1618 lines
59 KiB
C++
1618 lines
59 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file LWOLoader.cpp
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* @brief Implementation of the LWO importer class
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*/
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#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
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// internal headers
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#include "AssetLib/LWO/LWOLoader.h"
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#include "PostProcessing/ConvertToLHProcess.h"
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#include "PostProcessing/ProcessHelper.h"
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#include <assimp/ByteSwapper.h>
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#include <assimp/SGSpatialSort.h>
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#include <assimp/StringComparison.h>
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#include <assimp/importerdesc.h>
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#include <assimp/IOSystem.hpp>
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#include <iomanip>
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#include <map>
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#include <memory>
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#include <sstream>
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using namespace Assimp;
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static const aiImporterDesc desc = {
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"LightWave/Modo Object Importer",
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"",
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"",
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"https://www.lightwave3d.com/lightwave_sdk/",
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aiImporterFlags_SupportTextFlavour,
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0,
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0,
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0,
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0,
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"lwo lxo"
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};
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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LWOImporter::LWOImporter() :
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mIsLWO2(),
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mIsLXOB(),
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mIsLWO3(),
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mLayers(),
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mCurLayer(),
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mTags(),
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mMapping(),
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mSurfaces(),
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mFileBuffer(),
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fileSize(),
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mScene(nullptr),
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configSpeedFlag(),
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configLayerIndex(),
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hasNamedLayer() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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LWOImporter::~LWOImporter() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool LWOImporter::CanRead(const std::string &file, IOSystem *pIOHandler, bool /*checkSig*/) const {
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static const uint32_t tokens[] = {
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AI_LWO_FOURCC_LWOB,
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AI_LWO_FOURCC_LWO2,
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AI_LWO_FOURCC_LXOB
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};
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return CheckMagicToken(pIOHandler, file, tokens, AI_COUNT_OF(tokens), 8);
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}
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// ------------------------------------------------------------------------------------------------
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// Setup configuration properties
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void LWOImporter::SetupProperties(const Importer *pImp) {
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configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED, 0) ? true : false);
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configLayerIndex = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY, UINT_MAX);
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configLayerName = pImp->GetPropertyString(AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY, "");
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}
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// ------------------------------------------------------------------------------------------------
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// Get list of file extensions
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const aiImporterDesc *LWOImporter::GetInfo() const {
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void LWOImporter::InternReadFile(const std::string &pFile,
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aiScene *pScene,
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IOSystem *pIOHandler) {
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std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
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// Check whether we can read from the file
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if (file.get() == nullptr) {
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throw DeadlyImportError("Failed to open LWO file ", pFile, ".");
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}
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if ((this->fileSize = (unsigned int)file->FileSize()) < 12) {
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throw DeadlyImportError("LWO: The file is too small to contain the IFF header");
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}
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// Allocate storage and copy the contents of the file to a memory buffer
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std::vector<uint8_t> mBuffer(fileSize);
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file->Read(&mBuffer[0], 1, fileSize);
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mScene = pScene;
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// Determine the type of the file
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uint32_t fileType;
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const char *sz = IFF::ReadHeader(&mBuffer[0], fileType);
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if (sz) {
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throw DeadlyImportError(sz);
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}
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mFileBuffer = &mBuffer[0] + 12;
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fileSize -= 12;
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// Initialize some members with their default values
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hasNamedLayer = false;
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// Create temporary storage on the stack but store pointers to it in the class
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// instance. Therefore everything will be destructed properly if an exception
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// is thrown and we needn't take care of that.
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LayerList _mLayers;
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SurfaceList _mSurfaces;
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TagList _mTags;
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TagMappingTable _mMapping;
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mLayers = &_mLayers;
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mTags = &_mTags;
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mMapping = &_mMapping;
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mSurfaces = &_mSurfaces;
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// Allocate a default layer (layer indices are 1-based from now)
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mLayers->push_back(Layer());
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mCurLayer = &mLayers->back();
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mCurLayer->mName = "<LWODefault>";
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mCurLayer->mIndex = (uint16_t) -1;
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// old lightwave file format (prior to v6)
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mIsLWO2 = false;
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mIsLWO3 = false;
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mIsLXOB = false;
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if (AI_LWO_FOURCC_LWOB == fileType) {
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ASSIMP_LOG_INFO("LWO file format: LWOB (<= LightWave 5.5)");
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LoadLWOBFile();
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} else if (AI_LWO_FOURCC_LWO2 == fileType) {
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// New lightwave format
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ASSIMP_LOG_INFO("LWO file format: LWO2 (>= LightWave 6)");
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} else if ( AI_LWO_FOURCC_LWO3 == fileType ) {
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ASSIMP_LOG_INFO("LWO file format: LWO3 (>= LightWave 2018)");
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} else if (AI_LWO_FOURCC_LXOB == fileType) {
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// MODO file format
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mIsLXOB = true;
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ASSIMP_LOG_INFO("LWO file format: LXOB (Modo)");
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}
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else {
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char szBuff[5];
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szBuff[0] = (char)(fileType >> 24u);
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szBuff[1] = (char)(fileType >> 16u);
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szBuff[2] = (char)(fileType >> 8u);
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szBuff[3] = (char)(fileType);
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szBuff[4] = '\0';
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throw DeadlyImportError("Unknown LWO sub format: ", szBuff);
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}
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if (AI_LWO_FOURCC_LWOB != fileType) { //
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if( AI_LWO_FOURCC_LWO3 == fileType ) {
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mIsLWO3 = true;
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} else {
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mIsLWO2 = true;
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}
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LoadLWO2File();
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// The newer lightwave format allows the user to configure the
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// loader that just one layer is used. If this is the case
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// we need to check now whether the requested layer has been found.
