assimp/code/AssetLib/X3D/X3DXmlHelper.h

31 lines
1.8 KiB
C++

#pragma once
#include <assimp/XmlParser.h>
#include <assimp/types.h>
#include <list>
namespace Assimp {
class X3DXmlHelper {
public:
static bool getColor3DAttribute(XmlNode &node, const char *attributeName, aiColor3D &color);
static bool getVector2DAttribute(XmlNode &node, const char *attributeName, aiVector2D &vector);
static bool getVector3DAttribute(XmlNode &node, const char *attributeName, aiVector3D &vector);
static bool getBooleanArrayAttribute(XmlNode &node, const char *attributeName, std::vector<bool> &boolArray);
static bool getDoubleArrayAttribute(XmlNode &node, const char *attributeName, std::vector<double> &doubleArray);
static bool getFloatArrayAttribute(XmlNode &node, const char *attributeName, std::vector<float> &floatArray);
static bool getInt32ArrayAttribute(XmlNode &node, const char *attributeName, std::vector<int32_t> &intArray);
static bool getStringListAttribute(XmlNode &node, const char *attributeName, std::list<std::string> &stringArray);
static bool getStringArrayAttribute(XmlNode &node, const char *attributeName, std::vector<std::string> &stringArray);
static bool getVector2DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector2D> &vectorList);
static bool getVector2DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector2D> &vectorArray);
static bool getVector3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector3D> &vectorList);
static bool getVector3DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector3D> &vectorArray);
static bool getColor3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor3D> &colorList);
static bool getColor4DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor4D> &colorList);
};
} // namespace Assimp