1736 lines
54 KiB
C++
1736 lines
54 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2010, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file IFCGeometry.cpp
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* @brief Geometry conversion and synthesis for IFC
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
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#include "IFCUtil.h"
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#include "PolyTools.h"
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#include "ProcessHelper.h"
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#include "../contrib/poly2tri/poly2tri/poly2tri.h"
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#include "../contrib/clipper/clipper.hpp"
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#include <iterator>
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namespace Assimp {
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namespace IFC {
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using ClipperLib::ulong64;
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// XXX use full -+ range ...
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const ClipperLib::long64 max_ulong64 = 1518500249; // clipper.cpp / hiRange var
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//#define to_int64(p) (static_cast<ulong64>( std::max( 0., std::min( static_cast<double>((p)), 1.) ) * max_ulong64 ))
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#define to_int64(p) (static_cast<ulong64>(static_cast<double>((p) ) * max_ulong64 ))
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#define from_int64(p) (static_cast<double>((p)) / max_ulong64)
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#define from_int64_f(p) (static_cast<float>(from_int64((p))))
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// ------------------------------------------------------------------------------------------------
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bool ProcessPolyloop(const IfcPolyLoop& loop, TempMesh& meshout, ConversionData& /*conv*/)
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{
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size_t cnt = 0;
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BOOST_FOREACH(const IfcCartesianPoint& c, loop.Polygon) {
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aiVector3D tmp;
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ConvertCartesianPoint(tmp,c);
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meshout.verts.push_back(tmp);
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++cnt;
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}
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meshout.vertcnt.push_back(cnt);
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// zero- or one- vertex polyloops simply ignored
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if (meshout.vertcnt.back() > 1) {
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return true;
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}
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if (meshout.vertcnt.back()==1) {
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meshout.vertcnt.pop_back();
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meshout.verts.pop_back();
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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void ComputePolygonNormals(const TempMesh& meshout, std::vector<aiVector3D>& normals, bool normalize = true, size_t ofs = 0)
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{
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size_t max_vcount = 0;
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std::vector<unsigned int>::const_iterator begin=meshout.vertcnt.begin()+ofs, end=meshout.vertcnt.end(), iit;
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for(iit = begin; iit != end; ++iit) {
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max_vcount = std::max(max_vcount,static_cast<size_t>(*iit));
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}
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std::vector<float> temp((max_vcount+2)*4);
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normals.reserve( normals.size() + meshout.vertcnt.size()-ofs );
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// `NewellNormal()` currently has a relatively strange interface and need to
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// re-structure things a bit to meet them.
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size_t vidx = std::accumulate(meshout.vertcnt.begin(),begin,0);
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for(iit = begin; iit != end; vidx += *iit++) {
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if (!*iit) {
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normals.push_back(aiVector3D());
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continue;
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}
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for(size_t vofs = 0, cnt = 0; vofs < *iit; ++vofs) {
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const aiVector3D& v = meshout.verts[vidx+vofs];
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temp[cnt++] = v.x;
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temp[cnt++] = v.y;
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temp[cnt++] = v.z;
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#ifdef _DEBUG
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temp[cnt] = std::numeric_limits<float>::quiet_NaN();
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#endif
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++cnt;
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}
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normals.push_back(aiVector3D());
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NewellNormal<4,4,4>(normals.back(),*iit,&temp[0],&temp[1],&temp[2]);
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}
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if(normalize) {
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BOOST_FOREACH(aiVector3D& n, normals) {
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n.Normalize();
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Compute the normal of the last polygon in the given mesh
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aiVector3D ComputePolygonNormal(const TempMesh& inmesh, bool normalize = true)
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{
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size_t total = inmesh.vertcnt.back(), vidx = inmesh.verts.size() - total;
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std::vector<float> temp((total+2)*3);
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for(size_t vofs = 0, cnt = 0; vofs < total; ++vofs) {
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const aiVector3D& v = inmesh.verts[vidx+vofs];
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temp[cnt++] = v.x;
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temp[cnt++] = v.y;
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temp[cnt++] = v.z;
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}
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aiVector3D nor;
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NewellNormal<3,3,3>(nor,total,&temp[0],&temp[1],&temp[2]);
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return normalize ? nor.Normalize() : nor;
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}
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// ------------------------------------------------------------------------------------------------
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void FixupFaceOrientation(TempMesh& result)
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{
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const aiVector3D vavg = result.Center();
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std::vector<aiVector3D> normals;
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ComputePolygonNormals(result,normals);
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size_t c = 0, ofs = 0;
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BOOST_FOREACH(unsigned int cnt, result.vertcnt) {
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if (cnt>2){
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const aiVector3D& thisvert = result.verts[c];
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if (normals[ofs]*(thisvert-vavg) < 0) {
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std::reverse(result.verts.begin()+c,result.verts.begin()+cnt+c);
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}
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}
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c += cnt;
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++ofs;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void RecursiveMergeBoundaries(TempMesh& final_result, const TempMesh& in, const TempMesh& boundary, std::vector<aiVector3D>& normals, const aiVector3D& nor_boundary)
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{
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ai_assert(in.vertcnt.size() >= 1);
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ai_assert(boundary.vertcnt.size() == 1);
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std::vector<unsigned int>::const_iterator end = in.vertcnt.end(), begin=in.vertcnt.begin(), iit, best_iit;
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TempMesh out;
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// iterate through all other bounds and find the one for which the shortest connection
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// to the outer boundary is actually the shortest possible.
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size_t vidx = 0, best_vidx_start = 0;
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size_t best_ofs, best_outer = boundary.verts.size();
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float best_dist = 1e10;
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for(std::vector<unsigned int>::const_iterator iit = begin; iit != end; vidx += *iit++) {
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for(size_t vofs = 0; vofs < *iit; ++vofs) {
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const aiVector3D& v = in.verts[vidx+vofs];
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for(size_t outer = 0; outer < boundary.verts.size(); ++outer) {
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const aiVector3D& o = boundary.verts[outer];
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const float d = (o-v).SquareLength();
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if (d < best_dist) {
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best_dist = d;
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best_ofs = vofs;
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best_outer = outer;
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best_iit = iit;
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best_vidx_start = vidx;
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}
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}
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}
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}
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ai_assert(best_outer != boundary.verts.size());
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// now that we collected all vertex connections to be added, build the output polygon
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const size_t cnt = boundary.verts.size() + *best_iit+2;
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out.verts.reserve(cnt);
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for(size_t outer = 0; outer < boundary.verts.size(); ++outer) {
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const aiVector3D& o = boundary.verts[outer];
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out.verts.push_back(o);
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if (outer == best_outer) {
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for(size_t i = best_ofs; i < *best_iit; ++i) {
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out.verts.push_back(in.verts[best_vidx_start + i]);
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}
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// we need the first vertex of the inner polygon twice as we return to the
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// outer loop through the very same connection through which we got there.
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for(size_t i = 0; i <= best_ofs; ++i) {
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out.verts.push_back(in.verts[best_vidx_start + i]);
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}
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// reverse face winding if the normal of the sub-polygon points in the
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// same direction as the normal of the outer polygonal boundary
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if (normals[std::distance(begin,best_iit)] * nor_boundary > 0) {
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std::reverse(out.verts.rbegin(),out.verts.rbegin()+*best_iit+1);
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}
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// also append a copy of the initial insertion point to be able to continue the outer polygon
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out.verts.push_back(o);
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}
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}
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out.vertcnt.push_back(cnt);
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ai_assert(out.verts.size() == cnt);
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if (in.vertcnt.size()-std::count(begin,end,0) > 1) {
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// Recursively apply the same algorithm if there are more boundaries to merge. The
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// current implementation is relatively inefficient, though.
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TempMesh temp;
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// drop the boundary that we just processed
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const size_t dist = std::distance(begin, best_iit);
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TempMesh remaining = in;
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remaining.vertcnt.erase(remaining.vertcnt.begin() + dist);
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remaining.verts.erase(remaining.verts.begin()+best_vidx_start,remaining.verts.begin()+best_vidx_start+*best_iit);
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normals.erase(normals.begin() + dist);
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RecursiveMergeBoundaries(temp,remaining,out,normals,nor_boundary);
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final_result.Append(temp);
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}
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else final_result.Append(out);
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}
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// ------------------------------------------------------------------------------------------------
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void MergePolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t master_bounds = -1)
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{
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// standard case - only one boundary, just copy it to the result vector
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if (inmesh.vertcnt.size() <= 1) {
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result.Append(inmesh);
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return;
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}
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result.vertcnt.reserve(inmesh.vertcnt.size()+result.vertcnt.size());
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// XXX get rid of the extra copy if possible
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TempMesh meshout = inmesh;
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// handle polygons with holes. Our built in triangulation won't handle them as is, but
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// the ear cutting algorithm is solid enough to deal with them if we join the inner
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// holes with the outer boundaries by dummy connections.
