156 lines
4.0 KiB
D
156 lines
4.0 KiB
D
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/**
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* Mathematical structures in which the imported data is stored.
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*/
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module assimp.math;
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extern( C ) {
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/**
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* Represents a two-dimensional vector.
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*/
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struct aiVector2D {
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align ( 1 ):
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float x, y;
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}
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/**
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* Represents a three-dimensional vector.
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*/
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struct aiVector3D {
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align ( 1 ):
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float x, y, z;
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}
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/**
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* Represents a quaternion.
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*/
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struct aiQuaternion {
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float w, x, y, z;
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}
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/**
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* Represents a row-major 3x3 matrix
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*
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* There is much confusion about matrix layouts (column vs. row order). This
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* is <em>always</em> a row-major matrix, even when using the
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* <code>ConvertToLeftHanded</code> post processing step.
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*/
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struct aiMatrix3x3 {
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float a1, a2, a3;
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float b1, b2, b3;
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float c1, c2, c3;
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}
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/**
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* Represents a row-major 3x3 matrix
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*
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* There is much confusion about matrix layouts (column vs. row order). This
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* is <em>always</em> a row-major matrix, even when using the
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* <code>ConvertToLeftHanded</code> post processing step.
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*/
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struct aiMatrix4x4 {
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align ( 1 ):
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float a1, a2, a3, a4;
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float b1, b2, b3, b4;
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float c1, c2, c3, c4;
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float d1, d2, d3, d4;
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}
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/**
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* Represents a plane in a three-dimensional, euclidean space
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*/
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struct aiPlane {
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align ( 1 ):
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/**
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* Coefficients of the plane equation (<code>ax + by + cz = d</code>).
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*/
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float a;
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float b; /// ditto
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float c; /// ditto
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float d; /// ditto
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}
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/**
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* Represents a ray.
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*/
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struct aiRay {
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align ( 1 ):
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/**
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* Origin of the ray.
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*/
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aiVector3D pos;
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/**
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* Direction of the ray.
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*/
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aiVector3D dir;
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}
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/**
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* Represents a color in RGB space.
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*/
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struct aiColor3D {
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align ( 1 ):
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/**
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* Red, green and blue values.
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*/
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float r;
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float g; /// ditto
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float b; /// ditto
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}
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/**
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* Represents a color in RGB space including an alpha component.
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*/
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struct aiColor4D {
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align ( 1 ):
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/**
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* Red, green, blue and alpha values.
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*/
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float r;
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float g; /// ditto
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float b; /// ditto
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float a; /// ditto
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}
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}
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