129 lines
3.8 KiB
C++
129 lines
3.8 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#pragma once
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namespace AssimpView
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{
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class CBackgroundPainter
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{
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CBackgroundPainter()
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:
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clrColor( D3DCOLOR_ARGB( 0xFF, 100, 100, 100 ) ),
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pcTexture( NULL ),
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piSkyBoxEffect( NULL ),
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eMode( SIMPLE_COLOR )
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{}
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public:
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// Supported background draw modi
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enum MODE { SIMPLE_COLOR, TEXTURE_2D, TEXTURE_CUBE };
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// Singleton accessors
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static CBackgroundPainter s_cInstance;
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inline static CBackgroundPainter& Instance()
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{
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return s_cInstance;
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}
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// set the current background color
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// (this removes any textures loaded)
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void SetColor( D3DCOLOR p_clrNew );
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// Setup a cubemap/a 2d texture as background
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void SetCubeMapBG( const char* p_szPath );
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void SetTextureBG( const char* p_szPath );
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// Called by the render loop
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void OnPreRender();
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void OnPostRender();
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// Release any native resources associated with the instance
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void ReleaseNativeResource();
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// Recreate any native resources associated with the instance
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void RecreateNativeResource();
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// Rotate the skybox
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void RotateSB( const aiMatrix4x4* pm );
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// Reset the state of the skybox
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void ResetSB();
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inline MODE GetMode() const
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{
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return this->eMode;
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}
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inline IDirect3DBaseTexture9* GetTexture()
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{
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return this->pcTexture;
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}
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inline ID3DXBaseEffect* GetEffect()
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{
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return this->piSkyBoxEffect;
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}
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private:
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void RemoveSBDeps();
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// current background color
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D3DCOLOR clrColor;
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// current background texture
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IDirect3DBaseTexture9* pcTexture;
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ID3DXEffect* piSkyBoxEffect;
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// current background mode
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MODE eMode;
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// path to the texture
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std::string szPath;
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// transformation matrix for the skybox
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aiMatrix4x4 mMatrix;
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};
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}
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