409 lines
17 KiB
C++
409 lines
17 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2024, assimp team
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
#ifndef ASSIMP_BUILD_NO_EXPORT
|
|
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
|
|
|
|
#include "AssetLib/Step/StepExporter.h"
|
|
#include "PostProcessing/ConvertToLHProcess.h"
|
|
|
|
#include <assimp/Bitmap.h>
|
|
#include <assimp/BaseImporter.h>
|
|
#include <assimp/fast_atof.h>
|
|
#include <assimp/SceneCombiner.h>
|
|
#include <assimp/Exceptional.h>
|
|
#include <assimp/DefaultIOSystem.h>
|
|
#include <assimp/IOSystem.hpp>
|
|
#include <assimp/scene.h>
|
|
#include <assimp/light.h>
|
|
|
|
#include <iostream>
|
|
#include <ctime>
|
|
#include <set>
|
|
#include <map>
|
|
#include <list>
|
|
#include <memory>
|
|
|
|
//
|
|
#if _MSC_VER > 1500 || (defined __GNUC___)
|
|
# define ASSIMP_STEP_USE_UNORDERED_MULTIMAP
|
|
# else
|
|
# define step_unordered_map map
|
|
# define step_unordered_multimap multimap
|
|
#endif
|
|
|
|
#ifdef ASSIMP_STEP_USE_UNORDERED_MULTIMAP
|
|
# include <unordered_map>
|
|
# if defined(_MSC_VER) && _MSC_VER <= 1600
|
|
# define step_unordered_map tr1::unordered_map
|
|
# define step_unordered_multimap tr1::unordered_multimap
|
|
# else
|
|
# define step_unordered_map unordered_map
|
|
# define step_unordered_multimap unordered_multimap
|
|
# endif
|
|
#endif
|
|
|
|
typedef std::step_unordered_map<aiVector3D*, int> VectorIndexUMap;
|
|
|
|
/* Tested with Step viewer v4 from www.ida-step.net */
|
|
|
|
using namespace Assimp;
|
|
|
|
namespace Assimp
|
|
{
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
|
|
void ExportSceneStep(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
|
{
|
|
std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
|
|
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
|
|
|
|
// create/copy Properties
|
|
ExportProperties props(*pProperties);
|
|
|
|
// invoke the exporter
|
|
StepExporter iDoTheExportThing( pScene, pIOSystem, path, file, &props);
|
|
|
|
// we're still here - export successfully completed. Write result to the given IOSYstem
|
|
std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
|
|
if (outfile == nullptr) {
|
|
throw DeadlyExportError("could not open output .stp file: " + std::string(pFile));
|
|
}
|
|
|
|
// XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy.
|
|
outfile->Write( iDoTheExportThing.mOutput.str().c_str(), static_cast<size_t>(iDoTheExportThing.mOutput.tellp()),1);
|
|
}
|
|
|
|
} // end of namespace Assimp
|
|
|
|
|
|
namespace {
|
|
// Collect world transformations for each node
|
|
void CollectTrafos(const aiNode* node, std::map<const aiNode*, aiMatrix4x4>& trafos) {
|
|
const aiMatrix4x4& parent = node->mParent ? trafos[node->mParent] : aiMatrix4x4();
|
|
trafos[node] = parent * node->mTransformation;
|
|
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
|
|
CollectTrafos(node->mChildren[i], trafos);
|
|
}
|
|
}
|
|
|
|
// Generate a flat list of the meshes (by index) assigned to each node