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IFCImporter::LogDebug("fixing polygon with holes for triangulation via ear-cutting");
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std::vector<unsigned int>::iterator outer_polygon = meshout.vertcnt.end(), begin=meshout.vertcnt.begin(), end=outer_polygon, iit;
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// each hole results in two extra vertices
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result.verts.reserve(meshout.verts.size()+meshout.vertcnt.size()*2+result.verts.size());
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size_t outer_polygon_start = 0;
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// do not normalize 'normals', we need the original length for computing the polygon area
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std::vector<aiVector3D> normals;
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ComputePolygonNormals(meshout,normals,false);
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// see if one of the polygons is a IfcFaceOuterBound (in which case `master_bounds` is its index).
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// sadly we can't rely on it, the docs say 'At most one of the bounds shall be of the type IfcFaceOuterBound'
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float area_outer_polygon = 1e-10f;
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if (master_bounds != (size_t)-1) {
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outer_polygon = begin + master_bounds;
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outer_polygon_start = std::accumulate(begin,outer_polygon,0);
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area_outer_polygon = normals[master_bounds].SquareLength();
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}
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else {
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size_t vidx = 0;
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for(iit = begin; iit != meshout.vertcnt.end(); vidx += *iit++) {
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// find the polygon with the largest area, it must be the outer bound.
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aiVector3D& n = normals[std::distance(begin,iit)];
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const float area = n.SquareLength();
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if (area > area_outer_polygon) {
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area_outer_polygon = area;
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outer_polygon = iit;
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outer_polygon_start = vidx;
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}
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}
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}
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ai_assert(outer_polygon != meshout.vertcnt.end());
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std::vector<aiVector3D>& in = meshout.verts;
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// skip over extremely small boundaries - this is a workaround to fix cases
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// in which the number of holes is so extremely large that the
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// triangulation code fails.
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#define IFC_VERTICAL_HOLE_SIZE_THRESHOLD 0.000001f
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size_t vidx = 0, removed = 0, index = 0;
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const float threshold = area_outer_polygon * IFC_VERTICAL_HOLE_SIZE_THRESHOLD;
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for(iit = begin; iit != end ;++index) {
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const float sqlen = normals[index].SquareLength();
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if (sqlen < threshold) {
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std::vector<aiVector3D>::iterator inbase = in.begin()+vidx;
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in.erase(inbase,inbase+*iit);
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outer_polygon_start -= outer_polygon_start>vidx ? *iit : 0;
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*iit++ = 0;
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++removed;
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IFCImporter::LogDebug("skip small hole below threshold");
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}
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else {
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normals[index] /= sqrt(sqlen);
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vidx += *iit++;
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}
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}
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// see if one or more of the hole has a face that lies directly on an outer bound.
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// this happens for doors, for example.
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vidx = 0;
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for(iit = begin; ; vidx += *iit++) {
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next_loop:
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if (iit == end) {
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break;
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}
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if (iit == outer_polygon) {
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continue;
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}
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for(size_t vofs = 0; vofs < *iit; ++vofs) {
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if (!*iit) {
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continue;
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}
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const size_t next = (vofs+1)%*iit;
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const aiVector3D& v = in[vidx+vofs], &vnext = in[vidx+next],&vd = (vnext-v).Normalize();
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for(size_t outer = 0; outer < *outer_polygon; ++outer) {
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const aiVector3D& o = in[outer_polygon_start+outer], &onext = in[outer_polygon_start+(outer+1)%*outer_polygon], &od = (onext-o).Normalize();
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if (fabs(vd * od) > 1.f-1e-6f && (onext-v).Normalize() * vd > 1.f-1e-6f && (onext-v)*(o-v) < 0) {
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IFCImporter::LogDebug("got an inner hole that lies partly on the outer polygonal boundary, merging them to a single contour");
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// in between outer and outer+1 insert all vertices of this loop, then drop the original altogether.
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std::vector<aiVector3D> tmp(*iit);
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const size_t start = (v-o).SquareLength() > (vnext-o).SquareLength() ? vofs : next;
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std::vector<aiVector3D>::iterator inbase = in.begin()+vidx, it = std::copy(inbase+start, inbase+*iit,tmp.begin());
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std::copy(inbase, inbase+start,it);
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std::reverse(tmp.begin(),tmp.end());
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in.insert(in.begin()+outer_polygon_start+(outer+1)%*outer_polygon,tmp.begin(),tmp.end());
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vidx += outer_polygon_start<vidx ? *iit : 0;
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inbase = in.begin()+vidx;
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in.erase(inbase,inbase+*iit);
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outer_polygon_start -= outer_polygon_start>vidx ? *iit : 0;
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*outer_polygon += tmp.size();
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*iit++ = 0;
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++removed;
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goto next_loop;
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}
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}
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}
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}
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if ( meshout.vertcnt.size() - removed <= 1) {
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result.Append(meshout);
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return;
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}
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// extract the outer boundary and move it to a separate mesh
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TempMesh boundary;
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boundary.vertcnt.resize(1,*outer_polygon);
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boundary.verts.resize(*outer_polygon);
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std::vector<aiVector3D>::iterator b = in.begin()+outer_polygon_start;
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std::copy(b,b+*outer_polygon,boundary.verts.begin());
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in.erase(b,b+*outer_polygon);
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std::vector<aiVector3D>::iterator norit = normals.begin()+std::distance(meshout.vertcnt.begin(),outer_polygon);
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const aiVector3D nor_boundary = *norit;
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normals.erase(norit);
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meshout.vertcnt.erase(outer_polygon);
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// keep merging the closest inner boundary with the outer boundary until no more boundaries are left
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RecursiveMergeBoundaries(result,meshout,boundary,normals,nor_boundary);
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}
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// ------------------------------------------------------------------------------------------------
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void ProcessConnectedFaceSet(const IfcConnectedFaceSet& fset, TempMesh& result, ConversionData& conv)
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{
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BOOST_FOREACH(const IfcFace& face, fset.CfsFaces) {
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// size_t ob = -1, cnt = 0;
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TempMesh meshout;
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BOOST_FOREACH(const IfcFaceBound& bound, face.Bounds) {
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// XXX implement proper merging for polygonal loops
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if(const IfcPolyLoop* const polyloop = bound.Bound->ToPtr<IfcPolyLoop>()) {
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if(ProcessPolyloop(*polyloop, meshout,conv)) {
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//if(bound.ToPtr<IfcFaceOuterBound>()) {
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// ob = cnt;
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//}
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//++cnt;
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}
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}
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else {
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IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is " + bound.Bound->GetClassName());
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continue;
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}
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/*if(!IsTrue(bound.Orientation)) {
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size_t c = 0;
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BOOST_FOREACH(unsigned int& c, meshout.vertcnt) {
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std::reverse(result.verts.begin() + cnt,result.verts.begin() + cnt + c);
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cnt += c;
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}
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}*/
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}
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MergePolygonBoundaries(result,meshout);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void ProcessRevolvedAreaSolid(const IfcRevolvedAreaSolid& solid, TempMesh& result, ConversionData& conv)
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{
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TempMesh meshout;
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// first read the profile description
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if(!ProcessProfile(*solid.SweptArea,meshout,conv) || meshout.verts.size()<=1) {
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return;
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}
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aiVector3D axis, pos;
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ConvertAxisPlacement(axis,pos,solid.Axis);
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aiMatrix4x4 tb0,tb1;
|
|
aiMatrix4x4::Translation(pos,tb0);
|
|
aiMatrix4x4::Translation(-pos,tb1);
|
|
|
|
const std::vector<aiVector3D>& in = meshout.verts;
|
|
const size_t size=in.size();
|
|
|
|
bool has_area = solid.SweptArea->ProfileType == "AREA" && size>2;
|
|
const float max_angle = solid.Angle*conv.angle_scale;
|
|
if(fabs(max_angle) < 1e-3) {
|
|
if(has_area) {
|
|
result = meshout;
|
|
}
|
|
return;
|
|
}
|
|
|
|
const unsigned int cnt_segments = std::max(2u,static_cast<unsigned int>(16 * fabs(max_angle)/AI_MATH_HALF_PI_F));
|
|
const float delta = max_angle/cnt_segments;
|
|
|
|
has_area = has_area && fabs(max_angle) < AI_MATH_TWO_PI_F*0.99;
|
|
|
|
result.verts.reserve(size*((cnt_segments+1)*4+(has_area?2:0)));
|
|
result.vertcnt.reserve(size*cnt_segments+2);
|
|
|
|
aiMatrix4x4 rot;
|
|
rot = tb0 * aiMatrix4x4::Rotation(delta,axis,rot) * tb1;
|
|
|
|
size_t base = 0;
|
|
std::vector<aiVector3D>& out = result.verts;
|
|
|
|
// dummy data to simplify later processing
|
|
for(size_t i = 0; i < size; ++i) {
|
|
out.insert(out.end(),4,in[i]);
|
|
}
|
|
|
|
for(unsigned int seg = 0; seg < cnt_segments; ++seg) {
|
|
for(size_t i = 0; i < size; ++i) {
|
|
const size_t next = (i+1)%size;
|
|
|
|
result.vertcnt.push_back(4);
|
|
const aiVector3D& base_0 = out[base+i*4+3],base_1 = out[base+next*4+3];
|
|
|
|
out.push_back(base_0);
|
|
out.push_back(base_1);
|
|
out.push_back(rot*base_1);
|
|
out.push_back(rot*base_0);
|
|
}
|
|
base += size*4;
|
|
}
|
|
|
|
out.erase(out.begin(),out.begin()+size*4);
|
|
|
|
if(has_area) {
|
|
// leave the triangulation of the profile area to the ear cutting
|
|
// implementation in aiProcess_Triangulate - for now we just
|
|
// feed in two huge polygons.