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if (UINT_MAX != configLayerIndex) {
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unsigned int layerCount = 0;
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for (std::list<LWO::Layer>::iterator itLayers = mLayers->begin(); itLayers != mLayers->end(); ++itLayers)
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if (!itLayers->skip)
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layerCount++;
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if (layerCount != 2)
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throw DeadlyImportError("LWO2: The requested layer was not found");
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}
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if (configLayerName.length() && !hasNamedLayer) {
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throw DeadlyImportError("LWO2: Unable to find the requested layer: ", configLayerName);
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}
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}
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// now, as we have loaded all data, we can resolve cross-referenced tags and clips
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ResolveTags();
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ResolveClips();
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// now process all layers and build meshes and nodes
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std::vector<aiMesh *> apcMeshes;
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std::map<uint16_t, aiNode *> apcNodes;
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apcMeshes.reserve(mLayers->size() * std::min(((unsigned int)mSurfaces->size() / 2u), 1u));
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unsigned int iDefaultSurface = UINT_MAX; // index of the default surface
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for (LWO::Layer &layer : *mLayers) {
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if (layer.skip)
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continue;
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// I don't know whether there could be dummy layers, but it would be possible
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const unsigned int meshStart = (unsigned int)apcMeshes.size();
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if (!layer.mFaces.empty() && !layer.mTempPoints.empty()) {
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// now sort all faces by the surfaces assigned to them
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std::vector<SortedRep> pSorted(mSurfaces->size() + 1);
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unsigned int i = 0;
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for (FaceList::iterator it = layer.mFaces.begin(), end = layer.mFaces.end(); it != end; ++it, ++i) {
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// Check whether we support this face's type
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if ((*it).type != AI_LWO_FACE && (*it).type != AI_LWO_PTCH &&
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(*it).type != AI_LWO_BONE && (*it).type != AI_LWO_SUBD) {
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continue;
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}
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unsigned int idx = (*it).surfaceIndex;
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if (idx >= mTags->size()) {
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ASSIMP_LOG_WARN("LWO: Invalid face surface index");
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idx = UINT_MAX;
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}
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if (UINT_MAX == idx || UINT_MAX == (idx = _mMapping[idx])) {
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if (UINT_MAX == iDefaultSurface) {
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iDefaultSurface = (unsigned int)mSurfaces->size();
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mSurfaces->push_back(LWO::Surface());
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LWO::Surface &surf = mSurfaces->back();
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surf.mColor.r = surf.mColor.g = surf.mColor.b = 0.6f;
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surf.mName = "LWODefaultSurface";
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}
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idx = iDefaultSurface;
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}
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pSorted[idx].push_back(i);
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}
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if (UINT_MAX == iDefaultSurface) {
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pSorted.erase(pSorted.end() - 1);
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}
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for (unsigned int j = 0; j < mSurfaces->size(); ++j) {
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SortedRep &sorted = pSorted[j];
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if (sorted.empty())
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continue;
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// generate the mesh
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aiMesh *mesh = new aiMesh();
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apcMeshes.push_back(mesh);
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mesh->mNumFaces = (unsigned int)sorted.size();
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// count the number of vertices
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SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
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for (; it != end; ++it) {
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mesh->mNumVertices += layer.mFaces[*it].mNumIndices;
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}
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aiVector3D *nrm = nullptr, *pv = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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aiFace *pf = mesh->mFaces = new aiFace[mesh->mNumFaces];
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mesh->mMaterialIndex = j;
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// find out which vertex color channels and which texture coordinate
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// channels are really required by the material attached to this mesh
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unsigned int vUVChannelIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS];
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unsigned int vVColorIndices[AI_MAX_NUMBER_OF_COLOR_SETS];
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#ifdef ASSIMP_BUILD_DEBUG
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for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++mui) {
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vUVChannelIndices[mui] = UINT_MAX;
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}
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for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_COLOR_SETS; ++mui) {
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vVColorIndices[mui] = UINT_MAX;
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}
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#endif
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FindUVChannels(_mSurfaces[j], sorted, layer, vUVChannelIndices);
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FindVCChannels(_mSurfaces[j], sorted, layer, vVColorIndices);
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// allocate storage for UV and CV channels
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aiVector3D *pvUV[AI_MAX_NUMBER_OF_TEXTURECOORDS];
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for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++mui) {
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if (UINT_MAX == vUVChannelIndices[mui]) {
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break;
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}
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pvUV[mui] = mesh->mTextureCoords[mui] = new aiVector3D[mesh->mNumVertices];
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// LightWave doesn't support more than 2 UV components (?)
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mesh->mNumUVComponents[0] = 2;
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}
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if (layer.mNormals.name.length()) {
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nrm = mesh->mNormals = new aiVector3D[mesh->mNumVertices];
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}
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aiColor4D *pvVC[AI_MAX_NUMBER_OF_COLOR_SETS];
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for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_COLOR_SETS; ++mui) {
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if (UINT_MAX == vVColorIndices[mui]) {
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break;
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}
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pvVC[mui] = mesh->mColors[mui] = new aiColor4D[mesh->mNumVertices];
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}
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// we would not need this extra array, but the code is much cleaner if we use it
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std::vector<unsigned int> &smoothingGroups = layer.mPointReferrers;
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smoothingGroups.erase(smoothingGroups.begin(), smoothingGroups.end());
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smoothingGroups.resize(mesh->mNumFaces, 0);
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// now convert all faces
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unsigned int vert = 0;
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std::vector<unsigned int>::iterator outIt = smoothingGroups.begin();
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for (it = sorted.begin(); it != end; ++it, ++outIt) {
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const LWO::Face &face = layer.mFaces[*it];
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*outIt = face.smoothGroup;
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// copy all vertices
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for (unsigned int q = 0; q < face.mNumIndices; ++q, ++vert) {
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unsigned int idx = face.mIndices[q];
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*pv++ = layer.mTempPoints[idx] /*- layer.mPivot*/;
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// process UV coordinates
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for (unsigned int w = 0; w < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++w) {
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if (UINT_MAX == vUVChannelIndices[w]) {
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break;
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}
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aiVector3D *&pp = pvUV[w];
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const aiVector2D &src = ((aiVector2D *)&layer.mUVChannels[vUVChannelIndices[w]].rawData[0])[idx];
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pp->x = src.x;
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pp->y = src.y;
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pp++;
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}
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// process normals (MODO extension)
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if (nrm) {
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*nrm = ((aiVector3D *)&layer.mNormals.rawData[0])[idx];
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nrm->z *= -1.f;
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++nrm;
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}
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// process vertex colors
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for (unsigned int w = 0; w < AI_MAX_NUMBER_OF_COLOR_SETS; ++w) {
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if (UINT_MAX == vVColorIndices[w]) {
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break;
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}
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*pvVC[w] = ((aiColor4D *)&layer.mVColorChannels[vVColorIndices[w]].rawData[0])[idx];
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// If a RGB color map is explicitly requested delete the
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// alpha channel - it could theoretically be != 1.
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if (_mSurfaces[j].mVCMapType == AI_LWO_RGB)
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pvVC[w]->a = 1.f;
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pvVC[w]++;
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}
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#if 0
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// process vertex weights. We can't properly reconstruct the whole skeleton for now,
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// but we can create dummy bones for all weight channels which we have.
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for (unsigned int w = 0; w < layer.mWeightChannels.size();++w)
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{
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}
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#endif
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face.mIndices[q] = vert;
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}
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pf->mIndices = face.mIndices;
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pf->mNumIndices = face.mNumIndices;
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unsigned int **facePtr = (unsigned int **)&face.mIndices;
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*facePtr = nullptr; // HACK: make sure it won't be deleted
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pf++;
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}
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if (!mesh->mNormals) {
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// Compute normal vectors for the mesh - we can't use our GenSmoothNormal-
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// Step here since it wouldn't handle smoothing groups correctly for LWO.
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// So we use a separate implementation.
