111 lines
3.1 KiB
C++
111 lines
3.1 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "TestIOSystem.h"
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#include "UnitTestPCH.h"
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#include "Common/BaseProcess.h"
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#include "Common/AssertHandler.h"
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using namespace Assimp;
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class BaseProcessTest : public ::testing::Test {
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public:
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static void test_handler( const char*, const char*, int ) {
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HandlerWasCalled = true;
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}
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void SetUp() override {
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HandlerWasCalled = false;
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setAiAssertHandler(test_handler);
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}
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void TearDown() override {
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setAiAssertHandler(nullptr);
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}
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static bool handlerWasCalled() {
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return HandlerWasCalled;
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}
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private:
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static bool HandlerWasCalled;
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};
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bool BaseProcessTest::HandlerWasCalled = false;
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class TestingBaseProcess : public BaseProcess {
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public:
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TestingBaseProcess() : BaseProcess() {
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// empty
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}
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~TestingBaseProcess() override = default;
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bool IsActive( unsigned int ) const override {
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return true;
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}
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void Execute(aiScene*) override {
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}
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};
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TEST_F( BaseProcessTest, constructTest ) {
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bool ok = true;
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try {
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TestingBaseProcess process;
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} catch (...) {
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ok = false;
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}
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EXPECT_TRUE(ok);
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}
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TEST_F( BaseProcessTest, executeOnSceneTest ) {
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TestingBaseProcess process;
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process.ExecuteOnScene(nullptr);
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#ifdef ASSIMP_BUILD_DEBUG
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EXPECT_TRUE(BaseProcessTest::handlerWasCalled());
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#else
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EXPECT_FALSE(BaseProcessTest::handlerWasCalled());
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#endif
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}
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