|
|
base -= size*8;
|
|
for(size_t i = size; i--; ) {
|
|
out.push_back(out[base+i*4+3]);
|
|
}
|
|
for(size_t i = 0; i < size; ++i ) {
|
|
out.push_back(out[i*4]);
|
|
}
|
|
result.vertcnt.push_back(size);
|
|
result.vertcnt.push_back(size);
|
|
}
|
|
|
|
aiMatrix4x4 trafo;
|
|
ConvertAxisPlacement(trafo, solid.Position);
|
|
|
|
result.Transform(trafo);
|
|
IFCImporter::LogDebug("generate mesh procedurally by radial extrusion (IfcRevolvedAreaSolid)");
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
aiMatrix3x3 DerivePlaneCoordinateSpace(const TempMesh& curmesh) {
|
|
|
|
const std::vector<aiVector3D>& out = curmesh.verts;
|
|
aiMatrix3x3 m;
|
|
|
|
const size_t s = out.size();
|
|
assert(curmesh.vertcnt.size() == 1 && curmesh.vertcnt.back() == s);
|
|
|
|
const aiVector3D any_point = out[s-1];
|
|
aiVector3D nor;
|
|
|
|
// The input polygon is arbitrarily shaped, so we might need some tries
|
|
// until we find a suitable normal (and it does not even need to be
|
|
// right in all cases, Newell's algorithm would be the correct one ... ).
|
|
size_t base = s-curmesh.vertcnt.back(), t = base, i, j;
|
|
for (i = base; i < s-1; ++i) {
|
|
for (j = i+1; j < s; ++j) {
|
|
nor = ((out[i]-any_point)^(out[j]-any_point));
|
|
if(fabs(nor.Length()) > 1e-8f) {
|
|
goto out;
|
|
}
|
|
}
|
|
}
|
|
|
|
assert(0);
|
|
|
|
out:
|
|
|
|
nor.Normalize();
|
|
|
|
aiVector3D r = (out[i]-any_point);
|
|
r.Normalize();
|
|
|
|
// reconstruct orthonormal basis
|
|
aiVector3D u = r ^ nor;
|
|
u.Normalize();
|
|
|
|
m.a1 = r.x;
|
|
m.a2 = r.y;
|
|
m.a3 = r.z;
|
|
|
|
m.b1 = u.x;
|
|
m.b2 = u.y;
|
|
m.b3 = u.z;
|
|
|
|
m.c1 = nor.x;
|
|
m.c2 = nor.y;
|
|
m.c3 = nor.z;
|
|
|
|
return m;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std::vector<aiVector3D>& nors, TempMesh& curmesh)
|
|
{
|
|
std::vector<aiVector3D>& out = curmesh.verts;
|
|
|
|
bool result = false;
|
|
|
|
// Try to derive a solid base plane within the current surface for use as
|
|
// working coordinate system.
|
|
const aiMatrix3x3& m = DerivePlaneCoordinateSpace(curmesh);
|
|
const aiMatrix3x3 minv = aiMatrix3x3(m).Inverse();
|
|
const aiVector3D& nor = aiVector3D(m.c1, m.c2, m.c3);
|
|
|
|
float coord = -1;
|
|
|
|
std::vector<aiVector2D> contour_flat;
|
|
contour_flat.reserve(out.size());
|
|
|
|
aiVector2D vmin, vmax;
|
|
MinMaxChooser<aiVector2D>()(vmin, vmax);
|
|
|
|
// Move all points into the new coordinate system, collecting min/max verts on the way
|
|
BOOST_FOREACH(aiVector3D& x, out) {
|
|
const aiVector3D vv = m * x;
|
|
|
|
// keep Z offset in the plane coordinate system. Ignoring precision issues
|
|
// (which are present, of course), this should be the same value for
|
|
// all polygon vertices (assuming the polygon is planar).
|
|
|
|
|
|
// XXX this should be guarded, but we somehow need to pick a suitable
|
|
// epsilon
|
|
// if(coord != -1.0f) {
|
|
// assert(fabs(coord - vv.z) < 1e-3f);
|
|
// }
|
|
|
|
coord = vv.z;
|
|
|
|
vmin = std::min(aiVector2D(vv.x, vv.y), vmin);
|
|
vmax = std::max(aiVector2D(vv.x, vv.y), vmax);
|
|
|
|
contour_flat.push_back(aiVector2D(vv.x,vv.y));
|
|
}
|
|
|
|
// With the current code in DerivePlaneCoordinateSpace,
|
|
// vmin,vmax should always be the 0...1 rectangle (+- numeric inaccuracies)
|
|
// but here we won't rely on this.
|
|
|
|
vmax -= vmin;
|
|
|
|
// If this happens then the projection must have been wrong.
|
|
assert(vmax.Length());
|
|
|
|
ClipperLib::ExPolygons clipped;
|
|
ClipperLib::Polygons holes_union;
|
|
|
|
|
|
aiVector3D wall_extrusion;
|
|
bool do_connections = false, first = true;
|
|
|
|
try {
|
|
|
|
ClipperLib::Clipper clipper_holes;
|
|
size_t c = 0;
|
|
|
|
BOOST_FOREACH(const TempOpening& t,openings) {
|
|
const aiVector3D& outernor = nors[c++];
|
|
const float dot = nor * outernor;
|
|
if (fabs(dot)<1.f-1e-6f) {
|
|
continue;
|
|
}
|
|
|
|
const std::vector<aiVector3D>& va = t.profileMesh->verts;
|
|
if(va.size() <= 2) {
|
|
continue;
|
|
}
|
|
|
|
std::vector<aiVector2D> contour;
|
|
|
|
BOOST_FOREACH(const aiVector3D& xx, t.profileMesh->verts) {
|
|
aiVector3D vv = m * xx, vv_extr = m * (xx + t.extrusionDir);
|
|
|
|
const bool is_extruded_side = fabs(vv.z - coord) > fabs(vv_extr.z - coord);
|
|
if (first) {
|
|
first = false;
|
|
if (dot > 0.f) {
|
|
do_connections = true;
|
|
wall_extrusion = t.extrusionDir;
|
|
if (is_extruded_side) {
|
|
wall_extrusion = - wall_extrusion;
|
|
}
|
|
}
|
|
}
|
|
|
|
// XXX should not be necessary - but it is. Why? For precision reasons?
|
|
vv = is_extruded_side ? vv_extr : vv;
|
|
contour.push_back(aiVector2D(vv.x,vv.y));
|
|
}
|
|
|
|
ClipperLib::Polygon hole;
|
|
BOOST_FOREACH(aiVector2D& pip, contour) {
|
|
pip.x = (pip.x - vmin.x) / vmax.x;
|
|
pip.y = (pip.y - vmin.y) / vmax.y;
|
|
|
|
hole.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
|
|
}
|
|
|
|
if (!ClipperLib::Orientation(hole)) {
|
|
std::reverse(hole.begin(), hole.end());
|
|
// assert(ClipperLib::Orientation(hole));
|
|
}
|
|
|
|
clipper_holes.AddPolygon(hole,ClipperLib::ptSubject);
|
|
}
|
|
|
|
clipper_holes.Execute(ClipperLib::ctUnion,holes_union,
|
|
ClipperLib::pftNonZero,
|
|
ClipperLib::pftNonZero);
|
|
|
|
if (holes_union.empty()) {
|
|
return false;
|
|
}
|
|
|
|
// Now that we have the big union of all holes, subtract it from the outer contour
|
|
// to obtain the final polygon to feed into the triangulator.