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ComputeNormals(mesh, smoothingGroups, _mSurfaces[j]);
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} else {
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ASSIMP_LOG_VERBOSE_DEBUG("LWO2: No need to compute normals, they're already there");
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}
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}
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}
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// Generate nodes to render the mesh. Store the source layer in the mParent member of the nodes
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unsigned int num = static_cast<unsigned int>(apcMeshes.size() - meshStart);
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if (layer.mName != "<LWODefault>" || num > 0) {
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aiNode *pcNode = new aiNode();
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pcNode->mName.Set(layer.mName);
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pcNode->mParent = (aiNode *)&layer;
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pcNode->mNumMeshes = num;
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if (pcNode->mNumMeshes) {
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pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
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for (unsigned int p = 0; p < pcNode->mNumMeshes; ++p)
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pcNode->mMeshes[p] = p + meshStart;
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}
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apcNodes[layer.mIndex] = pcNode;
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}
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}
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if (apcNodes.empty() || apcMeshes.empty())
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throw DeadlyImportError("LWO: No meshes loaded");
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// The RemoveRedundantMaterials step will clean this up later
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pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = (unsigned int)mSurfaces->size()];
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for (unsigned int mat = 0; mat < pScene->mNumMaterials; ++mat) {
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aiMaterial *pcMat = new aiMaterial();
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pScene->mMaterials[mat] = pcMat;
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ConvertMaterial((*mSurfaces)[mat], pcMat);
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}
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// copy the meshes to the output structure
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pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = (unsigned int)apcMeshes.size()];
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::memcpy(pScene->mMeshes, &apcMeshes[0], pScene->mNumMeshes * sizeof(void *));
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// generate the final node graph
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GenerateNodeGraph(apcNodes);
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::ComputeNormals(aiMesh *mesh, const std::vector<unsigned int> &smoothingGroups,
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const LWO::Surface &surface) {
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// Allocate output storage
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mesh->mNormals = new aiVector3D[mesh->mNumVertices];
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// First generate per-face normals
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aiVector3D *out;
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std::vector<aiVector3D> faceNormals;
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// ... in some cases that's already enough
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if (!surface.mMaximumSmoothAngle)
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out = mesh->mNormals;
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else {
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|
faceNormals.resize(mesh->mNumVertices);
|
|
out = &faceNormals[0];
|
|
}
|
|
|
|
aiFace *begin = mesh->mFaces, *const end = mesh->mFaces + mesh->mNumFaces;
|
|
for (; begin != end; ++begin) {
|
|
aiFace &face = *begin;
|
|
|
|
if (face.mNumIndices < 3) {
|
|
continue;
|
|
}
|
|
|
|
// LWO doc: "the normal is defined as the cross product of the first and last edges"
|
|
aiVector3D *pV1 = mesh->mVertices + face.mIndices[0];
|
|
aiVector3D *pV2 = mesh->mVertices + face.mIndices[1];
|
|
aiVector3D *pV3 = mesh->mVertices + face.mIndices[face.mNumIndices - 1];
|
|
|
|
aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
|
|
for (unsigned int i = 0; i < face.mNumIndices; ++i)
|
|
out[face.mIndices[i]] = vNor;
|
|
}
|
|
if (!surface.mMaximumSmoothAngle) return;
|
|
const float posEpsilon = ComputePositionEpsilon(mesh);
|
|
|
|
// Now generate the spatial sort tree
|
|
SGSpatialSort sSort;
|
|
std::vector<unsigned int>::const_iterator it = smoothingGroups.begin();
|
|
for (begin = mesh->mFaces; begin != end; ++begin, ++it) {
|
|
aiFace &face = *begin;
|
|
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
|
|
unsigned int tt = face.mIndices[i];
|
|
sSort.Add(mesh->mVertices[tt], tt, *it);
|
|
}
|
|
}
|
|
// Sort everything - this takes O(nlogn) time
|
|
sSort.Prepare();
|
|
std::vector<unsigned int> poResult;
|
|
poResult.reserve(20);
|
|
|
|
// Generate vertex normals. We have O(logn) for the binary lookup, which we need
|
|
// for n elements, thus the EXPECTED complexity is O(nlogn)
|
|
if (surface.mMaximumSmoothAngle < 3.f && !configSpeedFlag) {
|
|
const float fLimit = std::cos(surface.mMaximumSmoothAngle);
|
|
|
|
for (begin = mesh->mFaces, it = smoothingGroups.begin(); begin != end; ++begin, ++it) {
|
|
const aiFace &face = *begin;
|
|
unsigned int *beginIdx = face.mIndices, *const endIdx = face.mIndices + face.mNumIndices;
|
|
for (; beginIdx != endIdx; ++beginIdx) {
|
|
unsigned int idx = *beginIdx;
|
|
sSort.FindPositions(mesh->mVertices[idx], *it, posEpsilon, poResult, true);
|
|
|
|
aiVector3D vNormals;
|
|
for (std::vector<unsigned int>::const_iterator a = poResult.begin(); a != poResult.end(); ++a) {
|
|
const aiVector3D &v = faceNormals[*a];
|
|
if (v * faceNormals[idx] < fLimit)
|
|
continue;
|
|
vNormals += v;
|
|
}
|
|
mesh->mNormals[idx] = vNormals.Normalize();
|
|
}
|
|
}
|
|
}
|
|
// faster code path in case there is no smooth angle
|
|
else {
|
|
std::vector<bool> vertexDone(mesh->mNumVertices, false);
|
|
for (begin = mesh->mFaces, it = smoothingGroups.begin(); begin != end; ++begin, ++it) {
|
|
const aiFace &face = *begin;
|
|
unsigned int *beginIdx = face.mIndices, *const endIdx = face.mIndices + face.mNumIndices;
|
|
for (; beginIdx != endIdx; ++beginIdx) {
|
|
unsigned int idx = *beginIdx;
|
|
if (vertexDone[idx])
|
|
continue;
|
|
sSort.FindPositions(mesh->mVertices[idx], *it, posEpsilon, poResult, true);
|
|
|
|
aiVector3D vNormals;
|
|
for (std::vector<unsigned int>::const_iterator a = poResult.begin(); a != poResult.end(); ++a) {
|
|
const aiVector3D &v = faceNormals[*a];
|
|
vNormals += v;
|
|
}
|
|
vNormals.Normalize();
|
|
for (std::vector<unsigned int>::const_iterator a = poResult.begin(); a != poResult.end(); ++a) {
|
|
mesh->mNormals[*a] = vNormals;
|
|
vertexDone[*a] = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::GenerateNodeGraph(std::map<uint16_t, aiNode *> &apcNodes) {
|
|
// now generate the final nodegraph - generate a root node and attach children
|
|
aiNode *root = mScene->mRootNode = new aiNode();
|
|
root->mName.Set("<LWORoot>");
|
|
|
|
//Set parent of all children, inserting pivots
|
|
std::map<uint16_t, aiNode *> mapPivot;
|
|
for (auto itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
|
|
|
|
//Get the parent index
|
|
LWO::Layer *nodeLayer = (LWO::Layer *)(itapcNodes->second->mParent);
|
|
uint16_t parentIndex = nodeLayer->mParent;
|
|
|
|
//Create pivot node, store it into the pivot map, and set the parent as the pivot
|
|
aiNode *pivotNode = new aiNode();
|
|
pivotNode->mName.Set("Pivot-" + std::string(itapcNodes->second->mName.data));
|
|
itapcNodes->second->mParent = pivotNode;
|
|
|
|
//Look for the parent node to attach the pivot to
|
|
if (apcNodes.find(parentIndex) != apcNodes.end()) {
|
|
pivotNode->mParent = apcNodes[parentIndex];
|
|
} else {
|
|
//If not, attach to the root node
|
|
pivotNode->mParent = root;
|
|
}
|
|
|
|
//Set the node and the pivot node transformation
|
|
itapcNodes->second->mTransformation.a4 = -nodeLayer->mPivot.x;
|
|
itapcNodes->second->mTransformation.b4 = -nodeLayer->mPivot.y;
|
|
itapcNodes->second->mTransformation.c4 = -nodeLayer->mPivot.z;
|
|
pivotNode->mTransformation.a4 = nodeLayer->mPivot.x;
|
|
pivotNode->mTransformation.b4 = nodeLayer->mPivot.y;
|
|
pivotNode->mTransformation.c4 = nodeLayer->mPivot.z;
|
|
mapPivot[-(itapcNodes->first + 2)] = pivotNode;
|
|
}
|
|
|
|
//Merge pivot map into node map
|
|
for (auto itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end(); ++itMapPivot) {
|
|
apcNodes[itMapPivot->first] = itMapPivot->second;
|
|
}
|
|
|
|
//Set children of all parents
|
|
apcNodes[(uint16_t)-1] = root;
|
|
for (auto itMapParentNodes = apcNodes.begin(); itMapParentNodes != apcNodes.end(); ++itMapParentNodes) {
|
|
for (auto itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
|
|
if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
|
|
++(itMapParentNodes->second->mNumChildren);
|
|
}
|
|
}
|
|
if (itMapParentNodes->second->mNumChildren) {
|
|
itMapParentNodes->second->mChildren = new aiNode *[itMapParentNodes->second->mNumChildren];
|
|
uint16_t p = 0;
|
|
for (auto itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
|
|
if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
|
|
itMapParentNodes->second->mChildren[p++] = itMapChildNodes->second;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!mScene->mRootNode->mNumChildren)
|
|
throw DeadlyImportError("LWO: Unable to build a valid node graph");
|
|
|
|
// Remove a single root node with no meshes assigned to it ...
