_string((size_t)ne);
|
|
|
|
NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
|
|
ParseHelper_Node_Exit();
|
|
// check for child nodes
|
|
if(!mReader->isEmptyElement())
|
|
ParseNode_Metadata(ne, "PointLight");
|
|
else
|
|
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
|
|
|
|
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
|
|
}// if(on)
|
|
}// if(!use.empty()) else
|
|
}
|
|
|
|
// <SpotLight
|
|
// DEF="" ID
|
|
// USE="" IDREF
|
|
// ambientIntensity="0" SFFloat [inputOutput]
|
|
// attenuation="1 0 0" SFVec3f [inputOutput]
|
|
// beamWidth="0.7854" SFFloat [inputOutput]
|
|
// color="1 1 1" SFColor [inputOutput]
|
|
// cutOffAngle="1.570796" SFFloat [inputOutput]
|
|
// direction="0 0 -1" SFVec3f [inputOutput]
|
|
// global="true" SFBool [inputOutput]
|
|
// intensity="1" SFFloat [inputOutput]
|
|
// location="0 0 0" SFVec3f [inputOutput]
|
|
// on="true" SFBool [inputOutput]
|
|
// radius="100" SFFloat [inputOutput]
|
|
// />
|
|
void X3DImporter::ParseNode_Lighting_SpotLight()
|
|
{
|
|
std::string def, use;
|
|
float ambientIntensity = 0;
|
|
aiVector3D attenuation(1, 0, 0);
|
|
float beamWidth = 0.7854f;
|
|
aiColor3D color(1, 1, 1);
|
|
float cutOffAngle = 1.570796f;
|
|
aiVector3D direction(0, 0, -1);
|
|
bool global = true;
|
|
float intensity = 1;
|
|
aiVector3D location(0, 0, 0);
|
|
bool on = true;
|
|
float radius = 100;
|
|
CX3DImporter_NodeElement* ne;
|
|
|
|
MACRO_ATTRREAD_LOOPBEG;
|
|
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
|
MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
|
|
MACRO_ATTRREAD_CHECK_REF("attenuation", attenuation, XML_ReadNode_GetAttrVal_AsVec3f);
|
|
MACRO_ATTRREAD_CHECK_RET("beamWidth", beamWidth, XML_ReadNode_GetAttrVal_AsFloat);
|
|
MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
|
|
MACRO_ATTRREAD_CHECK_RET("cutOffAngle", cutOffAngle, XML_ReadNode_GetAttrVal_AsFloat);
|
|
MACRO_ATTRREAD_CHECK_REF("direction", direction, XML_ReadNode_GetAttrVal_AsVec3f);
|
|
MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
|
|
MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
|
|
MACRO_ATTRREAD_CHECK_REF("location", location, XML_ReadNode_GetAttrVal_AsVec3f);
|
|
MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
|
|
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
|
|
MACRO_ATTRREAD_LOOPEND;
|
|
|
|
// if "USE" defined then find already defined element.
|
|
if(!use.empty())
|
|
{
|
|
MACRO_USE_CHECKANDAPPLY(def, use, ENET_SpotLight, ne);
|
|
}
|
|
else
|
|
{
|
|
if(on)
|
|
{
|
|
// create and if needed - define new geometry object.
|
|
ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_SpotLight, NodeElement_Cur);
|
|
if(!def.empty()) ne->ID = def;
|
|
|
|
if(beamWidth > cutOffAngle) beamWidth = cutOffAngle;
|
|
|
|
((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Attenuation = attenuation;
|
|
((CX3DImporter_NodeElement_Light*)ne)->BeamWidth = beamWidth;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Color = color;
|
|
((CX3DImporter_NodeElement_Light*)ne)->CutOffAngle = cutOffAngle;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Direction = direction;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Global = global;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Location = location;
|
|
((CX3DImporter_NodeElement_Light*)ne)->Radius = radius;
|
|
|
|
// Assimp want a node with name similar to a light. "Why? I don't no." )
|
|
ParseHelper_Group_Begin(false);
|
|
// make random name
|
|
if(ne->ID.empty()) ne->ID = "SpotLight_" + std::to_string((size_t)ne);
|
|
|
|
NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
|
|
ParseHelper_Node_Exit();
|
|
// check for child nodes
|
|
if(!mReader->isEmptyElement())
|
|
ParseNode_Metadata(ne, "SpotLight");
|
|
else
|
|
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
|
|
|
|
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
|
|
}// if(on)
|
|
}// if(!use.empty()) else
|
|
}
|
|
|
|
}// namespace Assimp
|
|
|
|
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
|