132 lines
4.6 KiB
C++
132 lines
4.6 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include <assimp/scene.h>
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#include <MaterialSystem.h>
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using namespace ::std;
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using namespace ::Assimp;
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class MaterialSystemTest : public ::testing::Test
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{
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public:
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virtual void SetUp() { this->pcMat = new aiMaterial(); }
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virtual void TearDown() { delete this->pcMat; }
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protected:
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aiMaterial* pcMat;
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};
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testFloatProperty)
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{
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float pf = 150392.63f;
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this->pcMat->AddProperty(&pf,1,"testKey1");
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pf = 0.0f;
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey1",0,0,pf));
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EXPECT_EQ(150392.63f, pf);
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testFloatArrayProperty)
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{
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float pf[] = {0.0f,1.0f,2.0f,3.0f};
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unsigned int pMax = sizeof(pf) / sizeof(float);
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this->pcMat->AddProperty(pf,pMax,"testKey2");
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pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2",0,0,pf,&pMax));
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EXPECT_EQ(sizeof(pf) / sizeof(float), pMax);
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EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3] );
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testIntProperty)
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{
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int pf = 15039263;
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this->pcMat->AddProperty(&pf,1,"testKey3");
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pf = 12;
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey3",0,0,pf));
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EXPECT_EQ(15039263, pf);
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testIntArrayProperty)
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{
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int pf[] = {0,1,2,3};
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unsigned int pMax = sizeof(pf) / sizeof(int);
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this->pcMat->AddProperty(pf,pMax,"testKey4");
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pf[0] = pf[1] = pf[2] = pf[3] = 12;
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey4",0,0,pf,&pMax));
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EXPECT_EQ(sizeof(pf) / sizeof(int), pMax);
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EXPECT_TRUE(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3] );
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testColorProperty)
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{
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aiColor4D clr;
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clr.r = 2.0f;clr.g = 3.0f;clr.b = 4.0f;clr.a = 5.0f;
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this->pcMat->AddProperty(&clr,1,"testKey5");
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clr.b = 1.0f;
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clr.a = clr.g = clr.r = 0.0f;
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey5",0,0,clr));
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EXPECT_TRUE(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testStringProperty)
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{
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aiString s;
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s.Set("Hello, this is a small test");
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this->pcMat->AddProperty(&s,"testKey6");
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s.Set("358358");
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey6",0,0,s));
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EXPECT_STREQ("Hello, this is a small test", s.data);
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}
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