|
|
if (1 == mScene->mRootNode->mNumChildren) {
|
|
aiNode *pc = mScene->mRootNode->mChildren[0];
|
|
pc->mParent = mScene->mRootNode->mChildren[0] = nullptr;
|
|
delete mScene->mRootNode;
|
|
mScene->mRootNode = pc;
|
|
}
|
|
|
|
// convert the whole stuff to RH with CCW winding
|
|
MakeLeftHandedProcess maker;
|
|
maker.Execute(mScene);
|
|
|
|
FlipWindingOrderProcess flipper;
|
|
flipper.Execute(mScene);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::ResolveTags() {
|
|
// --- this function is used for both LWO2 and LWOB
|
|
mMapping->resize(mTags->size(), UINT_MAX);
|
|
for (unsigned int a = 0; a < mTags->size(); ++a) {
|
|
|
|
const std::string &c = (*mTags)[a];
|
|
for (unsigned int i = 0; i < mSurfaces->size(); ++i) {
|
|
|
|
const std::string &d = (*mSurfaces)[i].mName;
|
|
if (!ASSIMP_stricmp(c, d)) {
|
|
|
|
(*mMapping)[a] = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::ResolveClips() {
|
|
for (unsigned int i = 0; i < mClips.size(); ++i) {
|
|
|
|
Clip &clip = mClips[i];
|
|
if (Clip::REF == clip.type) {
|
|
|
|
if (clip.clipRef >= mClips.size()) {
|
|
ASSIMP_LOG_ERROR("LWO2: Clip referrer index is out of range");
|
|
clip.clipRef = 0;
|
|
}
|
|
|
|
Clip &dest = mClips[clip.clipRef];
|
|
if (Clip::REF == dest.type) {
|
|
ASSIMP_LOG_ERROR("LWO2: Clip references another clip reference");
|
|
clip.type = Clip::UNSUPPORTED;
|
|
}
|
|
|
|
else {
|
|
clip.path = dest.path;
|
|
clip.type = dest.type;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::AdjustTexturePath(std::string &out) {
|
|
// --- this function is used for both LWO2 and LWOB
|
|
if (!mIsLWO2 && !mIsLWO3 && ::strstr(out.c_str(), "(sequence)")) {
|
|
|
|
// remove the (sequence) and append 000
|
|
ASSIMP_LOG_INFO("LWOB: Sequence of animated texture found. It will be ignored");
|
|
out = out.substr(0, out.length() - 10) + "000";
|
|
}
|
|
|
|
// format: drive:path/file - we just need to insert a slash after the drive
|
|
std::string::size_type n = out.find_first_of(':');
|
|
if (std::string::npos != n) {
|
|
out.insert(n + 1, "/");
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::LoadLWOTags(unsigned int size) {
|
|
// --- this function is used for both LWO2 and LWOB
|
|
|
|
const char *szCur = (const char *)mFileBuffer, *szLast = szCur;
|
|
const char *const szEnd = szLast + size;
|
|
while (szCur < szEnd) {
|
|
if (!(*szCur)) {
|
|
const size_t len = (size_t)(szCur - szLast);
|
|
// FIX: skip empty-sized tags
|
|
if (len)
|
|
mTags->push_back(std::string(szLast, len));
|
|
szCur += (len & 0x1 ? 1 : 2);
|
|
szLast = szCur;
|
|
}
|
|
szCur++;
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::LoadLWOPoints(unsigned int length) {
|
|
// --- this function is used for both LWO2 and LWOB but for
|
|
// LWO2 we need to allocate 25% more storage - it could be we'll
|
|
// need to duplicate some points later.
|
|
const size_t vertexLen = 12;
|
|
if ((length % vertexLen) != 0) {
|
|
throw DeadlyImportError("LWO2: Points chunk length is not multiple of vertexLen (12)");
|
|
}
|
|
unsigned int regularSize = (unsigned int)mCurLayer->mTempPoints.size() + length / 12;
|
|
if (mIsLWO2 || mIsLWO3) {
|
|
mCurLayer->mTempPoints.reserve(regularSize + (regularSize >> 2u));
|
|
mCurLayer->mTempPoints.resize(regularSize);
|
|
|
|
// initialize all point referrers with the default values
|
|
mCurLayer->mPointReferrers.reserve(regularSize + (regularSize >> 2u));
|
|
mCurLayer->mPointReferrers.resize(regularSize, UINT_MAX);
|
|
} else
|
|
mCurLayer->mTempPoints.resize(regularSize);
|
|
|
|
// perform endianness conversions
|
|
#ifndef AI_BUILD_BIG_ENDIAN
|
|
for (unsigned int i = 0; i<length >> 2; ++i)
|
|
ByteSwap::Swap4(mFileBuffer + (i << 2));
|
|
#endif
|
|
::memcpy(&mCurLayer->mTempPoints[0], mFileBuffer, length);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::LoadLWO2Polygons(unsigned int length) {
|
|
LE_NCONST uint16_t *const end = (LE_NCONST uint16_t *)(mFileBuffer + length);
|
|
const uint32_t type = GetU4();
|
|
|
|
// Determine the type of the polygons
|
|
switch (type) {
|
|
// read unsupported stuff too (although we won't process it)
|
|
case AI_LWO_MBAL:
|
|
ASSIMP_LOG_WARN("LWO2: Encountered unsupported primitive chunk (METABALL)");
|
|
break;
|
|
case AI_LWO_CURV:
|
|
ASSIMP_LOG_WARN("LWO2: Encountered unsupported primitive chunk (SPLINE)");
|
|
;
|
|
break;
|
|
|
|
// These are ok with no restrictions
|
|
case AI_LWO_PTCH:
|
|
case AI_LWO_FACE:
|
|
case AI_LWO_BONE:
|
|
case AI_LWO_SUBD:
|
|
break;
|
|
default:
|
|
|
|
// hm!? wtf is this? ok ...
