355 lines
10 KiB
C++
355 lines
10 KiB
C++
#include "ObjFileImporter.h"
|
|
#include "ObjFileParser.h"
|
|
#include "ObjFileData.h"
|
|
#include "../include/IOStream.h"
|
|
#include "../include/IOSystem.h"
|
|
#include "../include/aiMesh.h"
|
|
#include "../include/aiScene.h"
|
|
#include "aiAssert.h"
|
|
#include "MaterialSystem.h"
|
|
#include "DefaultLogger.h"
|
|
#include <boost/scoped_ptr.hpp>
|
|
#include <boost/format.hpp>
|
|
|
|
namespace Assimp
|
|
{
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
using namespace std;
|
|
|
|
//! Obj-file-format extention
|
|
const string ObjFileImporter::OBJ_EXT = "obj";
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Default constructor
|
|
ObjFileImporter::ObjFileImporter() :
|
|
m_pRootObject(NULL),
|
|
m_strAbsPath("\\")
|
|
{
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Destructor
|
|
ObjFileImporter::~ObjFileImporter()
|
|
{
|
|
// Release root object instance
|
|
if (NULL != m_pRootObject)
|
|
{
|
|
delete m_pRootObject;
|
|
m_pRootObject = NULL;
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Returns true, fi file is an obj file
|
|
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
|
|
{
|
|
if (pFile.empty())
|
|
return false;
|
|
|
|
DefaultLogger::get()->info("ObjFileImporter::CanRead");
|
|
string::size_type pos = pFile.find_last_of(".");
|
|
if (string::npos == pos)
|
|
return false;
|
|
|
|
const string ext = pFile.substr(pos+1, pFile.size() - pos - 1);
|
|
if (ext == OBJ_EXT)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Obj-file import implementation
|
|
void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
|
{
|
|
// Read file into memory
|
|
const std::string mode = "rb";
|
|
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, mode));
|
|
if (NULL == file.get())
|
|
throw new ImportErrorException( "Failed to open file " + pFile + ".");
|
|
|
|
// Get the filesize and vaslidate it, throwing an exception when failes
|
|
size_t fileSize = file->FileSize();
|
|
if( fileSize < 16)
|
|
throw new ImportErrorException( "OBJ-file is too small.");
|
|
|
|
// Allocate buffer and read file into it
|
|
m_Buffer.resize( fileSize );
|
|
const size_t readsize = file->Read(&m_Buffer.front(), sizeof(char), fileSize);
|
|
assert (readsize == fileSize);
|
|
|
|
//
|
|
std::string strDirectory("\\"), strModelName;
|
|
std::string::size_type pos = pFile.find_last_of("\\");
|
|
if (pos != std::string::npos)
|
|
{
|
|
strDirectory = pFile.substr(0, pos);
|
|
strModelName = pFile.substr(pos+1, pFile.size() - pos - 1);
|
|
}
|
|
else
|
|
{
|
|
strModelName = pFile;
|
|
}
|
|
|
|
// parse the file into a temporary representation
|
|
ObjFileParser parser(m_Buffer, strDirectory, strModelName);
|
|
|
|
// And create the proper return structures out of it
|
|
CreateDataFromImport(parser.GetModel(), pScene);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Create the data from parsed obj-file
|
|
void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene)
|
|
{
|
|
if (0L == pModel)
|
|
return;
|
|
|
|
// Create the root node of the scene
|
|
pScene->mRootNode = new aiNode();
|
|
if (!pModel->m_ModelName.empty())
|
|
{
|
|
// Set the name of the scene
|
|
pScene->mRootNode->mName.Set(pModel->m_ModelName);
|
|
}
|
|
else
|
|
{
|
|
// This is an error, so break down the application