|
|
{
|
|
ClipperLib::Polygon poly;
|
|
BOOST_FOREACH(aiVector2D& pip, contour_flat) {
|
|
pip.x = (pip.x - vmin.x) / vmax.x;
|
|
pip.y = (pip.y - vmin.y) / vmax.y;
|
|
|
|
poly.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
|
|
}
|
|
|
|
if (ClipperLib::Orientation(poly)) {
|
|
std::reverse(poly.begin(), poly.end());
|
|
}
|
|
clipper_holes.Clear();
|
|
clipper_holes.AddPolygon(poly,ClipperLib::ptSubject);
|
|
|
|
clipper_holes.AddPolygons(holes_union,ClipperLib::ptClip);
|
|
clipper_holes.Execute(ClipperLib::ctDifference,clipped,
|
|
ClipperLib::pftNonZero,
|
|
ClipperLib::pftNonZero);
|
|
}
|
|
|
|
}
|
|
catch (const char* sx) {
|
|
IFCImporter::LogError("Ifc: error during polygon clipping, skipping openings for this face: (Clipper: "
|
|
+ std::string(sx) + ")");
|
|
|
|
return false;
|
|
}
|
|
|
|
std::vector<aiVector3D> old_verts;
|
|
std::vector<unsigned int> old_vertcnt;
|
|
|
|
old_verts.swap(curmesh.verts);
|
|
old_vertcnt.swap(curmesh.vertcnt);
|
|
|
|
|
|
// add connection geometry to close the adjacent 'holes' for the openings
|
|
// this should only be done from one side of the wall or the polygons
|
|
// would be emitted twice.
|
|
if (false && do_connections) {
|
|
|
|
std::vector<aiVector3D> tmpvec;
|
|
BOOST_FOREACH(ClipperLib::Polygon& opening, holes_union) {
|
|
|
|
assert(ClipperLib::Orientation(opening));
|
|
|
|
tmpvec.clear();
|
|
|
|
BOOST_FOREACH(ClipperLib::IntPoint& point, opening) {
|
|
|
|
tmpvec.push_back( minv * aiVector3D(
|
|
vmin.x + from_int64_f(point.X) * vmax.x,
|
|
vmin.y + from_int64_f(point.Y) * vmax.y,
|
|
coord));
|
|
}
|
|
|
|
for(size_t i = 0, size = tmpvec.size(); i < size; ++i) {
|
|
const size_t next = (i+1)%size;
|
|
|
|
curmesh.vertcnt.push_back(4);
|
|
|
|
const aiVector3D& in_world = tmpvec[i];
|
|
const aiVector3D& next_world = tmpvec[next];
|
|
|
|
// Assumptions: no 'partial' openings, wall thickness roughly the same across the wall
|
|
curmesh.verts.push_back(in_world);
|
|
curmesh.verts.push_back(in_world+wall_extrusion);
|
|
curmesh.verts.push_back(next_world+wall_extrusion);
|
|
curmesh.verts.push_back(next_world);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector< std::vector<p2t::Point*> > contours;
|
|
BOOST_FOREACH(ClipperLib::ExPolygon& clip, clipped) {
|
|
|
|
contours.clear();
|
|
|
|
// Build the outer polygon contour line for feeding into poly2tri
|
|
std::vector<p2t::Point*> contour_points;
|
|
BOOST_FOREACH(ClipperLib::IntPoint& point, clip.outer) {
|
|
contour_points.push_back( new p2t::Point(from_int64(point.X), from_int64(point.Y)) );
|
|
}
|
|
|
|
p2t::CDT* cdt ;
|
|
try {
|
|
// Note: this relies on custom modifications in poly2tri to raise runtime_error's
|
|
// instead if assertions. These failures are not debug only, they can actually
|
|
// happen in production use if the input data is broken. An assertion would be
|
|
// inappropriate.
|
|
cdt = new p2t::CDT(contour_points);
|
|
}
|
|
catch(const std::exception& e) {
|
|
IFCImporter::LogError("Ifc: error during polygon triangulation, skipping some openings: (poly2tri: "
|
|
+ std::string(e.what()) + ")");
|
|
continue;
|
|
}
|
|
|
|
|
|
// Build the poly2tri inner contours for all holes we got from ClipperLib
|
|
BOOST_FOREACH(ClipperLib::Polygon& opening, clip.holes) {
|
|
|
|
contours.push_back(std::vector<p2t::Point*>());
|
|
std::vector<p2t::Point*>& contour = contours.back();
|
|
|
|
BOOST_FOREACH(ClipperLib::IntPoint& point, opening) {
|
|
contour.push_back( new p2t::Point(from_int64(point.X), from_int64(point.Y)) );
|
|
}
|
|
|
|
cdt->AddHole(contour);
|
|
}
|
|
|
|
try {
|
|
// Note: See above
|
|
cdt->Triangulate();
|
|
}
|
|
catch(const std::exception& e) {
|
|
IFCImporter::LogError("Ifc: error during polygon triangulation, skipping some openings: (poly2tri: "
|
|
+ std::string(e.what()) + ")");
|
|
continue;
|
|
}
|
|
|
|
const std::vector<p2t::Triangle*>& tris = cdt->GetTriangles();
|
|
|
|
// Collect the triangles we just produced
|
|
BOOST_FOREACH(p2t::Triangle* tri, tris) {
|
|
for(int i = 0; i < 3; ++i) {
|
|
|
|
const aiVector2D& v = aiVector2D(
|
|
static_cast<float>( tri->GetPoint(i)->x ),
|
|
static_cast<float>( tri->GetPoint(i)->y )
|
|
);
|
|
|
|
assert(v.x <= 1.0 && v.x >= 0.0 && v.y <= 1.0 && v.y >= 0.0);
|
|
const aiVector3D v3 = minv * aiVector3D(vmin.x + v.x * vmax.x, vmin.y + v.y * vmax.y,coord) ;
|
|
|
|
curmesh.verts.push_back(v3);
|
|
}
|
|
curmesh.vertcnt.push_back(3);
|
|
}
|
|
|
|
result = true;
|
|
}
|
|
|
|
if (!result) {
|
|
// revert -- it's a shame, but better than nothing
|
|
curmesh.verts.insert(curmesh.verts.end(),old_verts.begin(), old_verts.end());
|
|
curmesh.vertcnt.insert(curmesh.vertcnt.end(),old_vertcnt.begin(), old_vertcnt.end());
|
|
|
|
IFCImporter::LogError("Ifc: revert, could not generate openings for this wall");
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
struct DistanceSorter {
|
|
|
|
DistanceSorter(const aiVector3D& base) : base(base) {}
|
|
|
|
bool operator () (const TempOpening& a, const TempOpening& b) const {
|
|
return (a.profileMesh->Center()-base).SquareLength() < (b.profileMesh->Center()-base).SquareLength();
|
|
}
|
|
|
|
aiVector3D base;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
struct XYSorter {
|
|
|
|
// sort first by X coordinates, then by Y coordinates
|
|
bool operator () (const aiVector2D&a, const aiVector2D& b) const {
|
|
if (a.x == b.x) {
|
|
return a.y < b.y;
|
|
}
|
|
return a.x < b.x;
|
|
}
|
|
};
|
|
|
|
typedef std::pair< aiVector2D, aiVector2D > BoundingBox;
|
|
typedef std::map<aiVector2D,size_t,XYSorter> XYSortedField;
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void QuadrifyPart(const aiVector2D& pmin, const aiVector2D& pmax, XYSortedField& field, const std::vector< BoundingBox >& bbs,
|
|
std::vector<aiVector2D>& out)
|
|
{
|
|
if (!(pmin.x-pmax.x) || !(pmin.y-pmax.y)) {
|
|
return;
|
|
}
|
|
|
|
float xs = 1e10, xe = 1e10;
|
|
bool found = false;
|
|
|
|
// Search along the x-axis until we find an opening
|
|
XYSortedField::iterator start = field.begin();
|
|
for(; start != field.end(); ++start) {
|
