301 lines
11 KiB
C++
301 lines
11 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file FindDegenerates.cpp
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* @brief Implementation of the FindDegenerates post-process step.
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*/
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// internal headers
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#include "ProcessHelper.h"
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#include "FindDegenerates.h"
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#include <assimp/Exceptional.h>
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using namespace Assimp;
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//remove mesh at position 'index' from the scene
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static void removeMesh(aiScene* pScene, unsigned const index);
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//correct node indices to meshes and remove references to deleted mesh
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static void updateSceneGraph(aiNode* pNode, unsigned const index);
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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FindDegeneratesProcess::FindDegeneratesProcess()
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: mConfigRemoveDegenerates( false )
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, mConfigCheckAreaOfTriangle( false ){
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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FindDegeneratesProcess::~FindDegeneratesProcess() {
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const {
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return 0 != (pFlags & aiProcess_FindDegenerates);
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}
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// ------------------------------------------------------------------------------------------------
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// Setup import configuration
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void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
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// Get the current value of AI_CONFIG_PP_FD_REMOVE
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mConfigRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE,0));
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mConfigCheckAreaOfTriangle = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_CHECKAREA) );
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void FindDegeneratesProcess::Execute( aiScene* pScene) {
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ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
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for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
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{
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//Do not process point cloud, ExecuteOnMesh works only with faces data
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if ((pScene->mMeshes[i]->mPrimitiveTypes != aiPrimitiveType::aiPrimitiveType_POINT) && ExecuteOnMesh(pScene->mMeshes[i])) {
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removeMesh(pScene, i);
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--i; //the current i is removed, do not skip the next one
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}
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}
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ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
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}
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static void removeMesh(aiScene* pScene, unsigned const index) {
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//we start at index and copy the pointers one position forward
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//save the mesh pointer to delete it later
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auto delete_me = pScene->mMeshes[index];
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for (unsigned i = index; i < pScene->mNumMeshes - 1; ++i) {
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pScene->mMeshes[i] = pScene->mMeshes[i+1];
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}
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pScene->mMeshes[pScene->mNumMeshes - 1] = nullptr;
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--(pScene->mNumMeshes);
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delete delete_me;
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//removing a mesh also requires updating all references to it in the scene graph
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updateSceneGraph(pScene->mRootNode, index);
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}
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static void updateSceneGraph(aiNode* pNode, unsigned const index) {
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for (unsigned i = 0; i < pNode->mNumMeshes; ++i) {
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if (pNode->mMeshes[i] > index) {
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--(pNode->mMeshes[i]);
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continue;
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}
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if (pNode->mMeshes[i] == index) {
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for (unsigned j = i; j < pNode->mNumMeshes -1; ++j) {
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pNode->mMeshes[j] = pNode->mMeshes[j+1];
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}
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--(pNode->mNumMeshes);
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--i;
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continue;
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}
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}
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//recurse to all children
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for (unsigned i = 0; i < pNode->mNumChildren; ++i) {
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updateSceneGraph(pNode->mChildren[i], index);
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}
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}
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static ai_real heron( ai_real a, ai_real b, ai_real c ) {
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ai_real s = (a + b + c) / 2;
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ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
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return area;
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}
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static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB ) {
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const ai_real lx = ( vB.x - vA.x );
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const ai_real ly = ( vB.y - vA.y );
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const ai_real lz = ( vB.z - vA.z );
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ai_real a = lx*lx + ly*ly + lz*lz;
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ai_real d = pow( a, (ai_real)0.5 );
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return d;
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}
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static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
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ai_real area = 0;
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aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
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aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
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aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
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ai_real a( distance3D( vA, vB ) );
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ai_real b( distance3D( vB, vC ) );
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ai_real c( distance3D( vC, vA ) );
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area = heron( a, b, c );
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return area;
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported mesh
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bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
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mesh->mPrimitiveTypes = 0;
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std::vector<bool> remove_me;
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if (mConfigRemoveDegenerates) {
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remove_me.resize( mesh->mNumFaces, false );
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}
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unsigned int deg = 0, limit;
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for ( unsigned int a = 0; a < mesh->mNumFaces; ++a ) {
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aiFace& face = mesh->mFaces[a];
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bool first = true;
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// check whether the face contains degenerated entries
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for (unsigned int i = 0; i < face.mNumIndices; ++i) {
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// Polygons with more than 4 points are allowed to have double points, that is
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// simulating polygons with holes just with concave polygons. However,
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// double points may not come directly after another.
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limit = face.mNumIndices;
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if (face.mNumIndices > 4) {
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limit = std::min( limit, i+2 );
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}
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for (unsigned int t = i+1; t < limit; ++t) {
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if (mesh->mVertices[face.mIndices[ i ] ] == mesh->mVertices[ face.mIndices[ t ] ]) {
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// we have found a matching vertex position
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// remove the corresponding index from the array
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--face.mNumIndices;
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--limit;
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for (unsigned int m = t; m < face.mNumIndices; ++m) {
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face.mIndices[ m ] = face.mIndices[ m+1 ];
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}
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--t;
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// NOTE: we set the removed vertex index to an unique value
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// to make sure the developer gets notified when his
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// application attempts to access this data.
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face.mIndices[ face.mNumIndices ] = 0xdeadbeef;
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if(first) {
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++deg;
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first = false;
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}
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if ( mConfigRemoveDegenerates ) {
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remove_me[ a ] = true;
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goto evil_jump_outside; // hrhrhrh ... yeah, this rocks baby!
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}
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}
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}
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if ( mConfigCheckAreaOfTriangle ) {
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if ( face.mNumIndices == 3 ) {
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ai_real area = calculateAreaOfTriangle( face, mesh );
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if ( area < 1e-6 ) {
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if ( mConfigRemoveDegenerates ) {
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remove_me[ a ] = true;
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goto evil_jump_outside;
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}
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// todo: check for index which is corrupt.
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}
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}
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}
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}
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// We need to update the primitive flags array of the mesh.
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switch (face.mNumIndices)
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{
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case 1u:
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mesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
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break;
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case 2u:
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mesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
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break;
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case 3u:
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mesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
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break;
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default:
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mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
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break;
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};
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evil_jump_outside:
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continue;
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}
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// If AI_CONFIG_PP_FD_REMOVE is true, remove degenerated faces from the import
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if (mConfigRemoveDegenerates && deg) {
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unsigned int n = 0;
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for (unsigned int a = 0; a < mesh->mNumFaces; ++a)
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{
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aiFace& face_src = mesh->mFaces[a];
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if (!remove_me[a]) {
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aiFace& face_dest = mesh->mFaces[n++];
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// Do a manual copy, keep the index array
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face_dest.mNumIndices = face_src.mNumIndices;
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face_dest.mIndices = face_src.mIndices;
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if (&face_src != &face_dest) {
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// clear source
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face_src.mNumIndices = 0;
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face_src.mIndices = nullptr;
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}
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}
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else {
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// Otherwise delete it if we don't need this face
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delete[] face_src.mIndices;
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face_src.mIndices = nullptr;
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face_src.mNumIndices = 0;
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}
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}
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// Just leave the rest of the array unreferenced, we don't care for now
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mesh->mNumFaces = n;
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if (!mesh->mNumFaces) {
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//The whole mesh consists of degenerated faces
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//signal upward, that this mesh should be deleted.
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ASSIMP_LOG_DEBUG("FindDegeneratesProcess removed a mesh full of degenerated primitives");
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return true;
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}
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}
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if (deg && !DefaultLogger::isNullLogger()) {
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ASSIMP_LOG_WARN_F( "Found ", deg, " degenerated primitives");
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}
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return false;
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}
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