|
|
void CollectMeshes(const aiNode* node, std::multimap<const aiNode*, unsigned int>& meshes) {
|
|
for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
|
|
meshes.insert(std::make_pair(node, node->mMeshes[i]));
|
|
}
|
|
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
|
|
CollectMeshes(node->mChildren[i], meshes);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Constructor for a specific scene to export
|
|
StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path,
|
|
const std::string& file, const ExportProperties* pProperties) :
|
|
mProperties(pProperties), mIOSystem(pIOSystem), mFile(file), mPath(path),
|
|
mScene(pScene), endstr(";\n") {
|
|
CollectTrafos(pScene->mRootNode, trafos);
|
|
CollectMeshes(pScene->mRootNode, meshes);
|
|
|
|
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
|
mOutput.imbue(std::locale("C"));
|
|
mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
|
|
|
|
// start writing
|
|
WriteFile();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Starts writing the contents
|
|
void StepExporter::WriteFile()
|
|
{
|
|
// see http://shodhganga.inflibnet.ac.in:8080/jspui/bitstream/10603/14116/11/11_chapter%203.pdf
|
|
// note, that all realnumber values must be comma separated in x files
|
|
mOutput.setf(std::ios::fixed);
|
|
// precision for double
|
|
// see http://stackoverflow.com/questions/554063/how-do-i-print-a-double-value-with-full-precision-using-cout
|
|
mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
|
|
|
|
// standard color
|
|
aiColor4D fColor;
|
|
fColor.r = 0.8f;
|
|
fColor.g = 0.8f;
|
|
fColor.b = 0.8f;
|
|
|
|
int ind = 100; // the start index to be used
|
|
std::vector<int> faceEntryLen; // numbers of entries for a triangle/face
|
|
// prepare unique (count triangles and vertices)
|
|
|
|
VectorIndexUMap uniqueVerts; // use a map to reduce find complexity to log(n)
|
|
VectorIndexUMap::iterator it;
|
|
|
|
for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
|
|
{
|
|
aiMesh* mesh = mScene->mMeshes[i];
|
|
for (unsigned int j=0; j<mesh->mNumFaces; ++j)
|
|
{
|
|
aiFace* face = &(mesh->mFaces[j]);
|
|
|
|
if (face->mNumIndices >= 3) faceEntryLen.push_back(15 + 5 * face->mNumIndices);
|
|
}
|
|
for (unsigned int j=0; j<mesh->mNumVertices; ++j)
|
|
{
|
|
aiVector3D* v = &(mesh->mVertices[j]);
|
|
it =uniqueVerts.find(v);
|
|
if (it == uniqueVerts.end())
|
|
{
|
|
uniqueVerts[v] = -1; // first mark the vector as not transformed
|
|
}
|
|
}
|
|
}
|
|
|
|
static const unsigned int date_nb_chars = 20;
|
|
char date_str[date_nb_chars];
|
|
std::time_t date = std::time(nullptr);
|
|
std::strftime(date_str, date_nb_chars, "%Y-%m-%dT%H:%M:%S", std::localtime(&date));
|
|
|
|
// write the header
|
|
mOutput << "ISO-10303-21" << endstr;
|
|
mOutput << "HEADER" << endstr;
|
|
mOutput << "FILE_DESCRIPTION(('STEP AP214'),'1')" << endstr;
|
|
mOutput << "FILE_NAME('" << mFile << ".stp','" << date_str << "',(' '),(' '),'Spatial InterOp 3D',' ',' ')" << endstr;
