197 lines
5.1 KiB
C++
197 lines
5.1 KiB
C++
#include "ObjFileMtlImporter.h"
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#include "../include/aiTypes.h"
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#include "../include/aiAssert.h"
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#include "ObjTools.h"
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#include "ObjFileData.h"
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#include "fast_atof.h"
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namespace Assimp
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{
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// -------------------------------------------------------------------
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ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
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const std::string &strAbsPath,
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ObjFile::Model *pModel ) :
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m_DataIt( buffer.begin() ),
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m_DataItEnd( buffer.end() ),
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m_uiLine( 0 ),
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m_pModel( NULL )
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{
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ai_assert ( NULL != m_pModel );
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if ( NULL == m_pModel->m_pDefaultMaterial )
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{
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m_pModel->m_pDefaultMaterial = new ObjFile::Material();
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//m_pModel->m_pDefaultMaterial->
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}
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load();
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}
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// -------------------------------------------------------------------
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ObjFileMtlImporter::~ObjFileMtlImporter()
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{
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// empty
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}
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// -------------------------------------------------------------------
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ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter &rOther)
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{
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// empty
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}
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// -------------------------------------------------------------------
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ObjFileMtlImporter &ObjFileMtlImporter::operator = (
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const ObjFileMtlImporter &rOther)
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{
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return *this;
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}
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// -------------------------------------------------------------------
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void ObjFileMtlImporter::load()
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{
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if ( m_DataIt == m_DataItEnd )
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return;
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while ( m_DataIt != m_DataItEnd )
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{
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switch (*m_DataIt)
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{
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case 'K':
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{
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++m_DataIt;
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if (*m_DataIt == 'a') // Ambient color
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{
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getColorRGBA( &m_pModel->m_pCurrentMaterial->ambient );
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}
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else if (*m_DataIt == 'd') // Diffuse color
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{
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getColorRGBA( &m_pModel->m_pCurrentMaterial->diffuse );
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}
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else if (*m_DataIt == 's')
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{
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getColorRGBA( &m_pModel->m_pCurrentMaterial->specular );
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}
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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case 'd': // Alpha value
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{
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getFloatValue( m_pModel->m_pCurrentMaterial->alpha );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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case 'N': // Shineness
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{
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getIlluminationModel( m_pModel->m_pCurrentMaterial->illumination_model );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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case 'm': // Texture
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{
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getTexture();
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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case 'n': // New material name
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{
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createMaterial();
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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case 'i': // Illumination model
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{
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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default:
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{
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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}
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}
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}
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// -------------------------------------------------------------------
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void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
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{
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ai_assert( NULL != pColor );
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float r, g, b;
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m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
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r = (float) fast_atof(m_buffer);
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m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
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g = (float) fast_atof(m_buffer);
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m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
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b = (float) fast_atof(m_buffer);
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pColor->r = r;
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pColor->g = g;
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pColor->b = b;
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}
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// -------------------------------------------------------------------
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void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
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{
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m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
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illum_model = atoi(m_buffer);
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}
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// -------------------------------------------------------------------
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void ObjFileMtlImporter::getFloatValue( float &value )
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{
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m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
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value = (float) fast_atof(m_buffer);
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}
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// -------------------------------------------------------------------
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void ObjFileMtlImporter::createMaterial()
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{
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m_pModel->m_pCurrentMaterial = new ObjFile::Material();
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/*m_DataIt = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
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if (m_DataIt == m_DataItEnd)
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return;
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char *pStart = &(*m_DataIt);
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while ( !isSpace(*m_DataIt) && m_DataIt != m_DataItEnd )
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++m_DataIt;
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// Get name
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std::string strName(pStart, &(*m_DataIt));
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if ( strName.empty() )
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return;*/
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std::string strName;
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m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strName );
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if ( m_DataItEnd == m_DataIt )
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return;
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m_pModel->m_pCurrentMaterial->MaterialName.Set( strName );
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m_pModel->m_MaterialLib.push_back( strName );
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m_pModel->m_MaterialMap[ strName ] = m_pModel->m_pCurrentMaterial;
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}
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// -------------------------------------------------------------------
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void ObjFileMtlImporter::getTexture()
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{
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std::string strTexture;
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m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strTexture );
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if ( m_DataItEnd == m_DataIt )
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return;
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m_pModel->m_pCurrentMaterial->texture.Set( strTexture );
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}
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// -------------------------------------------------------------------
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} // Namespace Assimp
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