155 lines
5.4 KiB
C++
155 lines
5.4 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file USDLoader.h
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* @brief Declaration of the USD importer class.
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*/
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#pragma once
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#ifndef AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
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#define AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
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#include <assimp/BaseImporter.h>
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#include <assimp/scene.h>
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#include <assimp/types.h>
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#include <vector>
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#include <cstdint>
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#include "tinyusdz.hh"
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#include "tydra/render-data.hh"
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namespace Assimp {
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class USDImporterImplTinyusdz {
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public:
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USDImporterImplTinyusdz() = default;
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~USDImporterImplTinyusdz() = default;
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void InternReadFile(
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const std::string &pFile,
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aiScene *pScene,
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IOSystem *pIOHandler);
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void meshes(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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const std::string &nameWExt);
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void verticesForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx,
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const std::string &nameWExt);
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void facesForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx,
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const std::string &nameWExt);
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void normalsForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx,
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const std::string &nameWExt);
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void materialsForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx,
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const std::string &nameWExt);
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void uvsForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx,
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const std::string &nameWExt);
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void materials(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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const std::string &nameWExt);
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void textures(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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const std::string &nameWExt);
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void textureImages(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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const std::string &nameWExt);
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void buffers(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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const std::string &nameWExt);
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void setupNodes(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
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const std::string &nameWExt
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);
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aiNode *nodes(
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const tinyusdz::tydra::RenderScene &render_scene,
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std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
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const std::string &nameWExt);
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aiNode *nodesRecursive(
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aiNode *pNodeParent,
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const tinyusdz::tydra::Node &node,
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std::map<size_t, tinyusdz::tydra::Node> &meshNodes);
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void sanityCheckNodesRecursive(
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aiNode *pNode);
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void setupBlendShapes(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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const std::string &nameWExt);
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void blendShapesForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx,
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const std::string &nameWExt);
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};
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} // namespace Assimp
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#endif // AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
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