809 lines
28 KiB
C++
809 lines
28 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2021, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file BlenderDNA.h
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* @brief Blender `DNA` (file format specification embedded in
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* blend file itself) loader.
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*/
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#ifndef INCLUDED_AI_BLEND_DNA_H
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#define INCLUDED_AI_BLEND_DNA_H
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#include <assimp/BaseImporter.h>
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#include <assimp/StreamReader.h>
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#include <stdint.h>
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#include <assimp/DefaultLogger.hpp>
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#include <map>
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#include <memory>
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// enable verbose log output. really verbose, so be careful.
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#ifdef ASSIMP_BUILD_DEBUG
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#define ASSIMP_BUILD_BLENDER_DEBUG
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#endif
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// set this to non-zero to dump BlenderDNA stuff to dna.txt.
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// you could set it on the assimp build command line too without touching it here.
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// !!! please make sure this is set to 0 in the repo !!!
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#ifndef ASSIMP_BUILD_BLENDER_DEBUG_DNA
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#define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
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#endif
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// #define ASSIMP_BUILD_BLENDER_NO_STATS
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namespace Assimp {
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template <bool, bool>
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class StreamReader;
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typedef StreamReader<true, true> StreamReaderAny;
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namespace Blender {
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class FileDatabase;
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struct FileBlockHead;
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template <template <typename> class TOUT>
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class ObjectCache;
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// -------------------------------------------------------------------------------
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/** Exception class used by the blender loader to selectively catch exceptions
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* thrown in its own code (DeadlyImportErrors thrown in general utility
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* functions are untouched then). If such an exception is not caught by
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* the loader itself, it will still be caught by Assimp due to its
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* ancestry. */
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// -------------------------------------------------------------------------------
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struct Error : DeadlyImportError {
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template <typename... T>
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explicit Error(T &&...args) :
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DeadlyImportError(args...) {
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}
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};
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// -------------------------------------------------------------------------------
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/** The only purpose of this structure is to feed a virtual dtor into its
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* descendents. It serves as base class for all data structure fields. */
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// -------------------------------------------------------------------------------
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struct ElemBase {
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ElemBase() :
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dna_type(nullptr) {
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// empty
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}
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virtual ~ElemBase() {
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// empty
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}
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/** Type name of the element. The type
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* string points is the `c_str` of the `name` attribute of the
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* corresponding `Structure`, that is, it is only valid as long
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* as the DNA is not modified. The dna_type is only set if the
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* data type is not static, i.e. a std::shared_ptr<ElemBase>
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* in the scene description would have its type resolved
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* at runtime, so this member is always set. */
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const char *dna_type;
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};
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// -------------------------------------------------------------------------------
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/** Represents a generic pointer to a memory location, which can be either 32
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* or 64 bits. These pointers are loaded from the BLEND file and finally
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* fixed to point to the real, converted representation of the objects
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* they used to point to.*/
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// -------------------------------------------------------------------------------
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struct Pointer {
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Pointer() :
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val() {
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// empty
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}
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uint64_t val;
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};
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// -------------------------------------------------------------------------------
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/** Represents a generic offset within a BLEND file */
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// -------------------------------------------------------------------------------
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struct FileOffset {
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FileOffset() :
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val() {
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// empty
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}
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uint64_t val;
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};
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// -------------------------------------------------------------------------------
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/** Dummy derivate of std::vector to be able to use it in templates simultaenously
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* with std::shared_ptr, which takes only one template argument
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* while std::vector takes three. Also we need to provide some special member
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* functions of shared_ptr */
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// -------------------------------------------------------------------------------
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template <typename T>
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class vector : public std::vector<T> {
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public:
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using std::vector<T>::resize;
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using std::vector<T>::empty;
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void reset() {
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resize(0);
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}
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operator bool() const {
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return !empty();
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}
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};
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// -------------------------------------------------------------------------------
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/** Mixed flags for use in #Field */
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// -------------------------------------------------------------------------------
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enum FieldFlags {
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FieldFlag_Pointer = 0x1,
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FieldFlag_Array = 0x2
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};
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// -------------------------------------------------------------------------------
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/** Represents a single member of a data structure in a BLEND file */
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// -------------------------------------------------------------------------------
