228 lines
6.7 KiB
C#
228 lines
6.7 KiB
C#
/* ----------------------------------------------------------------------------
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* This file was automatically generated by SWIG (http://www.swig.org).
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* Version 2.0.1
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*
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* Do not make changes to this file unless you know what you are doing--modify
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* the SWIG interface file instead.
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* ----------------------------------------------------------------------------- */
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using System;
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using System.Runtime.InteropServices;
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public class aiMesh : IDisposable {
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private HandleRef swigCPtr;
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protected bool swigCMemOwn;
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internal aiMesh(IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = new HandleRef(this, cPtr);
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}
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internal static HandleRef getCPtr(aiMesh obj) {
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return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
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}
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~aiMesh() {
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Dispose();
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}
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public virtual void Dispose() {
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lock(this) {
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if (swigCPtr.Handle != IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AssimpPINVOKE.delete_aiMesh(swigCPtr);
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}
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swigCPtr = new HandleRef(null, IntPtr.Zero);
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}
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GC.SuppressFinalize(this);
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}
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}
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public aiVector3DVector mBitangents { get { return GetmBitangents(); } }
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public aiBoneVector mBones { get { return GetmBones(); } }
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public aiColor4DVectorVector mColors { get { return GetmColors(); } }
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public aiFaceVector mFaces { get { return GetmFaces(); } }
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public aiVector3DVector mNormals { get { return GetmNormals(); } }
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public aiVector3DVector mTangents { get { return GetmTangents(); } }
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public aiVector3DVectorVector mTextureCoords { get { return GetmTextureCoords(); } }
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public aiVector3DVector mVertices { get { return GetmVertices(); } }
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public aiPrimitiveType mPrimitiveTypes {
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set {
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AssimpPINVOKE.aiMesh_mPrimitiveTypes_set(swigCPtr, (uint)value);
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} get { return (aiPrimitiveType)AssimpPINVOKE.aiMesh_mPrimitiveTypes_get(swigCPtr); }
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}
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public uint mNumVertices {
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set {
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AssimpPINVOKE.aiMesh_mNumVertices_set(swigCPtr, value);
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}
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get {
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uint ret = AssimpPINVOKE.aiMesh_mNumVertices_get(swigCPtr);
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return ret;
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}
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}
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public uint mNumFaces {
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set {
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AssimpPINVOKE.aiMesh_mNumFaces_set(swigCPtr, value);
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}
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get {
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uint ret = AssimpPINVOKE.aiMesh_mNumFaces_get(swigCPtr);
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return ret;
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}
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}
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public uint mNumBones {
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set {
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AssimpPINVOKE.aiMesh_mNumBones_set(swigCPtr, value);
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}
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get {
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uint ret = AssimpPINVOKE.aiMesh_mNumBones_get(swigCPtr);
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return ret;
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}
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}
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public uint mMaterialIndex {
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set {
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AssimpPINVOKE.aiMesh_mMaterialIndex_set(swigCPtr, value);
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}
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get {
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uint ret = AssimpPINVOKE.aiMesh_mMaterialIndex_get(swigCPtr);
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return ret;
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}
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}
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public aiString mName {
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set {
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AssimpPINVOKE.aiMesh_mName_set(swigCPtr, aiString.getCPtr(value));
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}
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get {
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IntPtr cPtr = AssimpPINVOKE.aiMesh_mName_get(swigCPtr);
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aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
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return ret;
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}
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}
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public uint mNumAnimMeshes {
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set {
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AssimpPINVOKE.aiMesh_mNumAnimMeshes_set(swigCPtr, value);
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}
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get {
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uint ret = AssimpPINVOKE.aiMesh_mNumAnimMeshes_get(swigCPtr);
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return ret;
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}
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}
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public aiMesh() : this(AssimpPINVOKE.new_aiMesh(), true) {
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}
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public bool HasPositions() {
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bool ret = AssimpPINVOKE.aiMesh_HasPositions(swigCPtr);
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return ret;
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}
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public bool HasFaces() {
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bool ret = AssimpPINVOKE.aiMesh_HasFaces(swigCPtr);
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return ret;
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}
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public bool HasNormals() {
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bool ret = AssimpPINVOKE.aiMesh_HasNormals(swigCPtr);
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return ret;
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}
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public bool HasTangentsAndBitangents() {
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bool ret = AssimpPINVOKE.aiMesh_HasTangentsAndBitangents(swigCPtr);
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return ret;
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}
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public bool HasVertexColors(uint pIndex) {
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bool ret = AssimpPINVOKE.aiMesh_HasVertexColors(swigCPtr, pIndex);
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return ret;
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}
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public bool HasTextureCoords(uint pIndex) {
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bool ret = AssimpPINVOKE.aiMesh_HasTextureCoords(swigCPtr, pIndex);
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return ret;
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}
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public uint GetNumUVChannels() {
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uint ret = AssimpPINVOKE.aiMesh_GetNumUVChannels(swigCPtr);
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return ret;
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}
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public uint GetNumColorChannels() {
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uint ret = AssimpPINVOKE.aiMesh_GetNumColorChannels(swigCPtr);
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return ret;
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}
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public bool HasBones() {
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bool ret = AssimpPINVOKE.aiMesh_HasBones(swigCPtr);
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return ret;
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}
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private aiAnimMeshVector GetmAnimMeshes() {
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IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmAnimMeshes(swigCPtr);
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aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true);
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return ret;
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}
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private aiVector3DVector GetmBitangents() {
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IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmBitangents(swigCPtr);
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aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true);
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return ret;
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}
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private aiBoneVector GetmBones() {
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IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmBones(swigCPtr);
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aiBoneVector ret = (cPtr == IntPtr.Zero) ? null : new aiBoneVector(cPtr, true);
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return ret;
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}
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private aiColor4DVectorVector GetmColors() {
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IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmColors(swigCPtr);
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aiColor4DVectorVector ret = (cPtr == IntPtr.Zero) ? null : new aiColor4DVectorVector(cPtr, true);
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return ret;
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}
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private aiFaceVector GetmFaces() {
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IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmFaces(swigCPtr);
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aiFaceVector ret = (cPtr == IntPtr.Zero) ? null : new aiFaceVector(cPtr, true);
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return ret;
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}
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private aiVector3DVector GetmNormals() {
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IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmNormals(swigCPtr);
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aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true);
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return ret;
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}
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private aiVector3DVector GetmTangents() {
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IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmTangents(swigCPtr);
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aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true);
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return ret;
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}
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private aiVector3DVectorVector GetmTextureCoords() {
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IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmTextureCoords(swigCPtr);
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aiVector3DVectorVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVectorVector(cPtr, true);
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return ret;
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}
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private UintVector GetmNumUVComponents() {
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IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmNumUVComponents(swigCPtr);
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UintVector ret = (cPtr == IntPtr.Zero) ? null : new UintVector(cPtr, true);
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return ret;
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}
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private aiVector3DVector GetmVertices() {
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IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmVertices(swigCPtr);
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aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true);
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return ret;
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}
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}
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