1136 lines
38 KiB
C++
1136 lines
38 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file glTFAsset.h
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* Declares a glTF class to handle gltf/glb files
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*
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* glTF Extensions Support:
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* KHR_materials_pbrSpecularGlossiness full
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*/
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#ifndef GLTF2ASSET_H_INC
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#define GLTF2ASSET_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#include <map>
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#include <string>
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#include <list>
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#include <vector>
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#include <algorithm>
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#include <stdexcept>
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#define RAPIDJSON_HAS_STDSTRING 1
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#include <rapidjson/rapidjson.h>
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#include <rapidjson/document.h>
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#include <rapidjson/error/en.h>
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#ifdef ASSIMP_API
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# include <memory>
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# include <assimp/DefaultIOSystem.h>
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# include "ByteSwapper.h"
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#else
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# include <memory>
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# define AI_SWAP4(p)
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# define ai_assert
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#endif
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#if _MSC_VER > 1500 || (defined __GNUC___)
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# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
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# else
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# define gltf_unordered_map map
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#endif
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#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
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# include <unordered_map>
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# if _MSC_VER > 1600
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# define gltf_unordered_map unordered_map
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# else
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# define gltf_unordered_map tr1::unordered_map
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# endif
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#endif
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#include "StringUtils.h"
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namespace glTF2
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{
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#ifdef ASSIMP_API
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using Assimp::IOStream;
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using Assimp::IOSystem;
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using std::shared_ptr;
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#else
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using std::shared_ptr;
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typedef std::runtime_error DeadlyImportError;
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typedef std::runtime_error DeadlyExportError;
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enum aiOrigin { aiOrigin_SET = 0, aiOrigin_CUR = 1, aiOrigin_END = 2 };
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class IOSystem;
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class IOStream
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{
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FILE* f;
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public:
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IOStream(FILE* file) : f(file) {}
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~IOStream() { fclose(f); f = 0; }
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size_t Read(void* b, size_t sz, size_t n) { return fread(b, sz, n, f); }
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size_t Write(const void* b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
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int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
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size_t Tell() const { return ftell(f); }
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size_t FileSize() {
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long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
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return size_t((Seek(p, aiOrigin_SET), len));
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}
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};
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#endif
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using rapidjson::Value;
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using rapidjson::Document;
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class Asset;
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class AssetWriter;
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struct BufferView; // here due to cross-reference
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struct Texture;
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struct Skin;
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// Vec/matrix types, as raw float arrays
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typedef float (vec3)[3];
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typedef float (vec4)[4];
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typedef float (mat4)[16];
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namespace Util
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{
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void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
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size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
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inline size_t DecodeBase64(const char* in, uint8_t*& out)
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{
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return DecodeBase64(in, strlen(in), out);
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}
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struct DataURI
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{
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const char* mediaType;
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const char* charset;
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bool base64;
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const char* data;
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size_t dataLength;
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};
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//! Check if a uri is a data URI
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inline bool ParseDataURI(const char* uri, size_t uriLen, DataURI& out);
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}
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//! Magic number for GLB files
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#define AI_GLB_MAGIC_NUMBER "glTF"
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#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0
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#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0
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#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0
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#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE aiTextureType_DIFFUSE, 1
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#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0
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#define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0
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#define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0
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#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0
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#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR "$mat.gltf.pbrMetallicRoughness.glossinessFactor", 0, 0
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#define _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE "$tex.file.texCoord"
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#define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname"
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#define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid"
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#define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag"
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#define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin"
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#define _AI_MATKEY_GLTF_SCALE_BASE "$tex.scale"
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#define _AI_MATKEY_GLTF_STRENGTH_BASE "$tex.strength"
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#define AI_MATKEY_GLTF_TEXTURE_TEXCOORD _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N
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#define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N
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#define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N
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#define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N
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#define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N
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#define AI_MATKEY_GLTF_TEXTURE_SCALE(type, N) _AI_MATKEY_GLTF_SCALE_BASE, type, N
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#define AI_MATKEY_GLTF_TEXTURE_STRENGTH(type, N) _AI_MATKEY_GLTF_STRENGTH_BASE, type, N
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#ifdef ASSIMP_API
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#include "./../include/assimp/Compiler/pushpack1.h"
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#endif
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//! For binary .glb files
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//! 12-byte header (+ the JSON + a "body" data section)
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struct GLB_Header