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struct Field {
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std::string name;
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std::string type;
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size_t size;
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size_t offset;
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/** Size of each array dimension. For flat arrays,
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* the second dimension is set to 1. */
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size_t array_sizes[2];
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/** Any of the #FieldFlags enumerated values */
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unsigned int flags;
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};
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// -------------------------------------------------------------------------------
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/** Range of possible behaviors for fields absence in the input file. Some are
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* mission critical so we need them, while others can silently be default
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* initialized and no animations are harmed. */
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// -------------------------------------------------------------------------------
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enum ErrorPolicy {
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/** Substitute default value and ignore */
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ErrorPolicy_Igno,
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/** Substitute default value and write to log */
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ErrorPolicy_Warn,
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/** Substitute a massive error message and crash the whole matrix. Its time for another zion */
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ErrorPolicy_Fail
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};
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#ifdef ASSIMP_BUILD_BLENDER_DEBUG
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#define ErrorPolicy_Igno ErrorPolicy_Warn
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#endif
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// -------------------------------------------------------------------------------
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/** Represents a data structure in a BLEND file. A Structure defines n fields
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* and their locations and encodings the input stream. Usually, every
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* Structure instance pertains to one equally-named data structure in the
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* BlenderScene.h header. This class defines various utilities to map a
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* binary `blob` read from the file to such a structure instance with
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* meaningful contents. */
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// -------------------------------------------------------------------------------
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class Structure {
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template <template <typename> class>
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friend class ObjectCache;
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public:
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Structure() :
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cache_idx(static_cast<size_t>(-1)) {
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// empty
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}
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// publicly accessible members
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std::string name;
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vector<Field> fields;
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std::map<std::string, size_t> indices;
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size_t size;
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// --------------------------------------------------------
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/** Access a field of the structure by its canonical name. The pointer version
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* returns nullptr on failure while the reference version raises an import error. */
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inline const Field &operator[](const std::string &ss) const;
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inline const Field *Get(const std::string &ss) const;
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// --------------------------------------------------------
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/** Access a field of the structure by its index */
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inline const Field &operator[](const size_t i) const;
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// --------------------------------------------------------
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inline bool operator==(const Structure &other) const {
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return name == other.name; // name is meant to be an unique identifier
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}
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// --------------------------------------------------------
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inline bool operator!=(const Structure &other) const {
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return name != other.name;
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}
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// --------------------------------------------------------
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/** Try to read an instance of the structure from the stream
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* and attempt to convert to `T`. This is done by
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* an appropriate specialization. If none is available,
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* a compiler complain is the result.
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* @param dest Destination value to be written
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* @param db File database, including input stream. */
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template <typename T>
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void Convert(T &dest, const FileDatabase &db) const;
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// --------------------------------------------------------
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// generic converter
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template <typename T>
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void Convert(std::shared_ptr<ElemBase> in, const FileDatabase &db) const;
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// --------------------------------------------------------
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// generic allocator
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template <typename T>
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std::shared_ptr<ElemBase> Allocate() const;
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// --------------------------------------------------------
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// field parsing for 1d arrays
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template <int error_policy, typename T, size_t M>
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void ReadFieldArray(T (&out)[M], const char *name,
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const FileDatabase &db) const;
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// --------------------------------------------------------
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// field parsing for 2d arrays
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template <int error_policy, typename T, size_t M, size_t N>
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void ReadFieldArray2(T (&out)[M][N], const char *name,
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const FileDatabase &db) const;
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// --------------------------------------------------------
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// field parsing for pointer or dynamic array types
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// (std::shared_ptr)
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// The return value indicates whether the data was already cached.
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template <int error_policy, template <typename> class TOUT, typename T>
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bool ReadFieldPtr(TOUT<T> &out, const char *name,
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const FileDatabase &db,
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bool non_recursive = false) const;
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// --------------------------------------------------------
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// field parsing for static arrays of pointer or dynamic
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// array types (std::shared_ptr[])
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// The return value indicates whether the data was already cached.
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template <int error_policy, template <typename> class TOUT, typename T, size_t N>
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bool ReadFieldPtr(TOUT<T> (&out)[N], const char *name,
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const FileDatabase &db) const;
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// --------------------------------------------------------
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// field parsing for `normal` values
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// The return value indicates whether the data was already cached.