|
|
assert (false);
|
|
}
|
|
|
|
// Create nodes for the whole scene
|
|
std::vector<aiMesh*> MeshArray;
|
|
for (size_t index = 0; index < pModel->m_Objects.size(); index++)
|
|
{
|
|
createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
|
|
}
|
|
|
|
// Create mesh pointer buffer for this scene
|
|
if (pScene->mNumMeshes > 0)
|
|
{
|
|
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
|
|
for (size_t index =0; index < pScene->mNumMeshes; index++)
|
|
{
|
|
pScene->mMeshes [ index ] = MeshArray[ index ];
|
|
}
|
|
}
|
|
|
|
// Create all materials
|
|
for (size_t index = 0; index < pModel->m_Objects.size(); index++)
|
|
{
|
|
createMaterial(pModel, pModel->m_Objects[ index ], pScene);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Creates all nodes of the model
|
|
aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
|
|
aiNode *pParent, aiScene* pScene,
|
|
std::vector<aiMesh*> &MeshArray)
|
|
{
|
|
if (NULL == pData)
|
|
return NULL;
|
|
|
|
// Store older mesh size to be able to computate mesh offsets for new mesh instances
|
|
size_t oldMeshSize = MeshArray.size();
|
|
aiNode *pNode = new aiNode();
|
|
|
|
if (pParent != NULL)
|
|
this->appendChildToParentNode(pParent, pNode);
|
|
|
|
aiMesh *pMesh = new aiMesh();
|
|
MeshArray.push_back(pMesh);
|
|
createTopology(pModel, pData, pMesh);
|
|
|
|
// Create all nodes from the subobjects stored in the current object
|
|
if (!pData->m_SubObjects.empty())
|
|
{
|
|
pNode->mNumChildren = pData->m_SubObjects.size();
|
|
pNode->mChildren = new aiNode*[pData->m_SubObjects.size()];
|
|
pNode->mNumMeshes = 1;
|
|
pNode->mMeshes = new unsigned int[1];
|
|
|
|
// Loop over all child objects
|
|
for (size_t index = 0; index < pData->m_SubObjects.size(); index++)
|
|
{
|
|
// Create all child nodes
|
|
pNode->mChildren[index] = createNodes(pModel, pData, pNode, pScene, MeshArray);
|
|
|
|
// Create meshes of this object
|
|
pMesh = new aiMesh();
|
|
MeshArray.push_back(pMesh);
|
|
createTopology(pModel, pData->m_SubObjects[ index ], pMesh);
|
|
|
|
// Create material of this object
|
|
createMaterial(pModel, pData->m_SubObjects[ index ], pScene);
|
|
}
|
|
}
|
|
|
|
// Set mesh instances into scene- and node-instances
|
|
const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
|
|
if (meshSizeDiff > 0 )
|
|
{
|
|
pNode->mMeshes = new unsigned int[ meshSizeDiff ];
|
|
pNode->mNumMeshes++;
|
|
size_t index = 0;
|
|
for (size_t i = oldMeshSize; i < MeshArray.size(); i++)
|
|
{
|
|
pNode->mMeshes[ index ] = pScene->mNumMeshes;
|
|
pScene->mNumMeshes++;
|
|
index++;
|
|
}
|
|
}
|
|
|
|
return pNode;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Create topology data
|
|
void ObjFileImporter::createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData,
|
|
aiMesh* pMesh)
|
|
{
|
|
if (NULL == pData)
|
|
return;
|
|
|
|
// Create mesh vertices
|
|
createVertexArray(pModel, pData, pMesh);
|
|
|
|
// Create faces
|
|
pMesh->mNumFaces = pData->m_Faces.size();
|
|
pMesh->mFaces = new aiFace[pMesh->mNumFaces];
|
|
for (size_t index = 0; index < pMesh->mNumFaces; index++)
|
|
{
|
|
aiFace *pFace = &pMesh->mFaces[ index ];
|
|
pFace->mNumIndices = pData->m_Faces[index]->m_pVertices->size();
|
|
if (pFace->mNumIndices > 0)
|
|
{
|
|
pFace->mIndices = new unsigned int[pMesh->mFaces[index].mNumIndices];