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{
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uint8_t magic[4]; //!< Magic number: "glTF"
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uint32_t version; //!< Version number (always 2 as of the last update)
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uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
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} PACK_STRUCT;
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struct GLB_Chunk
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{
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uint32_t chunkLength;
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uint32_t chunkType;
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} PACK_STRUCT;
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#ifdef ASSIMP_API
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#include "./../include/assimp/Compiler/poppack1.h"
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#endif
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//! Values for the GLB_Chunk::chunkType field
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enum ChunkType
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{
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ChunkType_JSON = 0x4E4F534A,
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ChunkType_BIN = 0x004E4942
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};
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//! Values for the mesh primitive modes
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enum PrimitiveMode
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{
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PrimitiveMode_POINTS = 0,
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PrimitiveMode_LINES = 1,
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PrimitiveMode_LINE_LOOP = 2,
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PrimitiveMode_LINE_STRIP = 3,
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PrimitiveMode_TRIANGLES = 4,
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PrimitiveMode_TRIANGLE_STRIP = 5,
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PrimitiveMode_TRIANGLE_FAN = 6
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};
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//! Values for the Accessor::componentType field
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enum ComponentType
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{
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ComponentType_BYTE = 5120,
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ComponentType_UNSIGNED_BYTE = 5121,
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ComponentType_SHORT = 5122,
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ComponentType_UNSIGNED_SHORT = 5123,
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ComponentType_UNSIGNED_INT = 5125,
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ComponentType_FLOAT = 5126
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};
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inline unsigned int ComponentTypeSize(ComponentType t)
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{
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switch (t) {
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case ComponentType_SHORT:
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case ComponentType_UNSIGNED_SHORT:
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return 2;
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case ComponentType_UNSIGNED_INT:
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case ComponentType_FLOAT:
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return 4;
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case ComponentType_BYTE:
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case ComponentType_UNSIGNED_BYTE:
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return 1;
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default:
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throw DeadlyImportError("GLTF: Unsupported Component Type " + to_string(t));
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}
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}
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//! Values for the BufferView::target field
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enum BufferViewTarget
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{
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BufferViewTarget_ARRAY_BUFFER = 34962,
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BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
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};
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//! Values for the Sampler::magFilter field
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enum class SamplerMagFilter: unsigned int
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{
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UNSET = 0,
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SamplerMagFilter_Nearest = 9728,
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SamplerMagFilter_Linear = 9729
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};
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//! Values for the Sampler::minFilter field
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enum class SamplerMinFilter: unsigned int
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{
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UNSET = 0,
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SamplerMinFilter_Nearest = 9728,
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SamplerMinFilter_Linear = 9729,
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SamplerMinFilter_Nearest_Mipmap_Nearest = 9984,
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SamplerMinFilter_Linear_Mipmap_Nearest = 9985,
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SamplerMinFilter_Nearest_Mipmap_Linear = 9986,
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SamplerMinFilter_Linear_Mipmap_Linear = 9987
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};
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//! Values for the Sampler::wrapS and Sampler::wrapT field
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enum class SamplerWrap: unsigned int
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{
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UNSET = 0,
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Clamp_To_Edge = 33071,
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Mirrored_Repeat = 33648,
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Repeat = 10497
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};
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//! Values for the Texture::format and Texture::internalFormat fields
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enum TextureFormat
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{
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TextureFormat_ALPHA = 6406,
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TextureFormat_RGB = 6407,
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TextureFormat_RGBA = 6408,
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TextureFormat_LUMINANCE = 6409,
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TextureFormat_LUMINANCE_ALPHA = 6410
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};
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//! Values for the Texture::target field
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enum TextureTarget
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{
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TextureTarget_TEXTURE_2D = 3553
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};
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//! Values for the Texture::type field
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enum TextureType
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{
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TextureType_UNSIGNED_BYTE = 5121,
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TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
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TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
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TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
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};
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//! Values for the Accessor::type field (helper class)
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class AttribType
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{
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public:
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enum Value
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{ SCALAR, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4 };
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private:
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static const size_t NUM_VALUES = static_cast<size_t>(MAT4)+1;
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struct Info
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{ const char* name; unsigned int numComponents; };
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template<int N> struct data
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{ static const Info infos[NUM_VALUES]; };
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public:
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inline static Value FromString(const char* str)
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{
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for (size_t i = 0; i < NUM_VALUES; ++i) {
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if (strcmp(data<0>::infos[i].name, str) == 0) {
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return static_cast<Value>(i);
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}
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}
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return SCALAR;
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}
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inline static const char* ToString(Value type)
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{
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return data<0>::infos[static_cast<size_t>(type)].name;
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}
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inline static unsigned int GetNumComponents(Value type)
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{
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return data<0>::infos[static_cast<size_t>(type)].numComponents;
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}
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};
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// must match the order of the AttribTypeTraits::Value enum!