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template <int error_policy, typename T>
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void ReadField(T &out, const char *name,
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const FileDatabase &db) const;
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// --------------------------------------------------------
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/**
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* @brief field parsing for dynamic vectors
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* @param[in] out vector of struct to be filled
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* @param[in] name of field
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* @param[in] db to access the file, dna, ...
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* @return true when read was successful
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*/
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template <int error_policy, template <typename> class TOUT, typename T>
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bool ReadFieldPtrVector(vector<TOUT<T>> &out, const char *name, const FileDatabase &db) const;
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/**
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* @brief parses raw customdata
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* @param[in] out shared_ptr to be filled
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* @param[in] cdtype customdata type to read
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* @param[in] name of field ptr
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* @param[in] db to access the file, dna, ...
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* @return true when read was successful
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*/
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template <int error_policy>
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bool ReadCustomDataPtr(std::shared_ptr<ElemBase> &out, int cdtype, const char *name, const FileDatabase &db) const;
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private:
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// --------------------------------------------------------
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template <template <typename> class TOUT, typename T>
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bool ResolvePointer(TOUT<T> &out, const Pointer &ptrval,
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const FileDatabase &db, const Field &f,
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bool non_recursive = false) const;
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// --------------------------------------------------------
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template <template <typename> class TOUT, typename T>
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bool ResolvePointer(vector<TOUT<T>> &out, const Pointer &ptrval,
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const FileDatabase &db, const Field &f, bool) const;
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// --------------------------------------------------------
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bool ResolvePointer(std::shared_ptr<FileOffset> &out, const Pointer &ptrval,
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const FileDatabase &db, const Field &f, bool) const;
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// --------------------------------------------------------
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inline const FileBlockHead *LocateFileBlockForAddress(
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const Pointer &ptrval,
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const FileDatabase &db) const;
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private:
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// ------------------------------------------------------------------------------
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template <typename T>
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T *_allocate(std::shared_ptr<T> &out, size_t &s) const {
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out = std::shared_ptr<T>(new T());
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s = 1;
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return out.get();
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}
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template <typename T>
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T *_allocate(vector<T> &out, size_t &s) const {
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out.resize(s);
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return s ? &out.front() : nullptr;
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}
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// --------------------------------------------------------
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template <int error_policy>
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struct _defaultInitializer {
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template <typename T, unsigned int N>
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void operator()(T (&out)[N], const char * = nullptr) {
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for (unsigned int i = 0; i < N; ++i) {
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out[i] = T();
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}
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}
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template <typename T, unsigned int N, unsigned int M>
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void operator()(T (&out)[N][M], const char * = nullptr) {
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for (unsigned int i = 0; i < N; ++i) {
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for (unsigned int j = 0; j < M; ++j) {
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out[i][j] = T();
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}
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}
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}
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template <typename T>
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void operator()(T &out, const char * = nullptr) {
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out = T();
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}
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};
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private:
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mutable size_t cache_idx;
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};
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// --------------------------------------------------------
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template <>
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struct Structure::_defaultInitializer<ErrorPolicy_Warn> {
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template <typename T>
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void operator()(T &out, const char *reason = "<add reason>") {
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ASSIMP_LOG_WARN(reason);
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// ... and let the show go on
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_defaultInitializer<0 /*ErrorPolicy_Igno*/>()(out);
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}
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};
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template <>
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struct Structure::_defaultInitializer<ErrorPolicy_Fail> {
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template <typename T>
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void operator()(T & /*out*/, const char * = "") {
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// obviously, it is crucial that _DefaultInitializer is used
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// only from within a catch clause.
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throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error");
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}
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};
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// -------------------------------------------------------------------------------------------------------
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template <>
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inline bool Structure ::ResolvePointer<std::shared_ptr, ElemBase>(std::shared_ptr<ElemBase> &out,
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const Pointer &ptrval,
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const FileDatabase &db,
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const Field &f,
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bool) const;
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// -------------------------------------------------------------------------------
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/** Represents the full data structure information for a single BLEND file.
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* This data is extracted from the DNA1 chunk in the file.