|
const BoundingBox& bb = bbs[(*start).second];
|
|
if(bb.first.x >= pmax.x) {
|
|
break;
|
|
}
|
|
|
|
if (bb.second.x > pmin.x && bb.second.y > pmin.y && bb.first.y < pmax.y) {
|
|
xs = bb.first.x;
|
|
xe = bb.second.x;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
// the rectangle [pmin,pend] is opaque, fill it
|
|
out.push_back(pmin);
|
|
out.push_back(aiVector2D(pmin.x,pmax.y));
|
|
out.push_back(pmax);
|
|
out.push_back(aiVector2D(pmax.x,pmin.y));
|
|
return;
|
|
}
|
|
|
|
xs = std::max(pmin.x,xs);
|
|
xe = std::min(pmax.x,xe);
|
|
|
|
// see if there's an offset to fill at the top of our quad
|
|
if (xs - pmin.x) {
|
|
out.push_back(pmin);
|
|
out.push_back(aiVector2D(pmin.x,pmax.y));
|
|
out.push_back(aiVector2D(xs,pmax.y));
|
|
out.push_back(aiVector2D(xs,pmin.y));
|
|
}
|
|
|
|
// search along the y-axis for all openings that overlap xs and our quad
|
|
float ylast = pmin.y;
|
|
found = false;
|
|
for(; start != field.end(); ++start) {
|
|
const BoundingBox& bb = bbs[(*start).second];
|
|
if (bb.first.x > xs || bb.first.y >= pmax.y) {
|
|
break;
|
|
}
|
|
|
|
if (bb.second.y > ylast) {
|
|
|
|
found = true;
|
|
const float ys = std::max(bb.first.y,pmin.y), ye = std::min(bb.second.y,pmax.y);
|
|
if (ys - ylast) {
|
|
QuadrifyPart( aiVector2D(xs,ylast), aiVector2D(xe,ys) ,field,bbs,out);
|
|
}
|
|
|
|
// the following are the window vertices
|
|
|
|
/*wnd.push_back(aiVector2D(xs,ys));
|
|
wnd.push_back(aiVector2D(xs,ye));
|
|
wnd.push_back(aiVector2D(xe,ye));
|
|
wnd.push_back(aiVector2D(xe,ys));*/
|
|
ylast = ye;
|
|
}
|
|
}
|
|
if (!found) {
|
|
// the rectangle [pmin,pend] is opaque, fill it
|
|
out.push_back(aiVector2D(xs,pmin.y));
|
|
out.push_back(aiVector2D(xs,pmax.y));
|
|
out.push_back(aiVector2D(xe,pmax.y));
|
|
out.push_back(aiVector2D(xe,pmin.y));
|
|
return;
|
|
}
|
|
if (ylast < pmax.y) {
|
|
QuadrifyPart( aiVector2D(xs,ylast), aiVector2D(xe,pmax.y) ,field,bbs,out);
|
|
}
|
|
|
|
// now for the whole rest
|
|
if (pmax.x-xe) {
|
|
QuadrifyPart(aiVector2D(xe,pmin.y), pmax ,field,bbs,out);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void InsertWindowContours(const std::vector< BoundingBox >& bbs,
|
|
const std::vector< std::vector<aiVector2D> >& contours,
|
|
const std::vector<TempOpening>& openings,
|
|
const std::vector<aiVector3D>& nors,
|
|
const aiMatrix3x3& minv,
|
|
const aiVector2D& scale,
|
|
const aiVector2D& offset,
|
|
float coord,
|
|
TempMesh& curmesh)
|
|
{
|
|
ai_assert(contours.size() == bbs.size());
|
|
|
|
// fix windows - we need to insert the real, polygonal shapes into the quadratic holes that we have now
|
|
for(size_t i = 0; i < contours.size();++i) {
|
|
const BoundingBox& bb = bbs[i];
|
|
const std::vector<aiVector2D>& contour = contours[i];
|
|
|
|
// check if we need to do it at all - many windows just fit perfectly into their quadratic holes,
|
|
// i.e. their contours *are* already their bounding boxes.
|
|
if (contour.size() == 4) {
|
|
std::set<aiVector2D,XYSorter> verts;
|
|
for(size_t n = 0; n < 4; ++n) {
|
|
verts.insert(contour[n]);
|
|
}
|
|
const std::set<aiVector2D,XYSorter>::const_iterator end = verts.end();
|
|
if (verts.find(bb.first)!=end && verts.find(bb.second)!=end
|
|
&& verts.find(aiVector2D(bb.first.x,bb.second.y))!=end
|
|
&& verts.find(aiVector2D(bb.second.x,bb.first.y))!=end
|
|
) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
const float epsilon = (bb.first-bb.second).Length()/1000.f;
|
|
|
|
// walk through all contour points and find those that lie on the BB corner
|
|
size_t last_hit = -1, very_first_hit = -1;
|
|
aiVector2D edge;
|
|
for(size_t n = 0, e=0, size = contour.size();; n=(n+1)%size, ++e) {
|
|
|
|
// sanity checking
|
|
if (e == size*2) {
|
|
IFCImporter::LogError("encountered unexpected topology while generating window contour");
|
|
break;
|
|
}
|
|
|
|
const aiVector2D& v = contour[n];
|
|
|
|
bool hit = false;
|
|
if (fabs(v.x-bb.first.x)<epsilon) {
|
|
edge.x = bb.first.x;
|
|
hit = true;
|
|
}
|
|
else if (fabs(v.x-bb.second.x)<epsilon) {
|
|
edge.x = bb.second.x;
|
|
hit = true;
|
|
}
|
|
|
|
if (fabs(v.y-bb.first.y)<epsilon) {
|
|
edge.y = bb.first.y;
|
|
hit = true;
|
|
}
|
|
else if (fabs(v.y-bb.second.y)<epsilon) {
|
|
edge.y = bb.second.y;
|
|
hit = true;
|
|
}
|
|
|
|
if (hit) {
|
|
if (last_hit != (size_t)-1) {
|
|
|
|
const size_t old = curmesh.verts.size();
|
|
size_t cnt = last_hit > n ? size-(last_hit-n) : n-last_hit;
|
|
for(size_t a = last_hit, e = 0; e <= cnt; a=(a+1)%size, ++e) {
|
|
const aiVector3D v3 = minv * aiVector3D(offset.x + contour[a].x * scale.x, offset.y + contour[a].y * scale.y,coord);
|
|
curmesh.verts.push_back(v3);
|
|
}
|
|
|
|
if (edge != contour[last_hit]) {
|
|
|
|
aiVector2D corner = edge;
|
|
|
|
if (fabs(contour[last_hit].x-bb.first.x)<epsilon) {
|
|
corner.x = bb.first.x;
|
|
}
|
|
else if (fabs(contour[last_hit].x-bb.second.x)<epsilon) {
|
|
corner.x = bb.second.x;
|
|
}
|
|
|
|
if (fabs(contour[last_hit].y-bb.first.y)<epsilon) {
|
|
corner.y = bb.first.y;
|
|
}
|
|
else if (fabs(contour[last_hit].y-bb.second.y)<epsilon) {
|
|
corner.y = bb.second.y;
|
|
}
|
|
|
|
const aiVector3D v3 = minv * aiVector3D(offset.x + corner.x * scale.x, offset.y + corner.y * scale.y,coord);
|
|
curmesh.verts.push_back(v3);
|
|
}
|
|
else if (cnt == 1) {
|
|
// avoid degenerate polygons (also known as lines or points)
|
|
curmesh.verts.erase(curmesh.verts.begin()+old,curmesh.verts.end());
|
|
}
|
|
|
|
if (const size_t d = curmesh.verts.size()-old) {
|
|
curmesh.vertcnt.push_back(d);
|
|
std::reverse(curmesh.verts.rbegin(),curmesh.verts.rbegin()+d);
|
|
}
|
|
if (n == very_first_hit) {
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
very_first_hit = n;
|
|
}
|
|
|
|
last_hit = n;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool TryAddOpenings_Quadrulate(const std::vector<TempOpening>& openings,const std::vector<aiVector3D>& nors, TempMesh& curmesh)
|
|
{
|
|
std::vector<aiVector3D>& out = curmesh.verts;
|
|
|
|
// Try to derive a solid base plane within the current surface for use as
|
|
// working coordinate system.
