243 lines
8.1 KiB
C++
243 lines
8.1 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
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#include <vector>
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#include <sstream>
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#include "OgreImporter.h"
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#include "TinyFormatter.h"
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#include "irrXMLWrapper.h"
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static const aiImporterDesc desc = {
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"Ogre XML Mesh Importer",
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"",
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"",
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"",
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aiImporterFlags_SupportTextFlavour,
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0,
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0,
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0,
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0,
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"mesh.xml"
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};
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using namespace std;
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namespace Assimp
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{
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namespace Ogre
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{
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const aiImporterDesc* OgreImporter::GetInfo() const
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{
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return &desc;
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}
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void OgreImporter::SetupProperties(const Importer* pImp)
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{
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m_userDefinedMaterialLibFile = pImp->GetPropertyString(AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE, "Scene.material");
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m_detectTextureTypeFromFilename = pImp->GetPropertyBool(AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME, false);
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}
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bool OgreImporter::CanRead(const std::string &pFile, Assimp::IOSystem *pIOHandler, bool checkSig) const
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{
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if (!checkSig)
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return EndsWith(pFile, ".mesh.xml", false);
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const char* tokens[] = { "<mesh>" };
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return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
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}
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void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Assimp::IOSystem *pIOHandler)
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{
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// -------------------- Initial file and XML operations --------------------
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// Open
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boost::scoped_ptr<IOStream> file(pIOHandler->Open(pFile));
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if (file.get() == NULL)
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throw DeadlyImportError("Failed to open file " + pFile);
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// Read
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boost::scoped_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(file.get()));
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boost::scoped_ptr<XmlReader> reader(irr::io::createIrrXMLReader(xmlStream.get()));
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if (!reader)
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throw DeadlyImportError("Failed to create XML Reader for " + pFile);
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DefaultLogger::get()->debug("Opened a XML reader for " + pFile);
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// Read root node
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NextNode(reader.get());
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if (!CurrentNodeNameEquals(reader, "mesh"))
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throw DeadlyImportError("Root node is not <mesh> but <" + string(reader->getNodeName()) + "> in " + pFile);
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// Node names
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const string nnSharedGeometry = "sharedgeometry";
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const string nnVertexBuffer = "vertexbuffer";
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const string nnSubMeshes = "submeshes";
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const string nnSubMesh = "submesh";
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const string nnSubMeshNames = "submeshnames";
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const string nnSkeletonLink = "skeletonlink";
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// -------------------- Shared Geometry --------------------
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// This can be used to share geometry between submeshes
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NextNode(reader.get());
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if (CurrentNodeNameEquals(reader, nnSharedGeometry))
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{
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DefaultLogger::get()->debug("Reading shared geometry");
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unsigned int NumVertices = GetAttribute<unsigned int>(reader.get(), "vertexcount");
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NextNode(reader.get());
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while(CurrentNodeNameEquals(reader, nnVertexBuffer))
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ReadVertexBuffer(m_SharedGeometry, reader.get(), NumVertices);
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}
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// -------------------- Sub Meshes --------------------
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if (!CurrentNodeNameEquals(reader, nnSubMeshes))
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throw DeadlyImportError("Could not find <submeshes> node inside root <mesh> node");
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vector<boost::shared_ptr<SubMesh> > subMeshes;
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vector<aiMaterial*> materials;
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NextNode(reader.get());
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while(CurrentNodeNameEquals(reader, nnSubMesh))
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{
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SubMesh* submesh = new SubMesh();
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ReadSubMesh(subMeshes.size(), *submesh, reader.get());
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// Just a index in a array, we add a mesh in each loop cycle, so we get indicies like 0, 1, 2 ... n;
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// so it is important to do this before pushing the mesh in the vector!
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/// @todo Not sure if this really is needed, refactor out if possible.
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submesh->MaterialIndex = subMeshes.size();
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subMeshes.push_back(boost::shared_ptr<SubMesh>(submesh));
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/** @todo What is the correct way of handling empty ref here.
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Does Assimp require there to be a valid material index for each mesh,
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even if its a dummy material. */
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aiMaterial* material = ReadMaterial(pFile, pIOHandler, submesh->MaterialName);
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materials.push_back(material);
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}
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if (subMeshes.empty())
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throw DeadlyImportError("Could not find <submeshes> node inside root <mesh> node");
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// This is really a internal error if we failed to create dummy materials.
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if (subMeshes.size() != materials.size())
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throw DeadlyImportError("Internal Error: Material count does not match the submesh count");
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// Skip submesh names.
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/// @todo Should these be read to scene etc. metadata?
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if (CurrentNodeNameEquals(reader, nnSubMeshNames))
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{
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NextNode(reader.get());
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while(CurrentNodeNameEquals(reader, nnSubMesh))
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NextNode(reader.get());
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}
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// -------------------- Skeleton --------------------
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vector<Bone> Bones;
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vector<Animation> Animations;
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if (CurrentNodeNameEquals(reader, nnSkeletonLink))
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{
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string skeletonFile = GetAttribute<string>(reader.get(), "name");
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if (!skeletonFile.empty())
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ReadSkeleton(pFile, pIOHandler, pScene, skeletonFile, Bones, Animations);
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else
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DefaultLogger::get()->debug("Found a unusual <" + nnSkeletonLink + "> with a empty file reference");
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NextNode(reader.get());
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}
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else
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DefaultLogger::get()->debug("Mesh has no assigned skeleton with <" + nnSkeletonLink + ">");
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// Now there might be <boneassignments> for the shared geometry
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if (CurrentNodeNameEquals(reader, "boneassignments"))
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ReadBoneWeights(m_SharedGeometry, reader.get());
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// -------------------- Process Results --------------------
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BOOST_FOREACH(boost::shared_ptr<SubMesh> theSubMesh, subMeshes)
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{
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ProcessSubMesh(*theSubMesh, m_SharedGeometry);
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}
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// -------------------- Apply to aiScene --------------------
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// Materials
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pScene->mMaterials = new aiMaterial*[materials.size()];
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pScene->mNumMaterials = materials.size();
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for(size_t i=0, len=materials.size(); i<len; ++i)
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pScene->mMaterials[i] = materials[i];
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// Meshes
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pScene->mMeshes = new aiMesh*[subMeshes.size()];
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pScene->mNumMeshes = subMeshes.size();
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for(size_t i=0, len=subMeshes.size(); i<len; ++i)
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{
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boost::shared_ptr<SubMesh> submesh = subMeshes[i];
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pScene->mMeshes[i] = CreateAssimpSubMesh(pScene, *(submesh.get()), Bones);
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}
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// Create the root node
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pScene->mRootNode = new aiNode();
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pScene->mRootNode->mMeshes = new unsigned int[subMeshes.size()];
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pScene->mRootNode->mNumMeshes = subMeshes.size();
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for(size_t i=0, len=subMeshes.size(); i<len; ++i)
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pScene->mRootNode->mMeshes[i] = static_cast<unsigned int>(i);
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// Skeleton and animations
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CreateAssimpSkeleton(pScene, Bones, Animations);
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}
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} // Ogre
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} // Assimp
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#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
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