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* #DNAParser does the reading and represents currently the only place where
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* DNA is altered.*/
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// -------------------------------------------------------------------------------
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class DNA {
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public:
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typedef void (Structure::*ConvertProcPtr)(
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std::shared_ptr<ElemBase> in,
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const FileDatabase &) const;
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typedef std::shared_ptr<ElemBase> (
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Structure::*AllocProcPtr)() const;
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typedef std::pair<AllocProcPtr, ConvertProcPtr> FactoryPair;
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public:
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std::map<std::string, FactoryPair> converters;
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vector<Structure> structures;
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std::map<std::string, size_t> indices;
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public:
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// --------------------------------------------------------
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/** Access a structure by its canonical name, the pointer version returns nullptr on failure
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* while the reference version raises an error. */
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inline const Structure &operator[](const std::string &ss) const;
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inline const Structure *Get(const std::string &ss) const;
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// --------------------------------------------------------
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/** Access a structure by its index */
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inline const Structure &operator[](const size_t i) const;
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public:
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// --------------------------------------------------------
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/** Add structure definitions for all the primitive types,
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* i.e. integer, short, char, float */
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void AddPrimitiveStructures();
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// --------------------------------------------------------
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/** Fill the @c converters member with converters for all
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* known data types. The implementation of this method is
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* in BlenderScene.cpp and is machine-generated.
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* Converters are used to quickly handle objects whose
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* exact data type is a runtime-property and not yet
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* known at compile time (consider Object::data).*/
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void RegisterConverters();
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// --------------------------------------------------------
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/** Take an input blob from the stream, interpret it according to
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* a its structure name and convert it to the intermediate
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* representation.
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* @param structure Destination structure definition
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* @param db File database.
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* @return A null pointer if no appropriate converter is available.*/
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std::shared_ptr<ElemBase> ConvertBlobToStructure(
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const Structure &structure,
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const FileDatabase &db) const;
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// --------------------------------------------------------
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/** Find a suitable conversion function for a given Structure.
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* Such a converter function takes a blob from the input
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* stream, reads as much as it needs, and builds up a
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* complete object in intermediate representation.
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* @param structure Destination structure definition
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* @param db File database.
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* @return A null pointer in .first if no appropriate converter is available.*/
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FactoryPair GetBlobToStructureConverter(
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const Structure &structure,
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const FileDatabase &db) const;
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#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
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// --------------------------------------------------------
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/** Dump the DNA to a text file. This is for debugging purposes.
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* The output file is `dna.txt` in the current working folder*/
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void DumpToFile();
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#endif
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// --------------------------------------------------------
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/** Extract array dimensions from a C array declaration, such
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* as `...[4][6]`. Returned string would be `...[][]`.
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* @param out
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* @param array_sizes Receive maximally two array dimensions,
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* the second element is set to 1 if the array is flat.
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* Both are set to 1 if the input is not an array.
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* @throw DeadlyImportError if more than 2 dimensions are
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* encountered. */
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static void ExtractArraySize(
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const std::string &out,
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size_t array_sizes[2]);
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};
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// special converters for primitive types
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template <>
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inline void Structure ::Convert<int>(int &dest, const FileDatabase &db) const;
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template <>
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inline void Structure ::Convert<short>(short &dest, const FileDatabase &db) const;
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template <>
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inline void Structure ::Convert<char>(char &dest, const FileDatabase &db) const;
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template <>
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inline void Structure ::Convert<float>(float &dest, const FileDatabase &db) const;
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template <>
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inline void Structure ::Convert<double>(double &dest, const FileDatabase &db) const;
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template <>
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inline void Structure ::Convert<Pointer>(Pointer &dest, const FileDatabase &db) const;
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// -------------------------------------------------------------------------------
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/** Describes a master file block header. Each master file sections holds n
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* elements of a certain SDNA structure (or otherwise unspecified data). */
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// -------------------------------------------------------------------------------
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struct FileBlockHead {
|
|
// points right after the header of the file block
|
|
StreamReaderAny::pos start;
|
|
|
|
std::string id;
|
|
size_t size;
|
|
|
|
// original memory address of the data
|
|
Pointer address;
|
|
|
|
// index into DNA
|
|
unsigned int dna_index;
|
|
|
|
// number of structure instances to follow
|
|
size_t num;
|
|
|
|
// file blocks are sorted by address to quickly locate specific memory addresses
|
|
bool operator<(const FileBlockHead &o) const {
|
|
return address.val < o.address.val;
|
|
}
|
|
|
|
// for std::upper_bound
|
|
operator const Pointer &() const {
|
|
return address;
|
|
}
|
|
};
|
|
|
|
// for std::upper_bound
|
|
inline bool operator<(const Pointer &a, const Pointer &b) {
|
|
return a.val < b.val;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------------
|
|
/** Utility to read all master file blocks in turn. */
|
|
// -------------------------------------------------------------------------------
|
|
class SectionParser {
|
|
public:
|
|
// --------------------------------------------------------
|
|
/** @param stream Inout stream, must point to the
|
|
* first section in the file. Call Next() once
|
|
* to have it read.