|
|
const aiMatrix3x3& m = DerivePlaneCoordinateSpace(curmesh);
|
|
const aiMatrix3x3 minv = aiMatrix3x3(m).Inverse();
|
|
const aiVector3D& nor = aiVector3D(m.c1, m.c2, m.c3);
|
|
|
|
float coord = -1;
|
|
|
|
std::vector<aiVector2D> contour_flat;
|
|
contour_flat.reserve(out.size());
|
|
|
|
aiVector2D vmin, vmax;
|
|
MinMaxChooser<aiVector2D>()(vmin, vmax);
|
|
|
|
// Move all points into the new coordinate system, collecting min/max verts on the way
|
|
BOOST_FOREACH(aiVector3D& x, out) {
|
|
const aiVector3D vv = m * x;
|
|
|
|
// keep Z offset in the plane coordinate system. Ignoring precision issues
|
|
// (which are present, of course), this should be the same value for
|
|
// all polygon vertices (assuming the polygon is planar).
|
|
|
|
|
|
// XXX this should be guarded, but we somehow need to pick a suitable
|
|
// epsilon
|
|
// if(coord != -1.0f) {
|
|
// assert(fabs(coord - vv.z) < 1e-3f);
|
|
// }
|
|
|
|
coord = vv.z;
|
|
vmin = std::min(aiVector2D(vv.x, vv.y), vmin);
|
|
vmax = std::max(aiVector2D(vv.x, vv.y), vmax);
|
|
|
|
contour_flat.push_back(aiVector2D(vv.x,vv.y));
|
|
}
|
|
|
|
// With the current code in DerivePlaneCoordinateSpace,
|
|
// vmin,vmax should always be the 0...1 rectangle (+- numeric inaccuracies)
|
|
// but here we won't rely on this.
|
|
|
|
vmax -= vmin;
|
|
BOOST_FOREACH(aiVector2D& vv, contour_flat) {
|
|
vv.x = (vv.x - vmin.x) / vmax.x;
|
|
vv.y = (vv.y - vmin.y) / vmax.y;
|
|
}
|
|
|
|
// project all points into the coordinate system defined by the p+sv*tu plane
|
|
// and compute bounding boxes for them
|
|
std::vector< BoundingBox > bbs;
|
|
XYSortedField field;
|
|
|
|
std::vector< std::vector<aiVector2D> > contours;
|
|
|
|
size_t c = 0;
|
|
BOOST_FOREACH(const TempOpening& t,openings) {
|
|
const aiVector3D& outernor = nors[c++];
|
|
const float dot = nor * outernor;
|
|
if (fabs(dot)<1.f-1e-6f) {
|
|
continue;
|
|
}
|
|
|
|
const std::vector<aiVector3D>& va = t.profileMesh->verts;
|
|
if(va.size() <= 2) {
|
|
continue;
|
|
}
|
|
|
|
aiVector2D vpmin,vpmax;
|
|
MinMaxChooser<aiVector2D>()(vpmin,vpmax);
|
|
|
|
contours.push_back(std::vector<aiVector2D>());
|
|
std::vector<aiVector2D>& contour = contours.back();
|
|
|
|
BOOST_FOREACH(const aiVector3D& x, t.profileMesh->verts) {
|
|
const aiVector3D v = m * x;
|
|
|
|
aiVector2D vv(v.x, v.y);
|
|
|
|
// rescale
|
|
vv.x = (vv.x - vmin.x) / vmax.x;
|
|
vv.y = (vv.y - vmin.y) / vmax.y;
|
|
|
|
vpmin = std::min(vpmin,vv);
|
|
vpmax = std::max(vpmax,vv);
|
|
|
|
contour.push_back(vv);
|
|
}
|
|
|
|
if (field.find(vpmin) != field.end()) {
|
|
IFCImporter::LogWarn("constraint failure during generation of wall openings, results may be faulty");
|
|
}
|
|
field[vpmin] = bbs.size();
|
|
const BoundingBox& bb = BoundingBox(vpmin,vpmax);
|
|
|
|
// see if this BB intersects any other, in which case we could not use the Quadrify()
|
|
// algorithm and would revert to Poly2Tri only.
|
|
BOOST_FOREACH(const BoundingBox& ibb, bbs) {
|
|
|
|
if (ibb.first.x < bb.second.x && ibb.second.x > bb.first.x &&
|
|
ibb.first.y < bb.second.y && ibb.second.y > bb.second.x) {
|
|
IFCImporter::LogWarn("cannot use quadrify algorithm to generate wall openings due to "
|
|
"bounding box overlaps, using poly2tri fallback");
|
|
return TryAddOpenings_Poly2Tri(openings, nors, curmesh);
|
|
}
|
|
}
|
|
|
|
bbs.push_back(bb);
|
|
}
|
|
|
|
if (bbs.empty()) {
|
|
return false;
|
|
}
|
|
|
|
std::vector<aiVector2D> outflat;
|
|
outflat.reserve(openings.size()*4);
|
|
QuadrifyPart(aiVector2D(0.f,0.f),aiVector2D(1.f,1.f),field,bbs,outflat);
|
|
ai_assert(!(outflat.size() % 4));
|
|
|
|
std::vector<aiVector3D> vold;
|
|
std::vector<unsigned int> iold;
|
|
|
|
vold.reserve(outflat.size());
|
|
iold.reserve(outflat.size() / 4);
|
|
|
|
// Fix the outer contour using polyclipper
|
|
try {
|
|
|
|
ClipperLib::Polygon subject;
|
|
ClipperLib::Clipper clipper;
|
|
ClipperLib::ExPolygons clipped;
|
|
|
|
ClipperLib::Polygon clip;
|
|
clip.reserve(contour_flat.size());
|
|
BOOST_FOREACH(const aiVector2D& pip, contour_flat) {
|
|
clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
|
|
}
|
|
|
|
if (!ClipperLib::Orientation(clip)) {
|
|
std::reverse(clip.begin(), clip.end());
|
|
}
|
|
|
|
// We need to run polyclipper on every single quad -- we can't run it one all
|
|
// of them at once or it would merge them all together which would undo all
|
|
// previous steps
|
|
subject.reserve(4);
|
|
size_t cnt = 0;
|
|
BOOST_FOREACH(const aiVector2D& pip, outflat) {
|
|
subject.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
|
|
if (!(++cnt % 4)) {
|
|
if (!ClipperLib::Orientation(subject)) {
|
|
std::reverse(subject.begin(), subject.end());
|
|
}
|
|
|
|
clipper.AddPolygon(subject,ClipperLib::ptSubject);
|
|
clipper.AddPolygon(clip,ClipperLib::ptClip);
|
|
|
|
clipper.Execute(ClipperLib::ctIntersection,clipped,ClipperLib::pftNonZero,ClipperLib::pftNonZero);
|
|
|
|
BOOST_FOREACH(const ClipperLib::ExPolygon& ex, clipped) {
|
|
iold.push_back(ex.outer.size());
|
|
BOOST_FOREACH(const ClipperLib::IntPoint& point, ex.outer) {
|
|
vold.push_back( minv * aiVector3D(
|
|
vmin.x + from_int64_f(point.X) * vmax.x,
|
|
vmin.y + from_int64_f(point.Y) * vmax.y,
|
|
coord));
|
|
}
|
|
}
|
|
|
|
subject.clear();
|
|
clipped.clear();
|
|
clipper.Clear();
|
|
}
|
|
}
|
|
|
|
assert(!(cnt % 4));
|
|
}
|
|
catch (const char* sx) {
|
|
IFCImporter::LogError("Ifc: error during polygon clipping, contour line may be wrong: (Clipper: "
|
|
+ std::string(sx) + ")");
|
|
|
|
iold.resize(outflat.size()/4,4);
|
|
|
|
BOOST_FOREACH(const aiVector2D& vproj, outflat) {
|
|
const aiVector3D v3 = minv * aiVector3D(vmin.x + vproj.x * vmax.x, vmin.y + vproj.y * vmax.y,coord);
|
|
vold.push_back(v3);
|
|
}
|
|
}
|
|
|
|
// undo the projection, generate output quads
|
|
std::swap(vold,curmesh.verts);
|
|
std::swap(iold,curmesh.vertcnt);
|
|
|
|
InsertWindowContours(bbs,contours,openings, nors,minv,vmax, vmin, coord, curmesh);
|
|
return true;
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& result, ConversionData& conv)
|
|
{
|
|
TempMesh meshout;
|
|
|
|
// First read the profile description
|
|
if(!ProcessProfile(*solid.SweptArea,meshout,conv) || meshout.verts.size()<=1) {
|
|
return;
|
|
}
|
|
|
|
aiVector3D dir;
|
|
ConvertDirection(dir,solid.ExtrudedDirection);
|
|
|
|
dir *= solid.Depth;
|
|
|
|
// Outline: assuming that `meshout.verts` is now a list of vertex points forming
|
|
// the underlying profile, extrude along the given axis, forming new
|
|
// triangles.