|
|
mOutput << "FILE_SCHEMA(('automotive_design'))" << endstr;
|
|
mOutput << "ENDSEC" << endstr;
|
|
|
|
// write the top of data
|
|
mOutput << "DATA" << endstr;
|
|
mOutput << "#1=MECHANICAL_DESIGN_GEOMETRIC_PRESENTATION_REPRESENTATION(' ',(";
|
|
size_t countFace = faceEntryLen.size();
|
|
size_t faceLenIndex = ind + 2 * uniqueVerts.size();
|
|
for (size_t i=0; i<countFace; ++i)
|
|
{
|
|
mOutput << "#" << faceLenIndex;
|
|
if (i!=countFace-1) mOutput << ",";
|
|
faceLenIndex += faceEntryLen[i];
|
|
}
|
|
mOutput << "),#6)" << endstr;
|
|
|
|
mOutput << "#2=PRODUCT_DEFINITION_CONTEXT('',#7,'design')" << endstr;
|
|
mOutput << "#3=APPLICATION_PROTOCOL_DEFINITION('INTERNATIONAL STANDARD','automotive_design',1994,#7)" << endstr;
|
|
mOutput << "#4=PRODUCT_CATEGORY_RELATIONSHIP('NONE','NONE',#8,#9)" << endstr;
|
|
mOutput << "#5=SHAPE_DEFINITION_REPRESENTATION(#10,#11)" << endstr;
|
|
mOutput << "#6= (GEOMETRIC_REPRESENTATION_CONTEXT(3)GLOBAL_UNCERTAINTY_ASSIGNED_CONTEXT((#12))GLOBAL_UNIT_ASSIGNED_CONTEXT((#13,#14,#15))REPRESENTATION_CONTEXT('NONE','WORKSPACE'))" << endstr;
|
|
mOutput << "#7=APPLICATION_CONTEXT(' ')" << endstr;
|
|
mOutput << "#8=PRODUCT_CATEGORY('part','NONE')" << endstr;
|
|
mOutput << "#9=PRODUCT_RELATED_PRODUCT_CATEGORY('detail',' ',(#17))" << endstr;
|
|
mOutput << "#10=PRODUCT_DEFINITION_SHAPE('NONE','NONE',#18)" << endstr;
|
|
mOutput << "#11=MANIFOLD_SURFACE_SHAPE_REPRESENTATION('Root',(#16,#19),#6)" << endstr;
|
|
mOutput << "#12=UNCERTAINTY_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.0E-006),#13,'','')" << endstr;
|
|
mOutput << "#13=(CONVERSION_BASED_UNIT('METRE',#20)LENGTH_UNIT()NAMED_UNIT(#21))" << endstr;
|
|
mOutput << "#14=(NAMED_UNIT(#22)PLANE_ANGLE_UNIT()SI_UNIT($,.RADIAN.))" << endstr;
|
|
mOutput << "#15=(NAMED_UNIT(#22)SOLID_ANGLE_UNIT()SI_UNIT($,.STERADIAN.))" << endstr;
|
|
mOutput << "#16=SHELL_BASED_SURFACE_MODEL('Root',(#29))" << endstr;
|
|
mOutput << "#17=PRODUCT('Root','Root','Root',(#23))" << endstr;
|
|
mOutput << "#18=PRODUCT_DEFINITION('NONE','NONE',#24,#2)" << endstr;
|
|
mOutput << "#19=AXIS2_PLACEMENT_3D('',#25,#26,#27)" << endstr;
|
|
mOutput << "#20=LENGTH_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.0),#28)" << endstr;
|
|
mOutput << "#21=DIMENSIONAL_EXPONENTS(1.0,0.0,0.0,0.0,0.0,0.0,0.0)" << endstr;
|
|
mOutput << "#22=DIMENSIONAL_EXPONENTS(0.0,0.0,0.0,0.0,0.0,0.0,0.0)" << endstr;
|
|
mOutput << "#23=PRODUCT_CONTEXT('',#7,'mechanical')" << endstr;
|
|
mOutput << "#24=PRODUCT_DEFINITION_FORMATION_WITH_SPECIFIED_SOURCE(' ','NONE',#17,.NOT_KNOWN.)" << endstr;
|
|
mOutput << "#25=CARTESIAN_POINT('',(0.0,0.0,0.0))" << endstr;
|
|
mOutput << "#26=DIRECTION('',(0.0,0.0,1.0))" << endstr;
|
|
mOutput << "#27=DIRECTION('',(1.0,0.0,0.0))" << endstr;
|
|
mOutput << "#28= (NAMED_UNIT(#21)LENGTH_UNIT()SI_UNIT(.MILLI.,.METRE.))" << endstr;
|
|
mOutput << "#29=CLOSED_SHELL('',(";
|
|
faceLenIndex = ind + 2 * uniqueVerts.size() + 8;
|
|
for (size_t i=0; i<countFace; ++i)