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template<int N> const AttribType::Info
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AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
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{ "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
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};
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//! A reference to one top-level object, which is valid
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//! until the Asset instance is destroyed
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template<class T>
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class Ref
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{
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std::vector<T*>* vector;
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unsigned int index;
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public:
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Ref() : vector(0), index(0) {}
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Ref(std::vector<T*>& vec, unsigned int idx) : vector(&vec), index(idx) {}
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inline unsigned int GetIndex() const
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{ return index; }
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operator bool() const
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{ return vector != 0; }
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T* operator->()
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{ return (*vector)[index]; }
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T& operator*()
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{ return *((*vector)[index]); }
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};
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//! Helper struct to represent values that might not be present
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template<class T>
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struct Nullable
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{
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T value;
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bool isPresent;
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Nullable() : isPresent(false) {}
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Nullable(T& val) : value(val), isPresent(true) {}
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};
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//! Base classe for all glTF top-level objects
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struct Object
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{
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int index; //!< The index of this object within its property container
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int oIndex; //!< The original index of this object defined in the JSON
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std::string id; //!< The globally unique ID used to reference this object
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std::string name; //!< The user-defined name of this object
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//! Objects marked as special are not exported (used to emulate the binary body buffer)
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virtual bool IsSpecial() const
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{ return false; }
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virtual ~Object() {}
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//! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
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static const char* TranslateId(Asset& /*r*/, const char* id)
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{ return id; }
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};
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//
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// Classes for each glTF top-level object type
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//
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//! A typed view into a BufferView. A BufferView contains raw binary data.
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//! An accessor provides a typed view into a BufferView or a subset of a BufferView
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//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
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struct Accessor : public Object
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{
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Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
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unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
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ComponentType componentType; //!< The datatype of components in the attribute. (required)
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unsigned int count; //!< The number of attributes referenced by this accessor. (required)
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AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
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std::vector<float> max; //!< Maximum value of each component in this attribute.
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std::vector<float> min; //!< Minimum value of each component in this attribute.
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unsigned int GetNumComponents();
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unsigned int GetBytesPerComponent();
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unsigned int GetElementSize();
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inline uint8_t* GetPointer();
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template<class T>
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bool ExtractData(T*& outData);
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void WriteData(size_t count, const void* src_buffer, size_t src_stride);
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//! Helper class to iterate the data
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class Indexer
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{
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friend struct Accessor;
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Accessor& accessor;
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uint8_t* data;
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size_t elemSize, stride;
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Indexer(Accessor& acc);
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public:
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//! Accesses the i-th value as defined by the accessor
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template<class T>
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T GetValue(int i);
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//! Accesses the i-th value as defined by the accessor
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inline unsigned int GetUInt(int i)
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{
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return GetValue<unsigned int>(i);
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}
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inline bool IsValid() const
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{
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return data != 0;
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}
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};
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inline Indexer GetIndexer()
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{
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return Indexer(*this);
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}
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Accessor() {}
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void Read(Value& obj, Asset& r);
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};
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//! A buffer points to binary geometry, animation, or skins.
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struct Buffer : public Object
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{
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/********************* Types *********************/
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public:
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enum Type
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{
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Type_arraybuffer,
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Type_text
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};
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|
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/// \struct SEncodedRegion
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|
/// Descriptor of encoded region in "bufferView".