|
|
* @param ptr64 Pointer size in file is 64 bits? */
|
|
SectionParser(StreamReaderAny &stream, bool ptr64) :
|
|
stream(stream), ptr64(ptr64) {
|
|
current.size = current.start = 0;
|
|
}
|
|
|
|
public:
|
|
// --------------------------------------------------------
|
|
const FileBlockHead &GetCurrent() const {
|
|
return current;
|
|
}
|
|
|
|
public:
|
|
// --------------------------------------------------------
|
|
/** Advance to the next section.
|
|
* @throw DeadlyImportError if the last chunk was passed. */
|
|
void Next();
|
|
|
|
public:
|
|
FileBlockHead current;
|
|
StreamReaderAny &stream;
|
|
bool ptr64;
|
|
};
|
|
|
|
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
|
// -------------------------------------------------------------------------------
|
|
/** Import statistics, i.e. number of file blocks read*/
|
|
// -------------------------------------------------------------------------------
|
|
class Statistics {
|
|
|
|
public:
|
|
Statistics() :
|
|
fields_read(), pointers_resolved(), cache_hits()
|
|
// , blocks_read ()
|
|
,
|
|
cached_objects() {}
|
|
|
|
public:
|
|
/** total number of fields we read */
|
|
unsigned int fields_read;
|
|
|
|
/** total number of resolved pointers */
|
|
unsigned int pointers_resolved;
|
|
|
|
/** number of pointers resolved from the cache */
|
|
unsigned int cache_hits;
|
|
|
|
/** number of blocks (from FileDatabase::entries)
|
|
we did actually read from. */
|
|
// unsigned int blocks_read;
|
|
|
|
/** objects in FileData::cache */
|
|
unsigned int cached_objects;
|
|
};
|
|
#endif
|
|
|
|
// -------------------------------------------------------------------------------
|
|
/** The object cache - all objects addressed by pointers are added here. This
|
|
* avoids circular references and avoids object duplication. */
|
|
// -------------------------------------------------------------------------------
|
|
template <template <typename> class TOUT>
|
|
class ObjectCache {
|
|
public:
|
|
typedef std::map<Pointer, TOUT<ElemBase>> StructureCache;
|
|
|
|
public:
|
|
ObjectCache(const FileDatabase &db) :
|
|
db(db) {
|
|
// currently there are only ~400 structure records per blend file.
|
|
// we read only a small part of them and don't cache objects
|
|
// which we don't need, so this should suffice.
|
|
caches.reserve(64);
|
|
}
|
|
|
|
public:
|
|
// --------------------------------------------------------
|
|
/** Check whether a specific item is in the cache.
|
|
* @param s Data type of the item
|
|
* @param out Output pointer. Unchanged if the
|
|
* cache doesn't know the item yet.
|
|
* @param ptr Item address to look for. */
|
|
template <typename T>
|
|
void get(
|
|
const Structure &s,
|
|
TOUT<T> &out,
|
|
const Pointer &ptr) const;
|
|
|
|
// --------------------------------------------------------
|
|
/** Add an item to the cache after the item has
|
|
* been fully read. Do not insert anything that
|
|
* may be faulty or might cause the loading
|
|
* to abort.