|
|
{
|
|
mOutput << "#" << faceLenIndex;
|
|
if (i!=countFace-1) mOutput << ",";
|
|
faceLenIndex += faceEntryLen[i];
|
|
}
|
|
mOutput << "))" << endstr;
|
|
|
|
// write all the unique transformed CARTESIAN and VERTEX
|
|
for (MeshesByNodeMap::const_iterator it2 = meshes.begin(); it2 != meshes.end(); ++it2)
|
|
{
|
|
const aiNode& node = *(*it2).first;
|
|
unsigned int mesh_idx = (*it2).second;
|
|
|
|
const aiMesh* mesh = mScene->mMeshes[mesh_idx];
|
|
aiMatrix4x4& trafo = trafos[&node];
|
|
for (unsigned int i = 0; i < mesh->mNumVertices; ++i)
|
|
{
|
|
aiVector3D* v = &(mesh->mVertices[i]);
|
|
it = uniqueVerts.find(v);
|
|
if (it->second >=0 ) continue;
|
|
it->second = ind; // this one is new, so set the index (ind)
|
|
aiVector3D vt = trafo * (*v); // transform the coordinate
|
|
mOutput << "#" << it->second << "=CARTESIAN_POINT('',(" << vt.x << "," << vt.y << "," << vt.z << "))" << endstr;
|
|
mOutput << "#" << it->second+1 << "=VERTEX_POINT('',#" << it->second << ")" << endstr;
|
|
ind += 2;
|
|
}
|
|
}
|
|
|
|
// write the triangles
|
|
for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
|
|
{
|
|
aiMesh* mesh = mScene->mMeshes[i];
|
|
for (unsigned int j=0; j<mesh->mNumFaces; ++j)
|
|
{
|
|
aiFace* face = &(mesh->mFaces[j]);
|
|
|
|
const int numIndices = face->mNumIndices;
|
|
if (numIndices < 3) continue;
|
|
|
|
std::vector<int> pidArray(numIndices, -1); // vertex id
|
|
std::vector<aiVector3D> dvArray(numIndices); // edge dir
|
|
for (int k = 0; k < numIndices; ++k)
|
|
{
|
|
aiVector3D *v1 = &(mesh->mVertices[face->mIndices[k]]);
|
|
pidArray[k] = uniqueVerts.find(v1)->second;
|
|
|
|
aiVector3D *v2 = nullptr;
|
|
if (k + 1 == numIndices)
|
|
v2 = &(mesh->mVertices[face->mIndices[0]]);
|
|
else
|
|
v2 = &(mesh->mVertices[face->mIndices[k + 1]]);
|
|
dvArray[k] = *v2 - *v1;
|
|
dvArray[k].Normalize();
|
|
}
|
|
|
|
aiVector3D dvY = dvArray[1];
|
|
aiVector3D dvX = dvY ^ dvArray[0];
|
|
dvX.Normalize();
|
|
|
|
// mean vertex color for the face if available
|
|
if (mesh->HasVertexColors(0))
|
|
{
|
|
fColor.r = 0.0;
|
|
fColor.g = 0.0;
|
|
fColor.b = 0.0;
|
|
fColor += mesh->mColors[0][face->mIndices[0]];
|
|
fColor += mesh->mColors[0][face->mIndices[1]];
|
|
fColor += mesh->mColors[0][face->mIndices[2]];
|
|
fColor /= 3.0f;
|
|
}
|
|
|
|
int sid = ind; // the sub index
|
|
mOutput << "#" << sid << "=STYLED_ITEM('',(#" << sid+1 << "),#" << sid+8 << ")" << endstr; /* the item that must be referenced in #1 */
|
|
/* This is the color information of the Triangle */
|
|
mOutput << "#" << sid+1 << "=PRESENTATION_STYLE_ASSIGNMENT((#" << sid+2 << "))" << endstr;
|
|
mOutput << "#" << sid+2 << "=SURFACE_STYLE_USAGE(.BOTH.,#" << sid+3 << ")" << endstr;
|
|
mOutput << "#" << sid+3 << "=SURFACE_SIDE_STYLE('',(#" << sid+4 << "))" << endstr;
|
|
mOutput << "#" << sid+4 << "=SURFACE_STYLE_FILL_AREA(#" << sid+5 << ")" << endstr;
|
|
mOutput << "#" << sid+5 << "=FILL_AREA_STYLE('',(#" << sid+6 << "))" << endstr;
|
|