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|
struct SEncodedRegion
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|
{
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|
const size_t Offset;///< Offset from begin of "bufferView" to encoded region, in bytes.
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|
const size_t EncodedData_Length;///< Size of encoded region, in bytes.
|
|
uint8_t* const DecodedData;///< Cached encoded data.
|
|
const size_t DecodedData_Length;///< Size of decoded region, in bytes.
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|
const std::string ID;///< ID of the region.
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|
|
/// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
|
|
/// Constructor.
|
|
/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
|
|
/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
|
|
/// \param [in] pDecodedData - pointer to decoded data array.
|
|
/// \param [in] pDecodedData_Length - size of encoded region, in bytes.
|
|
/// \param [in] pID - ID of the region.
|
|
SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
|
|
: Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID)
|
|
{}
|
|
|
|
/// \fn ~SEncodedRegion()
|
|
/// Destructor.
|
|
~SEncodedRegion() { delete[] DecodedData; }
|
|
};
|
|
|
|
/******************* Variables *******************/
|
|
|
|
//std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
|
|
size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
|
|
//std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
|
|
|
|
Type type;
|
|
|
|
/// \var EncodedRegion_Current
|
|
/// Pointer to currently active encoded region.
|
|
/// Why not decoding all regions at once and not to set one buffer with decoded data?
|
|
/// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded
|
|
/// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But
|
|
/// offset is counted for another regions is encoded.
|
|
/// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data:
|
|
/// M1_E0, M1_E1, M2_E0, M2_E1.
|
|
/// After decoding you'll get:
|
|
/// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3.
|
|
/// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like
|
|
/// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4}
|
|
/// but in real life you'll get:
|
|
/// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4}
|
|
/// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded.
|
|
/// And when before you start to read data of current mesh (with encoded data ofcourse) you must decode region of "bufferView", after read finished
|
|
/// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data.
|
|
///
|
|
/// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in
|
|
/// exporter and importer. And, thanks to such way, there is no need to load whole file into memory.
|
|
SEncodedRegion* EncodedRegion_Current;
|
|
|
|
private:
|
|
|
|
shared_ptr<uint8_t> mData; //!< Pointer to the data
|
|
bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
|
|
|
|
/// \var EncodedRegion_List
|
|
/// List of encoded regions.
|
|
std::list<SEncodedRegion*> EncodedRegion_List;
|
|
|
|
/******************* Functions *******************/
|
|
|
|
public:
|
|
|
|
Buffer();
|
|
~Buffer();
|
|
|
|
void Read(Value& obj, Asset& r);
|
|
|
|
bool LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
|
|
|
|
/// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
|
|
/// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
|
|
/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
|
|
/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
|
|
/// \param [in] pDecodedData - pointer to decoded data array.
|
|
/// \param [in] pDecodedData_Length - size of encoded region, in bytes.
|
|
/// \param [in] pID - ID of the region.
|
|
void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID);
|
|
|
|
/// \fn void EncodedRegion_SetCurrent(const std::string& pID)
|
|
/// Select current encoded region by ID. \sa EncodedRegion_Current.
|
|
/// \param [in] pID - ID of the region.
|
|
void EncodedRegion_SetCurrent(const std::string& pID);
|
|
|
|
/// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
|
|
/// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
|
|
/// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
|
|
/// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
|
|
/// \param [in] pReplace_Data - pointer to array with new data for buffer.
|
|
/// \param [in] pReplace_Count - count of bytes in new data.
|
|
/// \return true - if successfully replaced, false if input arguments is out of range.
|
|
bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count);
|
|
|
|
size_t AppendData(uint8_t* data, size_t length);
|
|
void Grow(size_t amount);
|
|
|
|
uint8_t* GetPointer()
|
|
{ return mData.get(); }
|
|
|
|
void MarkAsSpecial()
|
|
{ mIsSpecial = true; }
|
|
|
|
bool IsSpecial() const
|
|
{ return mIsSpecial; }
|
|
|
|
std::string GetURI()
|
|
{ return std::string(this->id) + ".bin"; }
|
|
|
|
static const char* TranslateId(Asset& r, const char* id);
|
|
};
|
|
|
|
//! A view into a buffer generally representing a subset of the buffer.
