43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/** @file Implementation of the post processing step tokill mesh normals
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*/
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#include "KillNormalsProcess.h"
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#include "../include/aiPostProcess.h"
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#include "../include/aiMesh.h"
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#include "../include/aiScene.h"
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using namespace Assimp;
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// Constructor to be privately used by Importer
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KillNormalsProcess::KillNormalsProcess()
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{
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}
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// Destructor, private as well
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KillNormalsProcess::~KillNormalsProcess()
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{
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// nothing to do here
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}
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// -------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool KillNormalsProcess::IsActive( unsigned int pFlags) const
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{
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return (pFlags & aiProcess_KillNormals) != 0;
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}
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// -------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void KillNormalsProcess::Execute( aiScene* pScene)
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{
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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this->KillMeshNormals( pScene->mMeshes[a]);
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}
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// -------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void KillNormalsProcess::KillMeshNormals(aiMesh* pMesh)
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{
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delete[] pMesh->mNormals;
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pMesh->mNormals = NULL;
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return;
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} |