mOutput << "#" << sid+6 << "=FILL_AREA_STYLE_COLOUR('',#" << sid+7 << ")" << endstr;
|
|
mOutput << "#" << sid+7 << "=COLOUR_RGB(''," << fColor.r << "," << fColor.g << "," << fColor.b << ")" << endstr;
|
|
|
|
/* this is the geometry */
|
|
mOutput << "#" << sid+8 << "=FACE_SURFACE('',(#" << sid+13 << "),#" << sid+9<< ",.T.)" << endstr; /* the face that must be referenced in 29 */
|
|
|
|
/* 2 directions of the plane */
|
|
mOutput << "#" << sid+9 << "=PLANE('',#" << sid+10 << ")" << endstr;
|
|
mOutput << "#" << sid+10 << "=AXIS2_PLACEMENT_3D('',#" << pidArray[0] << ",#" << sid+11 << ",#" << sid+12 << ")" << endstr;
|
|
|
|
mOutput << "#" << sid + 11 << "=DIRECTION('',(" << dvX.x << "," << dvX.y << "," << dvX.z << "))" << endstr;
|
|
mOutput << "#" << sid + 12 << "=DIRECTION('',(" << dvY.x << "," << dvY.y << "," << dvY.z << "))" << endstr;
|
|
|
|
mOutput << "#" << sid+13 << "=FACE_BOUND('',#" << sid+14 << ",.T.)" << endstr;
|
|
mOutput << "#" << sid+14 << "=EDGE_LOOP('',(";
|
|
int edgeLoopStart = sid + 15;
|
|
for (int k = 0; k < numIndices; ++k)
|
|
{
|
|
if (k == 0)
|
|
mOutput << "#";
|
|
else
|
|
mOutput << ",#";
|
|
mOutput << edgeLoopStart + k;
|
|
}
|
|
mOutput << "))" << endstr;
|
|
|
|
/* edge loop */
|
|
int orientedEdgesStart = edgeLoopStart + numIndices;
|
|
for (int k=0; k < numIndices; k++)
|
|
{
|
|
mOutput << "#" << edgeLoopStart+k << "=ORIENTED_EDGE('',*,*,#" << orientedEdgesStart + k << ",.T.)" << endstr;
|
|
}
|
|
|
|
/* oriented edges */
|
|
int lineStart = orientedEdgesStart + numIndices;
|
|
for (int k=0; k < numIndices; ++k)
|
|
{
|
|
if (k == 0)
|
|
mOutput << "#" << orientedEdgesStart+k << "=EDGE_CURVE('',#" << pidArray[k]+1 << ",#" << pidArray[k+1]+1 << ",#" << lineStart+k << ",.F.)" << endstr;
|
|
else if (k+1 == numIndices)
|
|
mOutput << "#" << orientedEdgesStart+k << "=EDGE_CURVE('',#" << pidArray[k]+1 << ",#" << pidArray[0]+1 << ",#" << lineStart+k << ",.T.)" << endstr;
|
|
else
|
|
mOutput << "#" << orientedEdgesStart+k << "=EDGE_CURVE('',#" << pidArray[k]+1 << ",#" << pidArray[k+1]+1 << ",#" << lineStart+k << ",.T.)" << endstr;
|
|
}
|
|
|
|
/* n lines and n vectors for the lines for the n edge curves */
|
|
int vectorStart = lineStart + numIndices;
|
|
for (int k=0; k < numIndices; ++k)
|
|
{
|
|
mOutput << "#" << lineStart+k << "=LINE('',#" << pidArray[k] << ",#" << vectorStart+k << ")" << endstr;
|
|
}
|
|
|
|
int directionStart = vectorStart + numIndices;
|
|
for (int k=0; k < numIndices; ++k)
|
|
{
|
|
mOutput << "#" << vectorStart+k << "=VECTOR('',#" << directionStart+k << ",1.0)" << endstr;
|
|
}
|
|
|
|
for (int k=0; k < numIndices; ++k)
|
|
{
|
|
const aiVector3D &dv = dvArray[k];
|
|
mOutput << "#" << directionStart + k << "=DIRECTION('',(" << dv.x << "," << dv.y << "," << dv.z << "))" << endstr;
|
|
}
|
|
ind += 15 + 5*numIndices; // increase counter
|
|
}
|
|
}
|
|
|
|
mOutput << "ENDSEC" << endstr; // end of data section
|
|
mOutput << "END-ISO-10303-21" << endstr; // end of file
|
|
}
|
|
|
|
#endif
|
|
#endif
|