|
|
ASSIMP_LOG_ERROR("LWO2: Ignoring unknown polygon type.");
|
|
break;
|
|
}
|
|
|
|
// first find out how many faces and vertices we'll finally need
|
|
uint16_t *cursor = (uint16_t *)mFileBuffer;
|
|
|
|
unsigned int iNumFaces = 0, iNumVertices = 0;
|
|
CountVertsAndFacesLWO2(iNumVertices, iNumFaces, cursor, end);
|
|
|
|
// allocate the output array and copy face indices
|
|
if (iNumFaces) {
|
|
cursor = (uint16_t *)mFileBuffer;
|
|
|
|
mCurLayer->mFaces.resize(iNumFaces, LWO::Face(type));
|
|
FaceList::iterator it = mCurLayer->mFaces.begin();
|
|
CopyFaceIndicesLWO2(it, cursor, end);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::CountVertsAndFacesLWO2(unsigned int &verts, unsigned int &faces,
|
|
uint16_t *&cursor, const uint16_t *const end, unsigned int max) {
|
|
while (cursor < end && max--) {
|
|
uint16_t numIndices;
|
|
::memcpy(&numIndices, cursor++, 2);
|
|
AI_LSWAP2(numIndices);
|
|
numIndices &= 0x03FF;
|
|
|
|
verts += numIndices;
|
|
++faces;
|
|
|
|
for (uint16_t i = 0; i < numIndices; i++) {
|
|
ReadVSizedIntLWO2((uint8_t *&)cursor);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::CopyFaceIndicesLWO2(FaceList::iterator &it,
|
|
uint16_t *&cursor,
|
|
const uint16_t *const end) {
|
|
while (cursor < end) {
|
|
LWO::Face &face = *it++;
|
|
uint16_t numIndices;
|
|
::memcpy(&numIndices, cursor++, 2);
|
|
AI_LSWAP2(numIndices);
|
|
face.mNumIndices = numIndices & 0x03FF;
|
|
|
|
if (face.mNumIndices) /* byte swapping has already been done */
|
|
{
|
|
face.mIndices = new unsigned int[face.mNumIndices];
|
|
for (unsigned int i = 0; i < face.mNumIndices; i++) {
|
|
face.mIndices[i] = ReadVSizedIntLWO2((uint8_t *&)cursor) + mCurLayer->mPointIDXOfs;
|
|
if (face.mIndices[i] > mCurLayer->mTempPoints.size()) {
|
|
ASSIMP_LOG_WARN("LWO2: Failure evaluating face record, index is out of range");
|
|
face.mIndices[i] = (unsigned int)mCurLayer->mTempPoints.size() - 1;
|
|
}
|
|
}
|
|
} else
|
|
throw DeadlyImportError("LWO2: Encountered invalid face record with zero indices");
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::LoadLWO2PolygonTags(unsigned int length) {
|
|
LE_NCONST uint8_t *const end = mFileBuffer + length;
|
|
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(length, PTAG, 4);
|
|
uint32_t type = GetU4();
|
|
|
|
if (type != AI_LWO_SURF && type != AI_LWO_SMGP)
|
|
return;
|
|
|
|
while (mFileBuffer < end) {
|
|
unsigned int i = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
|
|
unsigned int j = GetU2();
|
|
|
|
if (i >= mCurLayer->mFaces.size()) {
|
|
ASSIMP_LOG_WARN("LWO2: face index in PTAG is out of range");
|
|
continue;
|
|
}
|
|
|
|
switch (type) {
|
|
|
|
case AI_LWO_SURF:
|
|
mCurLayer->mFaces[i].surfaceIndex = j;
|
|
break;
|
|
case AI_LWO_SMGP: /* is that really used? */
|
|
mCurLayer->mFaces[i].smoothGroup = j;
|
|
break;
|
|
};
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template <class T>
|
|
VMapEntry *FindEntry(std::vector<T> &list, const std::string &name, bool perPoly) {
|
|
for (auto &elem : list) {
|
|
if (elem.name == name) {
|
|
if (!perPoly) {
|
|
ASSIMP_LOG_WARN("LWO2: Found two VMAP sections with equal names");
|
|
}
|
|
return &elem;
|
|
}
|
|
}
|
|
list.push_back(T());
|
|
VMapEntry *p = &list.back();
|
|
p->name = name;
|
|
return p;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template <class T>
|
|
inline void CreateNewEntry(T &chan, unsigned int srcIdx) {
|
|
if (!chan.name.length())
|
|
return;
|
|
|
|
chan.abAssigned[srcIdx] = true;
|
|
chan.abAssigned.resize(chan.abAssigned.size() + 1, false);
|
|
|
|
for (unsigned int a = 0; a < chan.dims; ++a)
|
|
chan.rawData.push_back(chan.rawData[srcIdx * chan.dims + a]);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template <class T>
|
|
inline void CreateNewEntry(std::vector<T> &list, unsigned int srcIdx) {
|
|
for (auto &elem : list) {
|
|
CreateNewEntry(elem, srcIdx);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
inline void LWOImporter::DoRecursiveVMAPAssignment(VMapEntry *base, unsigned int numRead,
|
|
unsigned int idx, float *data) {
|
|
ai_assert(nullptr != data);
|
|
LWO::ReferrerList &refList = mCurLayer->mPointReferrers;
|
|
unsigned int i;
|
|
|
|
if (idx >= base->abAssigned.size()) {
|
|
throw DeadlyImportError("Bad index");
|
|
}
|
|
base->abAssigned[idx] = true;
|
|
for (i = 0; i < numRead; ++i) {
|
|
base->rawData[idx * base->dims + i] = data[i];
|
|
}
|
|
|
|
if (UINT_MAX != (i = refList[idx])) {
|
|
DoRecursiveVMAPAssignment(base, numRead, i, data);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
inline void AddToSingleLinkedList(ReferrerList &refList, unsigned int srcIdx, unsigned int destIdx) {
|
|
if (UINT_MAX == refList[srcIdx]) {
|
|
refList[srcIdx] = destIdx;
|
|
return;
|
|
}
|
|
AddToSingleLinkedList(refList, refList[srcIdx], destIdx);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Load LWO2 vertex map
|
|
void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
|
|
LE_NCONST uint8_t *const end = mFileBuffer + length;
|
|
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(length, VMAP, 6);
|
|
unsigned int type = GetU4();
|
|
unsigned int dims = GetU2();
|
|
|
|
VMapEntry *base;
|
|
|
|
// read the name of the vertex map
|
|
std::string name;
|
|
GetS0(name, length);
|
|
|
|
switch (type) {
|
|
case AI_LWO_TXUV:
|
|
if (dims != 2) {
|
|
ASSIMP_LOG_WARN("LWO2: Skipping UV channel \'", name, "\' with !2 components");
|
|
return;
|
|
}
|
|
base = FindEntry(mCurLayer->mUVChannels, name, perPoly);
|
|
break;
|
|
case AI_LWO_WGHT:
|
|
case AI_LWO_MNVW:
|
|
if (dims != 1) {
|
|
ASSIMP_LOG_WARN("LWO2: Skipping Weight Channel \'", name, "\' with !1 components");
|
|
return;
|
|
}
|
|
base = FindEntry((type == AI_LWO_WGHT ? mCurLayer->mWeightChannels : mCurLayer->mSWeightChannels), name, perPoly);
|
|
break;
|
|
case AI_LWO_RGB:
|
|
case AI_LWO_RGBA:
|
|
if (dims != 3 && dims != 4) {
|
|
ASSIMP_LOG_WARN("LWO2: Skipping Color Map \'", name, "\' with a dimension > 4 or < 3");
|
|
return;
|
|
}
|
|
base = FindEntry(mCurLayer->mVColorChannels, name, perPoly);
|
|
break;
|
|
|
|
case AI_LWO_MODO_NORM:
|
|
/* This is a non-standard extension chunk used by Luxology's MODO.