|
|
|
|
std::vector<aiVector3D>& in = meshout.verts;
|
|
const size_t size=in.size();
|
|
|
|
const bool has_area = solid.SweptArea->ProfileType == "AREA" && size>2;
|
|
if(solid.Depth < 1e-3) {
|
|
if(has_area) {
|
|
meshout = result;
|
|
}
|
|
return;
|
|
}
|
|
|
|
result.verts.reserve(size*(has_area?4:2));
|
|
result.vertcnt.reserve(meshout.vertcnt.size()+2);
|
|
|
|
// First step: transform all vertices into the target coordinate space
|
|
aiMatrix4x4 trafo;
|
|
ConvertAxisPlacement(trafo, solid.Position);
|
|
BOOST_FOREACH(aiVector3D& v,in) {
|
|
v *= trafo;
|
|
}
|
|
|
|
aiVector3D min = in[0];
|
|
dir *= aiMatrix3x3(trafo);
|
|
|
|
std::vector<aiVector3D> nors;
|
|
const bool openings = !!conv.apply_openings && conv.apply_openings->size();
|
|
|
|
// Compute the normal vectors for all opening polygons as a prerequisite
|
|
// to TryAddOpenings_Poly2Tri()
|
|
if (openings) {
|
|
|
|
if (!conv.settings.useCustomTriangulation) {
|
|
// it is essential to apply the openings in the correct spatial order. The direction
|
|
// doesn't matter, but we would screw up if we started with e.g. a door in between
|
|
// two windows.
|
|
std::sort(conv.apply_openings->begin(),conv.apply_openings->end(),
|
|
DistanceSorter(min));
|
|
}
|
|
|
|
nors.reserve(conv.apply_openings->size());
|
|
BOOST_FOREACH(TempOpening& t,*conv.apply_openings) {
|
|
TempMesh& bounds = *t.profileMesh.get();
|
|
|
|
if (bounds.verts.size() <= 2) {
|
|
nors.push_back(aiVector3D());
|
|
continue;
|
|
}
|
|
nors.push_back(((bounds.verts[2]-bounds.verts[0])^(bounds.verts[1]-bounds.verts[0]) ).Normalize());
|
|
}
|
|
}
|
|
|
|
|
|
TempMesh temp;
|
|
TempMesh& curmesh = openings ? temp : result;
|
|
std::vector<aiVector3D>& out = curmesh.verts;
|
|
|
|
size_t sides_with_openings = 0;
|
|
for(size_t i = 0; i < size; ++i) {
|
|
const size_t next = (i+1)%size;
|
|
|
|
curmesh.vertcnt.push_back(4);
|
|
|
|
out.push_back(in[i]);
|
|
out.push_back(in[i]+dir);
|
|
out.push_back(in[next]+dir);
|
|
out.push_back(in[next]);
|
|
|
|
if(openings) {
|
|
if(TryAddOpenings_Quadrulate(*conv.apply_openings,nors,temp)) {
|
|
++sides_with_openings;
|
|
}
|
|
|
|
result.Append(temp);
|
|
temp.Clear();
|
|
}
|
|
}
|
|
|
|
size_t sides_with_v_openings = 0;
|
|
if(has_area) {
|
|
|
|
for(size_t n = 0; n < 2; ++n) {
|
|
for(size_t i = size; i--; ) {
|
|
out.push_back(in[i]+(n?dir:aiVector3D()));
|
|
}
|
|
|
|
curmesh.vertcnt.push_back(size);
|
|
if(openings && size > 2) {
|
|
if(TryAddOpenings_Quadrulate(*conv.apply_openings,nors,temp)) {
|
|
++sides_with_v_openings;
|
|
}
|
|
|
|
result.Append(temp);
|
|
temp.Clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if(openings && ((sides_with_openings != 2 && sides_with_openings) || (sides_with_v_openings != 2 && sides_with_v_openings))) {
|
|
IFCImporter::LogWarn("failed to resolve all openings, presumably their topology is not supported by Assimp");
|
|
}
|
|
|
|
IFCImporter::LogDebug("generate mesh procedurally by extrusion (IfcExtrudedAreaSolid)");
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ProcessSweptAreaSolid(const IfcSweptAreaSolid& swept, TempMesh& meshout, ConversionData& conv)
|
|
{
|
|
if(const IfcExtrudedAreaSolid* const solid = swept.ToPtr<IfcExtrudedAreaSolid>()) {
|
|
// Do we just collect openings for a parent element (i.e. a wall)?
|
|
// In this case we don't extrude the surface yet, just keep the profile and transform it correctly
|
|
if(conv.collect_openings) {
|
|
boost::shared_ptr<TempMesh> meshtmp(new TempMesh());
|
|
ProcessProfile(swept.SweptArea,*meshtmp,conv);
|
|
|
|
aiMatrix4x4 m;
|
|
ConvertAxisPlacement(m,solid->Position);
|
|
meshtmp->Transform(m);
|
|
|
|
aiVector3D dir;
|
|
ConvertDirection(dir,solid->ExtrudedDirection);
|
|
conv.collect_openings->push_back(TempOpening(solid, aiMatrix3x3(m) * (dir*solid->Depth),meshtmp));
|
|
return;
|
|
}
|
|
|
|
ProcessExtrudedAreaSolid(*solid,meshout,conv);
|
|
}
|
|
else if(const IfcRevolvedAreaSolid* const rev = swept.ToPtr<IfcRevolvedAreaSolid>()) {
|
|
ProcessRevolvedAreaSolid(*rev,meshout,conv);
|
|
}
|
|
else {
|
|
IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is " + swept.GetClassName());
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
enum Intersect {
|
|
Intersect_No,
|
|
Intersect_LiesOnPlane,
|
|
Intersect_Yes
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Intersect IntersectSegmentPlane(const aiVector3D& p,const aiVector3D& n, const aiVector3D& e0, const aiVector3D& e1, aiVector3D& out)
|
|
{
|
|
const aiVector3D pdelta = e0 - p, seg = e1-e0;
|
|
const float dotOne = n*seg, dotTwo = -(n*pdelta);
|
|
|
|
if (fabs(dotOne) < 1e-6) {
|
|
return fabs(dotTwo) < 1e-6f ? Intersect_LiesOnPlane : Intersect_No;
|
|
}
|
|
|
|
const float t = dotTwo/dotOne;
|
|
// t must be in [0..1] if the intersection point is within the given segment
|
|
if (t > 1.f || t < 0.f) {
|
|
return Intersect_No;
|
|
}
|
|
out = e0+t*seg;
|
|
return Intersect_Yes;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ProcessBoolean(const IfcBooleanResult& boolean, TempMesh& result, ConversionData& conv)
|
|
{
|
|
if(const IfcBooleanResult* const clip = boolean.ToPtr<IfcBooleanResult>()) {
|
|
if(clip->Operator != "DIFFERENCE") {
|
|
IFCImporter::LogWarn("encountered unsupported boolean operator: " + (std::string)clip->Operator);
|
|
return;
|
|
}
|
|
|
|
TempMesh meshout;
|
|
const IfcHalfSpaceSolid* const hs = clip->SecondOperand->ResolveSelectPtr<IfcHalfSpaceSolid>(conv.db);
|
|
if(!hs) {
|
|
IFCImporter::LogError("expected IfcHalfSpaceSolid as second clipping operand");
|
|
return;
|
|
}
|
|
|
|
const IfcPlane* const plane = hs->BaseSurface->ToPtr<IfcPlane>();
|
|
if(!plane) {
|
|
IFCImporter::LogError("expected IfcPlane as base surface for the IfcHalfSpaceSolid");
|
|
return;
|
|
}
|
|
|
|
if(const IfcBooleanResult* const op0 = clip->FirstOperand->ResolveSelectPtr<IfcBooleanResult>(conv.db)) {
|
|
ProcessBoolean(*op0,meshout,conv);
|
|
}
|
|
else if (const IfcSweptAreaSolid* const swept = clip->FirstOperand->ResolveSelectPtr<IfcSweptAreaSolid>(conv.db)) {
|
|
ProcessSweptAreaSolid(*swept,meshout,conv);
|
|
}
|
|
else {
|
|
IFCImporter::LogError("expected IfcSweptAreaSolid or IfcBooleanResult as first clipping operand");
|
|
return;
|
|
}
|
|
|
|
// extract plane base position vector and normal vector
|
|
aiVector3D p,n(0.f,0.f,1.f);
|
|
if (plane->Position->Axis) {
|
|
ConvertDirection(n,plane->Position->Axis.Get());
|
|
}
|
|
ConvertCartesianPoint(p,plane->Position->Location);
|
|
|
|
if(!IsTrue(hs->AgreementFlag)) {
|
|
n *= -1.f;
|
|
}
|
|
|
|
// clip the current contents of `meshout` against the plane we obtained from the second operand
|
|
const std::vector<aiVector3D>& in = meshout.verts;
|
|
std::vector<aiVector3D>& outvert = result.verts;
|
|
std::vector<unsigned int>::const_iterator begin=meshout.vertcnt.begin(), end=meshout.vertcnt.end(), iit;
|
|
|
|
outvert.reserve(in.size());
|
|
result.vertcnt.reserve(meshout.vertcnt.size());
|
|
|
|
unsigned int vidx = 0;
|
|
for(iit = begin; iit != end; vidx += *iit++) {
|
|
|
|
unsigned int newcount = 0;
|
|
for(unsigned int i = 0; i < *iit; ++i) {
|
|
const aiVector3D& e0 = in[vidx+i], e1 = in[vidx+(i+1)%*iit];
|
|
|
|
// does the next segment intersect the plane?