|
|
ObjFile::Face::IndexArray *pArray = pData->m_Faces[index]->m_pVertices;
|
|
|
|
// TODO: Should be implement much better
|
|
//memcpy(pFace->mIndices, &pData->m_Faces[index]->m_pVertices[0], pFace->mNumIndices * sizeof(unsigned int));
|
|
if (pArray != NULL)
|
|
{
|
|
for (size_t a=0; a<pFace->mNumIndices; a++)
|
|
{
|
|
pFace->mIndices[a] = pArray->at( a );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ai_assert (false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|
const ObjFile::Object* pCurrentObject,
|
|
aiMesh* pMesh)
|
|
{
|
|
// Break, if no faces are stored in object
|
|
if (pCurrentObject->m_Faces.empty())
|
|
return;
|
|
|
|
// Copy all stored vertices, normals and so on
|
|
pMesh->mNumVertices = pModel->m_Vertices.size();
|
|
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
|
for (size_t index=0; index < pModel->m_Vertices.size(); index++)
|
|
{
|
|
pMesh->mVertices[ index ] = *pModel->m_Vertices[ index ];
|
|
}
|
|
|
|
if (!pModel->m_Normals.empty())
|
|
{
|
|
pMesh->mNormals = new aiVector3D[pModel->m_Normals.size()];
|
|
for (size_t index = 0; index < pModel->m_Normals.size(); index++)
|
|
{
|
|
pMesh->mNormals[ index ] = *pModel->m_Normals[ index ];
|
|
}
|
|
}
|
|
|
|
if (!pModel->m_TextureCoord.empty())
|
|
{
|
|
// TODO: Implement texture coodinates
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
|
|
{
|
|
iNumMeshes = 0;
|
|
if (rObjects.empty())
|
|
return;
|
|
|
|
iNumMeshes += rObjects.size();
|
|
for (std::vector<ObjFile::Object*>::const_iterator it = rObjects.begin();
|
|
it != rObjects.end();
|
|
++it)
|
|
{
|
|
if (!(*it)->m_SubObjects.empty())
|
|
{
|
|
countObjects((*it)->m_SubObjects, iNumMeshes);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile::Object* pData,
|
|
aiScene* pScene)
|
|
{
|
|
ai_assert (NULL != pScene);
|
|
if (NULL == pData)
|
|
return;
|
|
|
|
// Create only a dumy material to enshure a running viewer
|
|
pScene->mNumMaterials = 1;
|
|
Assimp::MaterialHelper* mat = new Assimp::MaterialHelper;
|
|
|
|
// Create a new material
|
|
pScene->mMaterials = new aiMaterial*[1];
|
|
pScene->mMaterials[0] = mat;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Appends this node to the parent node
|
|
void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
|
|
{
|
|
// Checking preconditions
|
|
ai_assert (NULL != pParent);
|
|
ai_assert (NULL != pChild);
|
|
|
|
// Assign parent to child
|
|
pChild->mParent = pParent;
|
|
size_t sNumChildren = 0;
|
|
|
|
// If already children was assigned to the parent node, store them in a
|
|
std::vector<aiNode*> temp;
|
|
if (pParent->mChildren != NULL)
|
|
{
|
|
sNumChildren = pParent->mNumChildren;
|
|
ai_assert (0 != sNumChildren);
|
|
for (size_t index = 0; index < pParent->mNumChildren; index++)
|
|
{
|
|
temp.push_back(pParent->mChildren [ index ] );
|
|
}
|
|
delete [] pParent->mChildren;
|
|
}
|
|
|
|
// Copy node instances into parent node
|
|
pParent->mNumChildren++;
|
|
pParent->mChildren = new aiNode*[ pParent->mNumChildren ];
|
|
for (size_t index = 0; index < pParent->mNumChildren-1; index++)
|
|
{
|
|
pParent->mChildren[ index ] = temp [ index ];
|
|
}
|
|
pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
|
|
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
} // Namespace Assimp
|