|
|
* It stores per-vertex normals. This VMAP exists just once, has
|
|
* 3 dimensions and is btw extremely beautiful.
|
|
*/
|
|
if (name != "vert_normals" || dims != 3 || mCurLayer->mNormals.name.length())
|
|
return;
|
|
|
|
ASSIMP_LOG_INFO("Processing non-standard extension: MODO VMAP.NORM.vert_normals");
|
|
|
|
mCurLayer->mNormals.name = name;
|
|
base = &mCurLayer->mNormals;
|
|
break;
|
|
|
|
case AI_LWO_PICK: /* these VMAPs are just silently dropped */
|
|
case AI_LWO_MORF:
|
|
case AI_LWO_SPOT:
|
|
return;
|
|
|
|
default:
|
|
if (name == "APS.Level") {
|
|
// XXX handle this (seems to be subdivision-related).
|
|
}
|
|
ASSIMP_LOG_WARN("LWO2: Skipping unknown VMAP/VMAD channel \'", name, "\'");
|
|
return;
|
|
};
|
|
base->Allocate((unsigned int)mCurLayer->mTempPoints.size());
|
|
|
|
// now read all entries in the map
|
|
type = std::min(dims, base->dims);
|
|
const unsigned int diff = (dims - type) << 2u;
|
|
|
|
LWO::FaceList &list = mCurLayer->mFaces;
|
|
LWO::PointList &pointList = mCurLayer->mTempPoints;
|
|
LWO::ReferrerList &refList = mCurLayer->mPointReferrers;
|
|
|
|
const unsigned int numPoints = (unsigned int)pointList.size();
|
|
const unsigned int numFaces = (unsigned int)list.size();
|
|
|
|
while (mFileBuffer < end) {
|
|
|
|
unsigned int idx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mPointIDXOfs;
|
|
if (idx >= numPoints) {
|
|
ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAP/VMAD entry \'", name, "\', vertex index is out of range");
|
|
mFileBuffer += base->dims << 2u;
|
|
continue;
|
|
}
|
|
if (perPoly) {
|
|
unsigned int polyIdx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
|
|
if (base->abAssigned[idx]) {
|
|
// we have already a VMAP entry for this vertex - thus
|
|
// we need to duplicate the corresponding polygon.
|
|
if (polyIdx >= numFaces) {
|
|
ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAD entry \'", name, "\', polygon index is out of range");
|
|
mFileBuffer += base->dims << 2u;
|
|
continue;
|
|
}
|
|
|
|
LWO::Face &src = list[polyIdx];
|
|
|
|
// generate a new unique vertex for the corresponding index - but only
|
|
// if we can find the index in the face
|
|
bool had = false;
|
|
for (unsigned int i = 0; i < src.mNumIndices; ++i) {
|
|
|
|
unsigned int srcIdx = src.mIndices[i], tmp = idx;
|
|
do {
|
|
if (tmp == srcIdx)
|
|
break;
|
|
} while ((tmp = refList[tmp]) != UINT_MAX);
|
|
if (tmp == UINT_MAX) {
|
|
continue;
|
|
}
|
|
|
|
had = true;
|
|
refList.resize(refList.size() + 1, UINT_MAX);
|
|
|
|
idx = (unsigned int)pointList.size();
|
|
src.mIndices[i] = (unsigned int)pointList.size();
|
|
|
|
// store the index of the new vertex in the old vertex
|
|
// so we get a single linked list we can traverse in
|
|
// only one direction
|
|
AddToSingleLinkedList(refList, srcIdx, src.mIndices[i]);
|
|
pointList.push_back(pointList[srcIdx]);
|
|
|
|
CreateNewEntry(mCurLayer->mVColorChannels, srcIdx);
|
|
CreateNewEntry(mCurLayer->mUVChannels, srcIdx);
|
|
CreateNewEntry(mCurLayer->mWeightChannels, srcIdx);
|
|
CreateNewEntry(mCurLayer->mSWeightChannels, srcIdx);
|
|
CreateNewEntry(mCurLayer->mNormals, srcIdx);
|
|
}
|
|
if (!had) {
|
|
ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAD entry \'", name, "\', vertex index wasn't found in that polygon");
|
|
ai_assert(had);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<float[]> temp(new float[type]);
|
|
for (unsigned int l = 0; l < type; ++l)
|
|
temp[l] = GetF4();
|
|
|
|
DoRecursiveVMAPAssignment(base, type, idx, temp.get());
|
|
mFileBuffer += diff;
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Load LWO2 clip
|
|
void LWOImporter::LoadLWO2Clip(unsigned int length) {
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(length, CLIP, 10);
|
|
|
|
mClips.push_back(LWO::Clip());
|
|
LWO::Clip &clip = mClips.back();
|
|
|
|
// first - get the index of the clip
|
|
clip.idx = GetU4();
|
|
|
|
IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
|
|
switch (head.type) {
|
|
case AI_LWO_STIL:
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, STIL, 1);
|
|
|
|
// "Normal" texture
|
|
GetS0(clip.path, head.length);
|
|
clip.type = Clip::STILL;
|
|
break;
|
|
|
|
case AI_LWO_ISEQ:
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, ISEQ, 16);
|
|
// Image sequence. We'll later take the first.
|
|
{
|
|
uint8_t digits = GetU1();
|
|
mFileBuffer++;
|
|
int16_t offset = GetU2();
|
|
mFileBuffer += 4;
|
|
int16_t start = GetU2();
|
|
mFileBuffer += 4;
|
|
|
|
std::string s;
|
|
std::ostringstream ss;
|
|
GetS0(s, head.length);
|
|
|
|
head.length -= (uint16_t)s.length() + 1;
|
|
ss << s;
|
|
ss << std::setw(digits) << offset + start;
|
|
GetS0(s, head.length);
|
|
ss << s;
|
|
clip.path = ss.str();
|
|
clip.type = Clip::SEQ;
|
|
}
|
|
break;
|
|
|
|
case AI_LWO_STCC:
|
|
ASSIMP_LOG_WARN("LWO2: Color shifted images are not supported");
|
|
break;
|
|
|
|
case AI_LWO_ANIM:
|
|
ASSIMP_LOG_WARN("LWO2: Animated textures are not supported");
|
|
break;
|
|
|
|
case AI_LWO_XREF:
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, XREF, 4);
|
|
|
|
// Just a cross-reference to another CLIp
|
|
clip.type = Clip::REF;
|
|
clip.clipRef = GetU4();
|
|
break;
|
|
|
|
case AI_LWO_NEGA:
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, NEGA, 2);
|
|
clip.negate = (0 != GetU2());
|
|
break;
|
|
|
|
default:
|
|
ASSIMP_LOG_WARN("LWO2: Encountered unknown CLIP sub-chunk");
|
|
}
|
|
}
|
|
|
|
void LWOImporter::LoadLWO3Clip(unsigned int length) {
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(length, CLIP, 12);
|
|
|
|
mClips.push_back(LWO::Clip());
|
|
LWO::Clip &clip = mClips.back();
|
|
|
|
// first - get the index of the clip
|
|
clip.idx = GetU4();
|
|
|
|
IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
|
|
switch (head.type) {
|
|
case AI_LWO_STIL:
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, STIL, 1);
|
|
|
|
// "Normal" texture
|
|
GetS0(clip.path, head.length);
|
|
clip.type = Clip::STILL;
|
|
break;
|
|
|
|
case AI_LWO_ISEQ:
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, ISEQ, 16);
|
|
// Image sequence. We'll later take the first.
