assimp/port/Assimp.NET/Assimp.NET_CS/aiAnimMesh.cs

93 lines
2.5 KiB
C#

/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiAnimMesh : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiAnimMesh(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiAnimMesh obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiAnimMesh() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiAnimMesh(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiVector3D mBitangents {
set {
AssimpPINVOKE.aiAnimMesh_mBitangents_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiAnimMesh_mBitangents_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
public uint mNumVertices {
set {
AssimpPINVOKE.aiAnimMesh_mNumVertices_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiAnimMesh_mNumVertices_get(swigCPtr);
return ret;
}
}
public aiAnimMesh() : this(AssimpPINVOKE.new_aiAnimMesh(), true) {
}
public bool HasPositions() {
bool ret = AssimpPINVOKE.aiAnimMesh_HasPositions(swigCPtr);
return ret;
}
public bool HasNormals() {
bool ret = AssimpPINVOKE.aiAnimMesh_HasNormals(swigCPtr);
return ret;
}
public bool HasTangentsAndBitangents() {
bool ret = AssimpPINVOKE.aiAnimMesh_HasTangentsAndBitangents(swigCPtr);
return ret;
}
public bool HasVertexColors(uint pIndex) {
bool ret = AssimpPINVOKE.aiAnimMesh_HasVertexColors(swigCPtr, pIndex);
return ret;
}
public bool HasTextureCoords(uint pIndex) {
bool ret = AssimpPINVOKE.aiAnimMesh_HasTextureCoords(swigCPtr, pIndex);
return ret;
}
}