|
|
aiVector3D isectpos;
|
|
const Intersect isect = IntersectSegmentPlane(p,n,e0,e1,isectpos);
|
|
if (isect == Intersect_No || isect == Intersect_LiesOnPlane) {
|
|
if ( (e0-p).Normalize()*n > 0 ) {
|
|
outvert.push_back(e0);
|
|
++newcount;
|
|
}
|
|
}
|
|
else if (isect == Intersect_Yes) {
|
|
if ( (e0-p).Normalize()*n > 0 ) {
|
|
// e0 is on the right side, so keep it
|
|
outvert.push_back(e0);
|
|
outvert.push_back(isectpos);
|
|
newcount += 2;
|
|
}
|
|
else {
|
|
// e0 is on the wrong side, so drop it and keep e1 instead
|
|
outvert.push_back(isectpos);
|
|
++newcount;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!newcount) {
|
|
continue;
|
|
}
|
|
|
|
aiVector3D vmin,vmax;
|
|
ArrayBounds(&*(outvert.end()-newcount),newcount,vmin,vmax);
|
|
|
|
// filter our double points - those may happen if a point lies
|
|
// directly on the intersection line. However, due to float
|
|
// precision a bitwise comparison is not feasible to detect
|
|
// this case.
|
|
const float epsilon = (vmax-vmin).SquareLength() / 1e6f;
|
|
FuzzyVectorCompare fz(epsilon);
|
|
|
|
std::vector<aiVector3D>::iterator e = std::unique( outvert.end()-newcount, outvert.end(), fz );
|
|
if (e != outvert.end()) {
|
|
newcount -= static_cast<unsigned int>(std::distance(e,outvert.end()));
|
|
outvert.erase(e,outvert.end());
|
|
}
|
|
if (fz(*( outvert.end()-newcount),outvert.back())) {
|
|
outvert.pop_back();
|
|
--newcount;
|
|
}
|
|
if(newcount > 2) {
|
|
result.vertcnt.push_back(newcount);
|
|
}
|
|
else while(newcount-->0)result.verts.pop_back();
|
|
|
|
}
|
|
IFCImporter::LogDebug("generating CSG geometry by plane clipping (IfcBooleanClippingResult)");
|
|
}
|
|
else {
|
|
IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is " + boolean.GetClassName());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool ProcessGeometricItem(const IfcRepresentationItem& geo, std::vector<unsigned int>& mesh_indices, ConversionData& conv)
|
|
{
|
|
TempMesh meshtmp;
|
|
if(const IfcShellBasedSurfaceModel* shellmod = geo.ToPtr<IfcShellBasedSurfaceModel>()) {
|
|
BOOST_FOREACH(boost::shared_ptr<const IfcShell> shell,shellmod->SbsmBoundary) {
|
|
try {
|
|
const EXPRESS::ENTITY& e = shell->To<ENTITY>();
|
|
const IfcConnectedFaceSet& fs = conv.db.MustGetObject(e).To<IfcConnectedFaceSet>();
|
|
|
|
ProcessConnectedFaceSet(fs,meshtmp,conv);
|
|
}
|
|
catch(std::bad_cast&) {
|
|
IFCImporter::LogWarn("unexpected type error, IfcShell ought to inherit from IfcConnectedFaceSet");
|
|
}
|
|
}
|
|
}
|
|
else if(const IfcConnectedFaceSet* fset = geo.ToPtr<IfcConnectedFaceSet>()) {
|
|
ProcessConnectedFaceSet(*fset,meshtmp,conv);
|
|
}
|
|
else if(const IfcSweptAreaSolid* swept = geo.ToPtr<IfcSweptAreaSolid>()) {
|
|
ProcessSweptAreaSolid(*swept,meshtmp,conv);
|
|
}
|
|
else if(const IfcManifoldSolidBrep* brep = geo.ToPtr<IfcManifoldSolidBrep>()) {
|
|
ProcessConnectedFaceSet(brep->Outer,meshtmp,conv);
|
|
}
|
|
else if(const IfcFaceBasedSurfaceModel* surf = geo.ToPtr<IfcFaceBasedSurfaceModel>()) {
|
|
BOOST_FOREACH(const IfcConnectedFaceSet& fc, surf->FbsmFaces) {
|
|
ProcessConnectedFaceSet(fc,meshtmp,conv);
|
|
}
|
|
}
|
|
else if(const IfcBooleanResult* boolean = geo.ToPtr<IfcBooleanResult>()) {
|
|
ProcessBoolean(*boolean,meshtmp,conv);
|
|
}
|
|
else if(geo.ToPtr<IfcBoundingBox>()) {
|
|
// silently skip over bounding boxes
|
|
return false;
|
|
}
|
|
else {
|
|
IFCImporter::LogWarn("skipping unknown IfcGeometricRepresentationItem entity, type is " + geo.GetClassName());
|
|
return false;
|
|
}
|
|
|
|
meshtmp.RemoveAdjacentDuplicates();
|
|
FixupFaceOrientation(meshtmp);
|
|
|
|
aiMesh* const mesh = meshtmp.ToMesh();
|
|
if(mesh) {
|
|
mesh->mMaterialIndex = ProcessMaterials(geo,conv);
|
|
mesh_indices.push_back(conv.meshes.size());
|
|
conv.meshes.push_back(mesh);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,ConversionData& /*conv*/)
|
|
{
|
|
if (!mesh_indices.empty()) {
|
|
|
|
// make unique
|
|
std::sort(mesh_indices.begin(),mesh_indices.end());
|
|
std::vector<unsigned int>::iterator it_end = std::unique(mesh_indices.begin(),mesh_indices.end());
|
|
|
|
const size_t size = std::distance(mesh_indices.begin(),it_end);
|
|
|
|
nd->mNumMeshes = size;
|
|
nd->mMeshes = new unsigned int[nd->mNumMeshes];
|
|
for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
|
|
nd->mMeshes[i] = mesh_indices[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool TryQueryMeshCache(const IfcRepresentationItem& item, std::vector<unsigned int>& mesh_indices, ConversionData& conv)
|
|
{
|
|
ConversionData::MeshCache::const_iterator it = conv.cached_meshes.find(&item);
|
|
if (it != conv.cached_meshes.end()) {
|
|
std::copy((*it).second.begin(),(*it).second.end(),std::back_inserter(mesh_indices));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void PopulateMeshCache(const IfcRepresentationItem& item, const std::vector<unsigned int>& mesh_indices, ConversionData& conv)
|
|
{
|
|
conv.cached_meshes[&item] = mesh_indices;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool ProcessRepresentationItem(const IfcRepresentationItem& item, std::vector<unsigned int>& mesh_indices, ConversionData& conv)
|
|
{
|
|
if (!TryQueryMeshCache(item,mesh_indices,conv)) {
|
|
if(ProcessGeometricItem(item,mesh_indices,conv)) {
|
|
if(mesh_indices.size()) {
|
|
PopulateMeshCache(item,mesh_indices,conv);
|
|
}
|
|
}
|
|
else return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#undef to_int64
|
|
#undef from_int64
|
|
#undef from_int64_f
|
|
|
|
} // ! IFC
|
|
} // ! Assimp
|
|
|
|
#endif
|