|
|
{
|
|
uint8_t digits = GetU1();
|
|
mFileBuffer++;
|
|
int16_t offset = GetU2();
|
|
mFileBuffer += 4;
|
|
int16_t start = GetU2();
|
|
mFileBuffer += 4;
|
|
|
|
std::string s;
|
|
std::ostringstream ss;
|
|
GetS0(s, head.length);
|
|
|
|
head.length -= (uint16_t)s.length() + 1;
|
|
ss << s;
|
|
ss << std::setw(digits) << offset + start;
|
|
GetS0(s, head.length);
|
|
ss << s;
|
|
clip.path = ss.str();
|
|
clip.type = Clip::SEQ;
|
|
}
|
|
break;
|
|
|
|
case AI_LWO_STCC:
|
|
ASSIMP_LOG_WARN("LWO3: Color shifted images are not supported");
|
|
break;
|
|
|
|
case AI_LWO_ANIM:
|
|
ASSIMP_LOG_WARN("LWO3: Animated textures are not supported");
|
|
break;
|
|
|
|
case AI_LWO_XREF:
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, XREF, 4);
|
|
|
|
// Just a cross-reference to another CLIp
|
|
clip.type = Clip::REF;
|
|
clip.clipRef = GetU4();
|
|
break;
|
|
|
|
case AI_LWO_NEGA:
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, NEGA, 2);
|
|
clip.negate = (0 != GetU2());
|
|
break;
|
|
|
|
default:
|
|
ASSIMP_LOG_WARN("LWO3: Encountered unknown CLIP sub-chunk");
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Load envelope description
|
|
void LWOImporter::LoadLWO2Envelope(unsigned int length) {
|
|
LE_NCONST uint8_t *const end = mFileBuffer + length;
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(length, ENVL, 4);
|
|
|
|
mEnvelopes.push_back(LWO::Envelope());
|
|
LWO::Envelope &envelope = mEnvelopes.back();
|
|
|
|
// Get the index of the envelope
|
|
envelope.index = ReadVSizedIntLWO2(mFileBuffer);
|
|
|
|
// It looks like there might be an extra U4 right after the index,
|
|
// at least in modo (LXOB) files: we'll ignore it if it's zero,
|
|
// otherwise it represents the start of a subchunk, so we backtrack.
|
|
if (mIsLXOB) {
|
|
uint32_t extra = GetU4();
|
|
if (extra) {
|
|
mFileBuffer -= 4;
|
|
}
|
|
}
|
|
|
|
// ... and read all subchunks
|
|
while (true) {
|
|
if (mFileBuffer + 6 >= end) break;
|
|
LE_NCONST IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
|
|
|
|
if (mFileBuffer + head.length > end)
|
|
throw DeadlyImportError("LWO2: Invalid envelope chunk length");
|
|
|
|
uint8_t *const next = mFileBuffer + head.length;
|
|
switch (head.type) {
|
|
// Type & representation of the envelope
|
|
case AI_LWO_TYPE:
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, TYPE, 2);
|
|
mFileBuffer++; // skip user format
|
|
|
|
// Determine type of envelope
|
|
envelope.type = (LWO::EnvelopeType)*mFileBuffer;
|
|
++mFileBuffer;
|
|
break;
|
|
|
|
// precondition
|
|
case AI_LWO_PRE:
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, PRE, 2);
|
|
envelope.pre = (LWO::PrePostBehaviour)GetU2();
|
|
break;
|
|
|
|
// postcondition
|
|
case AI_LWO_POST:
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, POST, 2);
|
|
envelope.post = (LWO::PrePostBehaviour)GetU2();
|
|
break;
|
|
|
|
// keyframe
|
|
case AI_LWO_KEY: {
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, KEY, 8);
|
|
|
|
envelope.keys.push_back(LWO::Key());
|
|
LWO::Key &key = envelope.keys.back();
|
|
|
|
key.time = GetF4();
|
|
key.value = GetF4();
|
|
break;
|
|
}
|
|
|
|
// interval interpolation
|
|
case AI_LWO_SPAN: {
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SPAN, 4);
|
|
if (envelope.keys.size() < 2)
|
|
ASSIMP_LOG_WARN("LWO2: Unexpected SPAN chunk");
|
|
else {
|
|
LWO::Key &key = envelope.keys.back();
|
|
switch (GetU4()) {
|
|
case AI_LWO_STEP:
|
|
key.inter = LWO::IT_STEP;
|
|
break;
|
|
case AI_LWO_LINE:
|
|
key.inter = LWO::IT_LINE;
|
|
break;
|
|
case AI_LWO_TCB:
|
|
key.inter = LWO::IT_TCB;
|
|
break;
|
|
case AI_LWO_HERM:
|
|
key.inter = LWO::IT_HERM;
|
|
break;
|
|
case AI_LWO_BEZI:
|
|
key.inter = LWO::IT_BEZI;
|
|
break;
|
|
case AI_LWO_BEZ2:
|
|
key.inter = LWO::IT_BEZ2;
|
|
break;
|
|
default:
|
|
ASSIMP_LOG_WARN("LWO2: Unknown interval interpolation mode");
|
|
};
|
|
|
|
// todo ... read params
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
ASSIMP_LOG_WARN("LWO2: Encountered unknown ENVL subchunk");
|
|
break;
|
|
}
|
|
// regardless how much we did actually read, go to the next chunk
|
|
mFileBuffer = next;
|
|
}
|
|
}
|
|
|
|
void LWOImporter::LoadLWO3Envelope(unsigned int length) {
|
|
LE_NCONST uint8_t *const end = mFileBuffer + length;
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(length, ENVL, 4);
|
|
|
|
mEnvelopes.push_back(LWO::Envelope());
|
|
LWO::Envelope &envelope = mEnvelopes.back();
|
|
|
|
// Get the index of the envelope
|
|
envelope.index = ReadVSizedIntLWO2(mFileBuffer);
|
|
|
|
// ... and read all blocks
|
|
while (true) {
|
|
if (mFileBuffer + 8 >= end) break;
|
|
LE_NCONST IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
|
|
|
|
if (mFileBuffer + head.length > end)
|
|
throw DeadlyImportError("LWO3: Invalid envelope chunk length");
|
|
|
|
uint8_t *const next = mFileBuffer + head.length;
|
|
switch (head.type) {
|
|
// Type & representation of the envelope
|
|
case AI_LWO_TYPE:
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, TYPE, 4);
|
|
mFileBuffer++; // skip user format
|
|
|
|
// Determine type of envelope
|
|
envelope.type = (LWO::EnvelopeType)*mFileBuffer;
|
|
++mFileBuffer;
|
|
break;
|
|
|
|
// precondition
|
|
case AI_LWO_PRE:
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, PRE, 4);
|
|
envelope.pre = (LWO::PrePostBehaviour)GetU2();
|
|
break;
|
|
|
|
// postcondition
|
|
case AI_LWO_POST:
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, POST, 4);
|
|