|
|
* @param s Data type of the item
|
|
* @param out Item to insert into the cache
|
|
* @param ptr address (cache key) of the item. */
|
|
template <typename T>
|
|
void set(const Structure &s,
|
|
const TOUT<T> &out,
|
|
const Pointer &ptr);
|
|
|
|
private:
|
|
mutable vector<StructureCache> caches;
|
|
const FileDatabase &db;
|
|
};
|
|
|
|
// -------------------------------------------------------------------------------
|
|
// -------------------------------------------------------------------------------
|
|
template <>
|
|
class ObjectCache<Blender::vector> {
|
|
public:
|
|
ObjectCache(const FileDatabase &) {}
|
|
|
|
template <typename T>
|
|
void get(const Structure &, vector<T> &, const Pointer &) {}
|
|
template <typename T>
|
|
void set(const Structure &, const vector<T> &, const Pointer &) {}
|
|
};
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable : 4355)
|
|
#endif
|
|
|
|
// -------------------------------------------------------------------------------
|
|
/** Memory representation of a full BLEND file and all its dependencies. The
|
|
* output aiScene is constructed from an instance of this data structure. */
|
|
// -------------------------------------------------------------------------------
|
|
class FileDatabase {
|
|
template <template <typename> class TOUT>
|
|
friend class ObjectCache;
|
|
|
|
public:
|
|
FileDatabase() :
|
|
_cacheArrays(*this), _cache(*this), next_cache_idx() {}
|
|
|
|
public:
|
|
// publicly accessible fields
|
|
bool i64bit;
|
|
bool little;
|
|
|
|
DNA dna;
|
|
std::shared_ptr<StreamReaderAny> reader;
|
|
vector<FileBlockHead> entries;
|
|
|
|
public:
|
|
Statistics &stats() const {
|
|
return _stats;
|
|
}
|
|
|
|
// For all our templates to work on both shared_ptr's and vector's
|
|
// using the same code, a dummy cache for arrays is provided. Actually,
|
|
// arrays of objects are never cached because we can't easily
|
|
// ensure their proper destruction.
|
|
template <typename T>
|
|
ObjectCache<std::shared_ptr> &cache(std::shared_ptr<T> & /*in*/) const {
|
|
return _cache;
|
|
}
|
|
|
|
template <typename T>
|
|
ObjectCache<vector> &cache(vector<T> & /*in*/) const {
|
|
return _cacheArrays;
|
|
}
|
|
|
|
private:
|
|
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
|
mutable Statistics _stats;
|
|
#endif
|
|
|
|
mutable ObjectCache<vector> _cacheArrays;
|
|
mutable ObjectCache<std::shared_ptr> _cache;
|
|
|
|
mutable size_t next_cache_idx;
|
|
};
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(default : 4355)
|
|
#endif
|
|
|
|
// -------------------------------------------------------------------------------
|
|
/** Factory to extract a #DNA from the DNA1 file block in a BLEND file. */
|
|
// -------------------------------------------------------------------------------
|
|
class DNAParser {
|
|
|
|
public:
|
|
/** Bind the parser to a empty DNA and an input stream */
|
|
DNAParser(FileDatabase &db) :
|
|
db(db) {}
|
|
|
|
public:
|
|
// --------------------------------------------------------
|
|
/** Locate the DNA in the file and parse it. The input
|
|
* stream is expected to point to the beginning of the DN1
|
|
* chunk at the time this method is called and is
|
|
* undefined afterwards.
|
|
* @throw DeadlyImportError if the DNA cannot be read.
|
|
* @note The position of the stream pointer is undefined
|
|
* afterwards.*/
|
|
void Parse();
|
|
|
|
public:
|
|
/** Obtain a reference to the extracted DNA information */
|
|
const Blender::DNA &GetDNA() const {
|
|
return db.dna;
|
|
}
|
|
|
|
private:
|
|
FileDatabase &db;
|
|
};
|
|
|
|
/**
|
|
* @brief read CustomData's data to ptr to mem
|
|
* @param[out] out memory ptr to set
|
|
* @param[in] cdtype to read
|
|
* @param[in] cnt cnt of elements to read
|
|
* @param[in] db to read elements from
|
|
* @return true when ok
|
|
*/
|
|
bool readCustomData(std::shared_ptr<ElemBase> &out, int cdtype, size_t cnt, const FileDatabase &db);
|
|
|
|
} // namespace Blender
|
|
} // namespace Assimp
|
|
|
|
#include "BlenderDNA.inl"
|
|
|
|
#endif
|