|
|
struct BufferView : public Object
|
|
{
|
|
Ref<Buffer> buffer; //! The ID of the buffer. (required)
|
|
size_t byteOffset; //! The offset into the buffer in bytes. (required)
|
|
size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
|
|
unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
|
|
|
|
BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
|
|
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
struct Camera : public Object
|
|
{
|
|
enum Type
|
|
{
|
|
Perspective,
|
|
Orthographic
|
|
};
|
|
|
|
Type type;
|
|
|
|
union
|
|
{
|
|
struct {
|
|
float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
|
|
float yfov; //!<The floating - point vertical field of view in radians. (required)
|
|
float zfar; //!<The floating - point distance to the far clipping plane. (required)
|
|
float znear; //!< The floating - point distance to the near clipping plane. (required)
|
|
} perspective;
|
|
|
|
struct {
|
|
float xmag; //! The floating-point horizontal magnification of the view. (required)
|
|
float ymag; //! The floating-point vertical magnification of the view. (required)
|
|
float zfar; //! The floating-point distance to the far clipping plane. (required)
|
|
float znear; //! The floating-point distance to the near clipping plane. (required)
|
|
} ortographic;
|
|
} cameraProperties;
|
|
|
|
Camera() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
|
|
//! Image data used to create a texture.
|
|
struct Image : public Object
|
|
{
|
|
std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
|
|
|
|
Ref<BufferView> bufferView;
|
|
|
|
std::string mimeType;
|
|
|
|
int width, height;
|
|
|
|
private:
|
|
uint8_t* mData;
|
|
size_t mDataLength;
|
|
|
|
public:
|
|
|
|
Image();
|
|
void Read(Value& obj, Asset& r);
|
|
|
|
inline bool HasData() const
|
|
{ return mDataLength > 0; }
|
|
|
|
inline size_t GetDataLength() const
|
|
{ return mDataLength; }
|
|
|
|
inline const uint8_t* GetData() const
|
|
{ return mData; }
|
|
|
|
inline uint8_t* StealData();
|
|
|
|
inline void SetData(uint8_t* data, size_t length, Asset& r);
|
|
};
|
|
|
|
const vec4 defaultBaseColor = {1, 1, 1, 1};
|
|
const vec3 defaultEmissiveFactor = {0, 0, 0};
|
|
const vec4 defaultDiffuseFactor = {1, 1, 1, 1};
|
|
const vec3 defaultSpecularFactor = {1, 1, 1};
|
|
|
|
struct TextureInfo
|
|
{
|
|
Ref<Texture> texture;
|
|
unsigned int index;
|
|
unsigned int texCoord = 0;
|
|
};
|
|
|
|
struct NormalTextureInfo : TextureInfo
|
|
{
|
|
float scale = 1;
|
|
};
|
|
|
|
struct OcclusionTextureInfo : TextureInfo
|
|
{
|
|
float strength = 1;
|
|
};
|
|
|
|
struct PbrMetallicRoughness
|
|
{
|
|
vec4 baseColorFactor;
|
|
TextureInfo baseColorTexture;
|
|
TextureInfo metallicRoughnessTexture;
|
|
float metallicFactor;
|
|
float roughnessFactor;
|
|
};
|
|
|
|
struct PbrSpecularGlossiness
|
|
{
|
|
vec4 diffuseFactor;
|
|
vec3 specularFactor;
|
|
float glossinessFactor;
|
|
TextureInfo diffuseTexture;
|
|
TextureInfo specularGlossinessTexture;
|
|
|
|
PbrSpecularGlossiness() { SetDefaults(); }
|
|
void SetDefaults();
|
|
};
|
|
|
|
//! The material appearance of a primitive.