envelope.post = (LWO::PrePostBehaviour)GetU2();
|
|
break;
|
|
|
|
// keyframe
|
|
case AI_LWO_KEY: {
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, KEY, 10);
|
|
|
|
envelope.keys.push_back(LWO::Key());
|
|
LWO::Key &key = envelope.keys.back();
|
|
|
|
key.time = GetF4();
|
|
key.value = GetF4();
|
|
break;
|
|
}
|
|
|
|
// interval interpolation
|
|
case AI_LWO_SPAN: {
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SPAN, 6);
|
|
if (envelope.keys.size() < 2)
|
|
ASSIMP_LOG_WARN("LWO3: Unexpected SPAN chunk");
|
|
else {
|
|
LWO::Key &key = envelope.keys.back();
|
|
switch (GetU4()) {
|
|
case AI_LWO_STEP:
|
|
key.inter = LWO::IT_STEP;
|
|
break;
|
|
case AI_LWO_LINE:
|
|
key.inter = LWO::IT_LINE;
|
|
break;
|
|
case AI_LWO_TCB:
|
|
key.inter = LWO::IT_TCB;
|
|
break;
|
|
case AI_LWO_HERM:
|
|
key.inter = LWO::IT_HERM;
|
|
break;
|
|
case AI_LWO_BEZI:
|
|
key.inter = LWO::IT_BEZI;
|
|
break;
|
|
case AI_LWO_BEZ2:
|
|
key.inter = LWO::IT_BEZ2;
|
|
break;
|
|
default:
|
|
ASSIMP_LOG_WARN("LWO3: Unknown interval interpolation mode");
|
|
};
|
|
|
|
// todo ... read params
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
ASSIMP_LOG_WARN("LWO3: Encountered unknown ENVL subchunk");
|
|
break;
|
|
}
|
|
// regardless how much we did actually read, go to the next chunk
|
|
mFileBuffer = next;
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Load file - master function
|
|
void LWOImporter::LoadLWO2File() {
|
|
bool skip = false;
|
|
|
|
LE_NCONST uint8_t *const end = mFileBuffer + fileSize;
|
|
unsigned int iUnnamed = 0;
|
|
|
|
while (true) {
|
|
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end) break;
|
|
|
|
IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
|
|
|
|
int bufOffset = 0;
|
|
if( head.type == AI_IFF_FOURCC_FORM ) { // not chunk, it's a form
|
|
mFileBuffer -= 8;
|
|
head = IFF::LoadForm(mFileBuffer);
|
|
bufOffset = 4;
|
|
}
|
|
|
|
if (mFileBuffer + head.length > end) {
|
|
throw DeadlyImportError("LWO2: Chunk length points behind the file");
|
|
break;
|
|
}
|
|
uint8_t *const next = mFileBuffer + head.length;
|
|
mFileBuffer += bufOffset;
|
|
if (!head.length) {
|
|
mFileBuffer = next;
|
|
continue;
|
|
}
|
|
|
|
switch (head.type) {
|
|
// new layer
|
|
case AI_LWO_LAYR: {
|
|
// add a new layer to the list ....
|
|
mLayers->push_back(LWO::Layer());
|
|
LWO::Layer &layer = mLayers->back();
|
|
mCurLayer = &layer;
|
|
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, LAYR, 16);
|
|
|
|
// layer index.
|
|
layer.mIndex = GetU2();
|
|
|
|
// Continue loading this layer or ignore it? Check the layer index property
|
|
if (UINT_MAX != configLayerIndex && (configLayerIndex - 1) != layer.mIndex) {
|
|
skip = true;
|
|
} else
|
|
skip = false;
|
|
|
|
// pivot point
|
|
mFileBuffer += 2; /* unknown */
|
|
mCurLayer->mPivot.x = GetF4();
|
|
mCurLayer->mPivot.y = GetF4();
|
|
mCurLayer->mPivot.z = GetF4();
|
|
GetS0(layer.mName, head.length - 16);
|
|
|
|
// if the name is empty, generate a default name
|
|
if (layer.mName.empty()) {
|
|
char buffer[128]; // should be sufficiently large
|
|
::ai_snprintf(buffer, 128, "Layer_%i", iUnnamed++);
|
|
layer.mName = buffer;
|
|
}
|
|
|
|
// load this layer or ignore it? Check the layer name property
|
|
if (configLayerName.length() && configLayerName != layer.mName) {
|
|
skip = true;
|
|
} else
|
|
hasNamedLayer = true;
|
|
|
|
// optional: parent of this layer
|
|
if (mFileBuffer + 2 <= next)
|
|
layer.mParent = GetU2();
|
|
else
|
|
layer.mParent = (uint16_t) -1;
|
|
|
|
// Set layer skip parameter
|
|
layer.skip = skip;
|
|
|
|
break;
|
|
}
|
|
// vertex list
|
|
case AI_LWO_PNTS: {
|
|
if (skip)
|
|
break;
|
|
|
|
unsigned int old = (unsigned int)mCurLayer->mTempPoints.size();
|
|
LoadLWOPoints(head.length);
|
|
mCurLayer->mPointIDXOfs = old;
|
|
break;
|
|
}
|
|
// vertex tags
|
|
case AI_LWO_VMAD:
|
|
if (mCurLayer->mFaces.empty()) {
|
|
ASSIMP_LOG_WARN("LWO2: Unexpected VMAD chunk");
|
|
break;
|
|
}
|
|
// --- intentionally no break here
|
|
case AI_LWO_VMAP: {
|
|
if (skip)
|
|
break;
|
|
|
|
if (mCurLayer->mTempPoints.empty())
|
|
ASSIMP_LOG_WARN("LWO2: Unexpected VMAP chunk");
|
|
else
|
|
LoadLWO2VertexMap(head.length, head.type == AI_LWO_VMAD);
|
|
break;
|
|
}
|
|
// face list
|
|
case AI_LWO_POLS: {
|
|
if (skip)
|
|
break;
|
|
|
|
unsigned int old = (unsigned int)mCurLayer->mFaces.size();
|
|
LoadLWO2Polygons(head.length);
|
|
mCurLayer->mFaceIDXOfs = old;
|
|
break;
|
|
}
|
|
// polygon tags
|
|
case AI_LWO_PTAG: {
|
|
if (skip)
|
|
break;
|
|
|
|
if (mCurLayer->mFaces.empty()) {
|
|
ASSIMP_LOG_WARN("LWO2: Unexpected PTAG");
|
|
} else {
|
|
LoadLWO2PolygonTags(head.length);
|
|
}
|
|
break;
|
|
}
|
|
// list of tags
|
|
case AI_LWO_TAGS: {
|
|
if (!mTags->empty()) {
|
|
ASSIMP_LOG_WARN("LWO2: SRFS chunk encountered twice");
|
|
} else {
|
|
LoadLWOTags(head.length);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// surface chunk
|
|
case AI_LWO_SURF: {
|
|
if( mIsLWO3 )
|
|
LoadLWO3Surface(head.length);
|
|
else
|
|
LoadLWO2Surface(head.length);
|
|
|
|
break;
|
|
}
|
|
|
|
// clip chunk
|
|
case AI_LWO_CLIP: {
|
|
if( mIsLWO3 )
|
|
LoadLWO3Clip(head.length);
|
|
else
|
|
LoadLWO2Clip(head.length);
|
|
break;
|
|
}
|
|
|
|
// envelope chunk
|
|
case AI_LWO_ENVL: {
|
|
if( mIsLWO3 )
|
|
LoadLWO3Envelope(head.length);
|
|
else
|
|
LoadLWO2Envelope(head.length);
|
|
break;
|
|
}
|
|
}
|
|
mFileBuffer = next;
|
|
}
|
|
}
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_LWO_IMPORTER
|