161 lines
5.4 KiB
C++
161 lines
5.4 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "MathTest.h"
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using namespace Assimp;
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class AssimpAPITest_aiMatrix3x3 : public AssimpMathTest {
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protected:
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void SetUp() override {
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result_c = result_cpp = aiMatrix3x3();
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}
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aiMatrix3x3 result_c, result_cpp;
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};
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TEST_F(AssimpAPITest_aiMatrix3x3, aiIdentityMatrix3Test) {
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// Force a non-identity matrix.
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result_c = aiMatrix3x3(0,0,0,0,0,0,0,0,0);
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aiIdentityMatrix3(&result_c);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromMatrix4Test) {
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const auto m = random_mat4();
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result_cpp = aiMatrix3x3(m);
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aiMatrix3FromMatrix4(&result_c, &m);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromQuaternionTest) {
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const auto q = random_quat();
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result_cpp = q.GetMatrix();
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aiMatrix3FromQuaternion(&result_c, &q);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualTest) {
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result_c = result_cpp = random_mat3();
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EXPECT_EQ(result_cpp == result_c,
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(bool)aiMatrix3AreEqual(&result_cpp, &result_c));
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}
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TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualEpsilonTest) {
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result_c = result_cpp = random_mat3();
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EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
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(bool)aiMatrix3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
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}
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TEST_F(AssimpAPITest_aiMatrix3x3, aiMultiplyMatrix3Test) {
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const auto m = random_mat3();
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result_c = result_cpp = random_mat3();
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result_cpp *= m;
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aiMultiplyMatrix3(&result_c, &m);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiMatrix3x3, aiTransposeMatrix3Test) {
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result_c = result_cpp = random_mat3();
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result_cpp.Transpose();
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aiTransposeMatrix3(&result_c);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3InverseTest) {
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// Use a predetermined matrix to prevent arbitrary
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// cases where it could have a null determinant.
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result_c = result_cpp = aiMatrix3x3(
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5, 2, 7,
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4, 6, 9,
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1, 8, 3);
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result_cpp.Inverse();
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aiMatrix3Inverse(&result_c);
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EXPECT_EQ(result_cpp, result_c);
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}
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inline void AI_EXPECT_REAL_EQ(ai_real val1, ai_real val2) {
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#ifdef ASSIMP_DOUBLE_PRECISION
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EXPECT_DOUBLE_EQ((val1), (val2));
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#else
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EXPECT_FLOAT_EQ((val1), (val2));
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#endif
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}
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TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3DeterminantTest) {
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result_c = result_cpp = random_mat3();
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const ai_real det_1 = result_cpp.Determinant();
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const ai_real det_2 = aiMatrix3Determinant(&result_c);
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AI_EXPECT_REAL_EQ(det_1, det_2);
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}
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TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3RotationZTest) {
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const float angle(RandPI.next());
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aiMatrix3x3::RotationZ(angle, result_cpp);
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aiMatrix3RotationZ(&result_c, angle);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromRotationAroundAxisTest) {
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const float angle(RandPI.next());
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const auto axis = random_unit_vec3();
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aiMatrix3x3::Rotation(angle, axis, result_cpp);
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aiMatrix3FromRotationAroundAxis(&result_c, &axis, angle);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3TranslationTest) {
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const auto axis = random_vec2();
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aiMatrix3x3::Translation(axis, result_cpp);
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aiMatrix3Translation(&result_c, &axis);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromToTest) {
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// Use predetermined vectors to prevent running into division by zero.
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const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
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aiMatrix3x3::FromToMatrix(from, to, result_cpp);
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aiMatrix3FromTo(&result_c, &from, &to);
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EXPECT_EQ(result_cpp, result_c);
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}
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