|
|
struct Material : public Object
|
|
{
|
|
//PBR metallic roughness properties
|
|
PbrMetallicRoughness pbrMetallicRoughness;
|
|
|
|
//other basic material properties
|
|
NormalTextureInfo normalTexture;
|
|
OcclusionTextureInfo occlusionTexture;
|
|
TextureInfo emissiveTexture;
|
|
vec3 emissiveFactor;
|
|
std::string alphaMode;
|
|
float alphaCutoff;
|
|
bool doubleSided;
|
|
|
|
//extension: KHR_materials_pbrSpecularGlossiness
|
|
Nullable<PbrSpecularGlossiness> pbrSpecularGlossiness;
|
|
|
|
Material() { SetDefaults(); }
|
|
void Read(Value& obj, Asset& r);
|
|
void SetDefaults();
|
|
};
|
|
|
|
//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
|
|
struct Mesh : public Object
|
|
{
|
|
typedef std::vector< Ref<Accessor> > AccessorList;
|
|
|
|
struct Primitive
|
|
{
|
|
PrimitiveMode mode;
|
|
|
|
struct Attributes {
|
|
AccessorList position, normal, tangent, texcoord, color, joint, jointmatrix, weight;
|
|
} attributes;
|
|
|
|
Ref<Accessor> indices;
|
|
|
|
Ref<Material> material;
|
|
};
|
|
|
|
std::vector<Primitive> primitives;
|
|
|
|
Mesh() {}
|
|
|
|
/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
|
|
/// Get mesh data from JSON-object and place them to root asset.
|
|
/// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
|
|
/// \param [out] pAsset_Root - reference to root assed where data will be stored.
|
|
void Read(Value& pJSON_Object, Asset& pAsset_Root);
|
|
};
|
|
|
|
struct Node : public Object
|
|
{
|
|
std::vector< Ref<Node> > children;
|
|
std::vector< Ref<Mesh> > meshes;
|
|
|
|
Nullable<mat4> matrix;
|
|
Nullable<vec3> translation;
|
|
Nullable<vec4> rotation;
|
|
Nullable<vec3> scale;
|
|
|
|
Ref<Camera> camera;
|
|
|
|
std::vector< Ref<Node> > skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
|
|
Ref<Skin> skin; //!< The ID of the skin referenced by this node.
|
|
std::string jointName; //!< Name used when this node is a joint in a skin.
|
|
|
|
Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
|
|
|
|
Node() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
struct Program : public Object
|
|
{
|
|
Program() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
|
|
struct Sampler : public Object
|
|
{
|
|
SamplerMagFilter magFilter; //!< The texture magnification filter.
|
|
SamplerMinFilter minFilter; //!< The texture minification filter.
|
|
SamplerWrap wrapS; //!< The texture wrapping in the S direction.
|
|
SamplerWrap wrapT; //!< The texture wrapping in the T direction.
|
|
|
|
Sampler() { SetDefaults(); }
|
|
void Read(Value& obj, Asset& r);
|
|
void SetDefaults();
|
|
};
|
|
|
|
struct Scene : public Object
|
|
{
|
|
std::vector< Ref<Node> > nodes;
|
|
|
|
Scene() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
struct Shader : public Object
|
|
{
|
|
Shader() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
struct Skin : public Object
|
|
{
|
|
Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order.
|
|
Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.
|
|
std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin.
|
|
std::string name; //!< The user-defined name of this object.
|
|
|
|
Skin() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
//! A texture and its sampler.
|
|
struct Texture : public Object
|
|
{
|
|
Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required)
|
|
Ref<Image> source; //!< The ID of the image used by this texture. (required)
|
|
|
|
//TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA)
|
|
//TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA)
|
|
|
|
//TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
|
|
//TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
|
|
|
|
Texture() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
struct Animation : public Object
|
|
{
|
|
struct AnimSampler {
|
|
std::string id; //!< The ID of this sampler.
|
|
std::string input; //!< The ID of a parameter in this animation to use as key-frame input.
|
|
std::string interpolation; //!< Type of interpolation algorithm to use between key-frames.
|
|
std::string output; //!< The ID of a parameter in this animation to use as key-frame output.
|
|
};
|
|
|
|
struct AnimChannel {
|
|
int sampler; //!< The index of a sampler in the containing animation's samplers property.
|
|
|
|
struct AnimTarget {
|
|
Ref<Node> node; //!< The node to animate.
|
|
std::string path; //!< The name of property of the node to animate ("translation", "rotation", or "scale").
