The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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aramis_acg 2e3fee99f0 ADD Vertex utility class to simplify conversion from and to interleaved vertices.
Refactor JoinVerticesProcess to utilize the new utility.
ADD basic operators for aiColor4D, move to dedicated header and implementation file.
ADD some utility functions to SpatialSort.
ADD my existing Catmull-Clark implementation to Assimp for all model formats with support for subdivision surfaces. Slightly WIP, likely to produce errors on non-closed meshes. Currently only implemented in the AC3D loader.
Switch to byteswap intrinsics instead of inline assembly (bswap). Currently MSVC only.
FIX phong shading in assimp_view.
VertexTriangleAdjacency class now also works on arbitrary polygons - UNTESTED, tbd.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@532 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-01-28 21:17:25 +00:00
code ADD Vertex utility class to simplify conversion from and to interleaved vertices. 2010-01-28 21:17:25 +00:00
contrib FIX: Scons workspace was missing a reference to contrib/ConvertUTF. 2009-12-14 17:17:41 +00:00
doc Add note on quaternion change to 'Datastructures' page. Rebuild the CHM. 2010-01-13 16:37:57 +00:00
include ADD Vertex utility class to simplify conversion from and to interleaved vertices. 2010-01-28 21:17:25 +00:00
mkutil ADD Vertex utility class to simplify conversion from and to interleaved vertices. 2010-01-28 21:17:25 +00:00
port implementing more public properties 2009-12-09 07:42:45 +00:00
samples - FEATURE : Add improved OpenGL sample sent by Brad Grantham, many thanks for your work! 2009-10-24 11:10:42 +00:00
scripts - Uv coords are no flipped so that they are correct now 2009-09-05 15:49:23 +00:00
test ADD Vertex utility class to simplify conversion from and to interleaved vertices. 2010-01-28 21:17:25 +00:00
tools ADD Vertex utility class to simplify conversion from and to interleaved vertices. 2010-01-28 21:17:25 +00:00
workspaces ADD Vertex utility class to simplify conversion from and to interleaved vertices. 2010-01-28 21:17:25 +00:00
CMakeLists.txt -WORKAROUND: Fix linux build for cmake users. 2009-10-11 12:58:21 +00:00
CREDITS BUGFIX: Fix typo in PlyLoader.cpp. Thanks to Chris Maiwald for the bugreport. 2010-01-19 16:32:41 +00:00
INSTALL Improve INSTALL. 2010-01-24 00:47:25 +00:00
LICENSE Added exception to the LICENSE file which applies to test models. 2009-01-07 15:08:36 +00:00
README Add 'noboost=1' and 'shared=1' parameter to SConstruct. Update INSTALL AND README. 2009-12-14 18:32:06 +00:00

README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License


1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	- Collada
	- LWO
	- Ogre XML
	- partly LWS
	- .. maybe some more ...

1.2 File structure

Open Asset Import Library is implemented in C++ and provides a c-interface. The directories 
are:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml-file)
	/include		Public headers.
	/lib			Static libraries.
	/obj			Object files.
	/port			Ports to other languages.  The Java port is not yet finished, but
                        the Java part of the interface is fixed. So: you can't use it, but
                        you can see how it will look like.
	/test			Unit- and regression tests.
	/tools			Tools.
	/workspaces		Build enviroments.


2. Build the Asset Import Library

Take a look into the INSTALL file.


3. Help

For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look 
into the /doc-directory.


4. License

The license of the Asset Import Library is based on the BSD-License.