186 lines
6.1 KiB
C++
186 lines
6.1 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "MathTest.h"
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using namespace Assimp;
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class AssimpAPITest_aiVector3D : public AssimpMathTest {
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protected:
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virtual void SetUp() {
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result_c = result_cpp = aiVector3D();
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temp = random_vec3(); // Generates a random 3D vector != null vector.
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}
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aiVector3D result_c, result_cpp, temp;
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};
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TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualTest) {
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result_c = result_cpp = random_vec3();
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EXPECT_EQ(result_cpp == result_c,
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(bool)aiVector3AreEqual(&result_cpp, &result_c));
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualEpsilonTest) {
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result_c = result_cpp = random_vec3();
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EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
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(bool)aiVector3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3LessThanTest) {
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result_c = result_cpp = random_vec3();
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EXPECT_EQ(result_cpp < temp,
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(bool)aiVector3LessThan(&result_c, &temp));
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3AddTest) {
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result_c = result_cpp = random_vec3();
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result_cpp += temp;
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aiVector3Add(&result_c, &temp);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3SubtractTest) {
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result_c = result_cpp = random_vec3();
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result_cpp -= temp;
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aiVector3Subtract(&result_c, &temp);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3ScaleTest) {
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const float FACTOR = RandNonZero.next();
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result_c = result_cpp = random_vec3();
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result_cpp *= FACTOR;
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aiVector3Scale(&result_c, FACTOR);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3SymMulTest) {
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result_c = result_cpp = random_vec3();
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result_cpp = result_cpp.SymMul(temp);
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aiVector3SymMul(&result_c, &temp);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByScalarTest) {
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const float DIVISOR = RandNonZero.next();
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result_c = result_cpp = random_vec3();
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result_cpp /= DIVISOR;
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aiVector3DivideByScalar(&result_c, DIVISOR);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByVectorTest) {
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result_c = result_cpp = random_vec3();
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result_cpp = result_cpp / temp;
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aiVector3DivideByVector(&result_c, &temp);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3LengthTest) {
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result_c = result_cpp = random_vec3();
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EXPECT_EQ(result_cpp.Length(), aiVector3Length(&result_c));
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3SquareLengthTest) {
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result_c = result_cpp = random_vec3();
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EXPECT_EQ(result_cpp.SquareLength(), aiVector3SquareLength(&result_c));
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3NegateTest) {
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result_c = result_cpp = random_vec3();
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aiVector3Negate(&result_c);
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EXPECT_EQ(-result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3DotProductTest) {
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result_c = result_cpp = random_vec3();
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EXPECT_EQ(result_cpp * result_c,
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aiVector3DotProduct(&result_cpp, &result_c));
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3CrossProductTest) {
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result_c = result_cpp = random_vec3();
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result_cpp = result_cpp ^ temp;
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aiVector3CrossProduct(&result_c, &result_c, &temp);
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EXPECT_EQ(result_cpp, result_c);
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeTest) {
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result_c = result_cpp = random_vec3();
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aiVector3Normalize(&result_c);
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EXPECT_EQ(result_cpp.Normalize(), result_c);
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeSafeTest) {
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result_c = result_cpp = random_vec3();
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aiVector3NormalizeSafe(&result_c);
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EXPECT_EQ(result_cpp.NormalizeSafe(), result_c);
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}
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TEST_F(AssimpAPITest_aiVector3D, aiVector3RotateByQuaternionTest) {
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aiVector3D v_c, v_cpp;
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v_c = v_cpp = random_vec3();
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const auto q = random_quat();
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aiVector3RotateByQuaternion(&v_c, &q);
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EXPECT_EQ(q.Rotate(v_cpp), v_c);
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}
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TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix3Test) {
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const auto m = random_mat3();
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aiVector3D v_c, v_cpp;
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v_c = v_cpp = random_vec3();
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v_cpp *= m;
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aiTransformVecByMatrix3(&v_c, &m);
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EXPECT_EQ(v_cpp, v_c);
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}
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TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix4Test) {
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const auto m = random_mat4();
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aiVector3D v_c, v_cpp;
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v_c = v_cpp = random_vec3();
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v_cpp *= m;
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aiTransformVecByMatrix4(&v_c, &m);
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EXPECT_EQ(v_cpp, v_c);
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}
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