|
|
} target;
|
|
};
|
|
|
|
struct AnimParameters {
|
|
Ref<Accessor> TIME; //!< Accessor reference to a buffer storing a array of floating point scalar values.
|
|
Ref<Accessor> rotation; //!< Accessor reference to a buffer storing a array of four-component floating-point vectors.
|
|
Ref<Accessor> scale; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
|
|
Ref<Accessor> translation; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
|
|
};
|
|
|
|
// AnimChannel Channels[3]; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
|
|
// AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
|
|
// AnimSampler Samplers[3]; //!< The parameterized inputs representing the key-frame data.
|
|
|
|
std::vector<AnimChannel> Channels; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
|
|
AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
|
|
std::vector<AnimSampler> Samplers; //!< The parameterized inputs representing the key-frame data.
|
|
|
|
Animation() {}
|
|
void Read(Value& obj, Asset& r);
|
|
|
|
//! Get accessor given an animation parameter name.
|
|
Ref<Accessor> GetAccessor(std::string name) {
|
|
if (name == "TIME") {
|
|
return Parameters.TIME;
|
|
} else if (name == "rotation") {
|
|
return Parameters.rotation;
|
|
} else if (name == "scale") {
|
|
return Parameters.scale;
|
|
} else if (name == "translation") {
|
|
return Parameters.translation;
|
|
}
|
|
return Ref<Accessor>();
|
|
}
|
|
};
|
|
|
|
|
|
//! Base class for LazyDict that acts as an interface
|
|
class LazyDictBase
|
|
{
|
|
public:
|
|
virtual ~LazyDictBase() {}
|
|
|
|
virtual void AttachToDocument(Document& doc) = 0;
|
|
virtual void DetachFromDocument() = 0;
|
|
|
|
virtual void WriteObjects(AssetWriter& writer) = 0;
|
|
};
|
|
|
|
|
|
template<class T>
|
|
class LazyDict;
|
|
|
|
//! (Implemented in glTFAssetWriter.h)
|
|
template<class T>
|
|
void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
|
|
|
|
|
|
//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
|
|
//! It is the owner the loaded objects, so when it is destroyed it also deletes them
|
|
template<class T>
|
|
class LazyDict : public LazyDictBase
|
|
{
|
|
friend class Asset;
|
|
friend class AssetWriter;
|
|
|
|
typedef typename std::gltf_unordered_map< unsigned int, unsigned int > Dict;
|
|
typedef typename std::gltf_unordered_map< std::string, unsigned int > IdDict;
|
|
|
|
std::vector<T*> mObjs; //! The read objects
|
|
Dict mObjsByOIndex; //! The read objects accessible by original index
|
|
IdDict mObjsById; //! The read objects accessible by id
|
|
const char* mDictId; //! ID of the dictionary object
|
|
const char* mExtId; //! ID of the extension defining the dictionary
|
|
Value* mDict; //! JSON dictionary object
|
|
Asset& mAsset; //! The asset instance
|
|
|
|
void AttachToDocument(Document& doc);
|
|
void DetachFromDocument();
|
|
|
|
void WriteObjects(AssetWriter& writer)
|
|
{ WriteLazyDict<T>(*this, writer); }
|
|
|
|
Ref<T> Add(T* obj);
|
|
|
|
public:
|
|
LazyDict(Asset& asset, const char* dictId, const char* extId = 0);
|
|
~LazyDict();
|
|
|
|
Ref<T> Retrieve(unsigned int i);
|
|
|
|
Ref<T> Get(unsigned int i);
|
|
Ref<T> Get(const char* id);
|
|
|
|
Ref<T> Create(const char* id);
|
|
Ref<T> Create(const std::string& id)
|
|
{ return Create(id.c_str()); }
|
|
|
|
unsigned int Remove(const char* id);
|
|
|
|
inline unsigned int Size() const
|
|
{ return unsigned(mObjs.size()); }
|
|
|
|
inline T& operator[](size_t i)
|
|
{ return *mObjs[i]; }
|
|
|
|
};
|
|
|
|
|
|
struct AssetMetadata
|
|
{
|
|
std::string copyright; //!< A copyright message suitable for display to credit the content creator.
|
|
std::string generator; //!< Tool that generated this glTF model.Useful for debugging.
|
|
|
|
struct {
|
|
std::string api; //!< Specifies the target rendering API (default: "WebGL")
|
|
std::string version; //!< Specifies the target rendering API (default: "1.0.3")
|
|
} profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
|
|
|
|
std::string version; //!< The glTF format version
|
|
|
|
void Read(Document& doc);
|
|
|
|
AssetMetadata() : version("") {}
|
|
};
|
|
|
|
//
|
|
// glTF Asset class
|
|
//
|
|
|
|
//! Root object for a glTF asset
|
|
class Asset
|
|
{
|
|
typedef std::gltf_unordered_map<std::string, int> IdMap;
|
|
|
|
template<class T>
|
|
friend class LazyDict;
|
|
|
|
friend struct Buffer; // To access OpenFile
|
|
|
|
friend class AssetWriter;
|
|
|
|
private:
|
|
IOSystem* mIOSystem;
|
|
|
|
std::string mCurrentAssetDir;
|
|
|
|
size_t mSceneLength;
|
|
size_t mBodyOffset, mBodyLength;
|
|
|
|
std::vector<LazyDictBase*> mDicts;
|
|
|
|
IdMap mUsedIds;
|
|
|
|
Ref<Buffer> mBodyBuffer;
|
|
|
|
Asset(Asset&);
|
|
Asset& operator=(const Asset&);
|
|
|
|
public:
|
|
|
|
//! Keeps info about the enabled extensions
|
|
struct Extensions
|
|
{
|
|
bool KHR_materials_pbrSpecularGlossiness;
|
|
|
|
} extensionsUsed;
|
|
|
|
AssetMetadata asset;
|
|
|
|
|
|
// Dictionaries for each type of object
|
|
|
|
LazyDict<Accessor> accessors;
|
|
LazyDict<Animation> animations;
|
|
LazyDict<Buffer> buffers;
|
|
LazyDict<BufferView> bufferViews;
|
|
LazyDict<Camera> cameras;
|
|
LazyDict<Image> images;
|
|
LazyDict<Material> materials;
|
|
LazyDict<Mesh> meshes;
|
|
LazyDict<Node> nodes;
|
|
LazyDict<Sampler> samplers;
|
|
LazyDict<Scene> scenes;
|
|
LazyDict<Skin> skins;
|
|
LazyDict<Texture> textures;
|
|
|
|
Ref<Scene> scene;
|
|
|
|
public:
|
|
Asset(IOSystem* io = 0)
|
|
: mIOSystem(io)
|
|
, asset()
|
|
, accessors (*this, "accessors")
|
|
, animations (*this, "animations")
|
|
, buffers (*this, "buffers")
|
|
, bufferViews (*this, "bufferViews")
|
|
, cameras (*this, "cameras")
|
|
, images (*this, "images")
|
|
, materials (*this, "materials")
|
|
, meshes (*this, "meshes")
|
|
, nodes (*this, "nodes")
|
|
, samplers (*this, "samplers")
|
|
, scenes (*this, "scenes")
|
|
, skins (*this, "skins")
|
|
, textures (*this, "textures")
|
|
{
|
|
memset(&extensionsUsed, 0, sizeof(extensionsUsed));
|
|
}
|
|
|
|
//! Main function
|
|
void Load(const std::string& file, bool isBinary = false);
|
|
|
|
//! Enables binary encoding on the asset
|
|
void SetAsBinary();
|
|
|
|
//! Search for an available name, starting from the given strings
|
|
std::string FindUniqueID(const std::string& str, const char* suffix);
|
|
|
|
Ref<Buffer> GetBodyBuffer()
|
|
{ return mBodyBuffer; }
|
|
|
|
private:
|
|
void ReadBinaryHeader(IOStream& stream, std::vector<char>& sceneData);
|
|
|
|
void ReadExtensionsUsed(Document& doc);
|
|
|
|
IOStream* OpenFile(std::string path, const char* mode, bool absolute = false);
|
|
};
|
|
|
|
}
|
|
|
|
// Include the implementation of the methods
|
|
#include "glTF2Asset.inl"
|
|
|
|
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
|
|
|
#endif // GLTF2ASSET_H_INC
|